#dnd 5e campaign

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5th edition dungeons and dragons only has the stats for the base modrons so over the course of the n5th edition dungeons and dragons only has the stats for the base modrons so over the course of the n5th edition dungeons and dragons only has the stats for the base modrons so over the course of the n

5th edition dungeons and dragons only has the stats for the base modrons so over the course of the next few days I’m posting videos on the Heirarch Modrons and making their stats.

Channel: https://www.youtube.com/channel/UCPcFsxfrenLv_Nx0oxSmBhA


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My video out later today is on the Rust Dragon from the 3.5 draconomicon. Which I’ve brought over toMy video out later today is on the Rust Dragon from the 3.5 draconomicon. Which I’ve brought over toMy video out later today is on the Rust Dragon from the 3.5 draconomicon. Which I’ve brought over toMy video out later today is on the Rust Dragon from the 3.5 draconomicon. Which I’ve brought over toMy video out later today is on the Rust Dragon from the 3.5 draconomicon. Which I’ve brought over to

My video out later today is on the Rust Dragon from the 3.5 draconomicon. Which I’ve brought over to 5e with these stats. Check out my channel for more videos.

My channel Youtube: https://www.youtube.com/channel/UCPcFsxfrenLv_Nx0oxSmBhA


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 Character sheet commission for @ElaCommonRoom ♥ I present to you Ed (He/They)! One of Lennarion&rsq

Character sheet commission for @ElaCommonRoom ♥

I present to you Ed (He/They)! One of Lennarion’s party member!! Ed and Lenna have such a sweet relationship ♥


