Reintroducing the 3.5 howling dragon to 5th edition. These mad dragons come from Pandemonium and will mess your party up. Check out my channel for some lore and descriptions and more videos like this.
I’m a little late with the video this week but today I give you the Sand Giant for 5th edition. These tribal giants are very strong and can be deadly using the right tactics.
(viaBeautiful ladyboys from Philippines Video Gallery) I really must go back in Philippines ASAP, to date and fuck some of these sexy asses! I really miss these gorgeous creatures from south east Asia! Take a look guys at this video gallery! All about sexy ladyboys in Philippines! Marian Crisologo, is simple superbly sexy! My god! And Kevin Balot ? Will always a dream… ahahahah!
A few pics from our walk tonight… Yep, Pippa, Queen of Drama when it comes to rain, had to jump into the lake - at 16°C/60°F Then we saw a deer… Pippa didn’t get what I found so interesting about it. “Can we go play now???” And it’s almost full moon
A few pics from our walk tonight… Yep, Pippa, Queen of Drama when it comes to rain, had to jump into the lake - at 16°C/60°F Then we saw a deer… Pippa didn’t get what I found so interesting about it. “Can we go play now???” And it’s almost full moon
This is ‘Fort Foul Luck,’ my new 44x32 battle map! You can download the full-size version for free on the other side of the link below. So GM, what gives it its ominous name?
A stone fort erected on the wild frontier, advancing civilization one more determined step outwards…
This 44×32 map is inspired by the time I spent with Elden Ring and my fascination with its level design. My goal was to play with the same non-linear and elevation-mixing ideas and create a similar sort of place on a battle map scale. This foggy keep was the result!
Of course, castles are also useful as home bases, defensive encounters, and miniature towns! I’d love to hear what Fort Foul Luck becomes in your campaign setting, so please share your story if you put it to use.
Below is a preview of my latest 44x32 map, the Pooling Caverns. Many a goblin and giant toad were slain here in my home game! You can now download it for free on the website.
A series of dark tunnels surround a large underground lake on a 44×32 canvas.
Trickling water echoes throughout this confusing cave, and at its center is a wide lake doubtlessly home to some forgotten beast and rusting treasure. With all of its avenues, this map should keep your players busy for a session or two…
I’ve run this map myself already, after filling it with fungi-addled dwarves and their brood of giant toads. It very nearly became the grave to more than one of our adventuring party! They made it out by the skin of their teeth, with the best of the loot stuffed in their backpacks.
A questionable transport airship, with 3 crew characters and 4 interesting, varied passengers.
The crew of the Vagrant Nimbus airship is preparing for their next voyage. They load their conspicuous cargo, patch the most visible holes in the hull, and accept payments of gold from those seeking passage without the hassle of questioning. While the Nimbus may not boast the same comforts or assurances that other ships do, it offers tantalizingly competitive prices and is one of few that risks the most direct path. This makes it particularly popular for bands of adventurers and anyone looking for swift relocation.
Does your world not feature magical airships? Never fear, this can be easily adapted into a water-faring sailing ship! You are also quite welcome just to loot our tokens and NPC outlines – it’s all made in the hopes that it will be enjoyed. :)
Immerse your players in Crunkle’s new 32×44 Great Hall map, an expansive dining hall lit by the colorful glow of mosaic glass. You can now find it on the website…
The gem of this magical academy, a magnificent 32×44 dining hall lit by a series of tall, mosaic windows.
This is Crunkle’s latest addition to our Wizarding School collection, the Great Hall. A lot of hard work went into the soaring ceiling and warm lighting, and it all comes together to make a location that – handily – you can use again and again!
As usual, there is a hand-crafted nighttime version (lit by a radiant full moon) and a number of map variants, this time creating a dining hall for four houses: the Radiant Dragon, Iron Oak, Violet Web, and Green Rose.
Will you use this in a magic school, as a guild hall, or something else? For conversation, combat, or a backdrop? We’d love to hear your ideas in the comments!
