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“13 Nights THE CREEPER” © deviantArt user Grimbro, accessed at his page here

[Jeepers, it’s the Creeper!

April Fools, everyone. This week, we’ll be covering commissions from @glarnboudin, who requested a variety of monsters from different incarnations of Scooby-Doo. Honestly, I was kicking myself that I’d never thought to do Scooby-Doo monsters before: as a young child who loved monsters but was a huge coward, Scooby-Doo was an excellent training-wheels way for me to get my creature fix.

The Creeper is perhaps one of the most iconic monsters from the original Scooby-Doo, Where Are You? series. He regularly appears in spin-offs, reboots, even a State Farm commercial. I’ve seen him referred to as a take on Frankenstein’s Monster, but I think he’s more a melange of multiple hulking brute killers from B-horror movies. The name is derived from Rondo Hatton’s character from House of HorrorsandThe Brute Man, and I feel like his look owes more to Lon Chaney Jr. in Indestructible Man than it does to Frankenstein]

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Spectral Creeper
This muscular humanoid is hunched over, with a dull, dead gaze and hands clenched. His skin tone is a gray-green, and he has clearly been dead for some time.

Spectral creepers are the reanimated corpses of cat burglars, pickpockets, and other non-violent thieves. Typically, a spectral creeper forms when one of these criminals dies with unfinished business—with a major heist planned, but not executed. If the creeper achieves this goal post-mortem, it continues with even bigger and bolder heists. A spectral creeper is never satisfied with the wealth they have, accumulating riches upon riches. A few creepers will even allow their treasures to be reclaimed just so they can steal them a second time.

A spectral creeper is most notable for its ability to pass through locked doors, solid walls. It can empty chests or lockboxes without opening them by reaching through their sides. They cannot do this endlessly, however. Most spectral creepers still carry thieves’ tools to help them disarm traps or open locks in case of emergencies or to assist their minions. Spectral creepers are also skilled in disguises, and may masquerade as the living in order to case a target or evade detection. Regardless of whether or not the spectral creeper was violent in life, all of them are willing to kill in pursuit of a mission. Their fists are heavy and their grip tight, but they still cannot resist rifling through the pockets of their victims even as they crush them.

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Screenshot from “Don’t Fool With a Phantom”, accessed at Scoobypedia here

[Commissioned by @glarnboudin. In doing research for this set, I have been watching the relevant episodes of Scooby-Doo. And this one confuses me a little. The Wax Phantom himself is pretty standard–corporate executive disguising himself as a monster to steal from his own company–but the red herring is weird. The Wax Phantom was supposedly animated by Mr. Grisby, a disgruntled wax museum owner, who seems to genuinely believe his black magic brought the thing to life. He’s also gray, dresses like the Crypt Keeper, and has a shack full of ghosts and animated skeletons. So either Grisby actually is magic and the undead are real in this version of the Scoobyverse, or he’s just so dedicated to his craft that he lives in a Spirit Halloween Store. Either seems plausible.]

Wax Phantom
This looming figure appears to be a roughly shaped humanoid made out of running wax. It is faintly luminous, and its facial features are contorted into a crude grimace.

Wax phantoms are undead-like constructs created as instruments of vengeance.  They appear as rough humanoid outlines the size of an ogre, incredibly strong for their size. Wax phantoms are frequently used to kidnap chosen targets—they can scale sheer walls, burst through doors or other protections, and encase victims in a cocoon of wax to take back to their lairs. A wax phantom under control of its creator follows the master’s bidding, but free-willed wax phantoms typically kill their captives in sadistic, drawn out fashions.

Constructing a Wax Phantom
A wax phantom is created by building a body around an animated humanoid skeleton. The wax is sculpted into an effigy of a person or thing the creator hates, and then melts back into a monstrous form as it animated. The wax must be infused with unholy water and rare herbs worth 1,000 gp.