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  1. While other children played in the forest, I preferred the company old books; reading of myths, dragons, and great treasures for mighty explorers like me to find!
  2. I wish to see my ideals realized and celebrated for what they mean about me.
  3. I feel it my destiny to lead the Realms into a more heroic age!
  4. I know my legacy is tied to the dark powers and beasts that be. I know among those butchering broods are people who I share blood with, and I fear I may not be able to harm them if they revealed themselves to me.
  5. I believe in a better tomorrow for the Realms I live in, and I must make the future that I wish to see.
  6. We have been fighting a losing battle for years, I will be the change that is needed.
  7. I want to be seen as generous, I want to be feted and celebrated for my charity.
  8. I’m in this for wealth and status, to live a life otherwise undreamed of.
  9. I wish to be stoic, to weather the storms this fate will surely bring.
  10. I wish to be known as just, a fair caster of judgment second only to the Gods.
  11. I have seen the cruelties of wayward mortals and the tyranny of those who lead them. I will liberate this world and lead by example.
  12. I want to be known as honest, never an oath-breaker, never a deceiver.
  13. I wish to be viewed as righteous, such that none ever dare doubt me.
  14. I wish only to be able to live a humble life when this is all over.
  15. I want to be safe, to finally and truly be safe. I want to cease my worries.
  16. I demand to find some respect amongst my tutors and work-mates, and hope my mighty deeds may contribute.
  17. I want to know what it like to achieve my ambitions, to accomplish my dreams.
  18. I want a family. A real one, a true one. One that knows my value.
  19. I want my enemies to burn and die. I want them to know they were wrong to cross me.
  20. Without leaders willing to do what they must, every person in the Realms will be lost to strife. I will do what others won’t.
  1. You marched with an army and took part in a battle that ended with few survivors on your side. An arrow would have pierced your heart if it had not been for your amulet. Now you serve the god who spared your life.
  2. You grew up under the cover of the forest. You climbed the trees, and felt the wind whisper among the leaves.
  3. Ever since you were a child, you’ve been drawn to the fruits of the forests, to flowers, herbs, and lakes. You learned everything you could from herbalists and alchemists; the scent of every flower, and which plants nurtured life – or ended it.
  4. You heard many stories of valiant warriors. You knew tyranny was till in the world today, and so took up your spear and set out on your grand quest to restore justice to the land.
  5. You grew up without a real family or home. Instead, you sought out other youths who had run away or been cast out. You were called ghost children, and lived by stealing and performing odd jobs.
  6. The figure in your dreams was horrifying. The things it demanded of you unspeakable. You thought you were losing your mind, until you dreamt the gnarled tree, and the treasure buried beneath. When the next request was the life of a local merchant, you knew at what price you could be bought.
  7. You learned early on that you were talented with weapons. Soon, you were taken on by a warrior who taught you the mysteries of battle. You trained hard and long, and in time you became your master’s equal.
  8. As a child, you learned to navigate in the darkness, deep below the earth. It was in the presence of the rock and the cold that you felt most at home.
  9. As a child you learned that you were bigger and stronger than others. You had to work harder, be more responsible, and fight the hardest. Some idolized you, others despised you.
  10. Terror stalked the fields and footpaths, striking at night and leaving only bloody entrails as evidence. You alone were brave enough to follow the monster to the cave where it laired. No weapons had harmed it before, but you were undeterred, for you knew to kill it with fire.
  11. You have never met your mother or father, never had a family. Since you were little you’ve had to care for yourself. It has hardened you and made you strong, but a feeling of rootlessness gnaws within you.
  12. You were apprenticed to a druid, and learned everything you could of the holy mysteries, of rituals and sorcery. Your master is long dead, but you still remember their words.
  13. You have always been on the run from something. Never felt safe, and never had a lasting home. You have travelled from village to village, but have never been able to sleep with your back to the door.
  14. As a child you learned to live in tune with nature. The hunt is your task, and even if you learned to kill, you also learned to honour the value of the life of every animal.
  15. As a child you befriended a wise woman in the nearby forests. Soon you became her apprentice, and learned all about the history of your people, of ancient feats of heroism, and bloody wars.
  16. You worked on a farm performing menial, laborious chores. You know everything about grains, cattle, and crops. But deep inside, you longed for something else.
  17. You have never felt at home among your people, always keeping to yourself. You grew up in the shadow of your comrades. You saw things they didn’t see, did things they never imagined.
  18. You were starving and flea-ridden when the priest took you in. In recompense you learned the ways of your god, how to shelter the needy, and give charity. There were some who wanted the downtrodden to remain lowly, and for those you had only the charity of your blade.
  19. You were taught as a child that livestock are the source of life. As an apprentice, you wandered the plains, guarding your herd. You spent your nights under starry skies, dreaming of adventure.
  20. You served a proud warrior. Carried their weapons and gear, took care of their horse, and learned everything you could. You dreamed of making a name for yourself, and of one day being your own master.
  21. You were always perceptive, always curious. It soon came to the attention of your local militia, and you were handpicked to learn the duties of a scout. Many long days where spent hiding, watching the many dangers of the wilderness.
  22. As a child, you sat by the fire, eyes like saucers, and listened to the legends of your people being told by your elders. In your mind, you travelled through time and space, and relived the fantastic stories. You made sure that you learned all you could from your elders, and it didn’t take long before you became one of the storytellers yourself!
  23. Something happened that forced you to run for your life. Maybe you rubbed the wrong person the wrong way, maybe you were accused of something you hadn’t done.
  24. You performed a pilgrimage that lead you across many dangerous climates. You reached your destination after many hardships, but you will never forget your perilous journey.
  25. You took it upon yourself to protect a forest against the evil and violence of strangers. You lived in the cover of proud trees, one with the beings of the forest.
  26. A learned figure took you under their wing and set you to studying the elder’s writings. The days were long, the learning hard, but in the end, you found that knowledge was the key to a better understanding.
  27. A wise druid took you under their wing and taught you for a long period. It was an intense time, but also educational. Maybe your master is still alive somewhere…
  28. You have always felt more kinship with animals than humans, and it is only on the back of your horse, with the wind whipping your face, that you feel truly free. Together you are one entity, riding as one across the everlasting expanses.
  29. You sought the beauty of nature, away from the violent conflicts of civilisation. When you finally returned to the land, you did so with a newfound knowledge and strength.
  30. You were always skilled with your fingers, and learned to master a craft early on. You expressed yourself through the objects you created. But they also made you long to see the works of the real masters.
  31. You performed a magical experiment that failed catastrophically. Maybe someone was seriously injured, maybe you were banished from your home.
  32. You found a strange artefact during your travels from town to town. You became obsessed with its history and the thought that it might hold magical powers.
  33. You spent almost all of your childhood in the kitchen. Among the scents of soups, stews, and brews. You learned the secrets of spices and the joy of a well-cooked meal.
  34. You were enlisted in a company of soldiers. You spent a long time in the field where you assisted with your magical or martial expertise. You saw comrades killed, but you managed to make it out with just an ugly scar or two.
  35. You sought out a secluded location to immerse yourself in the study of magic. You lived off nature and your books and scrolls were your only companions.
  36. You took employment with a local lord and served as his arcane advisor. Maybe the lord had a hidden agenda, maybe you got into a conflict with higher ranking advisors. You learned much about people in positions of power.
  37. You grew up on the road, in the forest, and on the plains. You have never been able to settle in one place. Your restless legs won’t let you.
  38. You worked as an entertainer, using your knowledge of magic to perform illusions and tricks. Maybe you worked at a run down inn, maybe you were employed at a lord’s court.
  39. You learned as a child that the ownership of objects is nothing but a fleeting thought. You have always had a talent for acquiring things that aren’t yours. It’s like they just… appear.
  40. You planned and successfully performed a heist. Maybe it was against a rich peddler, maybe against a local lord.
  41. Guilty or not, you were caught and thrown in jail. You had to spend a long time in the darkness but never gave up. Finally, the chance to escape emerged, and you took it.
  42. You disappeared into the woods and joined a band of robbers that lived off peddlers and caravans who stumbled into their path. Life in the forest was carefree and good for as long as it lasted, but in the end, the robbers were ousted from the woods.
  43. You earned a living as a competitive rider, and travelled from village to village, castle to castle and competed against other riders. As long as you were winning you had a good life, but when you started losing, it was time to move on.
  44. Your talent drew the attention of a local lord and he offered you a place as an entertainer at his court. Your time in the castle was filled with wine, delicious food, and clinking silver. But also insidious intrigue, assassinations, and jealousy.
  45. A ballad or story that you wrote became immensely popular in the surrounding area. To this day, you hear local minstrels performing your piece.
  46. The hunt was everything. You tracked the beast over land, water, and mountain. At times, the roles were reversed, maybe at times you were the prey?
  47. A nobleman noticed your skills and hired you as his forester and hunter. You lived a good life, half of the time in comfort in the lord’s castle, the rest of the time hunting in the woods.
  48. You realized early on that you had a natural talent for archery, and set out to become even better. When you visited a large village or castle, you participated in a competition and won.
  49. You learned your talents as a guide to those who paid the best. You led caravans of peddlers, troops of soldiers, and curious adventurers. You learned the art of traversing the wilderness and living off of it.
  50. You commanded a squad of soldiers. Your comrades looked up to you and would die for you. But something happened, maybe you were betrayed, maybe defeated in an ambush. Your comrades fell or fled, but you survived.
  1. True Love. I fear true love, of being in the presence of a purity of emotional honesty that I will never know.
  2. Famine.I have seen those who die by starvation, a death of indignity. I know how easily I too could suffer such a fate. It puts a sick feeling in my gut, one that is not easily remedied.
  3. Deep Water. I fear the dark abyss of the Sea, the uncertainty of what lurks in those endless depths, and the writhing creatures beneath the waves that may seek to steal my soul.
  4. The Wilderness. I fear the dark of the woods, for I have learned and made known of what dark things dwell within such places.
  5. Cowardice.I fear being revealed a coward, that in some act of horror I will do what it is only natural and be forever shamed.
  6. The Afterlife. I fear that upon my demise, however good or righteous it might be, that I will still be cast into the cruel and cold hands of an eternally alone and dark afterlife.
  7. Loss of Control. I fear loss of my self, loss of my being; my face, my ego. I worked so hard to be notably myself, and to have this marred and invalidated, to look upon myself and not see me…that terrifies me deeply.
  8. Undeath.I’ve witnessed the terrors of undeath, of spectres and skeletons, and so I fear my corpse may not stay motionless forever…
  1. The love of your young life died in your arms during a raider attack.
  2. You bravely fought off several bandits as a young teenager.
  3. You went into a series of ancient ruins on a dare and almost died — a family member or loved one saved you.
  4. You went on a hunt with your village and landed the killing blow on a great beast.
  5. While resting under a tree, a spirit appeared and talked to you.
  6. Your village was ransacked by a group of strangers and most of the villagers were taken.
  7. The Local Nobility took everything you had as “Tax”.
  8. You used your powers to bully those in your village; eventually they rose up against you and you were exiled.
  9. You came across a demon in your youth and battled it in a test of wills. Somehow you survived, but at what cost?
  10. You were a loner and shunned in your village. Only a friendly ally stood by your side and eventually died defending your honour.
  11. You have used your powers many times to protect your fellow villagers. The village considers you a hero.
  12. You unknowingly entered the borders of a mysterious country or realm. Their peoples immediately arrested you.
  13. You battled another great and powerful creature in your youth and won, but part of their consciousness somehow lingers within you.
  14. Your family abandoned you in the wastes and local timberlands, but somehow you survived.
  15. As a child you lost your temper and “accidentally” set fire to several of the houses in the village.
  16. You travelled with a Ruin-Robber for a few years. The two of you discovered many interesting ancient ruins and trinkets during your travels.
  17. Your seven sisters and five brothers were transformed into statues by a powerful mage after you angered them.
  18. One of your loved ones was a brilliant mind and wrote any helpful stupendous articles and tomes on magic. Eventually they wronged a powerful mage and was killed in front of you.
  19. You messed with one of your people’s priceless artefacts and broke it. You have been exiled by your people for your crimes.
  20. You joined an order of worshippers who believed they had a higher and more powerful calling. You found them far too extreme and have since left, however they still desire you to return to their fold.
  21. You became possessed by a vile spirit and killed several innocent people. You have been attempting to atone ever since.
  22. You used your powers to pull the life force out of a group of rampaging raiders. Even though you saved your fellow townsfolk, they are deathly afraid of you.
  23. For a brief time you ruled over a small village of people, before being pushed out by a another.
  24. You were forced by an influential person to use your powers to cause much harm to many people.
  25. By using calm judgment and consulting with the spirits you were able to quell a feud between families that had been going on for generations.
  26. You fell in a crevice and nearly died!
  27. You became lost in your environment and called out for aid. A spirit heard your pleas and guided you out. Sometimes the spirit still comes to visit you.
  28. After falling into a mud puddle, you slept for centuries. You killed the person that woke you and hid their body.
  29. You fought off kidnappers who were attempting to take your loved ones.
  30. While on a hunt you came across the lair of a dragon. It emerged, talked to you, and let you leave.
  31. You won a championship fighting contest in your youth and are considered a celebrity in your tribe.
  32. You were chased out of your village after causing too much trouble with your childish pranks.
  33. You were imprisoned for a crime you didn’t commit.

