#dnd 5e character

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~Turn Undead ~Another level up of a character from my npc’s token set, for sale on roll20 - th

~Turn Undead ~

Another level up of a character from my npc’s token set, for sale on roll20 - this one a aasimar cleric!

contact me about dnd commissions <3


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Changeling druid.

Transform into a party member, transform into their familiar, become the being of pure chaos you know you were meant to be!

Since my bardlock (college of spirits and undead patron) Syori is probably one of the best and most fun characters I’ve ever played I thought I’d try and post some more concepts with an equally spooky theme!

- Using more of Van Richten’s Guide to Ravenloft: Kalashtar that uses the reborn stats, but instead of remembering a past life they’re the spirit the original Kalashtar was connected to and are trying to keep their friend’s memory alive. I like the idea of them being a grave domain cleric, but you can do pretty much whatever class combos you want.

- Undead warlock or death domain cleric in a Curse of Strahd campaign with Strahd as their patron. Make them get super excited over all the vampire stuff, but don’t let the party know who their patron is. As the campaign continues and they slowly learn how awful Strahd is they can start to go against him. Don’t use this to team up with Strahd, players joining the bbeg is a no-no unless the WHOLE GROUP is okay with it.

- Dhampir who was turned by Strahd long ago and has finally managed to return to Barovia for revenge. If you don’t wanna go the Strahd theme they can basically have been turned by any powerful vampire in the world setting.

- undead druid of spores who is basically a zombie and refuses to die until their body is either completely destroyed or they’re able to finish their life’s quest (whatever that may be).

- Undead warlock whose patron is your character that died earlier in the campaign.

This was supposed to be for outfit august but I ended up just drawing him in some workout gear and called it a day

We’re starting our new campaign this Saturday!! I’m so excited to play Herris again !!

We’ve done a lot of planning for our next campaign recently, and it has me super excited to play Herris, my great-axe wielding firbolg!

Some sketches of my human cleric, Marriane!

“I’m sorry that I kept this from you all… but I had to be sure”

Bellus,half-elf changling rogue

And here’s a miniature commission I got as soon as I showed the other one to my group! She stands arAnd here’s a miniature commission I got as soon as I showed the other one to my group! She stands arAnd here’s a miniature commission I got as soon as I showed the other one to my group! She stands arAnd here’s a miniature commission I got as soon as I showed the other one to my group! She stands arAnd here’s a miniature commission I got as soon as I showed the other one to my group! She stands ar

And here’s a miniature commission I got as soon as I showed the other one to my group! She stands around 3cm/1.2″ tall (excluding the horns).

These are so very tiny so it’s very difficult to photograph them without a proper camera.


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And now for something completely different!I realized I haven’t made anything with fimo for ages, anAnd now for something completely different!I realized I haven’t made anything with fimo for ages, anAnd now for something completely different!I realized I haven’t made anything with fimo for ages, anAnd now for something completely different!I realized I haven’t made anything with fimo for ages, anAnd now for something completely different!I realized I haven’t made anything with fimo for ages, anAnd now for something completely different!I realized I haven’t made anything with fimo for ages, anAnd now for something completely different!I realized I haven’t made anything with fimo for ages, anAnd now for something completely different!I realized I haven’t made anything with fimo for ages, anAnd now for something completely different!I realized I haven’t made anything with fimo for ages, anAnd now for something completely different!I realized I haven’t made anything with fimo for ages, an

And now for something completely different!

I realized I haven’t made anything with fimo for ages, and I used to really enjoy it, so I decided to make a miniature of my character Mok, as the game she features in regularly uses a grid. It was a fun challenge as she stands less than 2 cm/0.8″ tall, and on top of that I decided to give her a swappable head. I don’t think I’ve ever sculpted something this small and detailed before!


In other news, I should be able to be more active here again. Early autumn has been very busy with a new job and a couple additional projects on top of that, but now the situation has calmed down a little, so I’m eager to get back on track!


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also more dnd characters im playing through both waterdeep campaigns!also more dnd characters im playing through both waterdeep campaigns!

also more dnd characters im playing through both waterdeep campaigns!


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I haven’t been posting here allot lately so I might just drop a bunch of stuff here! Party At

I haven’t been posting here allot lately so I might just drop a bunch of stuff here! 

Party At The Beach! get it? …yeaa


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Razed, the Warforged abjuration wizard, casting Witch Bolt, while Cowl, the tressym (flying cat) fam

Razed, the Warforged abjuration wizard, casting Witch Bolt, while Cowl, the tressym (flying cat) familiar, watches with interest.

Razed is a remade Warforged, cobbled together from different bodies (brass head and torso, bronze right arm, blued steel left arm, and adamantine legs). Over the course of time, he sees other warforged remade with purple bishyk, who are working for the Big Bad. The bishyk Warforged conspiracy slowly drives him mad and twitchy about the color purple.


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Áine’s wild magic turned her blue last week. :’)

D&D has been pretty dramatic lately. :’)

Gift for a friend & party member, our lovely rogue Robespierre

POV: you’re here on time to pick up the magic item you ordered, bc nobody thought to warn you about

POV: you’re here on time to pick up the magic item you ordered, bc nobody thought to warn you about nerve’s time management skills


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♦ Enquirelle ♦My dnd character! She’s a Firbolg!

♦ Enquirelle ♦

My dnd character! She’s a Firbolg!


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I drew up a little flashback pic from Ainé’s backstory. This is from when she was about 10 and before the family drama started.

I thought it would be cute to turn it picture into a Polaroid style image. (Also a sepia tone version)

a-sleeping-flowers:

Who likes bugs bugs?! I like bugs bugs!

