#5e dnd
Here’s my second character that was only supposed to be played for a one shot but turned into a whole campaign. He’s an Aasimar Zealot Barbarian who’s pretty bright…literally, not soo much metaphorically and boy does he pack quite a punch for the evil he encounters.
and here’s a doodle of my first d&d character. He’s a fool hardy drow, a fighter and an Eldritch Knight at that. Gotta do a few more of him since he’s changed a lot since the start of the campaign.
RPG classes?
No.RPG extracurriculars.
Rather than picking one path to build your character, at each level you can choose minor powers and abilities. I think this could work in a “realistic” game like Call of Cthulhu (we’ll call it 8e, the Less Crunchy Edition). Or if you’re looking for a game that exists, the FATE system will let you play this kind of malleable character.
Actually a concept I’ve been quietly working on for the past few years. I’ve dubbed it the “colligate” system:
Each level you get 3-5 credits (depending on the level). You can spend them on anything from ASI’s to a variety of feats, which have costs and prerequisites based on what they do.
Rather than your class determining your features/skills, classes are a set of requirements that can be filled by a range of feats and other things (such as ability scores, skill bonusses, speed, or ac). If you meet the requirements for a class, you are considered to be that class, and gain access to additional feats that have that class as a prerequisite.
Obviously, this is meant to mirror the way college credits work in earning a degree (except, you know, classes actually mean something). And it makes character creation and leveling significantly more flexible and creative.
It’s hard to keep track of without computer assistance though (just like college credits, who would have guessed?). And because there is so much flexibility, there is definitely a lot of room for both ineffective and overpowered builds. My goal with writing the features is to keep them all relatively balanced, but to do so, I have to consider how they might interact with literally every other feature.
so needless to say, it’s taking a while to get anywhere
Good greetings, one and all! After 6 years and almost a dozen weekly updates for my patrons to keep me going, my newest masterpiece is finally complete! First things first! This class is 19 pages so this is just a portion. You can view the entire document HERE!
So, there’s quite the story behind this class. When I first got into this whole homebrewing thing, I was pretty new to 5th edition, maybe only a couple one-shots under my belt. But when a buddy of mine asked me to join a campaign he was gonna start, I thought it would be just the best idea to homebrew a class to play for my first major character.
The class in question was a tinker, and inventor of things and wielder of all kinds of steampunk-y gadgets. I came to the table with a basic overview and the first few levels written out, and things were going great. I was having fun with it as I tinkered with the class and developed it further as we played, a bit like a certain claymation dog and a model train set. That was April of 2016.
But then things started to go wrong. As someone with ADHD, a wild imagination, and, at the time, boundless creative energy, I was making massive sweeping changes every couple months because I was constantly changing my mind as to what I wanted the class to be, always coming up with new ideas I wanted to experiment with instead of sticking with what I had. Months turned to years, and I soon realized that my beloved Tinker was stuck in the dreaded Development Hell.
BUT NO MORE! Thanks to a new regiment of making weekly updates for my patrons to keep me making consistent progress, I’ve finally finished this damnable project. I can’t even begin to describe how pleased I am with the final result, and it’s so surreal to finally see what was basically my first ever 5e homebrew completed after all these years. And I have you all to thank for it. Were it not for the Foundry and you all who have supported me through all it’s ups and downs, I honestly don’t thing I ever would have finished it. So thank you, stay safe, and don’t forget to love each other.
Enjoy my work? Consider leaving me a Tip or supporting me on Patreon! Patrons gain access to high quality PDFs for all of my content, weekly updates,early access,discounts on commissions, and more!
Want to hang out with other followers and myself,talk about games, and share ideas? Come join my Discord!
Good greetings, one and all! After 6 years and almost a dozen weekly updates for my patrons to keep me going, my newest masterpiece is finally complete! First things first! This class is 19 pages so this is just a portion. You can view the entire document HERE!
So, there’s quite the story behind this class. When I first got into this whole homebrewing thing, I was pretty new to 5th edition, maybe only a couple one-shots under my belt. But when a buddy of mine asked me to join a campaign he was gonna start, I thought it would be just the best idea to homebrew a class to play for my first major character.