CL14th;Cost101,050 gp
Construction Requirements
Feats
Craft Construct; Spellsanimate dead, geas/quest, false life, fear;Specialcreator must be caster level 14th;Skill Check Craft (wax) DC 22; Cost51,050 gp.

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thecreaturecodex:

Still from “Watch Out! The Willawaw!”, accessed at Scoobypedia here

[Commissioned by @glarnboudin When I was a kid in the 90s, I thought of The Scooby-Doo Show as “the last good Scooby-Doo”. Even at seven, I hated Scrappy Doo with a passion. Through adult eyes, The Scooby-Doo Show is a decidedly mixed bag. The humor is even broader and more slapstick than the original Scooby-Doo, Where Are You?, and Fred, Velma and Daphne are even flatter characters. On the other hand, the character animation is more fluid, and the creature design more ambitious, than the original series. There’s more monsters that are non-humanoid, like the Willawaw here, which is a rocket-powered balloon.]

Willawaw
This great bird appears to be a silver-feathered, horse sized owl, with luminous eyes and an aura of sparks surrounding it. It emits a horrible screech.

A willawaw is a spiritual owl-like creature that considers itself the guardian of wild places. Each willawaw has an expansive territory which they happily share with animals, plants and fey, but they reject the trappings of civilization. They are not inherently hostile to humanoids, but do distrust them unless they pay proper respect. Humanoids intending to exploit their homelands for resources are driven away or even killed.

A willawaw is able to attune its senses with those of birds in their territory, and they can spy on their lands from afar whenever they choose. A willawaw’s lair is typically well hidden and guarded for this purpose, as the creature is comatose and vulnerable while riding inside another bird. They are frequently friendly with giant owls, who see them as smaller but more powerful cousins. They do not typically get along with thunderbirds; willawaws consider thunderbirds vain and glory-seeking, and thunderbirds see willawaws as stodgy and conservative.

In combat, a willawaw opens with its horrible shriek, scattering enemies in a panic and then targeting those who resist. Creatures that get too close to a willawaw are electrified and illuminated, as plasma from the willawaw’s body expands and covers them. A willawaw’s favorite tactic is simply to pick up an enemy, carry them far away and leave them elsewhere—dropping them from a high height if they especially annoy the beast. Against those that seek to despoil a willawaw’s land, however, it is merciless, striking with magically created thunder and lightning.

A willawaw has a wingspan of twenty feet and stands seven feet tall. They can live for centuries if not slain in combat.

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“Scary Scooby: Jaguaro” © Trick Townsend, accessed at their Newgrounds page here

[Commissioned by @glarnboudin. I’ve watched three episodes of The New Scooby-Doo Show as an adult for monster-based purposes now, and all of them feel less “horror mystery” than “adventure pulp”. The monsters are less drawn from horror tropes and more giant animals, the settings are far-flung locales, the clues are perfunctory (even by Scooby-Doo standards). This, unfortunately, also means we’re three for three with episodes with unfortunate racial caricatures. In the episode “Jeepers, It’s the Jaguaro”, the “head-hunters” that worship the jaguaro are particularly bad, but so is Casey Kasem trying to do a Speedy Gonzales-esque “latin” accent as a pilot.

Incidentally, I like this image of the jaguaro because it bothers to give the damn thing jaguar spots!]

Jaguaro
CR 10 N Magical Beast

This massive beast resembles an oversized ape, except for its black-furred head, which is like that of a saber-toothed cat.

The jaguaro is a powerful jungle predator infused with elemental earth. They are able to transform themselves into stone statues at will, waiting between lean seasons for food to return to their territories. With their affinity for stone, jaguaros often excavate caves into cliff sides as a redoubt to hide their slumbering statue forms. Such caves attract creatures seeking shelter, and thus ensure the jaguaro has an ample source of prey.