WithChapter 2andThe Red Star Arc of the World of Vaire soon to come to an end, our Official Discord Server is looking for D&D lovers old, new and everything in between to become Characters and Players in the upcoming Chapter 3 of the Story, currently titled “The Clarion’s Call”.

Chapter 3 is scheduled to begin in mid-to-late October of 2021, and this Arc wishes to be the most brutalyet, as not only is the Material Plane on the line, but the whole Multiverseand every Creature in it could be facing utter Oblivionat the hands of the Villainsfor the Next Chapter of Vaire’s Story!

And when we say brutal, we mean it!

From the attempts of assassinations on Important NPCs, to turning NPCs (and even PCs!) into Creatures fighting for the Bad Guys, this upcoming Chapter hopes to be the highest stakes anyone in the World of Vaire has ever seen!

So, if you’d like to get in on the action as a Player, or just listen in as the new Chapter starts, be sure to head over the Official CreativeRogues Discord Server, where we’ll be holding Q&A about Chapter 3 as we get closer and closer to Chapter 2′s end.

And a casual reminder that Player Slots for Chapter 3′s Games are limited, so be sure to show your interest by joining our Server: Right Here!

  1. Your Character needs Spectacles to read.
  2. Your Character thinks of themselves as a lone wolf, but can’t stand being alone with their thoughts.
  3. Your Character suffers from verbal diarrhoea when nervous.
  4. Your Character often takes walks to clear their heads.
  5. Your Character loves to go Stargazing!
  6. Your Character believes themselves to be “broken on the inside”.
  7. Your Character likes to Bird Watch.
  8. Your Character drinks Tea and refuses to consume Alcohol.
  9. Your Character loves to bake treats for the rest of the Party!
  10. Your Character always strives to be the best, perhaps to a competitive degree?
  11. Your Character lives a life of seclusion just to get some peace and quiet.
  12. Your Character is a touch messy and dishevelled, but kind enough to make up for it.
  13. Your Character reacts poorly to being asked about their past.
  14. Your Character wants to find their calling.
  15. Your Character wears gowns and clothing inspired by the fashion of other races and cultures.
  16. Your Character’s dream is to refine their skills to perfection.
  17. Your Character reacts poorly to being ordered around.
  18. Your Character practices wine-making rather than ale-crafting.
  19. Your Character also loves keeping a journal.
  20. Your Character is insecure about a particular hobby.
  21. Your Character feels smugly superior in their detachment from society.
  22. Your Character dislikes a specific type of philosophy.
  23. Your Character always shows great hospitality, and likes to share food, drinks and laughter.
  24. Your Character is very curious about the world and likes to trade knowledge.
  25. Your Character is rarely moved to mercy.
  26. Your Character is never optimistic or enthusiastic about anything.
  27. Your Character can find humour in anything.

So here it is! The grand opening of the Cosplay Channel has arrived, all for people to discuss designing and building cosplays, as well as showing them off to the rest of the Community!

We’ve got a wide variety of people from all places and fashions out there chatting away in the Server as they build Cosplays of their own D&D Characters and famous Characters from both the World of Vaire and Beyond!

Interested in the Characters? Learn More about them in The Server!

Do you like what you’re reading? Want some more context on the Characters being cosplayed and why they’re so cool?

Well come on down and enjoy the Games as they happen by joining the Official CreativeRogues Discord Server, and perhaps even join or create your own Games and Cosplays!

You can join the Server as a New Member right now by using our Link: Right Here!

After the last instalment of highlights, a lot has happened, from negotiating with immortal Death Knights to winning big in a Feywildfighting pit, to now wanting to talk to the Queen of the Feywild herself, so let’s get into some explanations, shall we?

Shattered Souls: Bustin’ Heads & Winning Big!

After arriving in the Feywilda few sessions ago, the Party gathered and discovered that the famed Cultist of the Red Star that they had been hunting down was working in the Feywild Fighting Pits of the Starlight City, and after pulling off a few displays of daring dauntlessness, the Party challenged the Gladiator himself, going by the title of “The White Ram” due to his albino tiefling skin, to a Fighting Match on the Day of Mid-Summer, when Lady Shandria,Leader of the Starlight City andNiece to the Queen of the Feywild, could observe their fight.

Following some more preparations and a few bets made of the Party’s behalf, Ibernia, a Former Champion of the Fighting PitsandMonk of the Astral Self, stepped forward to duel The White Ram, but quickly fell to his blade…

That is until Blanche, the SorcererandWarlockof the Group, abused her knowledge of The White Ram’s True Name to rack his mind with psychic pain, allowing Iberniato recover from her near lethal injuries (thanks to a Natural 20 on a Death Check) and rise up after nearly being bisected horizontally, now able to turn the pretty face of The White Ram into a bloody caved-in mess of broken bones.

Now, with their fight won and their spoils of war received (as well as a few tens of thousands of Gold Pieces in bets), the Party finds out that Blancherequires the body of The White Ram in order to complete a sinister deal she made with “An Old Swamp Witch”, who just happens to go by the name Baba Yaga.

What does Baba Yaga have in store for Blanche, how will the Party cross a Feywild Swamp the size of a small sea to find this ‘Old Witch’, and how will they leave the Feywild if they don’t even know how they entered?

Looks like the only way to find out is to listen to Shattered Souls Live in our D&D Discord Server

Heaven & Hel: Making Friends & Crossing Planes…

When we last left our heroes, they were floating around in the Astral Sea looking for a Lost Library, carved from the skull of a long dead goddess.

Well, as it turns out, they found it!

And after completing their travels through the Astral Plane, and managing to find a Colour Pool back home, the Party quickly realised they needed some rest and relaxation, as their time away from the Material Plane quickly caught up with them as soon as they arrived back, causing the Party to gain a whole 5 Level of Exhaustion (let’s just thank them for not staying in the Astral Sea any longer…)

But after a short amount of Downtimeand rest, the Party had finally awoken in their forest camp outside of the small forest town of Thanlo, feeling refreshed and rid of their Exhaustion.

And so, after recovering from their time away catching up with them, the Party now plans to investigate the local ruined Farmhouses and Mill to the north of Town, with the hopes of finding a Fey Crossing into the Feywild, so that Maltuul, the Elven Wizard of the Party who has been trying to convince the World that the Prophecy of Ragnarok (Known also as “The Old Apocalypse”) is real, may cross over into the Feywildand convinceThe Summer Court of his Homeland to aid him in his Quest to halt Ragnarok.

