#commander

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There are some exciting cards in Modern Horizons, and I don’t just mean the powerful cards (Urza!!) or the obviously useful (Force of Negation!). What gets me excited are the smaller, more obscure, cards, that just happen to go really well into some of my favourite commander decks. So in no particular order:

1] Cordial Vampire
Whenever a creature dies, I get a +1/+1 counter on each of my creatures? I happen to play a Marchesa, the Black Rose, Vampire tribal deck, based around putting counters on my creatures so I can sacrifice them and return them to play with Marchesa’s ability. Cordial Vampire could have been designed specifically for me!

2] Genesis
I started playing Commander back when Alara block had just been released, and ever since I’ve dreamt of one day having Genesis. I know it was never crazy expensive, but it always seemed just above the price I wanted to pay for it. I waited for years and could not understand why it never got reprinted - not even in Ultimate Masters, the graveyard set it would have been perfect in. Finally, someone in R&D has heard my whispered prayers - Genesis is here! Now where to play it?

3] Throes of Chaos
My favourite thing to do in magic, is move lots of cards from one zone to another. My second favourite thing to do is to cast random free spells from my library. Cascade and Retrace on a single card? My Jodah, Eternal Archmage deck that plays every Cascade card is very excited.

4] Fists of Flame
Zada, Hedron Grinder, just wants to be loved. And when I say loved, I mean targeted by an instant or sorcery that says ‘draw a card’. Fists of Flame does much more than that - it will draw a card for each of my creatures, give them all trample, and each one will get a higher power boost than the last. This is a powerful finisher for Zada and I can’t wait to play it.

5] Springbloom Druid
Izoni Thousand-Eyed is always looking for ways to fill her graveyard, and to get all of her ramp on creatures to boost Undergrowth. Harrow on a 1/1 body is ideal for this deck - 3 mana is a great spot on the curve for ramp, the body gives sac fodder, and the ability helps fix for Izoni’s tricky mana requirement.

Thinking of what to do with this blog, I realised that the format really lends itself to exploring interesting cycles as they’re printed. While I’ve been doing that with legendary creatures, I thought the Expertise cycle was interesting enough to be worth an exploration. Which commander works best with which Expertise?

1] Rishkar’s Expertise + Prime Speaker Zegana
My favourite of the cycle, Rishkar wants creatures with huge amounts of power so you can draw a ton of cards. The deck that comes to mind is Prime Speaker Zegana, who wants exactly the same thing. And what’s better than drawing cards? Dropping another big creature for free afterwards!

Card to play for free - Kruphix, God of Horizons. If you’ve drawn 20 cards, you’d better hope you don’t have to discard to handsize. Put Kruphix into play and keep all your ill-gotten gains.

2] Kari Zev’s Expertise + Zada, Hedron Grinder
I didn’t invent this combo, but I do love it. While Kari’s Expertise is the weakest of the cycle in a vacuum, in a Zada deck it can be the fuel you need to really go off. Target Zada with 4-5 creature tokens in play, and not only do they all get haste, but you can cast 5-6 spells that cost 2 or less for free. Zada is already full of spells that cost 1-2, target a single creature and cantrip (draw a card). Each of those copies for each creature and draws that many, which gives you more cards for the next copy of expertise. Add some rituals (Battle Hymn?) and Zada goes nuts.

Card to play for free - Twinflame, copy target creature you control until end of turn. This doubles the effectiveness of your cantrips and creates lethal armies. Fun for all!

3] Yahenni’s Expertise + Doran the Siege Tower
I’m not a huge fan of Yahenni’s Expertise, as it doesn’t kill enough in your average Commander game to be worth it, but if there is any commander who could really take advantage it is the Siege Tower himself. Doran decks have undercosted creatures with high toughness and low power, which both gives them cards to cast off the Expertise and makes most of their creatures invulnerable to the -3 toughness.

Card to play for free - Grizzled Leotau, a vanilla 1/5 for GW. Not the most exciting card, but if you don’t want to smash face with two mana 5/5 you may be playing the wrong commander.