In combat, a jaguaro prefers to spring from ambush, transforming into flesh and blood and striking in the same motion. Their diamond-hard claws can chisel through wood and stone with ease. They are typically distrustful of large structures, and a jaguaro on the rampage will destroy bridges and houses. Jaguaros are peevish and determined, and may chase prey for hours before giving up.

Jaguaros are occasionally discovered by humanoids in their statue form. Some cultures venerate the creatures as god-like beings of destruction or hunting, and others instead domesticate the beasts. The jaguaro itself may view even the most fawning petitioners as a source of food unless it is soothed through the use of magic, wild empathy or lots of bribes of meat. The most ambitious of these cultures may carve their own jaguaro statues, hoping to attract a curious jaguaro investigating a possible rival or mate. A jaguaro can live for hundreds of years, and multiple generations may venerate or work with the same beast.

Although jaguros do not collect treasure, their very bones are laced with diamonds. A jaguaro’s carcass yields diamond dust worth half the standard treasure value for a creature of its Challenge Rating.

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“Chinese Dragon” © Russell Dongjun Lu, accessed at his ArtStation here

[Commissioned by @glarnboudin, based on the What’s New Scooby-Doo episode “Block-Long Hong-Kong Terror” This was the first episode of What’s New Scooby-Doo I had seen; it came out right in that unsweet spot where I thought I was too old for cartoons. I was pleasantly surprised–the writers seemed to care more about the mystery than in any other Scooby-Doo series. There were five suspects, two red herrings, and at one point Daphne and Velma discuss possible motives. Also, all of the members of the Scooby Gang have personalities, which is more than can be said for some Scooby-Doo series.

The commissioner suggested that, since it’s referred to as “the bad luck dragon” in the text of the episode, I connect it to linnorms. So I went ahead and just made it a linnorm, which also fills in a CR gap in the linnorms in the Bestiaries. This did, however, add a level of difficulty to the art, because two-legged Chinese dragons are uncommon on the internet, and ones with the right color palette are even rarer.]

Chasm Linnorm
CR 15 CE Dragon

This immense dragon has a whiskered face and a great mane. Its scales are red and yellow-gold, and it only has two clawed legs.

Chasm linnorms are subterranean dragons that lash spitefully out at creatures they come across. They are sometimes called “bad luck dragons”, as their bite spreads a curse of misfortune, and they have an unnerving tendency to target the same individual or family for their depredations over the course of years or centuries. Although they are native to deep underground canyons, they are sometimes found in cities, dwelling in their sewers or dungeons and emerging to prey on the populace. Chasm dragons feel especially comfortable in large, well-developed cities, as tall buildings and cramped alleys remind them of their subterranean homes.

Unlike most linnorms, chasm linnorms have manes, whiskers and other hair that causes them to more closely resemble imperial dragons. Rumors abound that they are the result of crossbreeding between linnorms and underground imperial dragons, but the two species hate eat other and fight to the death when their paths cross. Like all linnorms, they are covetous, and will happily destroy entire city blocks to obtain a single bauble.

In combat, chasm linnorms act much like their cousins, using their breath weapons when able to blast multiple foes at once. Their fiery breath blows away smaller creatures, and they are fond of using this to push foes off of ledges or knock them from climbing rock walls. Unlike other linnorms, they are not poisonous, but their cursed bite is vile enough to make foes wish for poison. Anyone fortunate enough to slay a chasm linnorm is struck with its death curse, feeling as if a weight is always on their shoulders pushing them down.

A chasm linnorm is fifty feet long and weighs around 13,000 pounds.

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thecreaturecodex:

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Image from The Godzilla Power Hour Episode 12: The Sub-Zero Terror, accessed at the Non-Alien Creatures Wiki here

[Commissioned by @glarnboudin, who’s got a real Hanna-Barbera theme going. Given the watchuki’s weird technology and propensity for disguising themselves as humans in the episode, I can’t help but wonder if they were inspired by Lovecraft’s “The Whisperer in Darkness”, which posits that the explanation for the Abominable Snowman are in fact hyper-intelligent alien fungi. So I looped around, and made these the creations of the mi-go.