Will Maltuul and the Party be able to convince the many Archfey of The Summer Court to aid them in their time of need, or are these Demi-God like powers a-ok with the destruction of the Material Plane?

Looks like the only way to find out is to listen to Heaven & Hel as it happens, Live in our D&D Discord Server!

Debt & Darkness: Welcome to the Jungle…

After exploring the many rooms of the Demi-Plane DonjonofTulkaz the Lich’sAstral Dreadnought, and dealing with its many traps and dangers therein, the Party discovered a Concealed Room within the Donjon, finding within a Grey Gateway into the Ethereal Plane.

With some hesitation, the Party entered and fought off a few denizens, before finding the forgotten mass of bones described in Tulkaz’s notes.

Following a few conversations with the denizens of the town’s twisting necropolis, the Group was directed to a Man known as “Lord Ran”, an undying Death Knight who spoke to them of his life in Tulkaz’s service, and how the KeytoThe Second Ward of Tulkaz was magically tethered to his Life Force, and his Body bound to the town itself.

However, after a flash of genius and some quickly planning, the Party was able to use Tulkaz’s own magical Wards against him, as they brought the floating Grey Gateway of Tulkaz’s Astral Dreadnought into the civilization known as Bonetownand convinced Lord Ran to step through, where upon his first steps into the Aura of Anti-Magic that surrounded The Second Ward, the necromantic energies that sustained him were stripped away, leaving only a corpse that crumpled to the floor, while also rendering Tulkaz’s Puzzle Box nothing more than a piece of mundane wood, which was then broken open to reveal a serrated Key.

This is honesty one of the proudest and funniest moments there’s been in the Campaign so far, as absolutely zero Party Members wanted to fight Lord Ran, a CR 19 Death Knight, and so had to “Get Creative!” to find a way of getting the Key from him without fighting him…

Using this Key, the Party was able to open The Metal Door that was The Second Ward of Tulkaz, where they found an empty space beyond, with a single pink jewel suspended in place.

Carina, being the bold scientist of the Group and willing to test her hypothesis, touched the pink gemstone and was scattered into a Pocket Dimension, as she was then shortly followed by Innocence, as they both found themselves falling into a deep blue ocean.

And so, after a brief stint of panic from falling into the ocean, CarinaandInnocenceswam to the shore of this otherworldly jungle, arriving on the beaches of an Otherworldly Isle in the middle of a vast blue expanse, where they now hope to navigate the new place they find themselves in, still on the hunt for Tulkaz’s Hidden Phylactery.

Like The Highlights? Join The Server!

Do you like what you see? Want some more context on the Party’s shenanigans or an end to those massive cliff-hangers?

Well come on down and enjoy the Games as they happen by joining the Official CreativeRogues Discord Server, and perhaps even join or create your own Games!

You can join the Server as a New Member right now by using our Link: Right Here!

