#substance painter

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thepixelcat:

(Please press the HD button to see this in decent quality ;)

Space cave explorer for February’s SimpleCG challenge! Since one of the prompts this month was Animal Crossing I simply had to participate.

This time I decided to play around with Substance Painter and Unity to try out how PBR could be used for really simplified models and texturing styles. I did not have enough time to try out everything I would have liked, but I still think this workflow looks promising!

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Love ❤️

#simplecg    #animal crossing    #lowpoly    #mushrooms    #space suit    #substance painter    #3d model    #simple cg    #mushroom    

simblrnova:

SIMS 4 - Substance Painter Export Settings

This is just one I made that approximates as closely as I can the Sims 4 textures so I can make my Original Objects. I use PBR Roughness/Metallic with Alpha Blending as my base shader which this export converts from. I will likely work on a tut for my process of making my items sometime soon-ish.

Each of the files are listed with an explanation of what they do.

$TextureSet = The name of your item group. This allows you to export multiple groups and work on multiple groups, such as the Solid parts and the Glass of a Table.

_D = Diffuse - This has an alpha channel based on the Opacity Map.
_AO = Ambient Occlusion - If you baked your Ambient Occlusion in Substance, you can export it. I don’t use it much but I prefer having it exported so I can add it to my diffuse as I want it
_C = Curvature Map - This exports the baked curvature map. This is what gives that white lines around the edges like Maxis has.
_S = Specular - This is the Metallic/Roughness converted to a specular. It’s as close as I can get to what Sims 4 uses, but it needs some tweaking in Photoshop to look right. No Alpha channel. I note that EA uses a darkened greyscale diffuse sometimes and others IDK what they use… I tried here
_N = Normal/Bump - It’s already set up for Sims 4. to export into studio as a PNG

How to Install Place the SPEXP file in the following Locations.
Windows : C:\Users\*username*\Documents\Substance 3D Painter\shelf\export-presets
Mac OS : Macintosh > Users > *username* > Documents > Substance 3D Painter > shelf > export-presets

[Download]

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Just noticed that I forgot to post this! It’s been sitting in draft for ages.

A suuper long time ago @simplecg had a “plant friend” challenge, and I did some concept art of a little plant fairy trapped in its home of amber. When Sketchfab introduced refraction support I found an excuse to bring the piece to completion. :P

Modeled in Blender, painted in Substance Painter. Artstation link for more screenshots.

#simplecg    #spring    #blender    #substance painter    #simple cg    #concept art    #refraction    
My entry for @simplecg‘s February Theme-from-a-hat challenge: Sci-Fi + Caves + Animal Crossing. I ma

My entry for @simplecg‘s February Theme-from-a-hat challenge: Sci-Fi + Caves + Animal Crossing. I made a little astro-dude inspired by SpaceX’s spacesuit with AC proportions, and rigged it to use Unreal’s skeleton so I get a buncha animations for free! Then I made some low-poly mushrooms, rocks, a cave, and then painted the cave floor AC-style. Artstationpage with details.

Oh, don’t tell me SpaceX is not science fiction… I mean, it basically is to me. :O

More screenshots below!

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Models made in Blender, textures painted in Substance Painter, scene assembled in Unreal Engine.


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Binding of Isaac 3Dcember[Part 1] [Part 2] [Part 3] [Part 4]10: Head of the Keeper, 11: Dead Cat, 12Binding of Isaac 3Dcember[Part 1] [Part 2] [Part 3] [Part 4]10: Head of the Keeper, 11: Dead Cat, 12Binding of Isaac 3Dcember[Part 1] [Part 2] [Part 3] [Part 4]10: Head of the Keeper, 11: Dead Cat, 12

Binding of Isaac 3Dcember

[Part 1][Part 2][Part 3][Part 4]

10: Head of the Keeper, 11: Dead Cat, 12: Box of Friends

Guppy Guppy Guppy <3 All 12 models done! Phew!

Made in Blender, textured in Substance Painter + Krita.


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Binding of Isaac 3Dcember[Part 1] [Part 2] [Part 3] [Part 4]7: The Sad Onion, 8: Black Candle, 9: NuBinding of Isaac 3Dcember[Part 1] [Part 2] [Part 3] [Part 4]7: The Sad Onion, 8: Black Candle, 9: NuBinding of Isaac 3Dcember[Part 1] [Part 2] [Part 3] [Part 4]7: The Sad Onion, 8: Black Candle, 9: Nu

Binding of Isaac 3Dcember

[Part 1][Part 2][Part 3][Part 4]

7: The Sad Onion, 8: Black Candle, 9: Number One

Made in Blender, textured in Substance Painter + Krita.


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Binding of Isaac 3Dcember[Part 1] [Part 2] [Part 3] [Part 4]4: Infamy, 5: Magic Mushroom, 6: AnkhMadBinding of Isaac 3Dcember[Part 1] [Part 2] [Part 3] [Part 4]4: Infamy, 5: Magic Mushroom, 6: AnkhMadBinding of Isaac 3Dcember[Part 1] [Part 2] [Part 3] [Part 4]4: Infamy, 5: Magic Mushroom, 6: AnkhMad

Binding of Isaac 3Dcember

[Part 1][Part 2] [Part 3][Part 4]

4: Infamy, 5: Magic Mushroom, 6: Ankh

Made in Blender, textured in Substance Painter + Krita.


