#binding of isaac

LIVE

Another another social goal I forgot to post! This one was designing an isaac boss like a pokemon

A friendly welcome to the basement

Another social goal I forgot to post!

Herro everyone, it’s Tyrone from Nicalis.


I’ve officially taken over the blog from Ed this week to go over a lot of Afterbirth+ and some Afterbirth, too.


Covering the most important part of Afterbirth+, I want to reiterate it’s the definitive version of Isaac. It’s not just mods, the new items, enemies, bosses and ending conclude this chapter of Isaac. Oh yeah, and achievements, too.


NEW ITEMS! (all of these items were mods the team made and ed approved as official in game items)


Little Horn

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Effects: Damage on collision (*.*), *% of special tear (scales with luck up to **%) that kills instantly any non boss enemy.


Poke N’ Go 

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Effects: On first room visit that has enemies it has a **% chance of spawning a friendly enemy + 


Brown Nugget 

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Effects: Rechargable item. Spawns a fly turret (select’s an enemy in radius and shoots at it once per ** frames (* secs) with a tear of collision damage *.0f (Isaac base damage *.*)


New boss tease

At least two of the new bosses from Afterbirth will be receiving evolved versions. These aren’t palette swaps or additional attacks on an existing boss, but all-new designs with new art and behaviors. Ed won’t let me spoil them too much, but you may have already seen this:

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Console version(s)

We’re still planning on following up the PC version with the console versions. For now we can confirm PS4 and Xbox One. The wait will be less than it was with Afterbirth, but will not be simultaneous with PC.

iOS version

TL;DR It’s coming to iOS VERY SOON!!!The game has been approved by Apple and we’re working on getting all the features we want into the game. Obligatory bulletpoint list: - It’s a universal binary so you buy it once for iPhone, you can download for free on iPad (and eventually Apple TV–eventually, we don’t have timing on the Apple TV version)- iCloud save support for uploading/downloading save data between those devices- Bluetooth controller support


PS Vita version

We still haven’t given up on this one, but it’s a VERY low priority. The optimization involved for acceptable performance is a big deal. The little Vita doesn’t like crazy weapon combos.


SUPER AWESOME STUFF!

So Ed and I have been working on a A LOT of amazing stuff. First, we’re going to be launching a N—— <edmund> wtf, there is no way im going to let all this info get out in one post… ill finish his sentence in a future post. </edmund>

We’re also planning on putting together a P— <edmund> NO! </edmund>

Oh yeah, did I mention we already have A——– <edmund> Fucking NO! sorry guys but i gotta cut tyrone off here hes gone too far and now there isnt even any room for my posts about other cool stuff i wanna talk about!!! damn this new tumblr feature that limits your post!.. oh well, till next time i guess.

</edmund

today i asked fans what they wanted to see in this weeks post and it was a pretty close between telling you what Void does and showing a new item.. so ill do both!

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Void is the starting item for afterbirth+’s new character Apollyon and an item i designed because ive always wanted an item like this.

Apollyon is the destroyer so i felt it most appropriate that his item convey destruction as well as his army of locusts.

Void - usable item - charge 4

on use void destroys all items in the room, if an item is a usable item void now gains that items ability when used ( this stacks ), if the item is a non usable item it gives the player a random stat bonus.

void will also destroy all pickups in the room as well and turn them into a small army of locust ( blue flys ).

pretty neato huh? after designing void i got in this destruction and stacking effect kick and designed this little thanger.

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Smelter - usable item - charge 6

on use smelter destroys all trinkets you are carrying permanently applying their effects to your character.

i like this one a lot, same idea as void but can make for some really interesting bonus effects in longer games. 

this will be a store item btw.

NOTE: items subject to some changes before release ;)



Bumbo update: 

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ZZZ update:

as many of you know the unlock system is pretty specific, each character has a set of goals (bosses to kill at least once) and when said goals are completed an icon appears next to them at the start screen and an item is unlocked and shuffled into the mix.

i recently posted on twitter my biggest dilemma is that since ab+ isnt as big of an expansion than afterbirth was, yet features 2 more “goals” and a new character.. as well as new challenges each with its own unlock/achievement im going to be locking close to half of the new items in it.

i wasnt sure how fans would feel about this.. but it turns out an overwhelming number of you want more locked items, or simply dont care about them being locked or not.

it got me thinking… if achievements and unlocking items via new goals is something isaac fans really enjoy, why not put even more focus on this aspect of the game in ab+?

so aside from the buttload of new achievements we are adding to afterbirth +, im going the extra mile and adding 10 more non-goal related achievements that should keep things pretty interesting.

i have around 5 good ones i wanna do that revolve around features you dont know about yet.. but i still have room for 5 more, and thats where you guys come in.

i want the fans to design 5 solid and fun “sidequest” achievements. old version of isaac featured stuff like, iron man achievements (not taking damage in a chapter) and kill X achievements.. i want some out of the box ideas like these but ones that really change the way you play, are difficult, interesting and fun.

so what achievements do you wanna see added? post your ideas on reddit here > https://www.reddit.com/r/bindingofisaac/comments/4q618x/fan_made_achievements_for_ab/

note up ones you love, vote down ones you hate and ill added 10 new little unlockable additions to reward you guys with when you complete said achievements!


