#fight scene
Patriot Games (1992)
By Request
- Sticking a landing will royally fuck up your joints and possibly shatter your ankles, depending on how high you’re jumping/falling from. There’s a very good reason free-runners dive and roll.
- Hand-to-hand fights usually only last a matter of seconds, sometimes a few minutes. It’s exhausting work and unless you have a lot of training and history with hand-to-hand combat, you’re going to tire out really fast.
- Arrows are very effective and you can’t just yank them out without doing a lot of damage. Most of the time the head of the arrow will break off inside the body if you try pulling it out, and arrows are built to pierce deep. An arrow wound demands medical attention.
- Throwing your opponent across the room is really not all that smart. You’re giving them the chance to get up and run away. Unless you’re trying to put distance between you so you can shoot them or something, don’t throw them.
- Everyone has something called a “flinch response” when they fight. This is pretty much the brain’s way of telling you “get the fuck out of here or we’re gonna die.” Experienced fighters have trained to suppress this. Think about how long your character has been fighting. A character in a fist fight for the first time is going to take a few hits before their survival instinct kicks in and they start hitting back. A character in a fist fight for the eighth time that week is going to respond a little differently.
- ADRENALINE WORKS AGAINST YOU WHEN YOU FIGHT. THIS IS IMPORTANT. A lot of times people think that adrenaline will kick in and give you some badass fighting skills, but it’s actually the opposite. Adrenaline is what tires you out in a battle and it also affects the fighter’s efficacy - meaning it makes them shaky and inaccurate, and overall they lose about 60% of their fighting skill because their brain is focusing on not dying. Adrenaline keeps you alive, it doesn’t give you the skill to pull off a perfect roundhouse kick to the opponent’s face.
- Swords WILL bend or break if you hit something hard enough. They also dull easily and take a lot of maintenance. In reality, someone who fights with a sword would have to have to repair or replace it constantly.
- Fights get messy. There’s blood and sweat everywhere, and that will make it hard to hold your weapon or get a good grip on someone.
- A serious battle also smells horrible. There’s lots of sweat, but also the smell of urine and feces. After someone dies, their bowels and bladder empty. There might also be some questionable things on the ground which can be very psychologically traumatizing. Remember to think about all of the character’s senses when they’re in a fight. Everything WILL affect them in some way.
- If your sword is sharpened down to a fine edge, the rest of the blade can’t go through the cut you make. You’ll just end up putting a tiny, shallow scratch in the surface of whatever you strike, and you could probably break your sword.
- ARCHERS ARE STRONG TOO. Have you ever drawn a bow? It takes a lot of strength, especially when you’re shooting a bow with a higher draw weight. Draw weight basically means “the amount of force you have to use to pull this sucker back enough to fire it.” To give you an idea of how that works, here’s a helpful link to tell you about finding bow sizes and draw weights for your characters. (CLICK ME)
- If an archer has to use a bow they’re not used to, it will probably throw them off a little until they’ve done a few practice shots with it and figured out its draw weight and stability.
- People bleed. If they get punched in the face, they’ll probably get a bloody nose. If they get stabbed or cut somehow, they’ll bleed accordingly. And if they’ve been fighting for a while, they’ve got a LOT of blood rushing around to provide them with oxygen. They’re going to bleed a lot.
Hopefully this helps someone out there. If you reblog, feel free to add more tips for writers or correct anything I’ve gotten wrong here.
Other good pointers:
- if your attacker is male, go for his junk - especially if he’s wearing loose pants. There’s no sportsmanship when it comes to assault so fuck them balls UP
- punching pretty much ANYWHERE in the face is going to actually hurt you a LOT (just think - you’re punching your bones into their bones and ow). If you’re going for the face, my suggestion is to strick upwards with your palm.
see that meaty portion highlighted in red? There’s a lot of muscle and fat right there which makes it excellent for striking. Hold your hand as shown and aim for the nose or chin (though I’ve been told in extreme circumstances, doing this to the nose can be fatal but I’ve never really heard if this is true or not) and just aim upwards
- other delicate areas:
- the shin (hurts like a bitch if you kick it right - also, you can hit this spot if you’re being held in a choke-hold and if your attacker has to move in order to stop you from kicking him, he’ll have to angle his body so as to expose his stomach and crotch to the wild spastic jabbings of your elbows)
Originally in (most) martial arts, you hit the solar plexus because it supposedly contained an important chakra. Now we know that it actually also contains like a bunch of necessary organs that are exposed just below your ribs and is also (roughly) where your diaphragm lives so getting punched there is not pleasant.
- the solar plexus (either jab while holding your hand in a sort of spear position or use your elbows - unless you’re super strong, your punch probably won’t wind your attacker. Your elbow or a spear hand will, however)
- the clavicle (from experience, getting hit in your clavicle HURTS LIKE A MOTHERFUCKER. If you strike downwards with your knuckles, the person might just cry. Like I did.)
- the ear (this is probably the best place to punch besides the throat. It’s all cartilage so it probably won’t hurt you all that much and most people will be like “DUDE YOU PUNCHED ME IN THE EAR WHAT THE HELL”)
- the kidneys (this is harder to hit without training but if you somehow get your attacker’s back to face you, try to hit’em in the kidneys. Again, from experience, this FUCKING HURTS. You can’t really hit the kidneys from the front with any effect but from the back it is super painful)
- if you’re held in a choke-hold, try turning your head so the forearm isn’t pressed into your throat. If you can position yourself right, you can sort of force your chin into the crook of the elbow, making you able to still receive (limited) oxygen and provide time for you to kick some shins or elbow some spleens and shit
Nothing much to add to this, it’s pretty much all there. So. Reblog. Oh, also, it’s really easy to break a nose - go for the eyes too. All it takes to avoid a shot to the throat is tucking your chin.
Also, that part about the ear - don’t punch. An open hand over the ear hurts a lot.
Friendship in the making!
Castlevania 1x4
Binary brothers are back!
Cobra Kai 3x10
Animatic Study of Vi vs. Sevika from Arcane.
character in a fight scene: *restrains their opponent by pinning them against the wall by their wrists*
me:
character in a fight scene: *pins their opponent down by straddling their waist and holding their wrists to the floor*
me:
character in a fight scene: *lifting their disarmed opponent’s chin slightly with the business end of their weapon*
me:
character in fight scene: *pins down the opponent and leans in close to whisper in their ear*
me:
character in fight scene: *restrains the opponent by twisting their arm/s behind their back and pinning them to the wall chest first with their own chest pressing against the opponents back*
me:
Character: *distracts their otherwise equally good/better opponent by flirting*
Me:
Character in fighting scene: *restrains opponents arms in a lock hold with their own, entangling their arms together forcing their bodies to be pressed together and faces in close proximity*
character in fight scene: *holds opponent by the collar, lifts them and brings them close to their face*
me:
Every time this crosses my dash it gets better.
Character in fight scene: *is pretending to be hurt, while the opponentcomes to them and then gets pinned down by them as they lean closer to them with and smirks*
Me:
This is a fight I wanna see
A little action animatic using characters from my personal project, Shipwrecks!
(Also up on my youtube)
character designs are up in the previous post!