I ran into a bit of a frustrating hiccup, with what @prokopetz refers to as the “Sim-Dungeon” vibe of D&D 3.x and its descendant, Pathfinder RPG. The ability to do 3d6 cold damage as a ranged touch attack is not an overpowered ability for a CR 3 creature, but I wanted to make the cold beams come from an item, like they do in the source material. And the costs of a magic item with this capacity would be way outside the normal treasure for a CR 3 encounter. If this cheat bothers you, make the “watchuki wand” a supernatural ability of these creatures rather than an item.]

Watchuka
CR 3 LE Monstrous Humanoid

This stocky humanoid has white fur over gray skin. Its face is mostly obscured by a beard and moustache, with piercing red eyes. It is naked save for a harness, off of which hang various strange tools and devices.

The watchuki (watchuka is singular) are an offshoot of the yeti. Although their forebears are strong yet peaceful creatures, watchuki are smaller and weaker but more cruel minded. They are in fact an artificial race—created through a selective breeding program by the mi-go, who were attempting to create a servitor race to handle the grunt work of creating technological items for them while the mi-go engaged in more intellectually satisfying endeavors. Thus, even the dimmest watchuka has an inherent talent for combining magic and technology, using this primarily to forge weapons of war. Many watchuki enclaves now exist separately from their mi-go creators, and some watchuki have forgotten their alien legacy.

Perhaps due to this engineered heritage, watchuki are prone to mutation. About one in three watchuki are born with the giant simple template—these are frequently mistaken for ordinary yeti. Very rarely a Great Watchuka will be born—these creatures are of animal intelligence but are grow to incredible strength and size. A Great Watchuka is a megaprimatus with the magical beast type and the fear gaze and cold resistance of a watchuka.

Watchuka Wand
Price
4,000 gp; Aurafaint evocation; CL3rd;Weight1 pound
This thin silvery rod is favored by watchuka as a weapon. Three times a day as a standard action, a watchuka wand can fire a ray of cold; treat this as a ranged touch attack with a range of 120 ft and no range increment. A creature struck takes 3d6 cold damage and must succeed a DC 13 Fortitude save or take 1d6 points of Dexterity damage. These items are typically made using watchuka item crafting: the construction requirements below are for non-watchuka crafters.
Construction Requirements
Cost
2,000 gp
Craft Wondrous Item, ray of enfeeblement, snowball

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thecreaturecodex:

Still from “A Scary Night with a Snow Beast Fright”, accessed at Biohazard Films here

[Commissioned by @glarnboudin. There’s just something about furry theropods that made them a recurrent pop culture monster decades before a real feathered, cold dwelling big carnivorous dinosaur was discovered with Yutyrannus. The Partridge Creek Monster was a fictional report of a black, feathery ceratosaurus in the Yukon. The comic 2000 AD featured the “furry tyrannosaurs” in several issues. And then of course there’s this handsome fellow. I went back and forth on whether to make it Huge or Gargantuan, since the animation of its size is woefully inconsistent throughout the episode.]

Gelusaur
This immense shaggy beast appears to be something like a carnivorous dinosaur, although its tail drags on the ground and its arms are long. Its eyes have black sclera and red irises.

Gelusaurs are magically augmented dinosaurs that are top predators in the frozen reaches of the world. Their bodies are infused with elemental cold, suggesting the influence of the elemental planes, selective breeding by arcanists, or both. They are nocturnal creatures, rarely venturing from their ice caves except during the long polar winters. Then, they gorge themselves on mundane and magical prey alike, stocking up to hibernate through the summer months. Gelusaurs are usually faithful to their lairs, only moving if no prey returns to the surrounding area when the monster is inactive.

