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Instead of crushing or ripping apart the enemy, lets shuffle their internals  violently.source

Instead of crushing or ripping apart the enemy, lets shuffle their internals  violently.


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This past Friday I got the new Apple TV, and the day after the Nimbus controller that wirelessly syncs with it (over Bluetooth). I’m having a blast.

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I’ll start by saying that I’m a longtime and very strong user of Apple TV. It’s now turned into a pretty successful product for Apple, but I was an early adopter, and it quickly became indispensable for me. The killer feature for me has always been AirPlay, and on top of streaming lots of video content to it, it’s also been my main “stereo” in my home (first by streaming music from iTunes, then Spotify, and these days Apple Music).

But I’ve always been waiting for the moment when they would finally add a proper App Store to it, so that we’d start getting proper apps that were made for use on a TV screen.

And that of course means, TV games.

The best thing about plugging it in and logging into my accounts (as a citizen of the world, I have Canadian, US, and Japan accounts) was that I already had access to a bunch of games courtesy of the few Universal apps out there that have already jumped on the TV front. Early faves so far include Canabalt,Badland,Edge/Edge Ex,Phoenix HD,Jetpack Joyride, and a game that I’m finally having fun playing for the first time (because I’m playing it with the Nimbus controller), Asphalt 8

(And to be fair, even though it’s not a game I particularly like playing, Crossy Road does look great on the big screen.)

The game I’m playing the most though is Rayman Adventures, a free-to-play game that plays exactly like a regular Rayman console game when you’re playing with the Nimbus – it’s not like the (albeit excellent) auto-runners that have already come out on iOS. There’s also another free-to-play game that I’ve been enjoying, a hover ship “runner” called Breakneck, although it was crashing for me consistently when I was reaching a certain level today.

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As I mentioned at the top, I quickly bought that Nimbus controller – which is a very solid piece of hardware, by the way – because for most of these games, I wasn’t really enjoying playing them with the Siri Remote. But one very big exception, and the only game I’ve bought so far, is Galaxy on Fire: Manticore Rising, which was specifically designed to play with the Siri Remote, and in fact does not support play with a controller. I found myself really enjoying playing that game with the remote, and as someone who was not a fan of playing games with the Wiimote (along with the nunchuck controller), I think what makes it better here is that the Siri Remote is so much smaller and lighter, and so it’s not as tiring to be holding it up. Add some gorgeous HD visuals, and you’ve got a legit great space shooter.

The App Store is a bit strange though. Right now you can only find games through a featured page, through a page of things you’ve bought (and so any Universal apps that you’ve previously purchased on other iOS devices show up there), and through a search page. It’s not surprising that there’s no charts yet, since the store just opened, but I would have liked to see some category pages – I have a few friends who I know have created Apple TV versions of their iOS games (Shaun Inman’s The Last Rocket, Eric Koizol’s Rainblocks) that you can only find if you specifically search for them. I also find it strange that you can’t buy Apple TV apps through App Stores on other devices (or on your computer).

So what’s the verdict?

I think it’s pretty clear that I’m already quite excited for this device, in terms of games, and I think this will finally be the micro console that sticks. Just like what happened with the iPhone, tons of people are going to buy Apple TVs to watch video content (which I of course do as well) and as they start discovering the high-quality games you can play there, it’s going to make it that much more attractive for creators to develop Apple TV versions of their iOS games, or even better, games that may be created specifically with the TV in mind. Also, the fact Apple is strongly promoting the sales of controllers like the Nimbus means that I’m sure more and more games that play better with such controllers will be coming out on the device.

To me, this feels like a new console launch, and a good one at that.

Update: I just realized that I forgot to emphasize another thing that is a huge sell for me – although I alluded to it when I mentioned Asphalt 8 – and that’s the ability to finally play games that use virtual controls on iOS devices with a real physical controller. I absolutely hate playing games that way (with virtual on-screen controls), and there are tons of quality games that I’m sure would be a million times better if I could finally play them with a proper controller – a recent example is Downwell, a game I did still enjoy, but that I still found to be a bit awkward because of the controls. Yes, you’ve long been able to use wireless Bluetooth controllers with iOS devices, but that’s not a practical thing to do. There’s nothing more natural though than using one when you’re playing TV games.

thirtytwoelvismovies:

Spent the last couple of hours cleaning a bunch of 2600 cartridges. This is the kind of therapy I don’t even have to submit receipts for.