The class in question was a tinker, and inventor of things and wielder of all kinds of steampunk-y gadgets. I came to the table with a basic overview and the first few levels written out, and things were going great. I was having fun with it as I tinkered with the class and developed it further as we played, a bit like a certain claymation dog and a model train set. That was April of 2016.
But then things started to go wrong. As someone with ADHD, a wild imagination, and, at the time, boundless creative energy, I was making massive sweeping changes every couple months because I was constantly changing my mind as to what I wanted the class to be, always coming up with new ideas I wanted to experiment with instead of sticking with what I had. Months turned to years, and I soon realized that my beloved Tinker was stuck in the dreaded Development Hell.
BUT NO MORE! Thanks to a new regiment of making weekly updates for my patrons to keep me making consistent progress, I’ve finally finished this damnable project. I can’t even begin to describe how pleased I am with the final result, and it’s so surreal to finally see what was basically my first ever 5e homebrew completed after all these years. And I have you all to thank for it. Were it not for the Foundry and you all who have supported me through all it’s ups and downs, I honestly don’t thing I ever would have finished it. So thank you, stay safe, and don’t forget to love each other.
Enjoy my work? Consider leaving me a Tip or supporting me on Patreon! Patrons gain access to high quality PDFs for all of my content, weekly updates,early access,discounts on commissions, and more!
Want to hang out with other followers and myself,talk about games, and share ideas? Come join my Discord!
Surprise post! Needed a quick break from my current project and had an itch to do something a little silly. So, many of you may know the Urayuli from a wonderful little game called Inscryption, but it is an actual creature from North American folklore. It’s basically the Alaskan cousin of Bigfoot.
Anyway, what made me want to make it has nothing to do with the creature itself, but something that happened to it during Markiplier’s playthough of Inscryption that became a running joke, that being the almighty Flying Urayuli. I instantly fell in love with the silliness of it all and wanted to make it just for the Hell of it. Also fun fact, it has 7 hit dice and a +7 to hit, just like in the game. So now the unruly children in your games will fear the FLYING URAYULI!
Enjoy my work? Consider supporting me on Patreon! Patrons gain access to high quality PDFs for all of my content, weekly updates,early access,discounts on commissions, and more!
Want to hang out with other followers and myself,talk about games, and share ideas? Come join my Discord!
Surprise post! Needed a quick break from my current project and had an itch to do something a little silly. So, many of you may know the Urayuli from a wonderful little game called Inscryption, but it is an actual creature from North American folklore. It’s basically the Alaskan cousin of Bigfoot.
Anyway, what made me want to make it has nothing to do with the creature itself, but something that happened to it during Markiplier’s playthough of Inscryption that became a running joke, that being the almighty Flying Urayuli. I instantly fell in love with the silliness of it all and wanted to make it just for the Hell of it. Also fun fact, it has 7 hit dice and a +7 to hit, just like in the game. So now the unruly children in your games will fear the FLYING URAYULI!
Enjoy my work? Consider supporting me on Patreon! Patrons gain access to high quality PDFs for all of my content, weekly updates,early access,discounts on commissions, and more!
Want to hang out with other followers and myself,talk about games, and share ideas? Come join my Discord!
First thing’s first! This is only half of the full brew! You can view the full brew HERE!
Howdy all! Been a bit. So, remember those SCP items I did a while back? They actually did quite well and I had a lot of fun working on them. Well, I intended on doing a whole lot more of them, like what I’ve been doing with the Risk of Rain items. Do a batch at a time and work my way through the list. But that whole plan fell apart when I lost a bunch of the assets I used to make them and I think it was around that time I got overwhelmed with commissions so my personal projects had to take a back seat.
Now that that era of my work is over, I figured it was about time to start working on these again. But hey, since I have to redo everything anyway, why not redo everything? In a continuing effort to go back and revisit my old works, the original batch of SCP items were ripe for a rework.
And quite the rework they got! I’ve got a new Homebrewery theme that mixes old Containment Breach document details with an updated aesthetic, all in a relatively easy to use template that will let me make items much quicker in the future, as well as other SCP themed content. There are SO MANY other items I want to work on, and I’d love the chance to attempt to work on some of the creatures as well. Lots of fun mechanics to work out.
