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I recently found this chart on Reddit by u/Molotovn displaying the titles released by Valve since 2004 when Half Life 2 came out among the popularity of the FPS genre for PC games. Back in that period the publishing of the sequel to  Half Life raised the bar for many other game developers not only in terms of aesthetics, but also for the experience the gameplay would offer.

Valve has a unique history that defies any other game developers in terms of name content but also on its major controversy of sequel spawn. Gamers have been waiting since 2007 for a Half Life 2 sequel in the shape of a episode installment or stand-alone title. 

Meanwhile Valve has published other titles like Portal, Team Fortress 2, Left 4 Dead, Counter Strike: Global Offensive, and Dota 2. These titles all became international hits worldwide for their rich gameplay and extensive user-generated mods availability: you can play Half Life 2 or Left 4 Dead 2 with all the available perks to enjoy again a title coming out ten years ago.

Valve has been constantly criticized for its poor communication skills with their player base which left many people disappointed over the future of the Half Life destiny. The many rumors and leaks over the years condensed into an even more confusing direction Valve is secretly considering for this title: continuing or not continuing?

If we analyze the patterns of behavior Valve has taken in the last ten years we see they have slowly left the game developing practice in order to go towards the distribution side. Steam has become a significant yet unique publishing platform for all types of big and small games, followed by music and movie distribution. 

Valve has been intensely working  with the Virtual Reality platform for the past five years while the whole creative Half Life team has left the company. For many it was an omen of changing times while others remain faithful to a miraculous release of Half Life 3.

Steam has pioneered the online experience of a service providing game purchase at an advantageous price to fight piracy and the retail sector of hard copies. This system has become an OS within an OS and the SteamOS is available to users who want PC experience on the go with a console feel.

Valve has been smart managing its online identity ever since it became an official distributor of digital goods well before anybody else, including a personal interface for each player to manage with its content. Now it has become an empire of triple A titles as well as an important vault of indie games. Steam has given independent developers a voice for their products to be sold and admired, something the competition snubbed for lack of better foresight in game design.

I wouldn’t be surprised if Valve transforms itself into a multimedia distribution platform in the shape of Youtube/Twitch store, including the sale of the products it will eventually broadcast if the company decides to push for streaming rights. It seems as a logical deduction in the wake of the many shifts of broadcasting and sales rights the net has witnessed until today.

One thing we have to wait for is for international distribution rights to be granted along with specific contracts for each continental region. Laws and copyright restrictions still limit some deals of titles and contents as well of platform spreading in the Western World; any further expansion towards the east like China and the rest of Asia will still be something to monitor.

We can speculate that from here to 2020 Valve will make their biggest decision whether to continue to develop titles of their own or to fully become an international distribution platform; something totally new that will defy the rules of digital share we have today.

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¡Classic TV Fun for Cinco de Mayo!
(OR–They preempted Star Trek for this–!?)
Originally Transmitted:12/01/1966
(Pre-recorded on 10/16/1966)
A Jack Benny gem of cultural insignificance but a classic routine re-visited with Mel Blanc.

(they were doing this bit on radio as far back as the 1940’s)

Also:In addition to Mel Blanc, we have another long-time Jack Benny/Phil Harris foil here…
Next to last— Fourth from the left….The infamous left-handed guitar player….. Yes, that’s the REAL Frank Remley in his last appearance… he would be gone the following month….(Jan. 28, 1
967)

CKCK QSL card - 1962 Scan Copyright © John in MontanaMany more great QSL cards of the past can be fo
CKCKQSL card - 1962
 
Scan Copyright © John in Montana

Many more great QSL cards of the past can be found on this page of John’s website:

QSL Cards from the John in Montana Collection

The original CKCK signed off the air in 2001 after having been broadcasting since 1922. 620 KHz in Regina is now occupied by CKRM and a “hit country” format. The call letters were resurrected on FM in 2002. After a previously glorious history for CKCK, it is now sadly just another North American signal churning out that mindless abomination known as Jack FM.

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Just Doug what I do best! #Broadcasting @iamjrosado #PerformingLive #TuneIn @iconradiofm (at Signal Hill, California)
https://www.instagram.com/p/BoiLyzgAJIY/?utm_source=ig_tumblr_share&igshid=m79otg9e19vr

#broadcasting    #performinglive    #tunein    
If you grew up between 1947 to the 1970s, you’re probably familiar with the RCA Indian head test patIf you grew up between 1947 to the 1970s, you’re probably familiar with the RCA Indian head test pat

If you grew up between 1947 to the 1970s, you’re probably familiar with the RCA Indian head test pattern. 

It was transmitted at the end of the broadcast day and at regular intervals during the day, so TV owners could calibrate their sets, and broadcasters could check their signals. Each part of the transmission had a function. 


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Well if your following me your more then likely horny while looking at my blog so why don’t you take a brae and go check out thousands of guys brodcasting live for free ;). http://chaturbate.com/affiliates/in/4uT2/YlQsw/?track=earntokens 

Today’s #TechTuesday brings us a Pallo-Photo-Phone, a device developed by Charles A. Hoxie (1867–194

Today’s #TechTuesday brings us a Pallo-Photo-Phone, a device developed by Charles A. Hoxie (1867–1941) of the General Electric Company for the purpose of “photographing” and reproducing the human voice.

The text accompanying this photograph, captured on November 6, 1922 declared that the Pallo-Photo-Phone would become “the apparatus which will make talking movies a successful reality and has introduced into radio broadcasting an entirely new element - the possibility of making a master record from which copies may be made and reproduced in the four corners of the world, just as the phonograph record is made.”

This photograph is part of Hagley Library’s collection of Chamber of Commerce of the United States photographs and audiovisual materials, Series II. Nation’s Business photographs (Accession 1993.230.II).  The Chamber of Commerce of the United States of America formed in 1912 with the purpose of advising the government on issues facing industry and business throughout the country. The majority of images in this digital collection are photographs that were taken for the Chamber’s publication, Nation’s Business.

Published from 1912 to 1999, the monthly magazine proved invaluable in communicating the Chamber’s messages to business and government, and the magazine featured images by many of the country’s most prominent photographers. This collection has not been digitized in its entirety, but you can view a selection of images from it online now in our Digital Archive by clicking here.


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