  1. This Horse worked as a Riding School Horse, and is perfect for those with little-to-no experience.
  2. This Horse once worked as a Show-jumping Horse, allowing it to leap over large obstacles while in full gallop!
  3. This Horse worked as a Cart Puller, allowing it to carry just a little extra weight and travel far distances without much issue.
  4. This Horse was once owned by a Mounted Knight or Archer, their steady gallop helps Archers and Soldiers more easily find their mark.
  5. This Horse once competed in Weight Pulling Competitions. This incredible strength allows them to carry far more weight than the average horse.
  6. This Horse was once a famous Racing Horse! Local peoples might flock to see the horse’s new owner, pay for rides on the famous steed, or may attempt to buy it off the owner for an unreasonably high price.
  1. You leave a trail of mushrooms in your footsteps.
  2. You have thorns growing out of your skin where the bone is close to the surface.
  3. You have long hooked fingernails.
  4. You are always followed by birds and forest creatures, they deeply disapprove of most of your life choices.
  5. You cause all creatures within five feet to hear faint whispers of bizarre and alien things.
  6. You have the horns of a ram growing from your head.
  7. You are always followed and surrounded by a low glittering mist.
  8. Your eyes - pupils and irises - become entirely white.
  9. You constantly surrounded by swarming butterflies.
  10. You have flower petals for hair.
  11. You can crudely mimic others, like a raven or a jackdaw.
  12. You have mushrooms which grow out of any scars or wounds. They are psychedelic, of course.
  13. You can sing like a bird almost perfectly.
  14. You have golden or amber eyes.
  15. You are covered in a sleek coat of fur, like a hunting hound or a deer.
  16. You have seven-inch-long fingers.
  17. You have pair of elegant and delicate butterfly wings. They are functionally useless and will require clothing to be specially tailored.
  18. Your skin changes colour with mood, like an octopus or a chameleon.
  19. You leave a trail of flowers, growing in your footsteps.
  20. You have the tail of a fox and will require clothing to be specially tailored.
  1. Desperate for Money, you worked in “Panuchio’s Ponderings”, run by Panuchio Alfada, a once prestigious member of the local Arcane Council turned humble Magical Shopkeep after an Arcane Experiment gone wrong. You soon left the job after one too many times of watching Panuchiohold full-blown conversations with imaginary creatures you couldn’t see, as you now choose to seek coin through more reputable sources.
  2. You were raised in the harsh mountains and rivers of the shattered Guk Empire. You lived and worked alongside LizardfolkandShamans, and so became superstitious about the world, but becoming null to the idea of death and brutality.
  3. You were stolen away as a child to be raised in a Feywild Hunting Squad dedicated to Oberon. You learned the greatest hunting techniques in all the Realms, but now it seems Oberonhas no need of your services, leaving you to wander and find your own way after a lifetime of training.
  4. You were brutally slain in an attack by The Unchained Cult of Tharizdun, as they used your remains in their sinister plans. However, you were brought back through mysterious means, and soon escaped with (most of) your resurrected body intact.
  5. You survived an attack by The Unchained Cult of Tharizdun, but their undead minions left your home in ruins and your life up-rooted.
  6. You were woken mid-dream by the sounds of the Dock’s bells. Shadowy tentacles split entire ships in two, but you fled your home in minutes, leaving behind everything to be devoured by the titan-sized shadows in the water and crawling onto the beaches…
  7. You fell in love with a mysterious stranger that swept you off your feet in an instant. It was a whirlwind romance that lasted months, but ultimately ended with their bitter rejection of your proposals, leaving you with feelings you know they’d love to feed on.
  8. You were a renown Criminal, sentenced to a life of imprisonment at the hands of a particular violent and zealous sect of worshippers to the Sun God, Pelor. You survived and escaped, but still fear the divine retribution that could be brought upon you at any moment.
  9. You were sent off to “Saint Christopher’s”, a Portside Orphanage. You knew you couldn’t stay there long and soon wandered the streets, stowing away on one of the various ships coming and going.
  10. One night while sailing with your crew, you were attacked by pirates! However, a sudden unnatural storm sent rogue waves your way, saving you from the raiders, but leaving you the only survivor.
  11. One day a strange bald man asked if you could join him a short walk through town. You remember nothing of the events during the kind jaunt through the marketplace, only the man’s unsettling and piercing blue eyes.
  12. You woke up one night to find all the local sailors and dockworkers trying to fling themselves off the beaches and into the sea. You managed to save some of them, but knew you could’ve saved more…
  13. You knew a victim of the Night of the Red Star, as a psychic call entered their minds and you attempted (and failed) to save them. Now you wish to stop such an event from ever occurring again.
  14. You were a victim of the Night of the Red Star, as a psychic call entered your mind and whispered tales of death. However, you survived thanks to an uneasy pact with the strange sentient star, who’s omens you see in the flickering flames of nearby torchlights.
  15. You were travelling to the local observatory one night when you witnessed the brutal murder of a man in broad moonlight. You fled the scene, fearing what shadowy beast attacked them.
  16. You were walking through a fungus farm during the collapse of the Underground City of Maydeen. You were buried under rubble for days, surviving only on the fungus and the strange juices they excreted.
  17. You were searching the Vaults of the Academy during the collapse of the Underground City of Maydeen. You swear during your days beneath the wreckage, you could hear the books themselves screaming out, and still ponder if that was merely your imagination…
  18. You were at a religious mass to Lolthduring the collapse of the Underground City of Maydeen. As the temple crumbled on top of you, you could only turn to the crumbling rubble of a statue of Lolth the Spider Queen, as its eyes flared and whispered the words of anger and want for revenge that kept you alive…
  19. Your life was idyllic, living amongst the treetops of an overgrown jungle home in the centre of a great sea, when suddenly you found yourself catapulted into the Astral Plane, realising your “Home” was merely the centuries old forgotten work of a Wizard long dead.
  20. You worked in an icy whaling village to the far south of the continent. You’ve seen dozens of ships go out to sea in the dark winters, and only a few come back intact…
  21. You lived in a peaceful nature Commune near a dormant volcano and hot springs. The people were nice and accommodating, but soon you realised you must venture out to find your life’s purpose.
  22. While drinking at a seaside tavern, you watched a whole group of individuals disappear from their table in an explosion of mist. From that day on, magic has always fascinated you.
  23. The King of your Lands, King Atum, has been acting strange, becoming more paranoid and cruel to his people. You suspect something must be ailing him, and adventure in order to find a cure.
  24. You heard word of the attempted assassination of Prince Jacob, Son of Good King Richard, and joined the local military as soon as you could to fend off whatever threats were soon to declare war.
  25. You watched a grand gladiatorial match between two Champions of the Feywild’s Fighting Bays. The fight was a spectacle, and inspired you to become as strong as the champions that lived and fell in that arena.
  26. You survived an attack by Orcs on your peaceful forest town, the Crown says the Orcs were suffering from a rare infectious disease, but you believe it’s a far deeper mystery.
  27. You were met one night by a tall mysterious figure with tinted black spectacles and a bright yellow hat that obscured his face. He offered help, yet you refused out of suspicion, but his image still haunts your memories.
  28. You heard tales of Non-Drow ascending to become Councilmen, Priests and High Nobles in Maydeen’s Courts before its collapse, and this has inspired you to try the same.
  29. You bumped into a mad Githyankithat swears he’s the 155th clone of his previous self, and keeps insisting that you taste his flesh, which he swears is a delicacy in the Abyss.
  30. While asleep one night, you felt your soul become entangled in a great mystical storm. From that day onwards, you’ve seen images of a tall man thundering his way across the land with a hammer in hand, and you saw yourself following him…
  31. You heard tales of powerful spellcasting merchants that travelled to the Abyssal City of Azzagrat and came back rich and mighty.
  32. You heard tales of great ships that sailed past the Ice Sheets at the Edge of the World and returned, surviving kraken-infested bottomless waters and bringing back powerful riches.
  33. You heard tales of a duo of master thieves that robbed a nobleman of all his paintings and jewellery in a dramatic chase, and yet their identities still remain completely unknown.
  34. You witnessed a daylight robbery of horses by powerful Spellcasters, and now want to hunt them down and try them for their crimes.
  35. You were abducted by a group of mad Drowand taken to their temple in the depths of the Underdark. They taught you the ways of their “New God”, and you took part in their rites for months before you could escape.
  36. While travelling through the Astral Plane on a Spiritual Pilgrimage, you were struck by errant astral debris. The magical objects embedded themselves in your form, and you found the magics around you start to warp to your will…
  37. While walking one night, you almost stepped on a charred piece of broken mirror, but upon looking at the mirror’s surface, it whispered promises of power and ultimate control in your life, if only you reunite it with it’s other pieces.
  38. While staying in a local hotel, you heard the sounds of a struggle in the middle of the night. Upon bursting into the room, you found a shadowy, ghost-like figure straddling the fresh corpse of the room’s patron. The shadow disappeared, and when others arrived on the scene, all they saw was you and a fresh body…
  39. Once you matured, rumors began to swirl that you were actually the secret child of a local family with a bad reputation. Now you’re trying to escape the rumours, or perhaps find out the truth to your heritage.
  40. You want to be a Bard, but to have any substance to your music, you need some epic tales to tell, and the best way is to experience them!