1st photo is my d&d party!! Special shout out to whoever correctly guesses which character is mine :)

  1. While other children played in the forest, I preferred the company old books; reading of myths, dragons, and great treasures for mighty explorers like me to find!
  2. I wish to see my ideals realized and celebrated for what they mean about me.
  3. I feel it my destiny to lead the Realms into a more heroic age!
  4. I know my legacy is tied to the dark powers and beasts that be. I know among those butchering broods are people who I share blood with, and I fear I may not be able to harm them if they revealed themselves to me.
  5. I believe in a better tomorrow for the Realms I live in, and I must make the future that I wish to see.
  6. We have been fighting a losing battle for years, I will be the change that is needed.
  7. I want to be seen as generous, I want to be feted and celebrated for my charity.
  8. I’m in this for wealth and status, to live a life otherwise undreamed of.
  9. I wish to be stoic, to weather the storms this fate will surely bring.
  10. I wish to be known as just, a fair caster of judgment second only to the Gods.
  11. I have seen the cruelties of wayward mortals and the tyranny of those who lead them. I will liberate this world and lead by example.
  12. I want to be known as honest, never an oath-breaker, never a deceiver.
  13. I wish to be viewed as righteous, such that none ever dare doubt me.
  14. I wish only to be able to live a humble life when this is all over.
  15. I want to be safe, to finally and truly be safe. I want to cease my worries.
  16. I demand to find some respect amongst my tutors and work-mates, and hope my mighty deeds may contribute.
  17. I want to know what it like to achieve my ambitions, to accomplish my dreams.
  18. I want a family. A real one, a true one. One that knows my value.
  19. I want my enemies to burn and die. I want them to know they were wrong to cross me.
  20. Without leaders willing to do what they must, every person in the Realms will be lost to strife. I will do what others won’t.
  1. You marched with an army and took part in a battle that ended with few survivors on your side. An arrow would have pierced your heart if it had not been for your amulet. Now you serve the god who spared your life.
  2. You grew up under the cover of the forest. You climbed the trees, and felt the wind whisper among the leaves.
  3. Ever since you were a child, you’ve been drawn to the fruits of the forests, to flowers, herbs, and lakes. You learned everything you could from herbalists and alchemists; the scent of every flower, and which plants nurtured life – or ended it.
  4. You heard many stories of valiant warriors. You knew tyranny was till in the world today, and so took up your spear and set out on your grand quest to restore justice to the land.
  5. You grew up without a real family or home. Instead, you sought out other youths who had run away or been cast out. You were called ghost children, and lived by stealing and performing odd jobs.
  6. The figure in your dreams was horrifying. The things it demanded of you unspeakable. You thought you were losing your mind, until you dreamt the gnarled tree, and the treasure buried beneath. When the next request was the life of a local merchant, you knew at what price you could be bought.
  7. You learned early on that you were talented with weapons. Soon, you were taken on by a warrior who taught you the mysteries of battle. You trained hard and long, and in time you became your master’s equal.
  8. As a child, you learned to navigate in the darkness, deep below the earth. It was in the presence of the rock and the cold that you felt most at home.
  9. As a child you learned that you were bigger and stronger than others. You had to work harder, be more responsible, and fight the hardest. Some idolized you, others despised you.
  10. Terror stalked the fields and footpaths, striking at night and leaving only bloody entrails as evidence. You alone were brave enough to follow the monster to the cave where it laired. No weapons had harmed it before, but you were undeterred, for you knew to kill it with fire.
  11. You have never met your mother or father, never had a family. Since you were little you’ve had to care for yourself. It has hardened you and made you strong, but a feeling of rootlessness gnaws within you.
  12. You were apprenticed to a druid, and learned everything you could of the holy mysteries, of rituals and sorcery. Your master is long dead, but you still remember their words.
  13. You have always been on the run from something. Never felt safe, and never had a lasting home. You have travelled from village to village, but have never been able to sleep with your back to the door.
  14. As a child you learned to live in tune with nature. The hunt is your task, and even if you learned to kill, you also learned to honour the value of the life of every animal.
  15. As a child you befriended a wise woman in the nearby forests. Soon you became her apprentice, and learned all about the history of your people, of ancient feats of heroism, and bloody wars.
  16. You worked on a farm performing menial, laborious chores. You know everything about grains, cattle, and crops. But deep inside, you longed for something else.
  17. You have never felt at home among your people, always keeping to yourself. You grew up in the shadow of your comrades. You saw things they didn’t see, did things they never imagined.
  18. You were starving and flea-ridden when the priest took you in. In recompense you learned the ways of your god, how to shelter the needy, and give charity. There were some who wanted the downtrodden to remain lowly, and for those you had only the charity of your blade.
  19. You were taught as a child that livestock are the source of life. As an apprentice, you wandered the plains, guarding your herd. You spent your nights under starry skies, dreaming of adventure.
  20. You served a proud warrior. Carried their weapons and gear, took care of their horse, and learned everything you could. You dreamed of making a name for yourself, and of one day being your own master.
  21. You were always perceptive, always curious. It soon came to the attention of your local militia, and you were handpicked to learn the duties of a scout. Many long days where spent hiding, watching the many dangers of the wilderness.
  22. As a child, you sat by the fire, eyes like saucers, and listened to the legends of your people being told by your elders. In your mind, you travelled through time and space, and relived the fantastic stories. You made sure that you learned all you could from your elders, and it didn’t take long before you became one of the storytellers yourself!
  23. Something happened that forced you to run for your life. Maybe you rubbed the wrong person the wrong way, maybe you were accused of something you hadn’t done.
  24. You performed a pilgrimage that lead you across many dangerous climates. You reached your destination after many hardships, but you will never forget your perilous journey.
  25. You took it upon yourself to protect a forest against the evil and violence of strangers. You lived in the cover of proud trees, one with the beings of the forest.
  26. A learned figure took you under their wing and set you to studying the elder’s writings. The days were long, the learning hard, but in the end, you found that knowledge was the key to a better understanding.
  27. A wise druid took you under their wing and taught you for a long period. It was an intense time, but also educational. Maybe your master is still alive somewhere…