Bumbo update:

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XXX update:

Afterbirth +


Legend of Bumbo


Untitled(we will name it soon enough)

this week we talk new challenges! 

afterbirth+ will feature around 5 (probably exactly 5 but dont hold me to it!) new challenges, each with its own unlockable as per usual.

this week im once again pilfering the ideas of the masses and seeing if a few hundred of you can come up with 1-3 cool challenge ideas. here are the guidelines.

- suggest a challenge setup that is new and CHALLENGING, the suggestion should place the player in a situation where they need play the game in specific way that adds a new, unusual or just difficult challenge.

- do not just toss out a starting set of items, i really wanna try to have almost all of the new challenges to be out of the box designs that feel fresh and fun.

- feel free to suggest the impossible, if its interesting enough i may find a way work around that could allow the basic idea/theme of the challenge to be executed.

- upvote the ones you like, down vote the ones you hate! only one suggestion per post!

the reddit thread is up here > https://www.reddit.com/r/bindingofisaac/comments/4imr8n/challenge_me/

go nuts!

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AFTERBIRTH CONSOLE NEWS!

Afterbirth will be releasing on Ps4 and Xbox1 tomorrow (may 10th).

————

BUMBO NEWS!

James and i have recently started testing some of the basic puzzle mechanics and tuning the shit out of them over the past few weeks. designing a “traditional match X puzzle game” around a combat system in a roguelike world has been a pretty interesting. i hope to talk more in depth about bumbo dev once we are closer to release and/or have an official release date or teaser trailer out there.

our current goal is to have a fully playable floor done in the next few weeks.. once we hit that im sure you will be hearing and seeing more about bumbo.. but till then here is this…

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first official in game screen shot from the beta debug build of bumbo! keep in mind this is not at all polished yet and most of the art i still place holder… but the games design is set in stone enough to start teasing a but more.

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SECRET GAME NEWS!

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its been 2 weeks and im still digging through your over 5k item suggestions (who am i kidding im only looking at the top 200, so kill me!). i have quite a few that i think are pretty interesting, mostly trinket item ideas but still good none the less.

so i took a vacation from isaac and reddit for a while (aside from AB+ testing) but i took a gander and it seems like a lot of you think Afterbirth+ is just going to be some dev tools for you to play with… well… YOU, ARE, WRONG!

our goal with AB+ was to do a mini dlc + dev tools for you to continue the isaac legacy, beause this is the end of the line folks! here is a rough list of features we are currently working on.

AFTERBIRTH + FEATURES LIST!

-55+ new items (yes im counting trinkets as items you sons a bitches, always have always will!)

-new final chapter, boss and ending (yes i said chapter, not area)

-new playable character 

-greed hard mode

-daily greed runs

-5 new challenges 

-loads of new achievements 

-a few new bosses and other little editions 

PLUS DEV TOOLS! so you can design, edit and play and endless number of mods, features and whole new games that the community will no doubt eventually design.. but ill let tyrone go into more detail on that at a later date.

we have no set release date but the goal is before the end of the year.

——-

other isaac related updates (by Tyrone!):

-Confirmed consoles are: PlayStation 4, Wii U and Xbox One. We’re about three weeks from launching and will have an official announcement VERY soon. Wii U may not release at the same exact date, but will be very shortly behind PS4 and Xbox One

-AB+ WILL come to consoles. More specifically, expect it on PlayStation 4 and Xbox one. It UNLIKELY to release simultaneously with the PC version. The console version will NOT have mod support as most of what we’re doing for mod support will likely not pass certification requirements.

-iOS Isaac: We haven’t given up. I’d like to think Apple would embrace a game like Isaac on iOS, but the final outcome is still TBD

——-

Bumbo update!

( actual in game footage! kinda )

you guys seem to want more info on this game, so here is a bit more detailed info.