As for the items themselves, I rebuilt basically all of them from the ground up as many of them were super vague in how they worked and were honestly a mess. I also made the decision to not rework the Artist’s Pen. To be frank, while it was kind of a neat item, it wasn’t particularly useful so I swapped it out for something else from my list.
Anyway, hope you enjoy the finished product as much as I have.
Enjoy my work? Consider supporting me on Patreon! Patrons gain access to high quality PDFs for all of my content, weekly updates,early access,discounts on commissions, and more!
Want to hang out with other followers and myself,talk about games, and share ideas? Come join my Discord!
First thing’s first! This is only half of the full brew! You can view the full brew HERE!
Howdy all! Been a bit. So, remember those SCP items I did a while back? They actually did quite well and I had a lot of fun working on them. Well, I intended on doing a whole lot more of them, like what I’ve been doing with the Risk of Rain items. Do a batch at a time and work my way through the list. But that whole plan fell apart when I lost a bunch of the assets I used to make them and I think it was around that time I got overwhelmed with commissions so my personal projects had to take a back seat.
Now that that era of my work is over, I figured it was about time to start working on these again. But hey, since I have to redo everything anyway, why not redo everything? In a continuing effort to go back and revisit my old works, the original batch of SCP items were ripe for a rework.
And quite the rework they got! I’ve got a new Homebrewery theme that mixes old Containment Breach document details with an updated aesthetic, all in a relatively easy to use template that will let me make items much quicker in the future, as well as other SCP themed content. There are SO MANY other items I want to work on, and I’d love the chance to attempt to work on some of the creatures as well. Lots of fun mechanics to work out.
As for the items themselves, I rebuilt basically all of them from the ground up as many of them were super vague in how they worked and were honestly a mess. I also made the decision to not rework the Artist’s Pen. To be frank, while it was kind of a neat item, it wasn’t particularly useful so I swapped it out for something else from my list.
Anyway, hope you enjoy the finished product as much as I have.
Enjoy my work? Consider supporting me on Patreon! Patrons gain access to high quality PDFs for all of my content, weekly updates,early access,discounts on commissions, and more!
Want to hang out with other followers and myself,talk about games, and share ideas? Come join my Discord!
Hey all! Been a bit. Progress on greater aspirations has been slow going. I’ve really been struggling with my mental health lately and it’s been difficult to work on anything. But I’m doing better now, so lets have a look at something I’ve been meaning to do for a long time.
I think it was a couple years ago that I did a subclass based on the Warframe Chroma. At the time, I was pretty happy with it overall. But as many people quickly pointed out, I left out acid as an element. Originally this was done very deliberately and I had no intention of changing it, reason being Chroma only has 4 elements and acid isn’t one of them. Now, had I made the subclass exclusively as part of a Warframe themed setting or supplement, that would have been fine and justifiable, but I made it for D&D as a whole and specifically linked it to the chromatic dragons, of which there are five not four. I’ve since pulled my head of of my ass and realized how stupid I was being. I’ve always been a stickler for source accuracy but I admit I can go too far sometimes, and my work can suffer for it. It’s a balancing act for sure, and one I’m still learning to deal with.
So what’s actually changed with this version? Well, I basically rewrote the whole thing from scratch so, uh, everything. Chroma’s had a few major changes since the original brew so I had quite a bit to redo and everything else just needed reworded to be clearer. Some of my early stuff is kinda janky so eventually I’d like to redo all of my old work. Some of them desperatelyneed it…
Honestly I had a really hard time formatting this one. Finding a suitable theme was difficult, the art was belligerent, and things didn’t want to line up right. But I got it in the end and overall I’m pretty satisfied with it. I also kept bouncing back and forth between names for it, as you might pick up from the Sneak Peak. Path of the Dragon has a better feel and rolls off the tongue better but the subclass exclusively deals with the chromatics so I didn’t want the name to mislead.
Funny story, when I was brainstorming ways to rework this subclass, I thought about extending it to all dragons and incorporating elements from Fizban’s but honestly that would be WAY more work than I care to do right now and at that point it wouldn’t be Chroma anymore. I have to draw the line somewhere, but hey, something for the future. Anyway, hope y'all like the rework.
Enjoy my work? Consider supporting me on Patreon! Patrons gain access to high quality PDFs for all of my content, weekly updates,early access,discounts on commissions, and more!