  28. You have always felt more kinship with animals than humans, and it is only on the back of your horse, with the wind whipping your face, that you feel truly free. Together you are one entity, riding as one across the everlasting expanses.
  29. You sought the beauty of nature, away from the violent conflicts of civilisation. When you finally returned to the land, you did so with a newfound knowledge and strength.
  30. You were always skilled with your fingers, and learned to master a craft early on. You expressed yourself through the objects you created. But they also made you long to see the works of the real masters.
  31. You performed a magical experiment that failed catastrophically. Maybe someone was seriously injured, maybe you were banished from your home.
  32. You found a strange artefact during your travels from town to town. You became obsessed with its history and the thought that it might hold magical powers.
  33. You spent almost all of your childhood in the kitchen. Among the scents of soups, stews, and brews. You learned the secrets of spices and the joy of a well-cooked meal.
  34. You were enlisted in a company of soldiers. You spent a long time in the field where you assisted with your magical or martial expertise. You saw comrades killed, but you managed to make it out with just an ugly scar or two.
  35. You sought out a secluded location to immerse yourself in the study of magic. You lived off nature and your books and scrolls were your only companions.
  36. You took employment with a local lord and served as his arcane advisor. Maybe the lord had a hidden agenda, maybe you got into a conflict with higher ranking advisors. You learned much about people in positions of power.
  37. You grew up on the road, in the forest, and on the plains. You have never been able to settle in one place. Your restless legs won’t let you.
  38. You worked as an entertainer, using your knowledge of magic to perform illusions and tricks. Maybe you worked at a run down inn, maybe you were employed at a lord’s court.
  39. You learned as a child that the ownership of objects is nothing but a fleeting thought. You have always had a talent for acquiring things that aren’t yours. It’s like they just… appear.
  40. You planned and successfully performed a heist. Maybe it was against a rich peddler, maybe against a local lord.
  41. Guilty or not, you were caught and thrown in jail. You had to spend a long time in the darkness but never gave up. Finally, the chance to escape emerged, and you took it.
  42. You disappeared into the woods and joined a band of robbers that lived off peddlers and caravans who stumbled into their path. Life in the forest was carefree and good for as long as it lasted, but in the end, the robbers were ousted from the woods.
  43. You earned a living as a competitive rider, and travelled from village to village, castle to castle and competed against other riders. As long as you were winning you had a good life, but when you started losing, it was time to move on.
  44. Your talent drew the attention of a local lord and he offered you a place as an entertainer at his court. Your time in the castle was filled with wine, delicious food, and clinking silver. But also insidious intrigue, assassinations, and jealousy.
  45. A ballad or story that you wrote became immensely popular in the surrounding area. To this day, you hear local minstrels performing your piece.
  46. The hunt was everything. You tracked the beast over land, water, and mountain. At times, the roles were reversed, maybe at times you were the prey?
  47. A nobleman noticed your skills and hired you as his forester and hunter. You lived a good life, half of the time in comfort in the lord’s castle, the rest of the time hunting in the woods.
  48. You realized early on that you had a natural talent for archery, and set out to become even better. When you visited a large village or castle, you participated in a competition and won.
  49. You learned your talents as a guide to those who paid the best. You led caravans of peddlers, troops of soldiers, and curious adventurers. You learned the art of traversing the wilderness and living off of it.
  50. You commanded a squad of soldiers. Your comrades looked up to you and would die for you. But something happened, maybe you were betrayed, maybe defeated in an ambush. Your comrades fell or fled, but you survived.
  1. You hatched from a giant egg.
  2. Your material body was created by a collected amount of unconscious psychic energy.
  3. Your mind and body are at a constant risk of being taken over by a bloodthirsty creature summoned from another dimension.
  4. You were frozen in a glacier until your reawakening.
  5. You were crafted as a magical being, artificially created by a lost civilization.
  6. You come from another world.
  7. You unknowingly participated in an illegal magical project.
  8. You used to live in the sun.
  9. You’re merely another poor creature that was momentarily sucked into a different dimension.
  10. You were artificially created by otherworldly invaders as their attempt at a perfect imitation of the native race, albeit defective in some places.
  11. You were born in a ritual involving the severed fingers of a ancient and powerful Spellcaster.
  12. You were captured on another planet and brought here for experimentation, but manage to escape relatively unharmed.
  13. You somehow stepped out of the weave of time and fate, when you stepped back in, hundred of years had passed, and you were met with a strange parallel world.
  14. Your bizarre corporeal being is the living incarnation of a every person driven by anger and wild frustrations.
  15. You were brewed into being when an open bottle of wine went bad.
  16. You were the cherished painting of a wizard, falling into this existence one day.
  17. You were born underwater.
  18. You were born in complete darkness underground.
  19. You were born in mid-air.
  20. You’re the image of a wizard a beholder encountered and dreamed up. The magics the wizard used twisted into what the sorcerer uses today.
  21. An arcane experiment gone awry caused a sage’s thoughts to be brought into reality. Your birth was but one of the bi-products.
  22. One of your parents didn’t keep you at a safe distance from their experiments, the lingering magic still has a hold on you.
  23. During a particularly cold winter’s night, you crawled forth, fully emerged, from the family fireplace.
  24. As a young child, you were asked to hold something just real quick in the middle of a spell while the parent/teacher/etc stepped out.
  25. You were sentenced to death for your crimes, little did they know, you merely played dead, seemingly surviving the magical execution.
  26. You wake up from a blackout night after a feywild party. You left the party with more than you showed up with.
  27. You got your powers from a mysterious piece of technology you found while studying the desert.
  28. You volunteered for a strange experiment involving a sample from an unusual plant.
  29. During a grand feast, your food and drinks were contaminated with an exotic alchemical mineral.
  30. A strange magical creature crashed between worlds and ended up at your feet.
  31. As a child, you created imaginary playmates that you felt truly spoke to and heard you.
  32. You were given a potion that was supposed to cure you, it was more than you bargained for.
  33. You were always terrified of being alone, and so began establishing links with strange and otherworldly creatures.
  34. You were bullied throughout your life, and so made deals with outsiders to gain enough strength to fight against these oppressive forces.