Ataribox by Ricky LeoneThis was a bit of a miscue highly influenced by the term “Box” inAtaribox by Ricky LeoneThis was a bit of a miscue highly influenced by the term “Box” in

AtariboxbyRicky Leone

This was a bit of a miscue highly influenced by the term “Box” in the title of the console, modeled before Atari released their first renders of the actual design, which is sleek and modern rather than a throwback to 1970s product design. They have since renamed the new system, “Atari VCS.”


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Let’s go back in time just over ten years ago when the console war between big names like Sony, Microsoft, and Nintendo, raged in a great offensive to contrast the dominant PC base back then. A bit of history here trying to refresh the memories of gamers and non-gamers. Until the first half of 2000s PC titles were displaying the top shelves at your local Gamestop with their thick boxes as the DVD format became a standard pushing for bigger titles. At the same time console were still expanding and learning the consumer behavior of the players, but games had still little to no cross-platform so they were created for dedicated hardware.

Fast-forward today and everything is gone: video game stores have been closing with the advent of online platform like Steam and other outlets. But this is just the beginning of a new story that takes place online, where the face of gaming has been changing drastically so far. Gamers are now experiencing a whole new and different scenario of title quality and gameplay.

In the second decade of the 21st century a new different method of gaming has spawned and has been successful. Players have been shifting from purchasing a fully finished game inside a box to a platform of entertainment made of unfinished programming. Triple A titles have taken the habit of being release with the intent purpose of achieving their entirety through continuous purchases from the players. You are now getting sold video games that are meant to be consumed above their original price tag.

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A funny yet realistic accountability of the gaming situation…


The rise of partially executed software for PC and eventually consoles has become (unfortunately) a common practice to yield more profit for the developers and the publishers. You are now getting the original title at a 80% out of its 100% so the remaining can be delivered to you in the following:

  • deluxe game edition
  • expansion
  • retailer exclusive

But this is not the end. This is the norm now, the rest has become a much deeper problem in the last years that is costing gamers more than they originally paid for the game they wanted. Today micro-transactions of all kinds are the standard meal for the top gaming tears, which includes EA, Valve, Blizzard,  Activision, Ubisoft, and neighbors.

Off course, nobody is pushing players to open their wallets to include more digital content; however, the situation shifted from adding something extra to adding something that should have been there since the beginning, to adding something needed. The easiest analogy that comes to mind is when someone purchasing a car at the dealership is paying more for features that aren’t includeden the standard package; fair enough and everybody agrees with it. But now it has come to having to pay more to have the air conditioning and the windshield: you can still use your car but it’ll be very uncomfortable without those two necessary items.

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The apex of this phenomena translated after the release of Counter Strike: Global OffensivewhenValve included its reward system of loot in the shape of a crate, which needs a key to be opened and that key costs real money. Players have to add funds from their credit card to their virtual wallet in order to be able to open such crates, which contain for the majority items of very low value that are resold for pennies. On the other hand there’s the very low chance that a rare and high valued item might spawn, it can be sold on a virtual market on Steam for hundred of dollars making some people very happy and generating a system based on chances of getting what you wish for. At worst this is gambling, at best it’s dishonesty.

In 2016Washington State Gambling CommissiongaveValve until October of the same year to end their game skin gambling. This issue came with no surprise to me since I’ve been playing Counter StrikeandTeam Fortress 2 from their releases. It was clear that something was wrong if a gaming commission knocks at your door with official papers. Despite the court battle we cannot ignore the fact that millions of players around the world have poured millions of dollars in digital and extra content outside any original gaming release price.

What does all this mean?- It means that there’s a problem in the gaming community because there’s a behavior at play which entangles the user in sliding into a practice which has become far too common: paying to win. This translates into having a large chunk of players willing to use their credit cars to achieve a status which is not granted by simply purchasing the game, but rather adding real money in order to access the full intended game.