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Binding of Isaac 3Dcember[Part 1] [Part 2] [Part 3] [Part 4]1:Lil Brimstone, 2:Gnawed Leaf, 3:Guppy’Binding of Isaac 3Dcember[Part 1] [Part 2] [Part 3] [Part 4]1:Lil Brimstone, 2:Gnawed Leaf, 3:Guppy’Binding of Isaac 3Dcember[Part 1] [Part 2] [Part 3] [Part 4]1:Lil Brimstone, 2:Gnawed Leaf, 3:Guppy’

Binding of Isaac 3Dcember

[Part 1][Part 2][Part 3][Part 4]

1:Lil Brimstone, 2:Gnawed Leaf, 3:Guppy’s Paw

Part 1 of my 3Dcember challenge! Making a series of some of my favorite things from The Binding of Isaac (Rebirth + Afterbirth)

A little bummed that I made them as apng initially, but Tumblr doesn’t seem to support it. :( I’ll be putting them all on Sketchfab when all 12 are done.

Made in Blender, textured in Substance Painter + Krita.


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Weekend project! Wanted to make something that loops and is full of pretty, pretty glass. I just rea

Weekend project! Wanted to make something that loops and is full of pretty, pretty glass. I just really like shiny stuff. Real-time rendering glass doesn’t scratch that itch!


Modeled and rendered with Blender. Cork painted with Substance Painter. HDRI downloaded here.


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Replicated a birthday cake for my mom; here’s the source image:

Dipped my toes into animation with that little flame wobble. Wooosh, time flies!

#blender    #substance painter    #birthday    #raspberry    #chocolate    

Hey hey hey! I’m not dead! :D

This guy (these guys?) just took a while to complete because I got busy with a new job, and was in the middle of trying something totally different from before.

I picked up sculpting in Blender and started messing around in Substance Painter, and went for a more realistic look to see how far I can take it. Pretty satisfied with how it turned out! Here’s the artstation page for more screenshots and stuff.

Saigas are so dorky, just look at them. Awww.

Next thing I’m working on is definitely back to something more stylized!

#blender    #antelope    #substance painter    #low poly    #realism    #sculpt    #retopology    

Pennywise’s wagon

3D model made by me.

I tried to make it as accurate as possible (the measurements are as correct as they can be), although it’s missing some key details and textures. Hopefully I can add the curtains, ropes and tiny lantern later once I have the knowledge how to create them. The clown portrait on the front was created by @alienrat-art and the landscape painting on the inside was created by @andromedadualitas.
Feel free to use my model as a reference for your drawings, please credit me if you do so because I’d love to see the results!

Hold Alt + slide the mouse from left to right to rotate the lighting and watch something appear in the shadows..

3D model by me, work in progress

Don’t go alone into the woods, the wolves aren’t the only one watching you..

A few more screenshots of my Pennywise wagon in the woods. We need an actual game about our favorite clown, involving multiple storylines. Some are children, some are adults. Some won’t make it, some will tell the tale. Going through different eras and seeing IT in different shapes and environments would be a nice prequel game to play. No Losers involved since we already know their story.

Bill’s flashlight

Bill Denbrough’s flashlight used in IT Chapter One. It was also displayed at a horror exposition. Go full screen for the best experience.

3D model by me, work in progressWould you dare enter Pennywise’s wagon if you’d come across it at ni

3D model by me, work in progress

Would you dare enter Pennywise’s wagon if you’d come across it at night?


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 Work in progress 3D model A few more screenshots of the wagon progress, far from finished. This tex Work in progress 3D model A few more screenshots of the wagon progress, far from finished. This tex Work in progress 3D model A few more screenshots of the wagon progress, far from finished. This tex

Work in progress 3D model A few more screenshots of the wagon progress, far from finished. This texture software called Substance Painter is so similar to Photoshop, which is a huge advantage for me, and it’s so incredibly fun to play with! The clown portrait was made by the talented @alien-rat!

If there would ever be an IT game, what would the story be about? Personally I’d love to follow an alternate story about maybe one of the Derry children being taken away by Pennywise while the player was forced to watch and let it happen and is going to try to find the child..   (I need ideas, because if nobody is going to make a game, then I will!)


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Work in progress 3D model Sorry guys, these are not real photos unfortunately..


I’m working on this 3D model of the Pennywise wagon for a long while now, taking breaks now and then because I lose motivation very easily. But now it’s back and I asked two of my favorite artists, @andromedadualitasand@alien-rat , to help me out with some texturing work like the landscape painting on the inside and the clown portrait on the stage door (will be added later). It’s not even near finished, but the process is so much fun!


I can’t wait to finish this wagon one day and see it in Virtual Reality!!

Georgie Denbrough’s walkie talkie used in IT Chapter One. It was only shown very briefly in the movie but ended up in a deleted scene. Go full screen for the best experience and don’t forget to read the text on the back!

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This is the chest from IT Chapter One, unfortunately it ended up in a deleted scene but it’s too gorgeous to abandon it like that so I created a 3D model! Go full screen for the best experience!
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