This Post was made possible thanks to the contributions of our Discord Community!

  1. True Love. I fear true love, of being in the presence of a purity of emotional honesty that I will never know.
  2. Famine.I have seen those who die by starvation, a death of indignity. I know how easily I too could suffer such a fate. It puts a sick feeling in my gut, one that is not easily remedied.
  3. Deep Water. I fear the dark abyss of the Sea, the uncertainty of what lurks in those endless depths, and the writhing creatures beneath the waves that may seek to steal my soul.
  4. The Wilderness. I fear the dark of the woods, for I have learned and made known of what dark things dwell within such places.
  5. Cowardice.I fear being revealed a coward, that in some act of horror I will do what it is only natural and be forever shamed.
  6. The Afterlife. I fear that upon my demise, however good or righteous it might be, that I will still be cast into the cruel and cold hands of an eternally alone and dark afterlife.
  7. Loss of Control. I fear loss of my self, loss of my being; my face, my ego. I worked so hard to be notably myself, and to have this marred and invalidated, to look upon myself and not see me…that terrifies me deeply.
  8. Undeath.I’ve witnessed the terrors of undeath, of spectres and skeletons, and so I fear my corpse may not stay motionless forever…
  1. You touched a strange rune-covered stone and was engulfed by its glowing energies.
  2. You were bitten by a strange creature that then disappeared into the wilderness.
  3. You hugged a tree that was attuned to a place of great power.
  4. You ate a immortal insect that still sits in your stomach.
  5. You accidentally transported yourself to the Astral Plane after consuming a strange magical substance.
  6. You spoke to a phantasmal being while you slept.
  7. You accidentally entered the ceremonial chambers of a lost temple.
  8. Your ancestor claimed to be a powerful medicine man, but in fact worked with otherworldly magics to heal others.
  9. Your skin became fused with a strange alloy metal dust, which was actually the ground up scales of a metallic dragon!
  10. You found an ancient idol of unknown origins buried in an old field.
  11. You took part in an arcane military experiment to develop a humanoid war machine.
  12. You were exposed the strange energies of a glowing meteorite.
  13. You breathed the magical spores of a prehistoric mould recovered from an amber chunk.
  14. You fell ill from a mysterious illness that rode to earth on the surface of an alien space capsule.
  15. You discovered a cave filled with giant crystals that released pulsating, glowing energies.
  16. You were stung by several transmuted wasps that had been warped with a new form of magic.
  17. Your father or mother was secretly an inter-dimensional traveller.
  18. You were born of a failed cloning experiment and escaped the grounds before being destroyed.
  19. Your grand-father was a performer who made some dark deals to gain fame and fortune.
  20. You survived a magical explosion!
  21. You were exposed to wild cosmic powers while picking through the remains of fallen space junk.
  22. You accidentally breathed in the dust of a King’s tomb while exploring a ruined structure.
  23. Your body was transformed after breathing in a toxic alchemical smog.
  24. You consumed some unknown fruit found deep in a savage jungle.
  25. You came into contact with a strange sludge flowing out of a flooded ditch near an old alchemist’s shop.
  26. You participated in a strange experiment involving man-made magical fields.
  27. You performed a magical ritual found in a strange, dusty old book.
  28. You drank the waters of a mystical fountain.
  29. You had a strange, almost allergic reaction to an experimental magical potion.
  30. You consumed a strange tasting herbal tea while visiting an cackling old fortune teller.
  31. You great grand-mother was the high priestess of a savage tribe.
  32. You were taught ancient secrets of mind over matter by an elderly mage.
  33. You survived a fall into a vat containing a strange new alchemical substance.
  34. You were struck by lightning while visiting a historical site during a brewing storm.
  35. You were bitten by a lizard while visiting a series of old magically ruined towns located far away from any modern civilization.
  36. You were exposed to a previously unknown mineral ore during a mining accident.
  37. You were kidnapped by strange creatures and forced to participate in bizarre experiments.
  38. Your latent magical powers activated when you were accidentally electrocuted.
  39. You snorted a bizarre looking ash while getting high on street drugs at a dive bar.
  40. You consumed a bizarre tasting elixir purchased from an old alchemist’s shop.
  41. You fell into a bizarre, dream-filled trance when visiting an old medieval tower.
  42. You rode in a boat that was in engulfed with strange energies from a magical sea storm.
  43. You survived the accidental release of a magical modified disease.
  44. You purchased a mysterious ancient war mask from a back alley antique store.
  45. You survived being struck by a falling crystalline meteor, with a shard still buried in your back.
  46. You were once an Imp, but a strange surge of magic during your “Promotion” trapped your Soul in a Mortal Humanoid body.
  47. You were once part of an illegal gambling ring, winning a Wizard’s Spellbook in a Game of Chance. Sometimes you find yourself writing in that old Wizard’s hand-writing.
  48. You were grievously wounded by a powerful Dragon, but not before landing a blow on the creature. Your bloods mingled and some of its powers were shunted into you!
  49. Your Soul wandered the depths of the Shadowfell, before arriving at the Fortress of Memories, where pity was taken upon you and you were reincarnated as a second chance at life.
  50. You worked at an old clock tower. One day time seemed to stop for just a moment while you stood before the gears, but then it ticked along once more…
  1. The love of your young life died in your arms during a raider attack.
  2. You bravely fought off several bandits as a young teenager.
  3. You went into a series of ancient ruins on a dare and almost died — a family member or loved one saved you.
  4. You went on a hunt with your village and landed the killing blow on a great beast.
  5. While resting under a tree, a spirit appeared and talked to you.
  6. Your village was ransacked by a group of strangers and most of the villagers were taken.
  7. The Local Nobility took everything you had as “Tax”.
  8. You used your powers to bully those in your village; eventually they rose up against you and you were exiled.
  9. You came across a demon in your youth and battled it in a test of wills. Somehow you survived, but at what cost?
  10. You were a loner and shunned in your village. Only a friendly ally stood by your side and eventually died defending your honour.
  11. You have used your powers many times to protect your fellow villagers. The village considers you a hero.
  12. You unknowingly entered the borders of a mysterious country or realm. Their peoples immediately arrested you.
  13. You battled another great and powerful creature in your youth and won, but part of their consciousness somehow lingers within you.
  14. Your family abandoned you in the wastes and local timberlands, but somehow you survived.
  15. As a child you lost your temper and “accidentally” set fire to several of the houses in the village.
  16. You travelled with a Ruin-Robber for a few years. The two of you discovered many interesting ancient ruins and trinkets during your travels.
  17. Your seven sisters and five brothers were transformed into statues by a powerful mage after you angered them.
  18. One of your loved ones was a brilliant mind and wrote any helpful stupendous articles and tomes on magic. Eventually they wronged a powerful mage and was killed in front of you.
  19. You messed with one of your people’s priceless artefacts and broke it. You have been exiled by your people for your crimes.
  20. You joined an order of worshippers who believed they had a higher and more powerful calling. You found them far too extreme and have since left, however they still desire you to return to their fold.
  21. You became possessed by a vile spirit and killed several innocent people. You have been attempting to atone ever since.
  22. You used your powers to pull the life force out of a group of rampaging raiders. Even though you saved your fellow townsfolk, they are deathly afraid of you.
  23. For a brief time you ruled over a small village of people, before being pushed out by a another.
  24. You were forced by an influential person to use your powers to cause much harm to many people.
  25. By using calm judgment and consulting with the spirits you were able to quell a feud between families that had been going on for generations.
  26. You fell in a crevice and nearly died!
  27. You became lost in your environment and called out for aid. A spirit heard your pleas and guided you out. Sometimes the spirit still comes to visit you.
  28. After falling into a mud puddle, you slept for centuries. You killed the person that woke you and hid their body.
  29. You fought off kidnappers who were attempting to take your loved ones.
  30. While on a hunt you came across the lair of a dragon. It emerged, talked to you, and let you leave.
  31. You won a championship fighting contest in your youth and are considered a celebrity in your tribe.
  32. You were chased out of your village after causing too much trouble with your childish pranks.
  33. You were imprisoned for a crime you didn’t commit.
  1. Your Character needs Spectacles to read.
  2. Your Character thinks of themselves as a lone wolf, but can’t stand being alone with their thoughts.
  3. Your Character suffers from verbal diarrhoea when nervous.
  4. Your Character often takes walks to clear their heads.
  5. Your Character loves to go Stargazing!
  6. Your Character believes themselves to be “broken on the inside”.
  7. Your Character likes to Bird Watch.
  8. Your Character drinks Tea and refuses to consume Alcohol.
  9. Your Character loves to bake treats for the rest of the Party!
  10. Your Character always strives to be the best, perhaps to a competitive degree?
  11. Your Character lives a life of seclusion just to get some peace and quiet.
  12. Your Character is a touch messy and dishevelled, but kind enough to make up for it.
  13. Your Character reacts poorly to being asked about their past.
  14. Your Character wants to find their calling.
  15. Your Character wears gowns and clothing inspired by the fashion of other races and cultures.
  16. Your Character’s dream is to refine their skills to perfection.
  17. Your Character reacts poorly to being ordered around.
  18. Your Character practices wine-making rather than ale-crafting.
  19. Your Character also loves keeping a journal.
  20. Your Character is insecure about a particular hobby.
  21. Your Character feels smugly superior in their detachment from society.
  22. Your Character dislikes a specific type of philosophy.
  23. Your Character always shows great hospitality, and likes to share food, drinks and laughter.
  24. Your Character is very curious about the world and likes to trade knowledge.
  25. Your Character is rarely moved to mercy.
  26. Your Character is never optimistic or enthusiastic about anything.
  27. Your Character can find humour in anything.