The latest scandal of uncomfortable micro-transactions and game addiction came in the form of uproar from the player base.EA pulls out their e-commerce of digital goods in the wake of online protest from Star Wars Battlefront 2. Winning upon paying? Sounds like that recently and for some times. Forms of favorable upgrades in gaming experiences are around to push the user into spending more to enhance the game quality. But the worst part if how casual EA executed the whole thing from the beginning by allowing this pay-to-win system to be released: purchase this item to easily win against other players and not by skill.

It’s worrisome that we have reached the slot machine level that Las Vegas does to enjoy what was just recently a standard gaming experience. Gambling forms of video games platform shouldn’t be there for players to go through, because this entertainment square is widely open to kids who are minors and don’t understand the concept of what gambling is and how does it work, especially when you allow it inside their favorite games. The line between fun and sorrow easily blurs and disappears. 

Gaming addiction can only become worse when the legitimization of real money in video game gambling becomes the norm, which in part has been happening in the realm of digital products .I can only hope that game developers along publishers understand the basic relationship of digital entertainment: a virtual game for a virtual fun. That’s all.

@poprewind is just a bad influence… I’m into basically anything Evil Dead and kinda gla

@poprewind is just a bad influence…

I’m into basically anything Evil Dead and kinda glad I missed the even more super duper special edition.
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#evildead #evildeadthegame #ps5 #gamersofinstagram #gamer #videogames #retrogamer #gameroom #retrocollector #gamerlife #gamestagram #retrogames #acoriginals #gamerguy #console #games #modern #retroaesthetic
https://www.instagram.com/p/CdhVvF6uR5s/?igshid=NGJjMDIxMWI=


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I might be a bit unreasonably excited for this. But can it live up the Wii Sports legacy? Let’

I might be a bit unreasonably excited for this.

But can it live up the Wii Sports legacy? Let’s be real, that was likely just a moment in time.
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#nintendo #switch #sports #wiisports #nintendoswitch #nintendoswitchsports #gamersofinstagram #gamer #videogames #retrogamer #gameroom #retrocollector #gamerlife #gamestagram #retrogames #acoriginals #gamerguy #console #games #modern #retroaesthetic
https://www.instagram.com/p/Cc9XYfpOaJp/?igshid=NGJjMDIxMWI=


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This will have to do for now. It seems the aftermarket “bubble” lenses that are similar

This will have to do for now. It seems the aftermarket “bubble” lenses that are similar to the originals are not easy to find these days.

Everyone wants the flat glass ones which are nice and better long term, I guess, but lack a big part of what made the Game Gear… Game Gear. In my opinion, anyway.

If anyone happens to know a source for those for a reasonable price these days, let me know. I picked one up from @console5dotcom several years ago for about $4.

I might try my hand at buffing out what I can from one of my originals for the next repair. In this case, the lens was already an old flat plastic aftermarket lens which was cracked so it’s fine as it is.

Regardless, it’s nice to have a working GG again with a killer screen


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Comparison shots of three NGPC systems, each with a different screen configuration. *Not shown: one Comparison shots of three NGPC systems, each with a different screen configuration. *Not shown: one Comparison shots of three NGPC systems, each with a different screen configuration. *Not shown: one

Comparison shots of three NGPC systems, each with a different screen configuration.

*Not shown: one with a worm light

Up first is an unmodified stock Pocket Color. Let’s be honest, playing that thing is near impossible, back then or now.

Next up is my first Pocket Color from back in the day with an Afterburner front light mod done by @jamma_nation_x probably sometime mid 2000s.

Last is the more recent full size IPS screen installed on one of the extra systems I had planned for a random pi project. I’m glad I decided to keep it as-was so it could land here

It’s not completely done, mind you. I had to borrow some parts from another unit to get it to this point so I’m still digging for those parts that go with this one. The shell also doesn’t sit quite flush so I need to work that out as well. Regardless… man, this is what I’ve been waiting literal decades for.