A gelusaur is a straightforward combatant—they attempt to grab prey items in their mouth and swallow them whole. Prey that keeps its distance is blasted with their freezing, blinding breath, and gelusaurs can throw rocks to cope with flying adversaries. They hate both fire and bright light, and will flee from enemies with ample access to fire effects. They are usually solitary creatures, but good parents—a group of gelusaurs typically consists of a mother and her sub-adult children.

A gelusaur is about forty feet long and weighs eight tons.

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“PTERAPS” © Aiden Casserly, accessed at his deviantArt page here

[Commissioned by @glarnboudin, based on the Pterodactyl Ghost from the New Scooby-Doo Show episode “Hang In There, Scooby-Doo!”. I figured I’d tie them to the phantosauras a similar pseudo-dinosaur creature. In the episode, there’s no evidence that these are even supposed to be ghosts, as opposed to relict pterosaur-men, but hey, a formula’s a formula.

Also, I have a sneaking suspicion that the Pterodactyl Ghost was based on Sauron from the X-Men. Very similar physical appearances.]

Ectodactyl
CR 13 NE Outsider

This green-scaled creature looks like a flying reptile bent slightly into humanoid shape. Prehensile hands grow from its wings, its feet are webbed, and its yellow eyes blaze with hate.

Lesser kin to the great phantosaur, ectodactyls are creatures created by the fearful dreams of mortals and their misconceptions of prehistoric beasts. An ectodactyl combines the form of a pterosaur with that of a humanoid, and their behavior is a savage parody of “man the hunter” and other fantasies of the blood-bespattered past. Ectodactyls are cruel creatures that hunt and kill for the sake of killing. They are found in remote mountains in the Material Planes, and are not uncommon of the slopes of the dreaded Plateau of Leng. They prefer to live in caverns, decorated with trophies of their victims. Their exploits are often carved onto cave walls as a permanent record of their evil deeds, and these may be mistaken for ancient relics until the monsters reveal themselves.

With their humanoid hands, some ectodactyls wield weapons, but most prefer to fight with their claws and beak. The beak of an ectodactyl is infused with negative energy, but such energy cannot even heal the undead (perhaps out of sheer spite). Ectodactyls enjoy hunting undead monsters as much as they do the living. Just about the only creatures an ectodactyl can stand aside from their own number are phantosaurs. Where their ranges overlap, ectodactyls view a phantosaur as a massive hunting hound, steering its activities in order to cause as much damage as possible.

An ectodactyl stands about six feet tall, with a wingspan of 10 feet.

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Wildfire (1986). Even Saturday morning cartoon, Hanna-Barbera, and 80s animation devotees sometimes Wildfire (1986). Even Saturday morning cartoon, Hanna-Barbera, and 80s animation devotees sometimes

Wildfire (1986). Even Saturday morning cartoon, Hanna-Barbera, and 80s animation devotees sometimes overlook this one. It was a series about a princess from a fairytale dimension who, for her own protection, was sent to the old west where she becomes a cowgirl. Eventually, her amulet started to glow and a magic talking horse who is basically a superhero, Wildfire, brought her back to her own dimension. Wildfire also talked, and his speaking voice was rather like that of the folk musician Donovan.

LikeBlackstaror Goldie Gold and Action Jack, this is one of those shows that is better remembered in Europe than its country of origin. 


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Jellystone Season 2 episode 1 Lady Danjjer: Is It Wrong to Long for Kabong?

In this scene, when everyone in Jellystone is staying in the lines for getting new Shazzans’ magic ice cream called first kiss memories. Loopy De Loop tells Jabberjaw memory of her first kiss. GUEST WHAT WHO’S?!

Loopy De Loop:I remember my first kiss, it was a guy named Muttley, I always liked the bad boys. His laugh ignores me.

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….ah I had enough with Muttley, au revoir mon ami (French), You’re a bad kisser.

Muttley is Loopy De Loop ex-boyfriend

the cattanooga cats!

they’re jammin!!

the top cat ever

some huckleberry hound doodles

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