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Top o’ the blog post to you. My name is Cassie Murphy. I’m an illustrator based in Seattle, and the lead artist for Trundl.buddy and the Ghostly Wifi-lactery. I draw every glowing, drippy, spindly, nubby, blocky, undulating, craggy, Non-Newtonian Thing in this game.

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Though this is my first game studio experience, this isn’t my first video game. That distinction goes to a one-button game called Dinglefling, wherein you must release a family of dingleberries from a cat’s sit-upon to land on items in a room. It was a vague realization that I wanted to do 2D game art. When I moved to Seattle, I met some folks that dug my art style, and the amorphous dream that spurred me to move here began to take shape at Spite House.

SWITCHING GEARS

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During life in Virginia, my art developed a one-note style and subject matter: Cute. Fat. Cats. My cat paintings got me featured on Animal Planet’s “CATS 101”,Amy Poehler’s Smart Girls, HBO’s Game of Thrones Compendium, the Critics’ Choice Awards, E! Online, BuzzFeed, Nerdist, Tor.com, Threadless, TeeFury, Geek and Sundry and Cat Fancy, to name a lot. I painted hundreds of client cat commissions and slung prints at conventions across the Eastern seaboard.

After 8 years of pun-based feline success it began to feel like work (in a bad way) and I gave up the ghost. Er, the cats. To draw ghosts instead.

TRUNDSETTER

(The puns die with me.)

Working on a team like this is a creative’s fever dream. Our SoDo warehouse workspace buzzes with the urgent energy of invention and/or the trillest (only) trap in the building.

It is also the most challenged I’ve ever felt in my professional life. I’ve never needed to work on a team to create cartoons before, let alone whilst meticulously ensuring the art fits not only the lore we’re weaving, but also within the technical bounds of Spine and Unity. The re-work process is a hard reality of team-based art-making; something I’m mitigating through simpler sketches and real-time concepting. Learning, when done right, is never comfortable.

Being the lead artist affords me a surprising measure of creative control over the project as a whole. It feels like pressure, but also gives the satisfying illusion of power in this monster of a process. My favorite thing to do is slip things into my art that inspire a change in the story or gameplay: faces in the canyon walls, ghost expressions conveying their motivations, lava lamp-like innards of massive Wi-Fi towers. Sometimes a design goes over like a lead balloon (R.I.P. wispy skeleton-robot concept). Other times I design a character or environment that elicits rare, sweet guffaws from the lovable gruffians I work with.

THE CANYON

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We’re in the final stretch of developing the canyon, which sets the template for future biomes, so I’m hoping we worked out all the kinks. The main kink = my making the dimensions and format of each asset work correctly in-game (see Ray’s post).  It’s a continual learning process between the dev and myself to make the pieces of our cartoon world fit together. For example, the canyon walls shouldn’t follow one-point perspective as I would like to draw it, but rather need a flat bottom so as not to float off the ground. Unity takes care of the perspective. Or breaks it. Unity takes care of and breaks a lot (visually), I’m learning.

I love a challenge. Needless to say – and saying it anyway – I’m pouring my heart into this game, and I can’t wait to show you more. Stay tuned.

Cheers,

Cassie

NOW IN DEVELOPMENT: TRUNDL.buddy and the Ghostly Wi-Filactery is a fast-paced tactical roadtrip gameNOW IN DEVELOPMENT: TRUNDL.buddy and the Ghostly Wi-Filactery is a fast-paced tactical roadtrip game

NOW IN DEVELOPMENT: TRUNDL.buddy and the Ghostly Wi-Filactery is a fast-paced tactical roadtrip game developed by SPITE HOUSE.

TRUNDL.corp’s newly-conscious flagship product awakens with a head full of voices and a singular impulse: DRIVE.

Swerve through countless (five) environments toward one of many (three) endings. Equip your fat little body with armor and weapons to face hostile bots sent to flatten your chassis. Collect glimpses of an inevitable future haunted by sound and color and also ghosts. TRUNDL your buddy hard enough and you may answer the voices’ call. But what will you say?

Grow a mind. Swerve the world. But mostly… NEVER. EVER. STOP.


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 FEET!Here, have some feet. I guess… let’s celebrate feet? 

FEET!

Here, have some feet. 
I guess… let’s celebrate feet? 


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 ALL ON BOARD! The SAVAGE SEA outfit pack is coming to your #MonsterCamp very soon!Look at that sexy

ALL ON BOARD!

The SAVAGE SEA outfit pack is coming to your #MonsterCamp very soon!
Look at that sexy fish.