Bumbo is a difficult game to compare to other games but i think the best would be to call it a cross between puzzle quest and isaac mixed a bit with magic the gathering. its probably good to get that basic description set in stone before we go to far into teasing and too many of you think we are doing some wacky JRPG type paper mario game.

it a randomly generated, puzzle based, turn based, combat driven ball of chaos and poo! and its coming together quite nicely.. 

——-

Secret game update:

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its that time again!

as many of you know afterbirth+ has been in dev for a few month mostly focused on the mod tools, but we have recently started on new content and as the weeks go by im going to once again try to do a few focused posts that revolve around fan feedback like i did back in the day with afterbirth.
this week is item week!

there are currently over 55 new items i  afterbirth+ but i want at least 10 fan designed ones to be added before release, so here are the rules.
i started a reddit thread here, to submit your item item youll need to post it there.

-Only post one item per comment!

-Focus your attention on what the item does, not what it looks like!

-Try and keep your item unique, dont just say brimstone but purple and homing!

im looking for really out of the box shit this time and dont worry, even if your item is simple and unfocused but still fun/unique if it makes the cut ill tune and design it in a way that makes it work.


good luck!

———————-

Afterbirth console update!
afterbirth is complete and been submitted, we are just waiting on approval and once they give us a launch date we will post it asap!

———————-

Bumbo update!

Bumbo is unfolding quite well, i hope to be doing more full updates on it in the coming months once we have an official teaser video floating around. but till then i can only tease this beta partial screen cap to lube things up a bit.

also a few seem confused by the RPG aspect of the game that i mentioned in my last update, i kinda consider isaac to be an RPG so a better description would probably be “randomly generated turn based puzzle strategy”. “poop based punching sim” also works…

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———————-

Misc. secret game update

Announcing (teasing) The Legend of Bum-bo! James Id and i have been working on this secret project f

Announcing (teasing) The Legend of Bum-bo! 

James Id and i have been working on this secret project for a few months now and we cant hold our tongues any longer!

The Facts:

The Legend of Bum-bo is a turn based puzzle RPG type thingy thats randomly generated.

James Id is programming and handling all the 3d aspects of the art as well as a ton of other thankless work ill take credit for.

im designing, writing and dealing with the 2d art and character design.

once again Matthias and Jon (Ridiculon) will be handling the audio.

but why is this on the isaac blog!? what does this have to do with isaac!? when isaac!? isaac? isaac! why!?

well im sure those questions will be answered in the coming months once we tease a bit more.

follow us on twitter for more cryptic messages.

JamesId/EdmundMcMillenRidiculon


Post link

YOU NEED TO PREORDER AFTERBIRTH BEFORE ITS RELEASE ON THE 30TH TO GET IT FOR $6.66! once its out it will go back up to full price, same goes for the OST, so get them while they are cheap you cheap ass cheapos!


to celebrate the upcoming launch of afterbirth we have done a new run of 3 isaac tshirts over at theyetee.com! i recommend picking up the bundle because all 3 of them are pretty badass.

one of them is actually an older design of mine that i had been planning on doing before our shop died (RIP!). the actual illustration was done by Tikara (she made all the isaac tarot cards) and a shirt ill personally be wearing a lot. i feel like the image sums up the themes/story of isaac better than any written description. 


and finally.. time to spoil the final weekly feature… Daily Specials.

daily specials are specifically themed daily runs that revolve around special days of the year. these runs can range from visual changes, to specific load outs, or even more challenge themed runs.

dev for afterbirth has been pretty inspiring, the nicalis team has really done an amazing job breathing a huge amount of life back into this freak of a game and i cant be more proud of our work together, once again they have made something that i would for sure buy and play for ages.. and thats not an easy feat by any means. 

you guys are really gunna love all the new little details and additions.. there is so much new stuff i keep forgetting what stuff does.. even though i designed it :|.

thats a good sign!

see you in 3 days!

as many of you know afterbirth will release with 9 new ass kicking tracks that are used for alternate floors, alt bosses, greed mode and some other secrets… and here is a little audio peek into the second chapters alt floor “Flooded Caves”

this new soundtrack will be released on steam at launch, but will be free to anyone who currently owns the rebirth ost.. and it just so happens that if you buy the the rebirth/afterbirth soundtrack now you can get it for 50% off.. do the math!

if you somehow miss the boat, the afterbirth soundtrack will be 99 cents on steam.. but if steam just “aint yo thang” you can still buy it on bandcamp for the same price (but i hear if you pay $3.33 for it something magic happens!)

