#pre-production

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Here’s a little sneak peek into the developing costume designs for or lead characters in the PURE pi

Here’s a little sneak peek into the developing costume designs for or lead characters in the PURE pilot episode, created by our amazing costume designer, Kumie Asai! 

We’ll continue posting about our pre-production journey on social media and at www.journeytotheannex.com. More to come!


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dpreanimated:

dpreanimated:

*indicates a need still for this position. More *’s = more need in this field.

Animation

***Storyboard Artist: Artists who are responsible for configuring the layout, general timing, and cinematography of an episode. Essentially building the bones of each scene and ensuring each episode flows smoothly in the visual department. Should be able to draw dynamic poses and might even have to animate a little (depending on the complexity of the scene; some fast-paced fight scenes might need extra movement padding to get the vision just right especially if it has a single shot with multiple angles [think: cheesy anime fights]). Style guides aren’t as important here compared to dynamic poses and expressions because storyboarders are mainly just to establish scenes and movement, but you must be able to match the style of the show somewhat (e.g. don’t go all crazy so it’s easier on keyframe animators).

**Keyframe Animators: People with a strong grasp of the Danny Phantom style who configure the entire composition of timing for an action. (Should be able to draw dynamic poses and expressions and must have a basic understanding of squash and stretch, bounce, movement arcs, timing, etc. Should be able to draw a character consistently.) Must be able to match a style guide.

**Inbetweeners: Artists who draw the frames in between key poses. (must have a basic understanding of squash and stretch, bounce, movement arcs, timing, etc and must be able to draw a character consistently. ) Must be able to match a style guide.

**Cleanup Artist: Person who cleans up the pencil roughs in keyframes. Should have a good understanding of line consistency / line value and a familiarity with the DP art style.

**Colorists: People with a strong grasp of color theory who color in all the frames of the animation; they will also work with effect/overlay artists to ensure that shots have consistent lighting colours throughout a scene.

*Effect / Overlay Artists: People who bring together the animation by adding lighting and special effects to the scenes. This also includes ensuring that shots have consistent lighting throughout a scene (work in tandem with the colorists).

*3D Artists: We most likely won’t need 3D work unless we do something super complicated, but if you have any 3D background feel free to mention so and give an example (models you’ve rendered, 3D animations, 3D compositions, et cetera). Will most likely be given a different role with ‘3D Artist’ as a sub-role, though this is subject to change. Potential tasks for this role could include modeling a commonly used set or object (like the fenton thermos, Danny’s room, the lab, etc.) to help background artists / storyboarders visualise a room or object from different angles. Other tasks (though less common) could include modeling/animating a model of a complex piece that would create inconsistencies if drawn (like a ghost asteroid, lol).

***Background Artists: Works with storyboard artists and colourists to create background paintings for each shot. Must have a good understanding of composition, colour theory, textures, and perspective. Must also be able to follow a style guide to make sure the world doesn’t feel disjointed.

Additional Information: One program that will most likely be used for the project for convenience is Krita. A familiarity with Krita is recommended mainly for keyframe, inbetweeners, cleanup artists, and colourists. Storyboarders(ish) are encouraged to use Krita for general convenience but due to the large amount of still frames involved in the storyboarding process it is probably a lot easier to use a storyboarding software (like storyboarder, which is free and connects to photoshop/firealpaca!). Background artists, overlay/effects artists (with the exception of hand-animated effects like explosions and stuff) and 3D artists are encouraged to instead work in the programs they are most comfortable with.

Music/Sound

Scoring:Person who creates and notates original music specific for the show using both real instruments and synths.

Lyricist: Person who writes lyrics to go along with specific songs that require them.

*Instrumentalists: People who record themselves playing their instrument for the score. One instrumentalist per instrument is needed. Instrumentalists are contacted whenever the score calls for their instrument. Must be highly skilled in instrument and must have decent recording equipment.

*Singers: People who perform all vocal aspects of score. Singers of all styles are welcome. Must be highly skilled in vocal style(s) and must have decent recording equipment.

**Foley Artist: People who collect organic sounds from the real world to be used as sound effects for the show including footsteps, water splashing, clothes crinkling, glass shattering, etc (must have a handheld recording device).

**Digital Sound Effects Artist: Person who designs and creates all computer-generated/manipulated sounds for the episode.

*Mixing: Person who takes externally recorded music from instrumentalists and singers and assembles them in their DAW. Mixer is also in charge of the primary editing process including EQ, compression, reverb, panning, and normalizing. Also tasked with assembling and editing dialogue.

Mastering: Person who puts the finishing touches on the file from the mixer so it plays optimally on all devices as well as listening for any audio mistakes past steps missed. Person must have a strong grasp of audio engineering process.

*Re-Record Mixer: Person who takes all sounds including music, dialogue, foley, and any other sound used and balances them cohesively. Final step in sound department.

Pre-Production Art

**Graphic Designer: Person who designs logos and promotional graphic materials. To a lesser degree, could also work with in-show logos and packaging.

Character Designer: Person who designs characters for the show.

*Prop/Weapon/Vehicle Designer: Person who designs props, weapons, and/or vehicles and similar things for the show. More technical than character designs.

***Background/Environment Artist: The same as the role for the animation department, but could also include a bit more rough/concept work.

*3D Artists: Potential tasks for this role could include modeling a commonly used set or object (like the fenton thermos, Danny’s room, the lab, etc.) to help background artists / storyboarders visualise a room or object from different angles. Other tasks (though less common) could include modeling/animating a model of a complex piece that would create inconsistencies if drawn (like a ghost asteroid, lol).

Writing

Writers: main writers of the project. They have access to all the docs, outline the show, and write the episodes.

Ducks: Editors and idea people, they are given episodes to edit as well are asked for ideas. Writers bounce ideas off of them to develop plots or etc points. They are given any docs that the writers give them.

If you’re interested in applying for a role, head over to http://rebootdp.proboards.com/ and create an account. Once your account is activated, you should be able to see all department applications. Then simply gather some samples of your work and apply!

We’ve got a big shortage in animator roles, so by all means apply! :D

thehillywoodshow:

We still can’t believe we’re officially in pre-production for Good Omens Parody!! So buzzy with excitement! Are you as hyped as we are?! ✨

In case you missed it, pre-production sneak peeks started yesterday on Patreon!  Don’t miss them! http://Patreon.com/Hillywood 

Results of my Pre-Production Flush! I have so much more energy and feel no bloating whatsoever! Curv

Results of my Pre-Production Flush! I have so much more energy and feel no bloating whatsoever! Curvalicious divas, this isn’t easy. It’s hard work. But it is so worth it! I’m so excited to go into my play (opening tomorrow!) with this body. And I will be keeping up with this regimen in the future…..except I will be eating cheese again


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Sorry I’ve been away, curvalicious divas! Been working on my body and on a brand new play. Che

Sorry I’ve been away, curvalicious divas! Been working on my body and on a brand new play. Check out how I keep my curves in their best shape for performance! This can apply to any event you have coming up–a party, a formal, or even a birthday outing. Let me know how it works for you!


XOXO,

Jessica


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iftheresahellbelow:

THE PROCESS

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Last week’s post was our raison d’etre and mission statement. Grand, misty-eyed stuff. This one is about the nitty-gritty.

Where are we now? What do we have ahead of us?

Read More

Making Of Shentel Power House / TV Commercial

I Made the 3D model and the adaptation of it to the camera tracking. After that tigrelab make the magic :)

Enjoy!

ByTigrelab&Ombu Architecture

#videos    #3d model    #making  of    #tv commercial    #camera tracking    #pre-production    #post production    #tigrelab    #animation    
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