So here it is! The grand opening of the Cosplay Channel has arrived, all for people to discuss designing and building cosplays, as well as showing them off to the rest of the Community!

We’ve got a wide variety of people from all places and fashions out there chatting away in the Server as they build Cosplays of their own D&D Characters and famous Characters from both the World of Vaire and Beyond!

Interested in the Characters? Learn More about them in The Server!

Do you like what you’re reading? Want some more context on the Characters being cosplayed and why they’re so cool?

Well come on down and enjoy the Games as they happen by joining the Official CreativeRogues Discord Server, and perhaps even join or create your own Games and Cosplays!

You can join the Server as a New Member right now by using our Link: Right Here!

  1. You leave a trail of mushrooms in your footsteps.
  2. You have thorns growing out of your skin where the bone is close to the surface.
  3. You have long hooked fingernails.
  4. You are always followed by birds and forest creatures, they deeply disapprove of most of your life choices.
  5. You cause all creatures within five feet to hear faint whispers of bizarre and alien things.
  6. You have the horns of a ram growing from your head.
  7. You are always followed and surrounded by a low glittering mist.
  8. Your eyes - pupils and irises - become entirely white.
  9. You constantly surrounded by swarming butterflies.
  10. You have flower petals for hair.
  11. You can crudely mimic others, like a raven or a jackdaw.
  12. You have mushrooms which grow out of any scars or wounds. They are psychedelic, of course.
  13. You can sing like a bird almost perfectly.
  14. You have golden or amber eyes.
  15. You are covered in a sleek coat of fur, like a hunting hound or a deer.
  16. You have seven-inch-long fingers.
  17. You have pair of elegant and delicate butterfly wings. They are functionally useless and will require clothing to be specially tailored.
  18. Your skin changes colour with mood, like an octopus or a chameleon.
  19. You leave a trail of flowers, growing in your footsteps.
  20. You have the tail of a fox and will require clothing to be specially tailored.
  1. Desperate for Money, you worked in “Panuchio’s Ponderings”, run by Panuchio Alfada, a once prestigious member of the local Arcane Council turned humble Magical Shopkeep after an Arcane Experiment gone wrong. You soon left the job after one too many times of watching Panuchiohold full-blown conversations with imaginary creatures you couldn’t see, as you now choose to seek coin through more reputable sources.
  2. You were raised in the harsh mountains and rivers of the shattered Guk Empire. You lived and worked alongside LizardfolkandShamans, and so became superstitious about the world, but becoming null to the idea of death and brutality.
  3. You were stolen away as a child to be raised in a Feywild Hunting Squad dedicated to Oberon. You learned the greatest hunting techniques in all the Realms, but now it seems Oberonhas no need of your services, leaving you to wander and find your own way after a lifetime of training.
  4. You were brutally slain in an attack by The Unchained Cult of Tharizdun, as they used your remains in their sinister plans. However, you were brought back through mysterious means, and soon escaped with (most of) your resurrected body intact.
  5. You survived an attack by The Unchained Cult of Tharizdun, but their undead minions left your home in ruins and your life up-rooted.
  6. You were woken mid-dream by the sounds of the Dock’s bells. Shadowy tentacles split entire ships in two, but you fled your home in minutes, leaving behind everything to be devoured by the titan-sized shadows in the water and crawling onto the beaches…
  7. You fell in love with a mysterious stranger that swept you off your feet in an instant. It was a whirlwind romance that lasted months, but ultimately ended with their bitter rejection of your proposals, leaving you with feelings you know they’d love to feed on.
  8. You were a renown Criminal, sentenced to a life of imprisonment at the hands of a particular violent and zealous sect of worshippers to the Sun God, Pelor. You survived and escaped, but still fear the divine retribution that could be brought upon you at any moment.
  9. You were sent off to “Saint Christopher’s”, a Portside Orphanage. You knew you couldn’t stay there long and soon wandered the streets, stowing away on one of the various ships coming and going.
  10. One night while sailing with your crew, you were attacked by pirates! However, a sudden unnatural storm sent rogue waves your way, saving you from the raiders, but leaving you the only survivor.
  11. One day a strange bald man asked if you could join him a short walk through town. You remember nothing of the events during the kind jaunt through the marketplace, only the man’s unsettling and piercing blue eyes.
  12. You woke up one night to find all the local sailors and dockworkers trying to fling themselves off the beaches and into the sea. You managed to save some of them, but knew you could’ve saved more…
  13. You knew a victim of the Night of the Red Star, as a psychic call entered their minds and you attempted (and failed) to save them. Now you wish to stop such an event from ever occurring again.
  14. You were a victim of the Night of the Red Star, as a psychic call entered your mind and whispered tales of death. However, you survived thanks to an uneasy pact with the strange sentient star, who’s omens you see in the flickering flames of nearby torchlights.
  15. You were travelling to the local observatory one night when you witnessed the brutal murder of a man in broad moonlight. You fled the scene, fearing what shadowy beast attacked them.
  16. You were walking through a fungus farm during the collapse of the Underground City of Maydeen. You were buried under rubble for days, surviving only on the fungus and the strange juices they excreted.
  17. You were searching the Vaults of the Academy during the collapse of the Underground City of Maydeen. You swear during your days beneath the wreckage, you could hear the books themselves screaming out, and still ponder if that was merely your imagination…
  18. You were at a religious mass to Lolthduring the collapse of the Underground City of Maydeen. As the temple crumbled on top of you, you could only turn to the crumbling rubble of a statue of Lolth the Spider Queen, as its eyes flared and whispered the words of anger and want for revenge that kept you alive…