Buy it on steam 50% off before oct 31st.

http://store.steampowered.com/app/322660/

Buy it on bandcamp for 99 cents.

https://ridiculon.bandcamp.com/album/the-binding-of-isaac-afterbirth-ost


ok baby to listening to our baby fart juice for days! toodles!

it feels amazing to finally show off these really awesome figures. as some of you know its been a personal dream of mine to have professional binding of isaac figures made, ive tried to do short run hand made ones in the past but these really take the cake.

each vinyl figure stands about 3 inches high and comes with a clear plastic base. they are all professionally manufactured and come individually packaged.

the 4 figures available are  Isaac, Cain, Maggy and Judas.

these figures are exclusive to kickstarter, and you can only get them on The Hoarder tier and above. i HIGHLY recommend getting your hands on these, its really easy to bump your pledge up  and The Hoarder tier also features a huge 4 player game mat (made of mouse pad like material), exclusive tshirt and a uncut sheet of monster cards straight from the printer for collectors. 

you also get all the extras we have been packing into each box and the gold box version of the game with the games expansion. ( so far we are including 2 stickers, a bunch of extra cards and the digital ost for the game, but there is more to come )

you guys have 17 days left to get your hands on this exclusive stuff! 

THEFOURSOULS.COM

-Edmund

there was once a couple that ran their own shop, they would sell very limited run hand made binding of isaac figures for high prices, and signed rare retail copies of video games. their shop was booming, but the work it took keeping up with shipping these damn things almost killed them.. and once they had a baby the shop was gone forever… but what became of the few extra items they had in their garage?? well legend has it the remaining items were all split among 20 very special and magical boxes all kissed and signed by a mystical “creator”.

the mystery box is the current “ultra tier” for our kickstarter campaign, and for super fans with $$$s only! 

here is what it contains:

2 random very limited edition Isaac themed hand made figures ( possible figures you can get are isaac, eve, wrath, guppy, satan, XL gurdy, gemini, lust, blue baby and the keeper )

1 SIGNED rare retail copy of the basement collection ( with extras )

1 SIGNED retail copy of the OG binding of Isaac ( with extras )

1 set of binding of Isaac tarot cards ( 78 cards total )

5 Isaac stickers

5 random character stickers

2 random tarot card stickers

1 Small isaac prototype figure

2-3 resin poop magnets

1 Isaac or Steven head key chain or magnet

2 mewgenics stickers!

2-5 bonus items ( just stuff I find around our garage, could be Isaac themed could be a drawing, could be a defective toy! Who knows but it’s a bonus!!! )

I’ll kiss, sign an draw a question mark on every box! How could it get better?

Well one box will also contain my personal keeper prototype from the Isaac arg!

this was actually the first one of these i made, but i misspelled isaac on his back so i had to make another… but this was the original! a few boxes will also contain extra copies of the missing poster that was also a part of the arg. 

ONLY 20 of these are being made! get yours now atthefoursouls.com

The final booster is now live!

this booster features a large number of little bits and pieces and a few big chunks if you dig around a bit… but i wont spoil the fun for anyone here.

here is a short list that features no spoilers.

8 new mod items: (fixed up and retuned by @AdriangGray)

Blanket -  by Ratlah

Sacrificial Alter -  by Niro

Lil Spewer -  by Strawrat

Marbles -  by Amethyst

Mystery Egg - by Strawrat

Flat Stone -  by Maddogs

Rotten penny -  by Eufuu

Baby Bender -  by Ink Tears

Real Cone Head (visual fixes) - by  Stewartisme

More Dirt Sprites (visual fixes) - by Piber20

5 new enemies! 

1 new boss!

64 new achievements (28 new, the rest from the switch version)

817 new rooms ( made by Nik @LethalLeather )

literally 100s of fixes and improvements meticulously implemented by ( Vinh  @FixItVinh ) full list HERE

Vinh and myself really tried to add some extra special things to this booster. be sure to tell us what you think and ill be watching as the chaos unfolds!

till next time!

-Edmund

PS: booster 4 and 5 are being ported to console. im not sure when they will release but they will! stay tuned

The first Binding of Isaac AB+ mod booster is finally live!

for those who are out of the loop, we are attempting monthly(ish) updates to Afterbirth+ that will make specific fan made mods official in game, as well as possibly adding a few extras of my own and maybe some guest designers? who the fuck knows, im just flying by the seat of my pants at this point!

Booster #1 features the following!

Items:

Lil Delerium by  Scayze & Ashkait

Sprinkler by Kieran & Stewartisme

Buddy in a Box by  Scayze & Ashkait

Black Hole by Custom Phase

Broken Modem by Freeze

Angry Fly by Custom Phase

Mystery Gift by Mills

Bozo by Electoon

Fast Bombs! by me!


