#groundhog day is a metroidvania

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prokopetz:

Concept: inverted metroidvania where the environments are full of things that move you around in various complicated ways, like every screen is a Rube Goldberg machine of cannons and jump pads and teleporters and things that grab you and swing you around like a reverse grappling hook and such, and all of your “mobility” upgrades are things that let you selectively interrupt specific types of movement in specific ways in order to fuck with where you ultimately end up.

I know this isn’t quite related… but if this took place along the axis of time as well as 3d space, you’d basically just have Groundhog Day.

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