4] Baral’s Expertise + Brago, King Eternal
Baral’s Expertise is extremely powerful, and will, I’m sure, often be used just for straight up value, bouncing three creatures and casting any old spell. But Brago can really abuse this expertise, and turn it into so much more. Not only does Brago really want to bounce flyers so he can get in for combat damage, you can also use one of the targets of the Expertise to aim at your own artifact or creature with CMC 4 or less, and cast it as the Expertise resolves in order to repeat an ETB effect. Imagine bouncing all the blockers and putting Solemn Simulacrum back onto the battlefield.

Card to play for free - Whirler Rogue. Casting the Rogue again gives you two more Thopter tokens that you can immediately tap to make Brago unblockable, allowing him to flicker the rogue for two more Thopters. Thopters for everyone!

5] Sram’s Expertise + Jor Kadeen
While many decks can use 3 tokens for 4 mana, Jor Kadeen really maximises Sram’s Expertise as it gives him instant Metalcraft, automatically making all the servos into 4/1s. Add in Glorious Anthem or another team booster, and you can suddenly threaten a lot of damage from a single spell.

Card to play for free - Tempered Steel. Give all your artifact creatures +2/+2, now your servos are 5/3s. Not bad for 4 mana.

What are your favourite Expertise combos?

The 6 legendary creatures from Aether Revolt are a bit of a mixed bag for commander players, from interesting commanders, to good cards for the 99, to basically unplayable. What ideas are running through my head?

Honorary Mention - the Heart of Ghirapur. This little Thopter is not the colourless commander we need, but maybe it’s the one we deserve? Trying to win with Heart of Ghirapur voltron, using a bunch of equipment, seems to be your best (albeit bad) hope.

1] Sram - all the auras
Mono-white loves auras, but up to now we’ve had no legal mono-white commanders that encourage playing in that space (Kitsune Mystic sadly only flips into a legend and thus is ineligible, though is awesome in a Sram deck). As well as creature-boosting auras like Celestial Mantle and Spectra Ward, I would run most of the removal options as well, like Pacifism and Arrest. Then fill up the deck with Bestow creatures, that can be cast as auras to draw cards, and White’s fabulous enchantment and aura support - Hero of Iroas (make auras cheaper), Nomad Mythmaker (return auras from the graveyard to play), and Ajani’s Chosen (add cats with your auras).

Special Tech - Flickering Ward. W for an aura that gives enchanted creature pro the colour of your choice, and bounces back to your hand for W. In Sram that reads WW draw a card - pretty sweet for a Mono White deck!

2] Baral - loves the graveyard
Never one to look for the obvious build (mono-Blue control, counter all the spells), I was looking at what you could do with Baral’s ability to draw and discard, aka to loot. So what can you do with a loot? You can use madness to counter another spell (circular logic), draw another card (obsessive search) or mind control (welcome to the fold). You can fuel spell mastery and delirium to power up Talent of the Telepath, or Scour the Laboratory. Or you can play flashback cards to get extra value (Deep Analysis, Snapcaster Mage). Of course you still need a huge number of counter spells to benefit from all that, but for a Blue mage Baral is pretty unimaginative.

Special Tech - Rise from the Tides. For 5U Sorcery, make a 2/2 Zombie for each instant and sorcery in your graveyard. Finish the game in style - with black creatures.

3] Yahenni - counter counting
While Yahenni would be great in a mono-black control deck, making them indestructible while wrathing the board, I’m more interested in a +1/+1 counters deck. Black offers a few ways to make use of counters, namely Retribution of the Ancients, that can remove counters to shrink creatures, while Oona’s Blackguard gives your creatures the spectre ability (discard when hit) and Mer-Ek Nightblade gives them deathough. Give your creatures counters with Feast on the Fallen, Unspeakable Symbol, Necropolis Regent or Drana, Liberator of Malakir. Then proliferate with Spread the Sickness.