Want to hang out with other followers and myself,talk about games, and share ideas? Come join my Discord!
Hey all! Been a bit. Progress on greater aspirations has been slow going. I’ve really been struggling with my mental health lately and it’s been difficult to work on anything. But I’m doing better now, so lets have a look at something I’ve been meaning to do for a long time.
I think it was a couple years ago that I did a subclass based on the Warframe Chroma. At the time, I was pretty happy with it overall. But as many people quickly pointed out, I left out acid as an element. Originally this was done very deliberately and I had no intention of changing it, reason being Chroma only has 4 elements and acid isn’t one of them. Now, had I made the subclass exclusively as part of a Warframe themed setting or supplement, that would have been fine and justifiable, but I made it for D&D as a whole and specifically linked it to the chromatic dragons, of which there are five not four. I’ve since pulled my head of of my ass and realized how stupid I was being. I’ve always been a stickler for source accuracy but I admit I can go too far sometimes, and my work can suffer for it. It’s a balancing act for sure, and one I’m still learning to deal with.
So what’s actually changed with this version? Well, I basically rewrote the whole thing from scratch so, uh, everything. Chroma’s had a few major changes since the original brew so I had quite a bit to redo and everything else just needed reworded to be clearer. Some of my early stuff is kinda janky so eventually I’d like to redo all of my old work. Some of them desperatelyneed it…
Honestly I had a really hard time formatting this one. Finding a suitable theme was difficult, the art was belligerent, and things didn’t want to line up right. But I got it in the end and overall I’m pretty satisfied with it. I also kept bouncing back and forth between names for it, as you might pick up from the Sneak Peak. Path of the Dragon has a better feel and rolls off the tongue better but the subclass exclusively deals with the chromatics so I didn’t want the name to mislead.
Funny story, when I was brainstorming ways to rework this subclass, I thought about extending it to all dragons and incorporating elements from Fizban’s but honestly that would be WAY more work than I care to do right now and at that point it wouldn’t be Chroma anymore. I have to draw the line somewhere, but hey, something for the future. Anyway, hope y'all like the rework.
Enjoy my work? Consider supporting me on Patreon! Patrons gain access to high quality PDFs for all of my content, weekly updates,early access,discounts on commissions, and more!
Want to hang out with other followers and myself,talk about games, and share ideas? Come join my Discord!
Hey all! Got a couple of creepy class options for you, and just in time for Halloween! So, loxodon in the room, this isn’t the thing I was teasing in my last blog post. That monstrosity of a project still needs a TON more work before its ready, and I’ve had these two subclass ideas kicking around in the ol’ brain cage for a while so I thought I’d throw them together. Plus they’re more spooky season appropriate in my opinion.
Anyway, what are these things? Well, it’s a couple of warlock patrons based on some creepy cryptids that I love, one modern, the other less so. The first is Long Horse, a creation of Trevor Henderson, the dude who made Siren Head, Cartoon Cat, and a whole bunch of other great creatures. Long Horse is a harbinger of disaster, sort of like Mothman, but it dedicates itself to warning humanity to keep us safe. It’s curious, friendly, smells of cinnamon, and I love it.
The second is a little more recognizable, the Wendigo. Classic creature from Algonquin (I believe) mythology who has an unending hunger for flesh and a heart of ice. In general it’s meant to be a warning against selfishness and breaking social taboos like murder and cannibalism (a gross oversimplification I realize) so I took that concept and sort of ran with it. Not sure I’m completely happy with it but we’ll see how it shakes out. I’m already thinking about a character for each so hopefully playtesting will be sooner rather than later.
Anyway, despite not being my usual huge special spooky project, I still hope y'all like what I put together. Stay safe out there and don’t forget to love each other.
Enjoy my work? Consider supporting me on Patreon! Patrons gain access to high quality PDFs for all of my content, weekly updates,early access,discounts on commissions, and more!
Want to hang out with other followers and myself,talk about games, and share ideas? Come join my Discord!
Hey all! Got a couple of creepy class options for you, and just in time for Halloween! So, loxodon in the room, this isn’t the thing I was teasing in my last blog post. That monstrosity of a project still needs a TON more work before its ready, and I’ve had these two subclass ideas kicking around in the ol’ brain cage for a while so I thought I’d throw them together. Plus they’re more spooky season appropriate in my opinion.