Trinkets:

Hairpin by Zarat.us

Wooden Cross by Mills & ep

Butter! by Florian Himsl (& me!)

Extras:

a few new magical cards by JOHN MADDEN (of all people!)

a few new hair styles for Eden by Niche Hobby Robot

optionalcharge bars by Wofsauge

newdice room visual cues by Wofsauge (& me!)

(note: some minor changes needed to be made to some items and visuals were added to ones that were missing them by the Nicalis team)


all of these mods came from the first few weeks after afterbirth +s release, but they were all still quite impressive and very well done, ya done good people! and for those who dont mod, i hope you enjoy the labor of love the fans and the team put in to bring you these boosters free of charge!

we hope the next booster will be out late next month, but who the fuck knows anymore.

so here is what im looking for, for the next boosters…

Challenges!!!! i really wanna add fan challenges with achievements and unlockable items in the next boosters, ideally id like at least one each time.. but ill take what i can get.

challenges should do something totally new, they should challenge the player and force them to play the game differently than normal, dont just put a few items on the player, we have more than enough of those.

Enemies / Bosses!!!! just try to stay on theme and ill do what i can to balance and add them in.

Angel Room items!!!! i know people have issue with the angel rooms and i have a few ideas on how to push them up a tad…but id like some new items to throw in there as well, thats where you come in…

im also up for whatever oddball ideas you guys have, ive seen some impressive stuff out there, so please continue! 

and please please send me links to your mods on twitter so i can RT them to the masses and also check out what you’ve been working on, my twitter is

https://twitter.com/edmundmcmillen




in other news…

our shop has fully restocked those isaac tarot decks!

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We also have signed posters, pc copies and more!

http://edplusdanielle.bigcartel.com/


i wanted to gush about isaac on the switch but ive run out of time and there are people watching me in my spaceship… till next time!

-Edmund

DISCLAIMER 1: i have this post set to auto update at Jan 3rd 12pm pst, our goal launch time for Afterbirth+. there is a chance the game may not be for sale for another hour or 2.. just wait it out and it will appear :)

Afterbirth+ is now out on steam! 

http://store.steampowered.com/app/570660/

-You will need the Afterbirth expansion to play it.

-If you own Afterbirth, AB+ will be discounted to $6.66 till the 10th of jan. 

-AB+ is an expansion to The Binding of Isaac that adds new items, enemies, unlockables, achievements, endings and a new playable character as well as full access to mod tools and user made mods.

-AB+ is coming to consoles in spring this year. 

GET IT NOW! 

DISCLAIMER 2: like any launch there is a good chance that we missed some bugs and players may experience some issues that our testers might have missed. the team will be working hard for the week of launch on fixing all major bugs or other issues. i also reserve the right to nerf! (but only if said item is very easily exploited). all other updates will happen when monthly booster packs go live.

be gentle! we are doing our best here. 

xoxo

-eggy



Afterbirth+ will close the book on a 5 year journey that started out as a 3 month flash project i made with a friend (florian himsl) for fun. we had no real intentions to sell it, it was originally going to just be a sponsored flash game due to the fact i was worried people wouldn’t be that into it, and we only spent a few months on it. 

i never had any idea Isaac would become what it has, this little monster has consumed my brain for what feels like a lifetime and im at a point now where i can be happy with officially finishing the story and calling the Isaac project done. 

but as sad as that may sound to some, this is really just the start of things to come. AB+ started as just a mini DLC of mod tools, but slowly ballooned into another game expansion with a bunch more added content… but still at its core the whole point of AB+ was to hand the game off to the community, who at this point knows the game better than i do.

this new year will be a changing of the guard so to speak, we will be giving over Isaac future to the fans and supporting the mod community as much as possible.

this year will be a year of the monthly “Booster pack”!

as you may have assumed, using mods wont allow for you to unlock new game content / get achievements. but we have come up with a way to bring the best mod content officially into the game via mini monthly updates to AB+ or “booster packs”.

(ill probably also join in the fun a little.. honestly i came up with a few neat item ideas during the last week of crunch that i need to see in game.. so maybe this whole “letting go” thing is a lie!)

so all you out there will get to experience a year of free user made content officially added, and all you modders will get a chance brag to the internet about your amazing design skills and unlock the biggest and most sought after achievement in Isaac to date, the “MY WORK IS OFFICIALLY IN ISAAC” achievement!


SO YOU WANT YOUR MOD OFFICIALLY IN THE GAME!?

so when making mods you can honestly do whatever the hell you wanna do, so dont let this post sway you from making a totally nutty mod with guns and Jesus and copy-written material that will put you in jail! but the following is a list of basic guidelines when it comes to content im looking for to be added in this years monthly “booster packs”.


