#dd maps

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 Free Map: Sutrlûrza KhandI made this for my MERP Campaign, but you can adapt it to yours as long as

Free Map: Sutrlûrza Khand

I made this for my MERP Campaign, but you can adapt it to yours as long as you need a Middle-Eastern/Arabic styled city. Tools used: Age of Empires II Definitive Edition’s map editor + Adobe Photoshop CS6 for merging and final details.

You can download the full image (98 MB - 16439x8379 pixels) clicking here.


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New map bundle on Roll20! There’s double the usual maps this month to benefit Code2024.A set of fourNew map bundle on Roll20! There’s double the usual maps this month to benefit Code2024.A set of fourNew map bundle on Roll20! There’s double the usual maps this month to benefit Code2024.A set of fourNew map bundle on Roll20! There’s double the usual maps this month to benefit Code2024.A set of fourNew map bundle on Roll20! There’s double the usual maps this month to benefit Code2024.A set of four

New map bundle on Roll20! There’s double the usual maps this month to benefit Code2024.

A set of four maps for the price of two! They’re meant to loosely act together for a one-shot, or mini adventure series.
Winding Valley Path: 16x20, Options include desert or snow valley, in day, night, and fog variations. Some versions can include a small stream.
Sparse Graveyard: 16x20, Options include grass, desert, or snow, in day, night, and fog variations. Bonus 8x7 roof asset tucks into the top right corner of the map to cover the mausoleum and keep your players in suspense.
Spiraling Dungeon: 20x24, Options include flagstone, sandstone, or icy terrain variations.
Underground Chasm: 16x20, Options include flagstone, sandstone, or icy terrain, with a bridge, no bridge, or spider web variations.
|Cliffs to Chasm Adventure Battlemap Pack on Roll20|

For the entire month of December, 50% of my Marketplace sales are being donated to Code2040, a nonprofit dedicated to dismantling the structural barriers that prevent the full participation and leadership of Black and Latinx technologists in the innovation economy. Roll20 is also matching all donations up to $50k!

|DeMartini Designs on Roll20|

Help pick new map topics and receive early Roll20 and printable files over on Patron.

|patreon.com/demartinidesigns|


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demartinidesigns:New Patreon Map: Pine Lake ShoreThe first map for this month could almost be calleddemartinidesigns:New Patreon Map: Pine Lake ShoreThe first map for this month could almost be called

demartinidesigns:

New Patreon Map: Pine Lake Shore

The first map for this month could almost be called an XL map! It’s been designed so that the islands can easily be excluded in print or covered up in digital format to make the shoreline the map’s focus. All tiers received day, evening, and night variants, while higher tiers also received fog and snowy day/night versions.

Gridded, gridless print, and Roll20 files available on my Patreon. 

|patreon.com/demartinidesigns|

If you play on Roll20, there’s good news! DeMartini Designs maps are now available in the Marketplace! The selection is starting with older maps and will eventually catch up with these new ones.

|DeMartini Designs on Roll20|

This map is now live on the Roll20 Marketplace! 

The bundle includes day, evening, night, fog, snowy day, and snowy night.

|Pine Lake Shore Map on Roll20|


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9 Shrines (Tomb of Annihilation)

The link above provides a google drive link to these maps which also includes individual maps, overlays of the cubes, and secret passages.

Zip File: https://drive.google.com/file/d/1IUwil8x-VQ3QhOaSXLbhdc6N1s5L9AGn/view?usp=sharing

Battle for Vorn Battlemap

2170x2170

Sample Encounter

This area is home to a deactivated shield guardian that local tribes of goblins, grungs, and vegepygmies worship as a god. The tribes consider this a neutral zone and typically don’t fight one another in this area. It just so happens that at the moment the party arrives, so do members of all the tribes, coming to make offerings to their god. Roll 4d4 for each tribe, goblin, grung, and vegepygmies, to see how many of their tribesman arrive when the party does. The tribes may not take kindly to others at their god or may ask a tribute be offered to their god. The tribes enter from areas 1, 4 and 6. The tribes that enter from areas 4 and 6 utilize the terrain for the most tactical advantage firing their ranged attacks down at those on the lower levels. It’s up to the DM and the party to decide if a fight occurs or if the party can pacify the tribes with offerings and negotiations.