  41. You deserted the local militia and armies after a brief but brutal encounter with a small hoard of shadowy creatures. Now you need gold to get out of the country, and fast!
  42. You awoke one morning to find your entire military camp effortlessly slaughtered in their beds. While trying to make sense of it all, a single cloaked figure emerged from the woods, speaking that “it only takes one to send a message back home…”
  43. You wandered into the Feywild and gained the ire of some bored Fey. You tell people you’re a Cat magically transformed into human, but no one believes you, even as you seek methods of returning to your original, perhaps superior form.
  44. You have some truly impressive gambling debts to repay, and were forced into some dark dealings you’d rather not speak of in order to repay them.
  45. You heard the old tales of ancient demons with the most potent attacks, and one night you were called to investigate the strange sounds of demonic howls, which were emanating from an abandoned stone temple.
  46. You grew up in the world of books and stories, and while you can read most anything you find, some stories need to be experienced. You want to learn more about the world that existed before the one we live in.
  47. You heard rumours of an area filled with creatures that were too dangerous to even exist! If you can manage to survive, you could be given a rewards that might just change your life for the better!
  48. While working in a town, you were taken ill after a week of hard work. You were cured by an old man from the local woods, and upon leaving you found some hidden artifacts in a pouch on his cloak. Curious about them, you went to his home and asked about them. His answer was that they were his life savings, and that he needed someone to take care of them for him.
  49. You were the Blood Thrall of a Vampiric Cultist for a time, but upon their final death in what they claimed to be a grand plan gone horribly wrong, you were freed from those long-lasting charms, yet you still swear you see their figure in shadowed alleyways and their face in the reflections of broken glass…
  50. You were one of the few who chose to live in the new badlands and ruins of the recently collapse Hiwan Empire, and over time, your presence in a place full of such death drew forth malevolent spirits that wished for a symbiotic relationship, as you give them one last connection to the mortal world they were so horribly ripped away from.
  51. It’s been over 700 Years since your death, yet you reawaken on the grey beaches of the northern coastlines, surrounded by squid ink and a dull red light to your skin, with no explanation for your rebirth besides dull strings of smoke that rose off your body and blew in the wind towards the moons above…
  52. At the times of the Dawn War, you betrayed the Mortals and Gods one too many times, being tossed into The Demiplane of Exiles in the deepest parts of the Astral Sea. However, while the other Exiles warred with each other, you managed to slip away, your Soul only recently finding purchase inside a suitable new mortal body…
  53. While on leave from your Ship on the small Isle of Outlander Rock, you saw a mighty Red Dragon bear down on the Island’s Mighty Fort, leaving it in burning ruins. However, it seems this effected every person on the Island, as the Fort is still intact, with rumors of illusions, hallucinations and mass delusions swirling, with no real answers behind what exactly every islander saw…
  54. You were a Warlock to a creature beneath the waves, but in recent years, they have gone silent, only sending you images of dark, malformed tentacles and blackened waters filled with bones. Your Patron’s silence is concerning, sending you closer to the depths with a burning curiosity over what happened…
  55. After the last few years of rogue waves, high seas, and monstrous creatures rising from the ocean’s depths, you’ve taken to becoming a guide to the wide blue ocean, advising others on their travels, for a reasonable price of course.
  56. You were raised in a commune of prophets and seers, and became an adventurer to spite their prophecy for you.
  57. You were thrown into a Drunkard’s Cell one night after a Pub Crawl, only to be joined by a vibrant blue talking bunny rabbit. The creature walked on two legs, spoke of how you should “Eat Healthier” and broke out of the Cell while you slept off your drinks, leaving you confused and wandering where in the Planes it came from…
  58. You and your Crew overthrew your Ship’s Captain after being motivated one night by the words of a wandering, vibrant blue talking bunny rabbit. The rabbit spoke of how you could gain some more control in your life if you removed the source of your worries, which just so happened to be your Captain.
  59. You were born inside one of the many Dark Domains of Dread within the gloom of the Shadowfell. After years living in such a dreary place, you finally realised you could escape into a far brighter and emotional world!
  60. You participated in one of the famous mountain skirmishes between the Dark Elves of Hiwa and the Forest Peoples of the Benlochian Kingdom. That was over 30 years ago however, but the images of those Dark Elf Ambushes in the night still haunt your waking dreams…
  61. You’ve heard tales of entire Ships made of solid Brass sailing across the Astral Sea of Stars on the solar winds, you wish to one day be a part of one of those mighty crews.
  62. You swear that one drunken night, you had contact with one of The Great Old Ones, a beast covered in black feathers, bird-like eyes and carrying a single human leg made entirely of wood in its claws.
  63. You lived near the ruins of Hiwan Civilisation for a short time, until you find yourself sleepwalking closer and closer to the site of the kingdom’s disastrous collapse.
  64. While passing through the fields one night, you swear you saw a farm-boy be set alight in bright violet flames, before being struck by lightning almost a dozen times. When you went over to investigate however, the farm-boy seemed completely unharmed.
  65. While carefully travelling the Fairy Trails of the Feywild, you noticed an entire mansion-sized house moving along the treeline, scuttling along on hundred of animated mannequin limbs…
  1. The wind is strong, causing loose belongings to tumble down the streets.
  2. There is a torrential downpour of rain.
  3. The wind is light, causing the trees to sway gently.
  4. There is surprisingly, no rain.
  5. The wind is almost nonexistent.
  6. There is a light spattering of rain.
  7. A storm rolls in across the sky, causing the surroundings to grow darker and darker.
  8. It’s cold, but bearable for a trained adventurer.
  9. The temperature is just around freezing, frost and ice are forming in some places.
  10. The remnants of nearby storms funnel through the surroundings like a wind tunnel.
  11. In a matter of minutes, a few inches of rain or snow will fall.
  12. A thick haze has rolled into the surroundings, causing some colours to become muted and making the view even more mysterious.
  13. Lightning arcs through the sky at random intervals, lighting up the surroundings in bursts and flashes.
  14. Tons of dust has blown into the surroundings, covering everything in a thin layer of dirt.
  1. Several dwarf stars are dotted around you, shining with spectral light.
  2. You gently drift towards a dense orange nebula cloud, surrounded by intense magnetic fields that spark lighting across the sky.
  3. You spot a young star incubating in a molecular cloud.
  4. A comet with a tail of ionized gas whizzes past the outer edges of your vision.
  5. Two stars in close orbit, connected by fiery tendrils of energy, light a path ahead of you.
  6. A hypergiant star generates a turbulent solar wind that threatens to blow you away!
  7. A shower of metallic and crystalline asteroids pelts your Party!
  8. A turbulent gravitational wave that rips spacetime apart causes you and your allies to experience some strange warping sights.
  9. A distant star emitting waves of plasma causes you and your allies to begin to feel lightheaded.
  10. A swirling storm of ionized gas, thousands of times more massive than the sun, is on course to collide with your and your allies!
  11. A star that flickers with bursts of intense plasma, creating a brilliant, rapidly moving point of light in a dark night sky.
  12. A giant molecular cloud that burns hot and bright, sending out strange waves of sound and light.
  13. An asteroid that glows with white hot molten metals leaves trails of burning lava in it’s wake.
  14. Chunks of metallic silver wreckage, along with torn off pieces of a blackened purplish rubber-like substance, float past the Party at a speed just slow enough to catch.
  15. A battle scene of years past has left several dead floating, perfectly preserved, along the banks of a dense fog cloud.
  1. Locals claim to have found treasure within a newly discovered dungeon. However, it is a complex trap intended to harvest souls, magical power, or life energy.
  2. Something has cursed a local villager to live their entire life in a single day. Every morning they wake up a newborn and age a single year every 20 minutes.
  3. A hag has cursed a small town due to a deal made with one of the residents. As time goes on, the residents discover they are unable to cast any sort of healing magics.
  4. A young couple has gained immense fame from their macabre sculptures. They ask the players to be their new models. However, the eccentric couple turns out to be two Medusas in disguise.
  5. A traveling circus has come to town and proceeds to put on a fantastic show. However, they disappear in the morning without a trace, taking several children with them.
  6. A wizard NPC must be raised from the dead to act as a living key to open his tower, but a demon has kidnaped the only cleric powerful enough to do so.
  7. An water elemental has taken residence in the sewers. The crazed creature has waged a personal war on the citizens above for polluting its domain.
  8. Treasure hunters recently unearthed a powerful artifact that allows teleportation in and out of the Layers of Hell. Demons and devils have begun to raid the town in search of the item.
  9. After returning from another kingdom, the nobleman’s wife begins acting strangely. The doppelgänger put in her place was meant to kill the nobleman, but has fallen for him instead.
  10. A massive rift in reality appears in the skies above. Strange entities from alternate planes begin to emerge. It is up to the players to discover the intent of the invading individuals.
  11. A blacksmith has asked the party to retrieve a recently fallen meteor. However, the players find were-beasts and lycanthropes worshipping the fallen star.
  12. A local mage has mysteriously passed away, and all manner of creatures and magic has begun to creep from their tower into the surrounding cities.