Items-

theme tips: 

this can be a difficult one due to the fact that most of the items in Isaac are based on personal items/themes from my own childhood but the best way to stay on theme when it comes to items visual design is to stick with these simple and effective Isaac tropes.

-gross items (bodily functions / liquids / solids / wounds)

-christian items (artifacts / rituals / etc)

-pagan / satanic / occultic items (artifacts / rituals / etc)

and the minor Isaac themes like fetal development, disease, dnd and general 80s nerd bullshit.


design tips:

Isaac has a few hard archetypes when it comes to items, its best to design around these specific groups.

-HP driven items: (items that use life as resource / contact damage stuff / items that like it when you take damage)

-Defensive items: (items that protect you / raise your hp / reduce damage)

-Tear mods: (items that change your tear behavior / add status effects)

-Resource based items: (items that effects pickups / generate things / use your resources in different ways / affecting shops)

-High risk reward items: (stuff like bobs brain / curse of the tower / cursed eye) (people may not like them but items like these are important too!)

-Mod items: (items that affect usable items / familiars / angel,devil rooms / shops / etc)

-Trinkets: (items that passively mod behind the scenes %s, effects and support a range of archetypes)  

-Wild cards: (items that dont fit into an archetype but do interesting things none the less)


Enemies/Bosses-

im specifically looking for enemies that will be added as alts to existing ones. this makes them a lot easier to add so we dont need to include 100+ rooms specifically for each of them. they dont need to be like the enemy they are an alt of, but should roughly fit the theme/difficulty of said enemy you are making an alt for.


theme tips:

most of you should know these themes by now.

-most enemies should resemble Isaac in some minor way

-stick to Edmunds 6 Ds of Isaac visual enemy design: decaying, demonic, dead, dying, diseased and decapitated!

- again minor themes of fetal development, insects (decomposers) and body horror in general are always accepted!


design tips:

also im sure there are more than a few zelda enemies i missed out there.. just copy those! :\


Challenges-

it would be great to add a new challenge every month this year.. but they gotta be good! 

challenges should force the place to finish the game in a unique / interesting / challenging way that you aren’t usually used to. theme doesn’t matter as much on these, as long as the design is fun or new id be more than happy to add as many as we can over the year.  


Misc- 

im sure there are things out there we somehow missed that we can officially support. out of the box stuff, whatever works as long as it fits the theme and is a solid design im more than happy to consider it.


the best way for me to see your designs is to simply tweet me a gif or video of your mod in action, be specific though dont send me like 20 items or 15 enemies, just send me one of each that you feel is the best, then wait a month to send more. 

thereddit page is also a great place to showcase your mods as well as get feedback and maybe even sync up with an artist or programmer you can partner with (romance?).

anyway i hope this was helpful, its a bit hamfisted but as the months roll by im sure we will find a smooth way to exchange ideas and ill keep updating the blog with new info as the year unfolds. 




so enjoy the launch, dig into the new content and have fun unlocking all the new bits and pieces we added over the year. Tyrone will be doing a post in a week or so that will go more into mod details and ill do what i can to link any fan made mod tutorials here.

im honestly very excited to see where you guys take this!

(once again tyrone is taking over the blog to write some stuff about things.. im not sure what hes saying.. i didnt read it.)

Herro all.

It’s me again. Ed’s out on the boardwalk getting ready for a new ARG. No, really. (hes lying.. ok i read this part but thats it!)

The Binding of Isaac: Afterbirth+ Less than four weeks before the end of the year so that means less than four weeks before AB+. Ed will tell you our final date next week! You’ve been patient so we might just have another loyalty discount. You’re all awesome, don’t forget it.

It’s been a bit since we’ve shown some new items, so have two:

Items!

CLICKER

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This one is fun, what does it do? Check out the gif above.

PAUSE!

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How about this one? You tell me.

Mod Samples!

Over the next few weeks and post-release, we’ll have a few samples to give you an idea how to get started modding Isaac. We’ve pasted the text below, but tumblr will likely eff it all up. You can download the .zip here.