  1. Entrences

A clearing through the trees suggests that the area is well traversed by many creatures that make their way through here. The muddy pathway branches off in a fork in two different directions. Overlooking the path is a 30 foot vine covered cliff. On the ground, standing next to some rocks and ferns is an 8-foot-tall statue, humanoid in shape with bronze fists, iron joints, an adamantine breastplate, and an iron helm with slits for eyes. The rest of the statue is made of sculpted wood reinforced with bands and rivets of adamantine. Scattered around its feet are offerings of food, feathers, colored stones, and skulls.

2. Puddle of Death

A small puddle of water overgrowing with plan life rest below a large palm tree and heavy boulder.

Puddle:The puddle of death is harmless, unless of course you fall out of the palm tree, knock yourself unconscious on the large boulder beside it and land face first and drown in it.

Tree: A creature that takes the time to investigate the tree, DC 12

Investigation check or has a passive Perception score of 14 or higher can see humanoid claw marks that slide down he bark of the tree from the top until about midway down where they suddenly stop. Some poor fool must have fallen while climbing the tree.

Footprints:A creature who searches the area and succeeds on a DC 10 Wisdom (Survival) check finds footprints in the dirt—evidence of nomadic tribes of goblins, grungs, and vegepygmies. Some of the footprints seem to go to vines hanging from the cliff where they then disappear.

3. Vorn

The statue is a deactivated Shield Guardian named “Vorn”

See the description in Tomb of Annihilation.

4. Mid-Cliff

The mid-tier of this cliff is 30 feet from the ground and is accessible by climbing the vines that hang over the edge of it or by using a climber’s kit. To climb, a creature must succeed on a DC 13 athletics check every round until they reach the top taking 1d6 bludgeoning damage for every 10 feet they fell. Once here, the cliff branches off in two directions leading to different local tribes in the area.

Swinging Vines. A pair of vines crosses a 30 foot gap between area 4. Creatures can climb the vines with little effort by succeeding on a DC 10 Athletics check. A creature that fails the check falls 30 feet below taking 3d6 bludgeoning damage and landing prone.

Natural Defenses. The area is littered with small boulders and logs that a hostile tribe will use to assault anyone attempting to climb the vines from area 1 to area 4. Creatures in the path of a rolling log must succeed on a DC 16 Dexterity saving throw taking 2d6 bludgeoning damage on a failed save and falling prone, or half as much damage on a successful save and not landing prone.

5. Rope Bridge

The local tribes built a rope bridge so they could view their god, Vorn. The bridge was built by goblins, grungs, and vegepygmies and is not that reliable for most others. The bridge is 85 feet across and accesses area 6, the 3rd tier of the cliff.

Crossing the Bridge. The bridge is safe so long as a creature doesn’t dash across it. If a creature other than a goblin, grung, or vegepygmie uses the dash action while on the bridge, pieces wooden plank brake off and the creature must succeed on a DC 13 Dexterity saving throw, falling 30 feet down to area 1 and taking 3d6 bludgeoning damage and landing prone on failed throw.

6. High Cliff

This cliff overlooks all the others in the area. A slim path around the mountain leads to the villages of local tribes. This cliff stands 20 feet above area 4 and 50 feet above area 1.

A dark isometric map of a ruined castle bisected by lava. There is a dead tree with gold water at its base and a throne room filled with blue fog.
A woman hanging from the ceiling. Her hands are elongated and barbed and her hair is cut unevenly. She is covered in bandages including a blood covered one over her eyes. She is in grey scale with a cyan highlight.

I’ve been working in foundry vtt and using isometric maps. They are so much fun to design and work with ahhhhh

Last weeks map under the temple. Next week promises even more battle

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