Ever wondered what Tulkaz’s grand plan was for the Multiverse, or how he came to such power only to be struck down by our heroes?

Well now is your chance to get those in-depth explanations and so much more in our Campaign Wrap-Up and Q&A, featuring the Players and DM of “Debt & Darkness”, so we hope you’ll ask your questions and listen in to the discussion live in our Discord Server!

Ever had a burning question about the stories and adventures of the Shattered Souls Group? Ever wondered what possible fates they could have met if they had not chosen to become the liberators of Shekpia’s corrupt political elite, or what could have happened should they themselves have turned to darkness…

Well now is your chance to have those questions answered!

The Shattered Souls Group will be doing Live Q&A Session on our Discord Server

For those of you who have any questions about the Shattered Souls story, or for those of you who would just like to ask how the fates of the Party and the Allies could have unfolded, you are all invited to listen in!

It’s been so long since we’ve had an update on here about the wonderful World of Vaire and it’s Adventures, and with Arc 2 of the World’s Narrative coming to it’s climatic close, we figured it was time for some kind of catch-up.

I’ll just get right to the point: We’ve been having so much fun lately, with the last Campaigns of Arc 2 coming to their ends, we’ve had Boss Fights against Campaign-spanning villains, dramatic discoveries of ancient mysteries and lost lands, and all in a wonderful world and a timeline that seems to be constantly expanding. 

We’ve just been blown away by what everyone has been doing, so much more that we don’t have time to fit all of it into a single update.

I personally feel that this second arc of the world and its narrative has had the most fun and wacky storylines, from plane-hopping puzzles to stop a Lich, to finding the pieces of a Dead God, all the way to hunting down and getting revenge on a very mean Archmage that stole some Magic Items, these stories have been great and I just wanted to thank everyone for making it as great as it was.

Now, after all that, it’s time to talk about the upcoming endings of Arc 2 and the beginnings of Arc 3!

Arc 2′s Climax! 

This is it! The Second big Story Arc of the World of Vaire’s Narrative is finally come to its grand conclusion.

As we’ve been anticipating for a while now, with the destruction of the final vestiges and remnants of The Cult of the Red Star and their schemes to drown the World now destroyed, the World’s been left to return to its own, peaceful cycle, with new stories to arrive on the World’s periphery.

Shattered Souls: A Glowing Finale!

After what could be years of conflict and over a year of games with this group, the strife, political intrigue and corruption they’ve been facing finally seems to be defeated, with the citizens of Shekpiaand the World at large finally able find some peace after the death of the evil and amoral Queen Tuala, the defeat of the scheming Archmage Vekey, and the destruction of what seems to be the last of the Soul-swallowing magical stones the Party has been hunting down since their adventures began so long ago….

But the question remains, with their duties done and the world left in peace, what will our heroes do now, and how will this chapter of their lives come to its close?

It seems the only way to find out right now is to listen in to the  penultimate and final chapter of Shattered Souls in its Campaign Finale on our Discord Server! 

Debt & Darkness: Crescendo!

With the nightmare of the Tulkaz the Whisperer’s reign of terror now over and the future seemingly secured after the Lich’s defeat, our heroes return to the Underground Dark Elf City of Maydeen, where they take advantage of the situation to return to their normal lives, and finally rekindle their relationships with others, as this chapter of their life’s stories plays out to a final crescendo!

But can our heroes truly grow so comfortable, knowing that the Soul of Tulkaz has been sent to the depths of the Infinite Abyss, and that the Lich’s evil has only been temporarily contained? 

Will this period of peace be merely the lull before the storm of Tulkaz’s return? Or is their a worst nightmare just beginning?

It seems the end will only be known by those that join in on Debt and Darkness’s Campaign Finale in our Discord Server, as these final chapters of our ongoing adventures reach their climactic conclusion.

Arc 3 Begins!

Arc 3 is so soon to be in just a few short weeks of this Post going live!

As mentioned before, Arc 3 hopes to be one of the biggest, toughest and most interesting Arc of Games that the World of Vaire and its storytellers have ever seen: From a whole Crew of Sailors charging into the Astral Sea, to Divine Champions hoping to gain the favour of the very Gods they worship, these Games will take us across the Planes of the Shadowfell, Feywild, The Astral Sea and more as our heroes race against time to stop a New Cult and their malformed creations of un-life from completing their chaotic mission to release the powers of a Mad God upon the Multiverse!

And if you’re interested in joining us, either by listening in on the live sessions, chatting with the Players and DMs or even becoming a Player in the Games as they happen, check out Discord Server for more information on how to get involved and save the World of Vaire from the clutches of a Mad God’s Cult!

You can join our Discord Server right HERE and check out the schedule of what is going on and how to join in on the fun!

Heaven & Hel: Season 2 Begins!

With their acquisition of the Petrified Head of the Old God known as Baldur the Beautiful, our heroes head in Arc 3 with the hopes of reuniting the scattered Pieces of Baldur’s Body and Soul, so that the fallen god may return to the Halls of Valhalla and stop the quickly approaching darkness of the coming Ragnarök…

Season 2 of Heaven and Hel promises to be the toughest yet, as our duo of heroes, Maltuul the Elven WizardandSaeunn the Tiefling Ranger, face the strongest forces of the Multiverse: From sailing the Astral Sea of Stars on a Githyanki Void Cruiser, to hunting down the Soul of a Fire Giant and even entering the Palace of the great Hela, Goddess of Death, with the hopes of stealing away Baldur’s trapped Soul from her grand banquet halls.

The time of cold and darkness is approaching, and there may not be easy victories for our heroes in the coming months of their adventures, but it seems they are the only hope for a Multiverse that doesn’t devolve into a chaotic, violent battlefield…

And if you’re interested in listening along to their adventures and hearing their latest news, be sure to join us on the Heaven and Hel channel of our Discord Server, and join in on our live sessions every week to hear of their latest adventures as they happen!

Skin & Fog: A New Story Begins!

With a Demonic Cult quickly rising in power to the West, Archmage Eitha Carandol-Norgalad, theArchmage of Benlochia, rushes to her country’s aid, hiring some of the greatest sailors and most knowledgeable scribes to sail the waves of the Astral Sea of Stars and bring back a collection of sacred tomes from the very depths of the otherworldly ocean.

Not much can be said right now about this Campaign (to avoid spoilers), but it definitely looks to set off the new Arc of Games in a big way, with a lot of focus on the Astral Sea of Stars, the Crew of ‘The Vendetta’, a magical star-sailing ship, and the powerful artifacts, experiments and space junk left behind in the Astral Sea from before the Wars of the Gods…

And if you want to jump right on this new Arc of Stories of Games, with no need to know of the previous Arcs, then hop on in to our Discord Server and join as this new Campaign starts!

Well that was a big ol’ update on my part, but with so much happening and the World of Vaire transitioning from the climatic finales of it’s current games into the exciting beginnings of new games, I hope you’re just as excited as I am for the next chapter of this wonderful story, whether you’re a big time player or just along for the ride…

As Arc 2 and the Story of the Red Star and its Cult is slowly coming to close, why not take a look back at the last few weeks of Games and Story?

Shattered Souls: A Breakdown In Negotiations…

Following some Downtime while the Party waited for Archmage, they finally heard word from him, as he agrees to their invitation for a “Diplomatic Meeting” upon the Politically Neutral Grounds of Outlander Rock.

Initially negotiations were tense, with the Archmage making a demand that the Party’s Monk be brought forth in nothing but her skivvies and bound in chains, so that it is ensured she could not cause trouble before her trial in front of the Queen of Shekpia.