This week we have two mods to show:  

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local hothead = RegisterMod( “Hothead” );local pyrokinesis_item = Isaac.GetItemIdByName( “Pyrokinesis” )
function hothead:use_pyrokinesis( ) local player = Isaac.GetPlayer( ) local entities = Isaac.GetRoomEntities( ) for i = 1, #entities do if entities[ i ]:IsVulnerableEnemy( ) then entities[ i ]:AddBurn( EntityRef( player ), 120, 1.0 ) end endend
hothead:AddCallback( ModCallbacks.MC_USE_ITEM, hothead.use_pyrokinesis, pyrokinesis_item ); 

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POOPING MONSTRO! You can see from the gif what this does, but here’s the code below (and download it HERE)

require(“mobdebug”).start()
– Register modlocal PoopingMod = RegisterMod(“PoopingMod”);
– Filtered callback for NPCUpdatefunction PoopingMod:NPCUpdate( npc )  – Random poop attack  if npc.State == NpcState.STATE_IDLE and math.random(5) == 1 then    npc.State = NpcState.STATE_ATTACK2  elseif npc.State == NpcState.STATE_ATTACK2 then    – Plant a poop each 5 frames    if npc.StateFrame % 5 == 0 then      local pos = Isaac.GetFreeNearPosition(npc.Position, 80.0)      Isaac.GridSpawn(GridEntityType.GRID_POOP, 0, pos, false)    end    npc.StateFrame = npc.StateFrame + 1    – Back to idle, clear the StateFrame    if npc.StateFrame > 30 then      npc.State = NpcState.STATE_IDLE      npc.StateFrame = 0    end  end    end
– Register the callbackPoopingMod:AddCallback( ModCallbacks.MC_NPC_UPDATE, PoopingMod.NPCUpdate, EntityType.ENTITY_MONSTRO);

Console AB+

Expect Afterbirth+ on PlayStation 4, Xbox One and one more console. Sorry no PS Vita or Wii U versions. Date? Spring 2017–we’re already working on the console versions. - Mod support? We’re still investigating a good method to deliver mods. It WILL NOT have built-in mod support as the tools we’ve created have some very specific requirements

The Binding of Isaac: Rebirth iOS!

In case you missed the previous update on it (and you’re too lazy to scroll down), here’s what you can expect in the iOS version: - Universal binary (buy it once, and download for free on iPad or vice verse)- iCloud save support, upload and download your save data between devices- MFi controller support–Apple’s licensed bluetooth iOS standard (also compatible with Apple TV- Landscape and portrait orientations- A bunch of other little features to make the iOS experience good. We’re in the final phase of beta testing. I’ll be opening up beta testing to a lot more people and not just David Parkour.

 So if you’re interested, watch my twitter: @tyronerodriguez
I’m upgrading the release date from “soon” to “VERY soon”. That means this year, to coincide with AB+ on PC.

Now, if you don’t mind. I have to get back to something very important..

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As most of you know Afterbirth+ is 2 things, its a sizable update with new items, enemies, bosses, challenges and achievements as well as a new playable character, new final chapter and boss/ending (as well as a ton of other stuff i cant remember). Afterbirth + also includes indepth mod tools for the community to run wild with and continue to build onto isaac long after we close the book on it.

but how can we combine both of these aspects of the expansion into one mega feature of awesomeness? well a few months ago i had an idea…
what if we pulled from the mod community once a month and updated the game with the best item/challenge or other awesome feature (card, enemy, boss, etc) to turn the best aspects of popular mods into real life ingame playable/unlockable goodness!

so thats the plan, once AB+ is out and the community starts running wild with mod insanity, ill be peeking in on reddit and looking out for my favorite new additions. ill hand pick my favorite stuff, (with a little help from the fans and possibly a twitter poll or 2) toss it to the team and said content will be added to the main game officially!

this is a feature im really looking foward to, i feel like ive personally scraped the barrel when it comes to item design and feel quite depleted, but im positive that there are a ton of cool ideas out there that are so left field that they MUST be added to the main game. so once this thing releases, its time to prove your worth! COME ON DESIGNERS! MAKE IT WORK!

speaking of release, one of the most common questions these days is “when isaac!?”, now i cant say we have a set release date just yet… we are currently in testing and finalizing achievements, but are running into some minor release overlap issues with the holiday rush. what i can say is AB+ will release in the next 60 days on steam the goal has always been to release at the very end of the year and are still shooting for it but there are some things that are a bit out of our control.

once we land the release date, ill be doing a release date trailer post, which is quite awesome btw.

ill close this isaac update with a new enemy tease, “walking stony”
these guys are alts to fatties and pale fatties, they are unkillable walking stone walls that only die if you kill all other enemies in the room.

on a side note, when designing enemies with the AB+ tools, try your best to design enemy alts.. they can be totally new enemies but adding new enemies at this point is only realistic if they run as alts to existing enemies due to not being able to also design 100s of new rooms that feature said enemies, so keep that in mind when modding ;)


———–
LEGEND OF BUMBO! - 

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Bumbo is currently in a state we are both very happy with, an action puzzle rpg with random elements and an isaac theme has been a hard nut to crack but at this point we have an officially fun and very interesting game on our hands and have decided its time to start a dev blog specifically for the game. 

so in the next few weeks expect an update with a link to the dev blog, we will go back in time and detail out the process start to finish, explain how the game plays, why it plays how it does and even post a ton of boring tech and art dev nonsense no one will care about!!!

stay tuned!