Anyway, what are these things? Well, it’s a couple of warlock patrons based on some creepy cryptids that I love, one modern, the other less so. The first is Long Horse, a creation of Trevor Henderson, the dude who made Siren Head, Cartoon Cat, and a whole bunch of other great creatures. Long Horse is a harbinger of disaster, sort of like Mothman, but it dedicates itself to warning humanity to keep us safe. It’s curious, friendly, smells of cinnamon, and I love it.
The second is a little more recognizable, the Wendigo. Classic creature from Algonquin (I believe) mythology who has an unending hunger for flesh and a heart of ice. In general it’s meant to be a warning against selfishness and breaking social taboos like murder and cannibalism (a gross oversimplification I realize) so I took that concept and sort of ran with it. Not sure I’m completely happy with it but we’ll see how it shakes out. I’m already thinking about a character for each so hopefully playtesting will be sooner rather than later.
Anyway, despite not being my usual huge special spooky project, I still hope y'all like what I put together. Stay safe out there and don’t forget to love each other.
Enjoy my work? Consider supporting me on Patreon! Patrons gain access to high quality PDFs for all of my content, weekly updates,early access,discounts on commissions, and more!
Want to hang out with other followers and myself,talk about games, and share ideas? Come join my Discord!
Hey all! Unbelievably excited for this one. Been a while since I’ve had a class here. I’ve been wanting to do a rework of my Mourner from the moment I started playing it. I pretty quickly figured out there were some major problems with its base mechanics and there were a few other little things I wanted to change as well. But the longer I played and the more I looked at it, the more I felt it was in desperate need of a complete overhaul as a whole.
But after months of playtesting and heavy revisions, the class is now in a VASTLY better place. I’m so incredibly happy with this overhaul and look forward to playing it more in the future. Interesting thing of note, this was always meant to be a conversion but this rework has made it even closer to the Unhallowed version than before, both mechanically and in spirit.
I was originally going to do a full changelog that details everything that’s changed with this new version but I don’t hate myself that much so I’ll give y'all the highlights:
- Most obviously is the aesthetic. I’ve learned how to do custom styles since the original and I think I picked a pretty damn fitting one. Also all the art is greyscale now to fit the theme better.
- Saves and skills have been changed to be a little more fitting.
- Death Trance has been overhauled. This was where things started going wrong when I first started playing the class. The basics were there but it wasn’t very well written and it had a lot of problems.
- Many of the features got rolled into one super-feature called Guild Training. It works like the Ranger additions from Tasha’s; you get some stuff at 1st level and pick more things later on. This gives you some more flexibility in what abilities you get and is also how Unhallowed does its class features.
- You can now use most of your abilities on creatures that aren’t undead! This was a HUGE problem with the original and it made the whole class feel pretty underwhelming. I was trying to stick too hard to the original and I was a fool for doing so as the class suffered for it. Now, you can take some downtime to study a creature type, which then lets you use your stuff on creatures of the chosen type. SO much better than the old version.
- Medium was rebuilt from the ground up to be, uh, not utterly fucking useless. No, seriously, I hate myself for writing the original medium. Not a single one of their abilities had any value whatsoever outside of very specific scenarios and they didn’t fit D&D at all. Now, you get your Second Sight at 3rd and get to choose from an enormous list of powers as you level, most of which are either from Unhallowed, Libris Mortis, or Ghostwalk. It’s got a whole new feel to it and WAY more utility. Of all the changes I’ve made this is the best one IMO.
Anyway, those are the big changes but EVERYTHING got touched up in some way at the very least. When I say overhaul, I mean it. Hope y'all love it as much as I did making it. This was truly a labor of love and I hope that it shows. Unhallowed is one of my favorite worlds and this has definitely become my favorite class to play as of late. Anyway, stay safe and don’t forget to love each other.
Enjoy my work? Consider supporting me on Patreon! Patrons gain access to high quality PDFs for all of my content, weekly updates,early access,discounts on commissions, and more!
Want to hang out with other followers and myself,talk about games, and share ideas? Come join my Discord!