  19. Your life was idyllic, living amongst the treetops of an overgrown jungle home in the centre of a great sea, when suddenly you found yourself catapulted into the Astral Plane, realising your “Home” was merely the centuries old forgotten work of a Wizard long dead.
  20. You worked in an icy whaling village to the far south of the continent. You’ve seen dozens of ships go out to sea in the dark winters, and only a few come back intact…
  21. You lived in a peaceful nature Commune near a dormant volcano and hot springs. The people were nice and accommodating, but soon you realised you must venture out to find your life’s purpose.
  22. While drinking at a seaside tavern, you watched a whole group of individuals disappear from their table in an explosion of mist. From that day on, magic has always fascinated you.
  23. The King of your Lands, King Atum, has been acting strange, becoming more paranoid and cruel to his people. You suspect something must be ailing him, and adventure in order to find a cure.
  24. You heard word of the attempted assassination of Prince Jacob, Son of Good King Richard, and joined the local military as soon as you could to fend off whatever threats were soon to declare war.
  25. You watched a grand gladiatorial match between two Champions of the Feywild’s Fighting Bays. The fight was a spectacle, and inspired you to become as strong as the champions that lived and fell in that arena.
  26. You survived an attack by Orcs on your peaceful forest town, the Crown says the Orcs were suffering from a rare infectious disease, but you believe it’s a far deeper mystery.
  27. You were met one night by a tall mysterious figure with tinted black spectacles and a bright yellow hat that obscured his face. He offered help, yet you refused out of suspicion, but his image still haunts your memories.
  28. You heard tales of Non-Drow ascending to become Councilmen, Priests and High Nobles in Maydeen’s Courts before its collapse, and this has inspired you to try the same.
  29. You bumped into a mad Githyankithat swears he’s the 155th clone of his previous self, and keeps insisting that you taste his flesh, which he swears is a delicacy in the Abyss.
  30. While asleep one night, you felt your soul become entangled in a great mystical storm. From that day onwards, you’ve seen images of a tall man thundering his way across the land with a hammer in hand, and you saw yourself following him…
  31. You heard tales of powerful spellcasting merchants that travelled to the Abyssal City of Azzagrat and came back rich and mighty.
  32. You heard tales of great ships that sailed past the Ice Sheets at the Edge of the World and returned, surviving kraken-infested bottomless waters and bringing back powerful riches.
  33. You heard tales of a duo of master thieves that robbed a nobleman of all his paintings and jewellery in a dramatic chase, and yet their identities still remain completely unknown.
  34. You witnessed a daylight robbery of horses by powerful Spellcasters, and now want to hunt them down and try them for their crimes.
  35. You were abducted by a group of mad Drowand taken to their temple in the depths of the Underdark. They taught you the ways of their “New God”, and you took part in their rites for months before you could escape.
  36. While travelling through the Astral Plane on a Spiritual Pilgrimage, you were struck by errant astral debris. The magical objects embedded themselves in your form, and you found the magics around you start to warp to your will…
  37. While walking one night, you almost stepped on a charred piece of broken mirror, but upon looking at the mirror’s surface, it whispered promises of power and ultimate control in your life, if only you reunite it with it’s other pieces.
  38. While staying in a local hotel, you heard the sounds of a struggle in the middle of the night. Upon bursting into the room, you found a shadowy, ghost-like figure straddling the fresh corpse of the room’s patron. The shadow disappeared, and when others arrived on the scene, all they saw was you and a fresh body…
  39. Once you matured, rumors began to swirl that you were actually the secret child of a local family with a bad reputation. Now you’re trying to escape the rumours, or perhaps find out the truth to your heritage.
  40. You want to be a Bard, but to have any substance to your music, you need some epic tales to tell, and the best way is to experience them!
  41. You deserted the local militia and armies after a brief but brutal encounter with a small hoard of shadowy creatures. Now you need gold to get out of the country, and fast!
  42. You awoke one morning to find your entire military camp effortlessly slaughtered in their beds. While trying to make sense of it all, a single cloaked figure emerged from the woods, speaking that “it only takes one to send a message back home…”
  43. You wandered into the Feywild and gained the ire of some bored Fey. You tell people you’re a Cat magically transformed into human, but no one believes you, even as you seek methods of returning to your original, perhaps superior form.
  44. You have some truly impressive gambling debts to repay, and were forced into some dark dealings you’d rather not speak of in order to repay them.
  45. You heard the old tales of ancient demons with the most potent attacks, and one night you were called to investigate the strange sounds of demonic howls, which were emanating from an abandoned stone temple.
  46. You grew up in the world of books and stories, and while you can read most anything you find, some stories need to be experienced. You want to learn more about the world that existed before the one we live in.
  47. You heard rumours of an area filled with creatures that were too dangerous to even exist! If you can manage to survive, you could be given a rewards that might just change your life for the better!
  48. While working in a town, you were taken ill after a week of hard work. You were cured by an old man from the local woods, and upon leaving you found some hidden artifacts in a pouch on his cloak. Curious about them, you went to his home and asked about them. His answer was that they were his life savings, and that he needed someone to take care of them for him.
  49. You were the Blood Thrall of a Vampiric Cultist for a time, but upon their final death in what they claimed to be a grand plan gone horribly wrong, you were freed from those long-lasting charms, yet you still swear you see their figure in shadowed alleyways and their face in the reflections of broken glass…