Special Tech - Blade of the Bloodchief. A 1 drop equipment, equips for 1, and gives equipped vampire 2 +1/+1 counters when anything dies. Yahenni becomes enormous!

4] Kari Zev - barrel of monkeys
If there was a poster child for legendary creatures not made for our format, Kari Zev might be it. She looks awesome, Ragavan is a legendary MONKEY! With Goggles! But what can you actually do with her? I first looked for monkeys and apes in mono-red, which gives you 5 cards, the best of which are Gorilla Shaman (that can kill artifacts at a hefty cost), and Ravenous Baboons (that kills a nonbasic land). You could try to make a Vorthos-y deck, and use the Skyship Weatherlight to represent the Dragon’s Smile, but with no other pirates or monkeys in mono-red you will be left a bit short. Then I thought you could go goggles tribal, using all the Chandras, Jaya Ballard, Act on Impulse and Pyromancer’s Goggles. Finally I wondered if you could create a house rule that Ragavan is your real commander, and try to win with Sai of the Shinobi and Hero’s Blade attaching to the monkey every time Kari attacks. In the end I have no better suggestions than to smash some or all of these together and see what seems fun.

Special Tech - Mirror Gallery + Blade of Selves + Sundial of the Infinite. The legendary rule no longer applies, so end the turn with Ragavan’s exile trigger on the stack and you can keep making monkeys! Blade of Selves creates a bunch of monkeys every turn. Is this powerful? No, but it is funny.

5] Rishkar - Fun-guy
A +1/+1 counter theme is the obvious way to go with this powerful Elf, and honestly it probably is the best, but the deck brewer in me wants to see Rishkar paired with something more interesting. My suggestion? Thallids. They add a counter to themselves in the upkeep, allowing them to tap for mana with Rishkar on the field, then you can produce tokens and go wide, ramping up to your regular green top end. Utopia Mycon, that turns saprolings into mana, and Psychotrope Thallid, that turns them into cards, are probably the best of the bunch. At the top end Avenger of Zendikar looks particularly ridiculous when all the plants tap for mana!

Special Tech - Fungal Bloom. GG for an enchantment with GG: put a spore counter on target Fungus. Speed up your mana and saproling production! 

What are you going to build with the Aether Revolt legends?

Kaladesh is the kind of plane I can really get behind, as it inspires innovation and creation. For the purposes of this I’m leaving out legendary creatures and cards I intend to put into other decks (hope to get to those in weeks to come). So what has got my creative juices going in Aether Revolt?

1] Mechanized Production
What an epic card for our format! Enchant something with an ETB effect like Spine of Ish Sah, or any of the Gearhulks. Then use artifact counters like clues, gold, thopters, myr or servos to win the game from nowhere. For maximum win power combine the two with Myr Battlesphere. Very powerful in most artifact decks but I could easily see Sharuum or Breya using this to its greatest effect.

2] Scrap Trawler
I love to sacrifice my artifacts for fun and profit, and with Breya now as my go to artifact commander I want to be sacrificing more and more. Scrap Trawler turns such decks into engines, as cards go in and out of graveyards gaining value each cycle. Combine with Krark-Clan Ironworks, the Wellsprings and AER’s own Implements.

3] Trophy Mage
I love to try and build decks with odd restrictions, so how about a deck a deck around the Artifact Mages - Trinket, Treasure and Trophy - and every other card is an artifact that costs either 1, 3 or 6 mana? Best 3-drops include the Swords, Coalition Relic, Ashnod’s Altar and Burnished Hart. I’d love to see a Padeem deck based on this concept.

4] Call for Unity + Hidden Stockpile - token blink
There are lots of creatures in black and white that make tokens on entering the battlefield - Marsh Flitter, Sengir Autocrat and Grave Titan are some of my personal favourites. Mix in all the Fabricate creatures from Kaladesh, and a bunch of blink/flicker effects - Conjurer’s Closet probably being the best. Then blink a creature, and Hidden Stockpile makes another token, and Call for Unity pumps the whole team by more each time. Combine with Blue for more blink effects like Mistmeadow Witch. Teysa, Orzhov Scion might be a good commander for this deck, or Ravos + X to expand your colours.