Eventually however, Blanche (the Party’s Warlock/Sorcerer) was able to persuade the Archmage into holding Ibernia’s Trial upon the Neutral Grounds of Fort Blaise-Hold, but only after they could ensure Ibernia was in a secure location, and only after the Queen’s Private Council unanimously agrees on such a thing, with the Archmage even extending an offer to Blanche to join him in the Private Council’s meetings.

However, negotiations soon turned to the topic of Ibernia’s current status, as the Archmage grew increasingly suspicious as to her true location during this totallyDiplomatic Meeting, until he wished to view the Fort Donjon’s Security, where after entering the Fort, he noted that is was very clearly not to his standard, and he instead wished to bring Ibernia with him, as discussed before.

But those negotiations broke down rather quickly once an invisible Ibernia revealed herself in front of the Archmage, and after a few insults and threats from the Archmage, he disappeared in a spark of conjuration magic, before the sounds of Warning Bells quickly followed suit.

The Party and the Guards with them then quickly rushed to the front gates of the Fort only to witness a Gargantuan Red Dragon, truly ancient in size and stature, as it flew over their head, and with a beat of it wings sent guards flying from the Fort’s walls, and though they tried their mightiest to stop it, a wave of enchanting magic compelled and forced them to simply watch as the Red Dragon set the Fort alight.

With Blanche and Ibernia both knowing the potential for hundreds of innocence lives lost, the Party watched the Fort burn and crumble, as Archmage Vekey revealed himself behind them, his charming magics compelling them to remain open-eyed and staring at the Fort as he teleported both the Party and himself elsewhere, leaving the fate of Outlander Rock and its Fort unknown…

Where is Archmage Vekey taking them, will they be able to even escape his Grand Scheme, and will Ibernia survive her Trial in front of the Queen of Shekpia?

It seems all these questions and more will be revealed live during Shattered Souls as it happens,  Live in our D&D Discord Server! 

Debt & Darkness: To Acheron!

After peering beyond one of the many illusory walls within Tulkaz the Lich’sMirror Donjon, the Party found not only some hideous experiments, but the Severed Head of an Old God, with which Tulkaz was experimenting in order to achieve some form of divinity, all in order to avoid Death.

After choosing not to leave the Severed Head behind, they strapped the head to the Party’s Cleric using the leather straps from an old baby carrier… I’m not joking.

And so, as they came to the Final Room of the Mirror Donjon, they managed to defeat the last of Tulkaz’s Phylactery Guardians, rid the room of traps and magics, and finally, after solving one last riddle, the Party was able to obtain and eventually destroy the Phylactery of Tulkaz the Whisperer, but not without alerting him in the process.

Now the Party is in a race against time, with what could be only days before Tulkaz crafts a new and far more unbreakable Phylactery, but with the aid of the Queen’s Council and Archmage Nogastreth, the Party was able to finally locate the Physical Body of Tulkaz, and after finding out his home within the 3rd Layer of Acheron, the Party prepares themselves as they fight across an Infinite Battlefield, trying desperately to stop Tulkaz before he regains his immortality…

Will the Party survive the Infinite Battlefields of Acheron, will they be able to infiltrate Tulkaz’s Lair and bring him down before he crafts his new Phylactery, and will they finally face the Lich himself in the spooky month of October?

Looks like the only way to find out is to listen to Debt & Darkness as it happens, Live in our D&D Discord Server!

Like The Highlights? Join The Server!

Do you like what you see? Want some more context on the Party’s shenanigans or an end to those massive cliff-hangers?

Well come on down and enjoy the Games as they happen by joining the Official CreativeRogues Discord Server, and perhaps even join or create your own Games!

You can join the Server as a New Member right now by using our Link: Right Here!

Skin & Fog 

  • Campaign Length: ~8 to 12 Sessions.
  • Campaign Themes: Space, Travel, Space Opera-Like.
  • Pillars of Play: High Exploration, Medium Roleplaying, Medium Combat. 

Campaign Pitch!

Lady Eitha Carandol-Norgalad, The Archmage to the Kingdom of Benlochia, wishes to hire some highly talented explorers to go into one of the deepest parts of The Astral Plane, navigating and sailing the Sea of Stars quickly in order to find the fabled Lost Library of Gyann the Scholar, where they can read through (or even walk away with) the Books containing the magical True Names of several Wizards and Priests working for the evil Cult of Tharizdun known as “The Unchained”

Additional Information

This Adventure is for Levels 5-10, and will mostly be taking place upon a Sailing Ship known as “The Vendetta”, captained by Miss Arson Azar, a quite fiery freedom-fighting Fire Genasi Pirate with a love of trickery, charms, and a mutual dislike for authority…

And this Adventure will also be quite nautical themed, as the Party works together with the Crew of The Vendetta to navigate and avoid many of the Astral Plane’s dangers, and so it is recommended (but not absolute) that Players create a Character with some kind of sailing experience, or some kind of knowledge of The Astral Plane.

If you are interested in joining this Adventure (or future adventures) as a Player, we recommend you Join our D&D Discord Server, or speak to CreativeRogues on Discord for further info!

With Arc 2 of the World’s narrative coming to its grand finale and the next Story Arc of the World to soon begin, I thought that it’s about time to catch the newer Readers up on the events in the Story so far, and where the Story could be going in the future…

So without further interruption, let’s start, as most stories do, at the beginning…

Arc 1: The Raging Tides

In this first chapter of the World’s Story, the Heroes of Vaire discovered the existence of a secretive Cult to an Old and Powerful Demon Lord. 

The Cult was so devoted in their efforts that they were willing to drown the World of Vaire in saltwater and blood, in order to keep alllands under the control of their Dark and Demonic Master, Dagon…

Arc 2: The Red Star

During the second Arc, the World of Vaire is still recovering from the massive damages done to the lands and people at the hands of Dagon’s Cult, but a sickly Red Star, forged by Dagon’s Cult during a ritual-gone-wrong, still hangs in the sky.

And with it, the fragmented remnants of Dagon’s Cult form again under a new name: The Cult of the Red Star.

Arc 3: The Clarion’s Call

In the upcoming 3rd Chapter of the World’s Story (scheduled to start soon), the World of Vaire seems to be finally rid of The Cult of the Red Star, and with it they destroy the last parts of Dagon’s influence.

However, a greater threat from the demon-filled Infinite Abyss rises, and a New Cult known only as “The Unchained” arrives to attack Vaireonce again, with the hopes of breaking their Chained Mad God free from the walls of his Prison at the very bottom of the Infinite Abyss, and using his “Gifts” to set him upon the World of Vaire and send the Multiverseitself into a spiral of chaos and oblivion!

I hope this short and sweet summary of the World of Vaire and its Storyis helpful to both new Readers or veteran Game-Masters.

This world is a fascinating place full of both mystery and secrets waiting to be uncovered!

We have a long history behind us and a vast amount of history that’s about to start; The coming adventures of the World of Vaire are about to begin, and we can’t wait for you to hear all about it and get involved!

And if this little post has peaked your interest in the World of Vaire and its many tales, you can always join the rest of us by joining our Discord Server(Link Here!), where we’d be delighted to help you get involved in our stories! 

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