  50. You were one of the few who chose to live in the new badlands and ruins of the recently collapse Hiwan Empire, and over time, your presence in a place full of such death drew forth malevolent spirits that wished for a symbiotic relationship, as you give them one last connection to the mortal world they were so horribly ripped away from.
  51. It’s been over 700 Years since your death, yet you reawaken on the grey beaches of the northern coastlines, surrounded by squid ink and a dull red light to your skin, with no explanation for your rebirth besides dull strings of smoke that rose off your body and blew in the wind towards the moons above…
  52. At the times of the Dawn War, you betrayed the Mortals and Gods one too many times, being tossed into The Demiplane of Exiles in the deepest parts of the Astral Sea. However, while the other Exiles warred with each other, you managed to slip away, your Soul only recently finding purchase inside a suitable new mortal body…
  53. While on leave from your Ship on the small Isle of Outlander Rock, you saw a mighty Red Dragon bear down on the Island’s Mighty Fort, leaving it in burning ruins. However, it seems this effected every person on the Island, as the Fort is still intact, with rumors of illusions, hallucinations and mass delusions swirling, with no real answers behind what exactly every islander saw…
  54. You were a Warlock to a creature beneath the waves, but in recent years, they have gone silent, only sending you images of dark, malformed tentacles and blackened waters filled with bones. Your Patron’s silence is concerning, sending you closer to the depths with a burning curiosity over what happened…
  55. After the last few years of rogue waves, high seas, and monstrous creatures rising from the ocean’s depths, you’ve taken to becoming a guide to the wide blue ocean, advising others on their travels, for a reasonable price of course.
  56. You were raised in a commune of prophets and seers, and became an adventurer to spite their prophecy for you.
  57. You were thrown into a Drunkard’s Cell one night after a Pub Crawl, only to be joined by a vibrant blue talking bunny rabbit. The creature walked on two legs, spoke of how you should “Eat Healthier” and broke out of the Cell while you slept off your drinks, leaving you confused and wandering where in the Planes it came from…
  58. You and your Crew overthrew your Ship’s Captain after being motivated one night by the words of a wandering, vibrant blue talking bunny rabbit. The rabbit spoke of how you could gain some more control in your life if you removed the source of your worries, which just so happened to be your Captain.
  59. You were born inside one of the many Dark Domains of Dread within the gloom of the Shadowfell. After years living in such a dreary place, you finally realised you could escape into a far brighter and emotional world!
  60. You participated in one of the famous mountain skirmishes between the Dark Elves of Hiwa and the Forest Peoples of the Benlochian Kingdom. That was over 30 years ago however, but the images of those Dark Elf Ambushes in the night still haunt your waking dreams…
  61. You’ve heard tales of entire Ships made of solid Brass sailing across the Astral Sea of Stars on the solar winds, you wish to one day be a part of one of those mighty crews.
  62. You swear that one drunken night, you had contact with one of The Great Old Ones, a beast covered in black feathers, bird-like eyes and carrying a single human leg made entirely of wood in its claws.
  63. You lived near the ruins of Hiwan Civilisation for a short time, until you find yourself sleepwalking closer and closer to the site of the kingdom’s disastrous collapse.
  64. While passing through the fields one night, you swear you saw a farm-boy be set alight in bright violet flames, before being struck by lightning almost a dozen times. When you went over to investigate however, the farm-boy seemed completely unharmed.
  65. While carefully travelling the Fairy Trails of the Feywild, you noticed an entire mansion-sized house moving along the treeline, scuttling along on hundred of animated mannequin limbs…
  1. A phantom rider who sweeps through the village, stealing victims who disbelieve their legend.
  2. A priestly cleric obsessed with creating an impenetrable shelter that will preserve them through the coming apocalypse.
  3. A former paladin driven insane and delusional by their fall from grace.
  4. A lich king whose dark ascent to godhood was cut short by their own untimely death.
  5. A poisoner who seeks to manipulate history through targeted killings.
  6. A crime boss that steals souls of those who cross them.
  7. A malignant spirit that commits its atrocities through possessed pawns.
  8. A wraith that torments both living and dead out of rage at their pointless death.
  9. A treant who demands living limbs to replace the branches of trees cut down by an ever-expanding town.
  10. A desperate general who unleashes otherworldly armies that they can’t control.
  11. Someone who loves a monstrous creature and does anything to keep it fed and safe.
  12. A serial killer whose murders follow a highly complicated mathematical sequence.
  13. The animated mind of a dead necromancer that seeks to regrow their body.
  14. A devil that appears when youngsters speak a rhyme into a darkened mirror.
  15. An artist who manufactures terrible accidents to provide inspiration and reference for their art.
  16. An astronomer, broken and enraptured by what they saw in the stars.
  17. A great sage who seeks to solve an endless war by preventing anyone from dying.
  18. An aging king obsessed with creating a new body so they can continue their reign indefinitely.
  19. A night hag that dwells in the dreams of those who drink a special soporific tea.
  20. The spirit of a long-dead murderer who stalks the same types of victims in death as in life.
  1. A local Actor and Musician. They’re sabotaging a Rival!
  2. An Alchemist who’s trying to map the Infinite Planes by sending captured thralls through a Portal.
  3. A Cleric of Gruumsh. They’re trying to create a stronger species of Orcs by interbreeding with powerful monsters and demons.
  4. An Alchemist who’s trying to gain the powers of a terrible monster!
  5. An Arcane Scientist who’s trying to unleash a powerful monster, in order to better study its destructive power.
  6. A Thieves’ Guild. They’re planning to steal a magic artefact.
  7. A Wizarding Scientist who’s trying to create a living vessel for the sentience of a Magic Item.
  8. A Cult venerating Juiblex, the Demon Lord of Oozes. They want to cultivate slimes, oozes, and jellies big enough to swallow entire towns!
  9. An Alchemist who’s trying to find a way to control monsters for use as soldiers.