5] Aid from the Cowl
Lurking Predators has been a powerhouse of EDH since its printing, so doubling up the effect with Aid from the Cowl is very powerful, and expanding the effect to all permanents turns this into a really effective engine. Fetchlands are probably the best way to trigger Revolt, but I could also imagine a token sacrifice deck like Mazirek or Meren generating a lot of value from the Cowl. One of my favourite things to do in EDH is try to cheat cards into play off the top of my deck using Intet the Dreamer, Descendant’s Path or Call of the Wild together with scry or Hua Tuo to fix the top card of your deck.

That’s just a brief glimpse of what Aether Revolt has to offer. What cards are you excited to brew around?

Just got back from an evening playing magic at my LGS and felt the need to get something off my chest.

I don’t play much magic these days, certainly not as much as I would like to, because I’m only really happy playing EDH with friends. Give me a good prerelease, or even a simple draft, and I’m happy to rock up to a new store and get stuck in. These events are well structured, with clear start times and match pairings, everyone has access to the same kind of pool of cards, and everyone understands that the goal is to win. With casual EDH games? Not so much.

So here are the 5 times I have tried to play Commander with strangers, what happened and what I learnt.

1] My first ever game
I had just discovered EDH, and had eagerly sleeved up a Niv-Mizzet deck from whatever random draft chaff and junk rares I had lying around. My passion for the dragon parun is well documented, but I had no concept of what I was doing. I went to my then-LGS, and sat down with a random person to play this new format.

I don’t remember what his deck was exactly. The first thing I remember is that he played Tolarian Academy, I card I had never heard of but seemed quite good. Still, I persevered. I managed to get up to 6 mana and excitedly cast Niv.

He cast Hinder.

Fine, I thought, and got ready to put Niv-Mizzet back in the Command Zone (actually Exile at the time). But then my opponent told me that it got put to the bottom of my library, and I couldn’t put it into the command zone instead.

I got really angry and frustrated, with what seemed like breaking the rules of Commander, and, perhaps needless to say, was easily crushed.

What I learned - tuck is REALLY bad for Commander. I remembered this game when the discussions were going on about the removal of tuck from EDH, and just how crushed and cheated I felt. Had it not been for my friends getting into the format, I may never have gone back.

2] My first win
I kept working on Niv, and came back to try my luck again, this time getting into a 4-player game. I have no recollection of what everyone else was playing (their decks were significantly more powerful than my own). All I remember is that after a player or two had been knocked out, I drew my copy of Ophidian Eye, played it on Niv-Mizzet and won the game.

“Oh, I haven’t seen that combo before” said my nice-guy opponent, as he scooped up his cards.

What I learned - infinite combos are disappointing ways to win. After I won the game I felt good for a second, but then I just felt kind of empty. I hadn’t earned that win with either good deck building or good gameplay, I had stolen it from nowhere. To this day I actively remove all infinite combos from my decks - they just aren’t fun for me.

3] So sorry!
Not everyone feels the same way I do about infinite combos however. My next game with strangers was a random pickup game at the M13 prerelease. I sat down with a couple of people waiting for the sealed event to start, and we played a very quick round of EDH.

I say very quick because one of opponents quickly ramped up to an entwined Tooth and Nail, and searched out a two card combo that instantly won the game. One of the cards was Lich Lord of Unx, and I’m pretty sure the other was Palinchron, with some kind of mana doubler on the table. Infinite mana meant we were all milled out.

And then my opponent apologised for winning like that.

And I said to him - “don’t feel sorry, just don’t play those cards”.

What I learned - EDH means different things to different people. Combo isn’t my cup of tea but I’m glad it’s there for playgroups and people that love it. But I do object to you not following through with your choices. If you put in an infinite combo, and then tutor it out, at least have the good grace to enjoy yourself. And if you don’t like it, remember that no one forced you to make those choices.