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 BE PROUD! BE LOUD!Every month is #pride month. At the core of our stories, we always say proudly &l

BE PROUD! BE LOUD!

Every month is #pride month.

At the core of our stories, we always say proudly “Love is love” & “You do you”.

And although “Be your worst self” plays to some obvious over-the-top irreverence; there’s a genuine message of “Be unapologetically yourself”.


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 ALL ABOARD!⚓️The people have spoken.This month you will get SAVAGE SEA, a free outfit pack for Mons

ALL ABOARD!⚓️


The people have spoken.This month you will get SAVAGE SEA, a free outfit pack for Monster Camp.


These two elements will be present in the outfits. Who gets the seashell and who gets the sexy starfish?


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 BEST FRIENDS DAY! It’s #BestFriendsDay!Let’s celebrate it by sharing which is your fav

BEST FRIENDS DAY!


It’s #BestFriendsDay!
Let’s celebrate it by sharing which is your fav Monster Prom or Monster Camp (friend)ship!


Tell us: what you love about their chemistry, dynamics and friendship!


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 SAVAGE SEA IT IS!  Get on board, sailors! Adventure awaits!

SAVAGE SEA IT IS!

 Get on board, sailors! Adventure awaits!


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 SAVAGE SEA vs WILD WEST!  We’re inviting all our fans to vote & decide the theme of our upcomin

SAVAGE SEA vs WILD WEST!

 We’re inviting all our fans to vote & decide the theme of our upcoming Summer outfit pack for #MonsterCamp. The pack will be free & unlockable through the game’s meta-shop, using Summer memories.

Poll ends tomorrow!

Vote here:
https://twitter.com/monsterprom/status/1399383798148747270?s=20


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Happy weekend and #screenshotsaturday!
Attention everyone, we have an announcement to make!
Three Mazeketeers, an action-adventure puzzle game where you solve mazes by using several forms and abilities, will have a big update in June!
Stay tuned!

Wishlist or try the demo here:
https://store.steampowered.com/app/1889370/Three_Mazeketeers/

Happy #WishlistWednesday!
Take a look at one of the mechanics our JRPG has where you can power up your abilities by repeating a sequence. Show me your move!

Wishlist and try the demo here!
https://store.steampowered.com/app/786510/Oracle_of_Forgotten_Testament/

#indiegame #gamedev #JRPG #touhouproject

Have you got your Lastone: Behind the Choice copy on Steam?
The sale ends on the 2nd of April, so there is only one more day to get that cut-off of your order!
https://store.steampowered.com/app/1844990/Lastone_Behind_the_Choice/

Also, take a look at sneak peeks for the next update
Is that a new story campaign?
What do you think?

Stay tuned for more info!

Good day, everyone! It’s #WishlistWednesday
Working on chapter 2 of Oracle of Forgotten Testament. Put this game on your wishlist so you’ll get notifications when chapter 2 is released soon!

Wishlist here: https://store.steampowered.com/app/786510/Oracle_of_Forgotten_Testament/

Happy weekend and happy #ScreenshotSaturday, everyone!

I’ve decided to put the beta version of Three Mazeketeers into the public! Join the adventure of three heroines in another world on our Itchio, GameJolt, or Steam!

Itch.io:https://dragonemperors.itch.io/the-three-mazeketeers

GameJolt:https://gamejolt.com/games/3Mazeketeers/655127




Wishlist here: https://store.steampowered.com/app/1889370/Three_Mazeketeers/

Having a hard time implementing the in-game menu screen and save feature, especially an informative save screen.
But, we’ll try to deliver the best for you!
Since it’s still in the work, here’re mockups of what it would be like. Check it out!

Stuff I’d like to talk about Lastone: Behind the Choice

About the dilemma ‘easy mode and skip button’.
… It is one of my concerns as a developer to see someone not enjoying the game we’ve developed. But, the satisfaction it brought for the players when they finally solved the puzzle and read the story of their character, reminded me of the purpose of this game. We deliver the story and the puzzle as a whole package. Without the puzzle, it will just be a linear visual novel reminding you how changes might happen instantly. And, without the stories, it will be no different than the first version of this game, which maybe some of you remember as Cengkeh Batu. Together, they create a new experience which is this game, where you rack your brains on the puzzle section and be rewarded with stories to read and to feel. …


See more: https://store.steampowered.com/news/app/1844990/view/3139576859094806999


Check the game here: https://store.steampowered.com/app/1844990/Lastone_Behind_the_Choice/

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