#streets of new capenna

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 Card for Magic the Gathering: “Streets of New Capenna”Basic Land - PlainsI was so excit Card for Magic the Gathering: “Streets of New Capenna”Basic Land - PlainsI was so excit

Card for Magic the Gathering: “Streets of New Capenna”
Basic Land - Plains
I was so excited to create several cards for the new Art Deco setting Magic the Gathering.


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Rare card for Magic the Gathering: “Streets of New Capenna”My very first card for MTG. C

Rare card for Magic the Gathering: “Streets of New Capenna”
My very first card for MTG. Cabaretti in all their glory.


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 Rare card for Magic the Gathering: “Streets of New Capenna”“Zaitora’s Envoy

Rare card for Magic the Gathering: “Streets of New Capenna”
“Zaitora’s Envoy”
Creature - Viashino Warrior
Painting monsters and creatures is not my usual stuff and that made my work on illustration fascinating.


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The viashino with a hammer standing in the nice hotel lobby with the door smashed behind her would be delightful enough on its own; the addition of her little clipboard makes this my favorite art in the set so far.

Magic: the Gathering - Streets of New Capenna Families

Choose your tech and personal style for Family Feud :

Brokers/ the green-white-blue family, and their signature mechanic is shield counters.

Obscura/ white-blue-black family, and their signature mechanic is connive.

Maestros/the blue-black-red family, and their signature mechanic is casualty.

Riveteers/ the black-red-green family, and their signature mechanic is blitz.

Cabaretti/ the red-green-white family, and their signature mechanic is alliance.

Magic: the Gathering - New Capenna ‘Cabaretti’

One of the five crime families of New Capenna, the Cabaretti are party monsters. The Cabaretti are a fun-loving cult of druids who throw the hottest parties in town. They are the glitterati of the city and everyone wants to be invited to their feasts and dance halls. They use ancient magic to sway the opinion of the masses and keep the halo flowing. The party never ends if you keep paying, but the moment you stop, you might find it hard to leave.

Magic: the Gathering - New Capenna ‘Riveteers’

One of the five crime families of New Capenna, the Riveteers are construction workers. They are associated with Black / Red / Green mana, but are centered in red. The Riveteers are tough-as-nails artisans who can break buildings as easily as kneecaps. They are a rowdy, brute-force crime faction whose skills in industry and construction also make them pros at demolition and intimidation. As skilled artisans, they have transformed the lower levels of the city into a lair worthy of their draconic leader.

Magic: the Gathering - New Capenna ‘Maestros’

One of the five crime families of New Capenna, the Maestros are the elite assassins of New Capenna. They are associated with Blue / Black / Red mana, but are centered in black. The Maestros are old money Vampires who love the finer things in life, and are willing to kill to get them. They maintain a public front as an upscale organization of art aficionados with the goal of preserving the art and culture of Old Capenna. Beneath this polished veneer, they are a shadowy organization of elite assassins focused on maintaining power, influence and wealth. Though their organization is composed of killers, each member considers themself an artist at heart.

Magic: the Gathering - New Capenna ‘Obscura’

One of the five crime families of New Capenna, the Obscura are gifted magicians. They are associated with White / Blue / Black mana, but are centered in blue. The Obscura are talented wizards and mystics who use their power to deceive and blackmail, using distractions, illusions, and hidden mechanisms. They orchestrate scenarios and manipulate outcomes to their benefit. They endeavor to maintain a façade of normalcy in their everyday lives which allows them to run their schemes without disruption.

Magic: the Gathering - New Capenna ‘Brokers’

One of the five crime families of New Capenna, the Brokers are the demonic lawyers of the crime world. The Brokers are a demonic law firm that secretly believes a doomsday prophecy that when the halo dries up, New Capenna will fail. They maintain public law offices where they handle mundane matters like property disputes and physical grievances. But their aggressive solicitors have a dubious reputation for being everywhere and showing up at every crisis in the city. Their demonic contracts erase the victim’s memory; consequently, they have thousands of sleeper agents.

Magic: the Gathering - Streets of New Capenna

Releasing on April 29, 2022, The Streets of New Capenna, features a City built by Angels, but now ruled by five powerful crime families are vying for control over the city. The grit and glamour of this metropolis features a Art Deco Noir style.

Rejected Obzedat flavor text

xantchaslegacy:

I really appreciate that the story team included this; a nice and sincere little reminder of how much Elspeth wants to belong somewhere, and feels good about getting a sense of that belonging even among the maestros.

As far as criminal bosses go, Xander seems awesome. I’m thoroughly enjoying his characterization!

niuttuc:

The New Capenna sneak peek stream contained a brief summary of each of the five factions, but no text version of them were in the associated article. Here’s a transcription.

The Obscura (Esper/white-blue-black)


The Gifted Magicians. Talented wizards and mystics, who use their powers to deceive and blackmail. Using distractions, illusions and hidden mechanisms, they orchestrate scenarios and manipulate outcomes to their benefit. They endeavor to maintain a facade of normalcy in their everyday lives, to allow them to run their schemes without disruption.

The Maestros (Grixis/blue-black-red)

The Elite Assassins. Old money vampires who love the finer things in life and are willing to kill to get them. They maintain a public front as an upstanding organisation of art afficionados, with the goal of preserving the art and culture of Old Capenna. Beneath this polished veneer, they are a shadowy organisation of elite assassins, focused on maintaining power, influence and wealth.

The Riveteers (Jund/black-red-green)

The Destruction Workers. Tough as nails artisans who can break buildings as easily as kneecaps. They’re a rowdy, brute-force crime faction who’s skills in industry and construction also makes them pros at demolition and intimidation. As skilled artisans, they’ve transformed the lower levels of the city into a layer worthy of their draconic leader.

The Cabaretti (Naya/red-green-white)

The Party Monsters. A fun-loving cult of druids who throw the hottest parties in town. They’re the glitterati of the city and everyone wants to be invited to their feasts and dance halls. They use ancient magic to sway the opinion of the masses and keep the Halo flowing. The party never ends if you keep paying, but the moment you stop you might fight it hard to leave.

The Brokers (Bant/green-white-blue)

The Demonic Lawyers. A demonic law firm that secretly believes a doomsday prophecy, that when the Halo dries up, New Capenna will fail. They maintain public law offices where they handle mundane legal matters like property disputes and physical grievances, but their aggressive solicitors have a dubious reputation for being everywhere, and showing up at every crisis in the city.

Honestly, I’m not sure whether I prefer the Cabaretti or the Maestros. On one hand, the “cult of druids” really appeals to me, but on the other hand, vampires.

Quick “Mob” Nixilis sketch from MagicTheGathering Would love to make a full fanart of him but I don’t know if I’ll have time

when someone plays quick draw dagger

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