4] Taking all the turns
We now turn to more recent events. I went buy to an LGS for some pickup games, knowing that I was late for the published start time. One game was in full swing, and two other EDH players were waiting for a game - kind of. They were hoping for a game after eating some dinner, playing some computer games and chatting. So I hung around.

For about 45 minutes.

And no one asked my name, or said anything to me at all.

Eventually, the three of us start playing a game. I bring out a new Vorel artifact counters deck I’ve been working on, that is very casual.

My first opponent chuckles to himself that he has just finished putting together his Meren Stax deck so that no one else will be able to play any magic. My other opponent lays down Jeleva, and on the 5th turn or so proceeds to take turn after turn with every time warp card in the game, eventually going infinite.

At that point I had played about three cards and had at least one of them destroyed.

And still no one knew my name.

What I learned - It is a sad fact of playing with strangers in LGS’s, that many of the players are not up on their social graces. They need to be forced into chatting and introducing themselves. But I also learnt the importance of trying to gauge what we all wanted from the game before we started. Had I realised that they were bringing guns, I might not have brought a knife. Actually, I don’t have any gun level decks, so maybe we would have just not bothered.

5] When I realised this wasn’t going to work
And that gets me to this evening, and the reason for the post. I went to another LGS to try some pickup games, and forced myself into a conversation. Eventually a game gets going.

Game one turned into an 8 player Kingdom game, where there are various hidden roles. I literally can’t see what 4 of the players are doing at all. The entirety of what I played in this game was my commander, Intet, before a player at the other end of the table combo killed the King with an Alesha deck. This game took half an hour, and I played one card.

We then played a 4 player game, and I ended up with the more casual gamers, playing 3 mono green decks. Much more my speed, though some variety of colours would have been nice. One player, with a modified Freyalise precon deck, went turn 1 Sol Ring into turn 2 Priest of Titania, and spewed a huge number of Elves on the table. No one had any removal, I did my best to pressure this guy but no one else was doing anything. He swung at me twice and I died.

Fair enough. I just realised that, even with similarly powered decks, I wasn’t enjoying myself.

What I learned - I don’t like playing casual games with strangers. Just to be clear, I’m pretty sure these were good people, I just didn’t enjoy the conversation around the games, or the time spent hanging out. If I lived nearer that might be one thing, but it takes an hour each way. 2 hours of travel for 1 hour of playing magic, when I’m really not enjoying myself just isn’t worth it. Maybe if I stuck with it and went every week, but I just don’t have the time to commit.

So I’m left with my magic playing friends all in other countries, and having no local playgroup that I want to play cards with. So why am I spending money on magic cards again?

How can I break into, or create, a better playgroup for myself? How can I learn to play with strangers?

Honourable mentions to Scry, Lifelink and Double Strike.

1] Flying - Isperia, the Inscrutable
No one loves flying like baby Isperia, who really wants you to assemble a toolbox of flyers for all situations. Use bounce flyers to make sure Isperia always hits (Mist Raven, Aven Surveyor), then flyers can do almost anything - land? Pilgrim’s Eye. Removal? Hypnotic Siren. Card Draw? Sphinx of Lost Truths. Creature Protection? Dust Elemental. Counter Spell? Silumgar Sorcerer.

Then use all the Flying tribal - Sprite Noble, Warden of Evos Isle, Thunderclap Wyvern, and Gravitational Shift.

Special Tech - Windreader Sphinx, draws a card whenever a creature with flying attacks. Note that this isn’t just your own creatures! Draw all the cards!

2] Deathtouch - Marath, Will of the Wild
There are many ways to build a deathtouch deck, and most of them revolve around pingers aka Tims aka creatures that tap to deal one damage to a target creature. Giving them deathouch can turn your Tims into machine guns. But I wanted a slightly different route and went for the Naya-coloured Marath.