Still looking forward to what @bennvennelectronics might do in the Neo Pocket aftermarket screen game back when things are more normal again


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Dug out an old NGPC that I bought for parts a few years ago (literally for the shell more than anythDug out an old NGPC that I bought for parts a few years ago (literally for the shell more than anythDug out an old NGPC that I bought for parts a few years ago (literally for the shell more than anythDug out an old NGPC that I bought for parts a few years ago (literally for the shell more than anythDug out an old NGPC that I bought for parts a few years ago (literally for the shell more than anythDug out an old NGPC that I bought for parts a few years ago (literally for the shell more than anyth

Dug out an old NGPC that I bought for parts a few years ago (literally for the shell more than anything for a planned project I canceled) but ended up repairing it. Figured I’d use this one to install one of the full size LCD kits finally (something I’ve been waiting years for).

The shell is slightly yellowed as you can see from the first pic - top is the one in question, bottom is my original/main unit that still looks good as new.

Gave the front shell a peroxide bath with the help of @horde5150 yesterday and I have to say that the result is pretty amazing (pic 5 shows an after comparison with the back shell which is still yellowed).

Assuming I don’t ruin the shell with the mods to the case I need to do for the screen install (the translucent shell versions are brittle AF), I’ll do the back as well (after confirming how best to salvage the labels).

Exciting, though expensive, times for retro gaming, these.


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It took almost a year but this showed up from @limitedrungames todayIt’s well known that theIt took almost a year but this showed up from @limitedrungames todayIt’s well known that theIt took almost a year but this showed up from @limitedrungames todayIt’s well known that theIt took almost a year but this showed up from @limitedrungames todayIt’s well known that theIt took almost a year but this showed up from @limitedrungames todayIt’s well known that theIt took almost a year but this showed up from @limitedrungames todayIt’s well known that theIt took almost a year but this showed up from @limitedrungames todayIt’s well known that the

It took almost a year but this showed up from @limitedrungames today

It’s well known that the NGPC is perhaps my favorite handheld of all time…for whatever reason…so this was a no brainer.

I was shocked when they started rolling out the individual ports and completely missed the Samurai Shodown! 2 release as a pre-order bonus with the new Samurai Shodown game a couple of years ago. Who would have thought that we’d have these available again after more or less just being bargain binned in 4 packs what seems like yesterday?

While modern analog sticks can’t compare to the classic clicky stick of an actual NGPC, you can’t go wrong with this collection or any of the individual releases.

The included book is perhaps the highlight here. I haven’t dug too far into it yet but there seems to be a decent amount of content on each game in the collection as well their arcade or series counterparts.

Here’s hoping for Vol 2!


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Some progress on the Game Gear tonight. @bennvennelectronics LCD installed and seems to be working w

Some progress on the Game Gear tonight. @bennvennelectronics LCD installed and seems to be working well. Now I just need to clean things up a bit and replace the lens and I think I can call this one done


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Several years ago now I replaced the capacitors and backlight in the Game Gear I had as a kid. It stSeveral years ago now I replaced the capacitors and backlight in the Game Gear I had as a kid. It st

Several years ago now I replaced the capacitors and backlight in the Game Gear I had as a kid. It still doesn’t work completely and I never dove in to figure out what other issues might be present.

At some point I picked up three dead Game Gears for next to nothing hoping that between them all perhaps I could get at least one working.

I’ve since picked up a new LCD from @bennvennelectronics and have been sitting on it for a while knowing I needed to do another cap kit on at least one of these things. And if you’ve ever attempted that, then you know that once is more than enough Well, I finally got around to that tonight.

One of the four would at least power on so I figured that was a good place to start. I swapped in a working audio board and just got done with the cap kit. It’s been a long time since I’ve had a working Game Gear.

Next up: the new LCD!


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These things look absolutely ridiculous next to each other on these shelves. One long and skinny, on

These things look absolutely ridiculous next to each other on these shelves. One long and skinny, one short and chubby.


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Remember when games were ready to play out of the box? And then when an initial install was needed,

Remember when games were ready to play out of the box?

And then when an initial install was needed, remember when that was it and you were ready to play?

Now we have downloads upon downloads and mini games to try and keep us entertained while the game fully installs? I can only play these rhythm tracks so many times…

Gran Turismo 7: The Real Download Simulator


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