Delve into the mines and dwarven halls of Mount Ottermack, a peak riddled with tunnels and history… and kobolds!
Welcome to Mt. Ottermack, a mountain with a rich history. Once, a mighty colony of dwarves lived here, but they met with great misfortune. Now, a dragon is trapped in the mountain, and its kobold followers torment a mining town at the base. Does your region have some mountains in need of intrigue? Do your players like delving into abandoned settlements? Then this article is for you…
We hope you enjoy this write-up, or at least find use for its maps, tokens, and rollable table! We are always aiming to make our adventures and locations easy to break down into reusable parts. Please enjoy!
A mischievous fey encounter with a character, magic item, and creatures with stat blocks for use in D&D 5e.
Deep in the forest is a tree that towers over the rest, marking the location of an ancient glade. This glade is a popular resting point for travelers but is also the home of a capricious fey that enjoys playing a particularly dangerous game with those that visit its clearing. While the game is usually not lethal, those who are not experienced in dealing with the twisted words of feyfolk are sure to continue their journey with several new bruises…
We hope that these resources fit neatly into your collection! You’re welcome to run the whole thing as-written, as you wish, or completely piecemeal. We just hope that you and your players have a good time. :)
Welcome to Connor’s Fantasy Stadium battle map, a field of packed earth ready for a clash of gladiators, athletes, or whatever you imagine! Find it on the website:
We’ve just published Troy’s latest encounter, a low-level dungeon delve filled to the brim with cunning kobolds and their tactical traps. It comes complete with battle map, monster tokens, and stat blocks!
Not an hour ago, the report of sounds within the sealed vault came in. Shortly after, those that went to investigate the possible breach clambered back out, bruised and reeling and spitefully naming the perpetrators: kobolds. A group of them has infiltrated the vault and is attempting to make off with whatever contents they can fit through their tunnels.
The kobolds have clearly been preparing for some time. Their tunnels weave between the walls of the vault’s interior into almost every chamber, and their traps now litter the rooms. The only section they have not breached is the innermost vault, owing to the enchantments of its construction. But they are working on the mechanisms and making swift progress. Someone needs to deal with them quickly, or the kobolds will leave nothing but an empty chamber behind…
I invite you to pillage this article for all its traps, tokens, stat blocks, and other resources! Whether you play it out like Troy intends or simply break it down into its versatile ingredients, we hope that you and your group will enjoy. :)
This is my most ambitious dungeon to date! It’s a gauntlet of four valves that need turning before you can finally access the treasure room, which itself is guarded by what is undeniably a boss arena.
This dungeon is inspired by the Zelda games I enjoyed on my Game Boy as a kid. Though the “puzzle” here is very simple, I hope that it invokes the same sense of adventure! The whole thing revolves around lowering the lava in the central room.
What would be a suitable monster for that boss room, and all the other minor combat rooms? I’d love to hear your selection below. :)
“I leap from the ledge and try to land on the dragon’s back!” declares the barbarian. What follows? The answer is probably different at every table. Although improvisation is a staple in 5e to be celebrated, in these high-risk cases it’s often a boon for both the players and GM to know what kind of rolls might follow, what the monster might do in retaliation, and what sort of advantages they have to gain (beyond the sheer cinematic glory of it!)
This Colossal Creatures ruleset was forged inside my personal homebrew campaign, heavily inspired by Shadow of the Colossus, Monster Hunter, and my primal obsession with tiny heroes clashing with huge monsters. These rules aren’t finished, and I’ll likely go on tweaking them forever and ever, so I encourage you to keep what you like, change what you will, and drop the rest. Please leave your feedback in the comments too! Together we can help this ruleset evolve into something great.
Despite the wording so-far, these rules can be used for Large monsters, Colossal monster, or anytime a smaller creature wishes to grapple a larger creature. They are even useful for vehicles, moving terrain, and other uncertain footing!