When combined with Nightshade Peddler, Bow of Nylea or an equipment like Gorgon Flail, Marath can use his counters to mow down the opposition. Wasteland Viper is good here, as both a defensive creature or an offensive trick to boost Marath with deathtouch.

Build up a board of deathtouchers, and either give them the ability to ping (Power of Fire, Thornbite Staff) or make your opponent attack their creatures into yours (Bullwhip). Deathtouch also works really well with First Strike and Trample, so suit up with Chariot of Victory or the Sword of Vengeance.

Special Tech - Odric, Lunarch Marshal. Any white deck build around keywords would love the ability to share them all. Have a deathoucher and a trampler to give Marath all the keywords an Elemental could dream of.

3] Prowess - Shu Yun, the Silent Tempest
While it could almost be a Jeskai theme deck, Prowess has slowly begun to spread throughout Magic, allowing for a greater range of possibilities. Use the best of the Prowess (or prowess-like) creatures - Abbot of Keral Keep, Jhessian Thief, Monastery Mentor, Niblis of Frost, Soulblade Djinn.

Then power them up with cheap cantrips or spells that can be cast more than once - Distortion strike and Centre Soul have rebound, Mystic Speculation has buyback, Crown of Flames can be bounced back to hand for a red mana.

Special Tech - Scroll of the Masters. Each spell you cast puts an extra counter on the scroll, to boost whichever creature can get through. With Shu Yun’s ability to grant double strike, you can deal a huge amount of damage.

4] Indestructible - Nin, the Pain Artist
Nin loves to torture people for information, and it turns out there are no better victims than indestructible creatures, who just keep giving you more and more. The darksteel creatures, especially Darksteel Myr, are excellent creatures to shoot over and over, or Nin can shoot herself with Darksteel Plate. Slobad can grant Indestructible to any artifact at the cost of a disposable one, and Soul of New Phyrexia is protection for your whole team.

Follow that up with Red wraths that can’t hurt your team, like Blasphemous Act, and Chain Reaction. To clear the way for indestructible beaters like Colossus of Akros or Ulamog.

Special Tech - Stuffy Doll. Shoot the poor doll in the face, draw that many cards, AND shoot an opponent for that much damage. Good times.

5] Protection - Teysa, Envoy of Ghosts
Protection is one of the most powerful keywords you can have, working both offensively (preventing blocking) and defensively (from damage and targeting). But how to spread it around? Before there was Odric, there was Concerted Effort, that among other keywords will also share Protection abilities.

So which protection abilities do we want? Protection from Creatures comes from Teysa herself, or Beloved Chaplain. Pro CMC 3 or more comes from Mistmeadow Skulk. Elite Inquisitor, Akroma, and Baneslayer Angel each come with a bevy of keywords, as well as some important Protections.

Then make a bunch of tokens and get in with your pro-everything army.

Special Tech - Cairn Wanderer. If your Concerted Effort has been exiled, and your creatures killed, Cairn Wanderer can do a decent impression by sharing all the keywords of your dead creatures. In a pinch it gets the job done.

If you had to build an EDH deck around an evergreen keyword, which would you choose?

Incendiary Flow (FNM Promo) #mtg #magic #magicthegathering #mtgcard #tcg #cardgame #mtgcollection #c

Incendiary Flow (FNM Promo)

#mtg #magic #magicthegathering #mtgcard #tcg #cardgame #mtgcollection #collection #foil #promo #love #instagood #photooftheday #mtgpimp #mtgrussian #legacy #vintage #edh #commander #magiccard #russianmagic #mtgrus #rusfoil #russianmtg #mtgelite #mtgcommunity #incendiaryflow #fnmpromo #slawomirmaniak #chandra


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Progenitus (Grand Prix Promo)#mtg #magic #magicthegathering #mtgcard #tcg #cardgame #mtgcollection

Progenitus (Grand Prix Promo)

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Emrakul, the Aeons Torn (Regional PTQ Promo)#mtg #magic #magicthegathering #mtgcard #tcg #cardgame

Emrakul, the Aeons Torn (Regional PTQ Promo)