  10. A Wizard who’s trying to find a way to permanently wipe memories from the minds of their peers.
  11. A Guild Leader. They’re devastating the natural resources in the area for the sake of their profits.
  12. A Cult worshipping a local slumbering Kraken. They want to open a portal to the Plane of Water, starting an endless flood and awakening their great demigod!
  13. A collection of Kobolds and Dragonborn who work for a White Dragon. They want to gather treasure for the Dragon.
  14. A Scientist who’s trying to grant sapience to their Constructs.
  15. A Wizard who’s trying to unlock psychic powers by experimenting on animals.
  16. A Local Hero. They’re developing a dangerously fanatical cult based around themselves.
  17. A Cleric of Asmodeus. They’re using their clergy to monitor the progress of an Archfiend’s brewing rebellion.
  18. A Cleric of Bane. They’re using their clergy to enact a bloody coup against a local ruler.
  19. A Cult venerating Orcus. They want to create new types of Undead using the local Graveyards, before turning to robbing the Mausoleums of Noblemen and Royalty.
  1. You stole something valuable from the wrong person, at the wrong time. You were hunted and had to run for your life.
  2. A rival saw you as a thorn in his side. For a period, your fates were intertwined in the most troublesome ways: love, money, and work. In the end, it was too much. You were challenged to a duel, and you were injured. Maybe your rival is still out there somewhere.
  3. A strange group of odd peoples seek my doom for what I am and what I represent.
  4. A Mage of immense power believes that if my head is on a spiky pole, it will increase their position in the Realms.
  5. I was discredited for an act of heroism I performed. Someone else stole claim for my deeds. I’d rather no one know of this, it is still a stinging wound.
  6. A servant of some otherworldly being seeks to bring me low, to force me to undergo changes that fit their unknowable and grand design.
  7. A blood-seeking vampire has, on more than one occasion, sought me out.
  8. A warlord from times long past still desires I die in combat to them.
  9. A cruel necromancer is known to make living corpses of their enemies, and how I’ve remained alive despite this enmity is a vile riddle I try not to think on.
  10. I awoke one night to an assassin sitting upon my chest with a jagged dagger at the ready. I beat them back easily, but every time I go to sleep, I dread their re-arrival.
  11. A clan of savage men, women and even children all seek my head for their own glory.
  12. A famed and untraceable killer is very notable for screaming my name while they butcher other innocent beings.
  1. My valiant defence of a wealthy patron was rewarded with a title and a promise that they will always protect my bloodline, and I theirs.
  2. It is in the forests that I feel most safe, for I know that its creatures will always protect me.
  3. You sought out an association of thieves and became a part of the community. Together, you planned heists, and carried out dangerous missions.
  4. You lived amongst a gang of thieves from a nearby settlement. They were greedy but they knew their place, never taking more than was truly necessary for both sides to thrive.
  5. I tricked a fast-talking swindler into handing over some of their precious coin. At first they were furious, but then they were impressed.
  6. I worked with a savvy merchant for years, they always seemed to know what it is I need, and sometimes more than happy to provide.
  7. Among my greatest allies is a master artisan, well skilled in their craft and worthy of respect.
  8. I’ve made alliances with an agent of the higher powers, who thinks me a worthy ally rather than some mere asset.
  9. My most loyal and true friend is a simple and lowly pickpocket, who amuses me and is often good for local gossip.
  10. A powerful ally I have found in an old lover, now inhabiting a position of power and who always claims to be past our failed romance.
  11. I have found a good friend in my former master, who may not be the most kind but is still of great value to me.
  12. One of my oldest but strangest friends is an old man and his dreaded white raven. He offers counsel, and strangely so.
  13. Though a fair-weather friend, a mighty ally I have found in a group of local hunters, skilled in tracking dreaded beasts.
  14. I’ve aligned myself in the past with a tactician who will surely prove useful in any coming conflict.
  1. Never meant to be: I was rejected by a lover, one I thought truly loved me back.
  2. Scorned by the Gods: The Gods have turned their back on the Mortal Realms and still cast shame upon those who fall to war and disease in their absence. I do not voice it openly, but this does not seem fair nor just.
  3. Once a Criminal: I’ve engaged in theft before, I’ve even been caught. It was a low moment, but I’m bitter to how it colours my character.
  4. Differing Thoughts: I was condemned by my order and masters in the past for daring to speak so openly on topics they deeply disagree with.
  5. So Scandalous!: I was once part of a scandal within a noble city, the sort that follows a person and causes mockery when it does not cause death.
  6. Luxurious Living: I dwelled for a time in hedonism and luxury, allowing good folk to die in my stead.
  7. Stolen Alias:I steal valour from the dead.
  8. Cursed!:I suffered from a terrible curse for many years, it ravaged my mind and ran ragged on my soul. I was freed only recently, and I fear what darkness I may have indulged in while under it.
  9. The Replacement: I was replaced. I had been gone for a moment, recovering or just away like anyone should be allowed to be. I returned and I was replaced, so easily. They lavished praise upon my replacement, they claimed them better than I ever was. I fear my companions may do the same with me.
  10. Twisted Mercy: I think the worst part about the tribesmen I fought was that they did not kill me. One grabbed me by the throat and screamed I wasn’t fighting properly, that I wasn’t giving it my all. That they knew I had a purpose, a power, and that if I wasn’t going to fight to their joy, I may as well leave. To be given “mercy” by such wild peoples, I cannot stand for that mark on my honour.
 Latest commission! Kai Harthan - Air Genasi wizard. I fell in love with this as I worked on it, whi

Latest commission! Kai Harthan - Air Genasi wizard. I fell in love with this as I worked on it, which is super rare for me. Loved coming up with the design of this guy! 

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