———–
ØUROBOROS

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this game is a little beast, ive been spending a lot of time on cut scenes and visual themes.. so sadly there isn’t much new to show gameplay wise but im sure we will have some fun news to share in a month or so.

———–
ISAAC SHOP

some of you may remember a time when Danielle and i had a merch shop filled to the brim with very limited edition mostly isaac themed items that would usually sell out minutes from posting them… well we reopened the shop last night around midnight, sold out of a few items and got such a huge influx of sales we had to close the shop again to make sure we could keep on on orders.

the shop will reopen in the next few days, and ill do a dedicated post about the shops remaining new content when it does.. till then be sure to follow me on twitter , i tend to give my followers a heads up before the site opens.
till then here is the link - http://edplusdanielle.bigcartel.com/

till next time fuckas!

Binding of Isaac 3Dcember[Part 1] [Part 2] [Part 3] [Part 4]10: Head of the Keeper, 11: Dead Cat, 12Binding of Isaac 3Dcember[Part 1] [Part 2] [Part 3] [Part 4]10: Head of the Keeper, 11: Dead Cat, 12Binding of Isaac 3Dcember[Part 1] [Part 2] [Part 3] [Part 4]10: Head of the Keeper, 11: Dead Cat, 12

Binding of Isaac 3Dcember

[Part 1][Part 2][Part 3][Part 4]

10: Head of the Keeper, 11: Dead Cat, 12: Box of Friends

Guppy Guppy Guppy <3 All 12 models done! Phew!

Made in Blender, textured in Substance Painter + Krita.


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Binding of Isaac 3Dcember[Part 1] [Part 2] [Part 3] [Part 4]7: The Sad Onion, 8: Black Candle, 9: NuBinding of Isaac 3Dcember[Part 1] [Part 2] [Part 3] [Part 4]7: The Sad Onion, 8: Black Candle, 9: NuBinding of Isaac 3Dcember[Part 1] [Part 2] [Part 3] [Part 4]7: The Sad Onion, 8: Black Candle, 9: Nu

Binding of Isaac 3Dcember

[Part 1][Part 2][Part 3][Part 4]

7: The Sad Onion, 8: Black Candle, 9: Number One

Made in Blender, textured in Substance Painter + Krita.


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Binding of Isaac 3Dcember[Part 1] [Part 2] [Part 3] [Part 4]4: Infamy, 5: Magic Mushroom, 6: AnkhMadBinding of Isaac 3Dcember[Part 1] [Part 2] [Part 3] [Part 4]4: Infamy, 5: Magic Mushroom, 6: AnkhMadBinding of Isaac 3Dcember[Part 1] [Part 2] [Part 3] [Part 4]4: Infamy, 5: Magic Mushroom, 6: AnkhMad

Binding of Isaac 3Dcember

[Part 1][Part 2] [Part 3][Part 4]

4: Infamy, 5: Magic Mushroom, 6: Ankh

Made in Blender, textured in Substance Painter + Krita.


Post link
Binding of Isaac 3Dcember[Part 1] [Part 2] [Part 3] [Part 4]1:Lil Brimstone, 2:Gnawed Leaf, 3:Guppy’Binding of Isaac 3Dcember[Part 1] [Part 2] [Part 3] [Part 4]1:Lil Brimstone, 2:Gnawed Leaf, 3:Guppy’Binding of Isaac 3Dcember[Part 1] [Part 2] [Part 3] [Part 4]1:Lil Brimstone, 2:Gnawed Leaf, 3:Guppy’

Binding of Isaac 3Dcember

[Part 1][Part 2][Part 3][Part 4]

1:Lil Brimstone, 2:Gnawed Leaf, 3:Guppy’s Paw

Part 1 of my 3Dcember challenge! Making a series of some of my favorite things from The Binding of Isaac (Rebirth + Afterbirth)

A little bummed that I made them as apng initially, but Tumblr doesn’t seem to support it. :( I’ll be putting them all on Sketchfab when all 12 are done.

Made in Blender, textured in Substance Painter + Krita.


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couldnt stop seeing the original pic as brimstone so

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