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Bitterblossom (Russian Foil) by Rebecca Guay#mtg #magic #magicthegathering #mtgcard #tcg #cardgame

Bitterblossom (Russian Foil) by Rebecca Guay

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Yahenni’s Expertise (Game Day Promo) #mtg #magic #magicthegathering #mtgcard #tcg #cardgame #m

Yahenni’s Expertise (Game Day Promo)

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Trophy Mage (Game Day Promo) #mtg #magic #magicthegathering #mtgcard #tcg #cardgame #mtgcollection #

Trophy Mage (Game Day Promo)

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Fortune’s Favor (FNM Promo) #mtg #magic #magicthegathering #mtgcard #tcg #cardgame #mtgcollect

Fortune’s Favor (FNM Promo)

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Casually casting 3 dig thru times in 2 turns of commander

Alexandra Samusenko, participant in the Battle of Kursk, commander of a platoon of T-34 tanks.

By Anatolii Pavlovich Morozov, 1943.

Contest winner!

Zendikar Themed Puresteel Paladin

Thank you everyone for entering!

1000 follower thank you contest!

I’m happy to know that so many of you enjoy what I’m doing. Even if about half is unused bots, lol. As a way to show my appreciation, I wanted to give someone the chance to get a free magic card art alteration (digital) to use however you’d like.

Here’s how it’s going to work:

All you have to do is reblog this post, saying the card you want, and the kind of art you want for it. You don’t have to be following me for the contest, but you do have to reblog while commenting. Just commenting won’t be enough.

Rules:

It has to be Safe for work.

To keep things on brand, it has to be magic related. Things like grand abolisher but from Tarkir. A phyrexian commander alt. Anything magic related. Wanting a commander alt with Darth Vader will be disqualified.

Comment with your idea.

How the winner is picked:

Out of all the reblogs, I’ll be picking 20 users who comment with my favourite ideas and from those 20 I will be randomly drawing to pick the actual winner.

CONTEST ENDS: August 22, 2019 and the winner will be picked within the following week.

I’m excited to see what you all want! If you sadly don’t get the art I will do similar contests on my other social media locations once I hit the same kind of numbers.

https://mobile.twitter.com/kevinmckenna3d

https://www.instagram.com/kevinm3d/?hl=en

Hey everyone! I know that when I post the art it takes a while to post the blog post that goes with it, so I’d like to thank you all for your patience. This is, of course, a hardened scales for my Ghave commander deck. My idea to get the “scale” effect for Ghave was thinking of artichokes. And I tried to make the harden effect look like metapod’s hardening in pokemon.

I’d love to hear if you guys have ideas for the kind of flavor text I should use for this card.

Oh one final thing, I’m like… 7 followers away from hitting 1000 followers. So expect the next post to be about a contest to get a free alt like this.

Gishath, Sun’s Avatar

Ok folks! I’m finally done with the backlog of commissions and can start posting some of the other stuff I’ve been working on this week. Which will let me start posting just the art again.

The person wanted a skeleton gishath for the actual card, plus a custom card they designed. The custom card is RBG so I think the art fits the custom card a little more then gishath.

The Gitrog Monster

Another commission to share with you all! I squeezed some lore into this one. He’s standing on the Ispiria from assassin’s trophy, the elf from grisly salvage is in the corner, and deathrite shaman has the unfortunate displeasure of being the gitrog monster’s next snack.

genevieve-sharp:#mtg is a silly game. Those tokens at the front with dice? Representing 20 Hornet Qu

genevieve-sharp:

#mtg is a silly game. Those tokens at the front with dice? Representing 20 Hornet Queen tokens (the 1/1s it makes). Sandwurm convergence is possibly my new favourite green card, it’s AMAZING #commander #mtgcommander

In which my fabulous “The Spy Who Un’d Me” Unmander deck is eventually overwhelmed by ALL THE BEES. Clocknapper is an all-star. 


