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A low poly version of myself! 2010 Art School Edition…

a project from a long time ago that i still have large feelings about

a project from a long time ago that i still have large feelings about


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The Marie Parable is a game demo - a five week school project from last year.The assignment was to cThe Marie Parable is a game demo - a five week school project from last year.The assignment was to cThe Marie Parable is a game demo - a five week school project from last year.The assignment was to cThe Marie Parable is a game demo - a five week school project from last year.The assignment was to cThe Marie Parable is a game demo - a five week school project from last year.The assignment was to cThe Marie Parable is a game demo - a five week school project from last year.The assignment was to cThe Marie Parable is a game demo - a five week school project from last year.The assignment was to cThe Marie Parable is a game demo - a five week school project from last year.The assignment was to cThe Marie Parable is a game demo - a five week school project from last year.The assignment was to cThe Marie Parable is a game demo - a five week school project from last year.The assignment was to c

The Marie Parable is a game demo - a five week school project from last year.

The assignment was to come up with an already existing game and make our own version of it. Our team chose The Stanley Parable!

The goal was to capture the feeling of the original game but make our own world, levels, story and endings. So instead of an office, we made a hospital etc. The basic idea is that once Marie starts to walk along the corridors, she notices the building is devoid of people. A mystery.

I was the only artist in a team of three >> I was in charge of all of the visuals: concepts, 3D models, materials, lighting, level design and UI. I got to do a lot of world building together with the narrative lead - and after that arrange everything together in Unity. Because of the huge map size, we chose to go with low poly visual style :)


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Hey hey hey! I’m not dead! :D

This guy (these guys?) just took a while to complete because I got busy with a new job, and was in the middle of trying something totally different from before.

I picked up sculpting in Blender and started messing around in Substance Painter, and went for a more realistic look to see how far I can take it. Pretty satisfied with how it turned out! Here’s the artstation page for more screenshots and stuff.

Saigas are so dorky, just look at them. Awww.

Next thing I’m working on is definitely back to something more stylized!

#blender    #antelope    #substance painter    #low poly    #realism    #sculpt    #retopology    

It’s a warm sunny afternoon and you stumble upon a totally sweet vending machine. I’m talking about sugar levels. You have a handful of gold coins in your pocket. What do you do?

I’m trying out Blender! Made a little thing here, click it for good times. You can also go to the artstation page for more screenshots, if you like.

#blender    #made with krita    #handpainted    #low poly    #vendingmachine    #stylized    

I worked hard the past month for this little baby, from conception to finish. It is my first foray into that extra dimension, but it won’t be the last! Now let’s test out that Sketchfab embedding…

The Seeing Eye (Interior Concept) by Penny on Sketchfab

Low poly model with baked lightmaps made in Maya Lt. Handpainted textures made in Krita.

original chimecho sketch & finished chimecho gif

original chimecho sketch & finished chimecho gif


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original chimecho sketch & finished chimecho gif

original chimecho sketch & finished chimecho gif


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arcanine concept art + finished 3D scene

arcanine concept art + finished 3D scene


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arcanine concept art + finished 3D scene

arcanine concept art + finished 3D scene


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initial maractus sketch & finished maractus scene

initial maractus sketch & finished maractus scene


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