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Various Proxies I have made from my art.All of these are free to use, and you can track down the artVarious Proxies I have made from my art.All of these are free to use, and you can track down the artVarious Proxies I have made from my art.All of these are free to use, and you can track down the artVarious Proxies I have made from my art.All of these are free to use, and you can track down the artVarious Proxies I have made from my art.All of these are free to use, and you can track down the artVarious Proxies I have made from my art.All of these are free to use, and you can track down the artVarious Proxies I have made from my art.All of these are free to use, and you can track down the artVarious Proxies I have made from my art.All of these are free to use, and you can track down the artVarious Proxies I have made from my art.All of these are free to use, and you can track down the artVarious Proxies I have made from my art.All of these are free to use, and you can track down the art

Various Proxies I have made from my art.

All of these are free to use, and you can track down the art and edit them however you like, JUST don’t be a douche and use cards you don’t own (unless it’s for a cube perhaps) and please keep artist accreditation (Jeremy Carver).
and of course: DON’T SELL THEM!


Because I own 7 commander decks and a solumn for 7 a pop is a little crazy, (though I do own an actual copy of all if these.)


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I designed a 3d-printed Art Deco style D20 life counter deck box as well as a D10 dice box inspired

I designed a 3d-printed Art Deco style D20 life counter deck box as well as a D10 dice box inspired by the look of Streets of New Capenna.

The D20 deck box fits a double sleeved commander deck of 100 cards as well as dice and counters. The D10 can be used as a box for dice and other nick-nacks. Both the deck box and  dice box are held closed securely by neodymium magnets.

You can find the STL-files to print these yourself in my Etsy shop.


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commanders-sole-braincell:

Imagine if PoF had happened before HoT. Mainly, imagine Trahearne coming off the ship, to find the Commanders body after the departing. Imagine him dropping to his knees with an earth shattering keen as he finds them, twisted beyond recognition, burned to a lump, and swears to the shattered armour that he will show that impostor of a God what real fury looks like.

Imagine his reaction when the Commanders chest stretches with breath, as they gasp and choke as they come to. As he cradles them as they ask about Aurene and stagger to their feet, him holding them up as they did for him in Orr

@commanders-sole-braincell

Damnit Sole!

Kasmeer teleports them to the smouldering and smoke covered pillar of rock and the first thing that greets Trahearne is the colour of dark grey smoke.

The second thing to greet him is the smell.

Thick and choking.

Tear summoning and gag inducing.

Stomach turning and hope plummeting.

The smell of spilt and burnt blood, of overcooked flesh and meat, of melted metal at too high of a heat, of hair caught on fire.

He weezes as he steps away from the teleportation pool and the sound of beating sap drowns out Rytlock’s whine, drowns out Kasmeer’s gagging, drowns out Canach’s swearing, drowns out Vlast’s cry as the Dragon lands.

And for a second, the smoke clears.

The last thing to greet Trahearne is the Commander.

Near ripped in two, charred black skin cracked into tiny sections, hair burnt away, splayed out over blood soaked sand and eyes open but unseeing.

He doesn’t remember screeming.

He doesn’t remember stumbling over.

He doesn’t remember his knees hitting the mixture of sand, glass and blood.

He does remember throwing out one of the few group healing spells he knows.

He does remember gently laying his hands on the Commanders’ cheeks, trying to get unseeing eyes to focus on him.

He remembers thinking “I can raise the dead.”

Another Nier Automata Comic!

Another Nier Automata Comic!


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Making a Kaalia, Zenith Seeker EDH deck, see if I can make a decent poor man’s kaalia. Lord knows I dont have the money for an ACTUALLY good Kaalia deck, but I like the challenge of building the best I can with what I got.
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#mtg #kaalia #magicthegathering #edh #mtgcommander #commander #rakdos #geektok #tiktok #foryou #new
https://www.instagram.com/p/CNLAkDClAox/?igshid=1c6tqkbknvz5k

#kaalia    #magicthegathering    #mtgcommander    #commander    #rakdos    #geektok    #tiktok    #foryou    
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