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Here, something resembling content, as I once again submit to the mortifying ordeal of being known!AHere, something resembling content, as I once again submit to the mortifying ordeal of being known!A

Here, something resembling content, as I once again submit to the mortifying ordeal of being known!

At one point at the very start of the year I decided I wanted to learn how to use Clip Studio Paint, and so went trawling through materials and tutorials and five thousand references to try to like… put together an actual drawing (rip my “people sitting cross-legged” folder and endless “how does cloth fold???” and “prone vs supine” searches). This was pretty much all that came of that (for now, at least). So I bring you this highly questionable answer to the prompt “What’s your character doing after the events of the Curse of Strahd adventure?”

Or: the age-old tradition of making an OC, shipping them with your fave canon character, and projecting super hard on them, living through the amazing wish-fulfillment fantasy of letting the potato rest for 5 minutes.

I also call this picture: Imagine having to work real hard and study and research  instead of just spontaneously manifesting cool powers thanks to the sheer force of believing in your beliefs. Couldn’t be me.

I tried to do the whole painting and shading thing and all, too. Honestly I like the lines better, in the end, and it all took forever, but it was certainly a learning experience.


Post link

The timing of this whole thing with the campaign is pretty amazing, as it turns out. In the middle of absolute work hell and attempts to sort out my general apartment/living situation, a little while ago I entered a fic into the /r/CurseOfStrahd second annual fanfic contest. It was one of my attempts to kind of write out and process the way our own run through the module went, stretch out some poor, suffering, unused writing muscles, and it was also super duper self-indulgent. So I’m very, very proud to say it won first place amidst some really great competition, and super happy to rep my best girl Ez.

Summary: In the aftermath of Strahd’s destruction and the not-quite-loss of her mentor, Ezmerelda d'Avenir sets out to tie up loose ends and lay some ghosts to rest, and continues carving out a path for herself in the Domains of Dread.

Word count: 9999, as there was a 10k limit. I had fun.

Rating/Warnings:T, with canon-typical violence, and dealing with death and loss in a general gothic horror setting. Spoilers for the Curse of Strahd module.

The d’Avenir Treatise on the Essentials of Monster Hunting (Vol I) - Preface and Introduction


Being a compendium of successes, failures, tricks, and warnings relating to detecting, tracking, fighting, and ultimately destroying undead, fiends, lycanthropes, and assorted monstrosities.

-

1.1. Introductory remarks



Their ride back to town is a quiet one. The silence is broken only once they are sitting, their hunting and travelling gear half-unpacked and strewn about, in the library just above van Richten’s herbalist shop.

“Were we in any other profession, this would be a cause for celebration,” van Richten’s lips twist into a bittersweet wisp of a smile, and he pushes a warm cup of tea into her hands. “A demonstration of pride in an apprentice’s first job well done, for all to see and revel in.”

Ezmerelda tries to look up at him and meet his gaze properly, but her shoulders, her head, her eyes all feel too heavy. A leaden weight seems to have settled on every bit of her. She is tired, bone-deep, but the very thought of lying down and closing her eyes to attempt to sleep fills her with disgust and no small amount of dread. She knows exactly what she will see. The man, just on the cusp of middle age, entirely unremarkable at first… features quickly twisting into a mask of monstrous hunger, then to wide-eyed horror, and, finally, resorting to desperate pleas for mercy as the stake hits home and his screeching form dissolves to ash. 

It feels like the ash still coats the back of her mouth. The tea smells of strong herbs, with just a whiff of something even stronger that van Richten must have snuck in from the liquor cabinet. Her hands clench around the cup, and a burning need to justify and defend herself drives her to finally speak up.

“I was ready,” she insists. “I amready.”

“I know,” van Richten replies, softly, sadly.

The tea scalds her tongue, but she drinks it anyway.

Getting up from the damp, cold floor of the tomb again feels like an impossibility. She can barely keep her head above the ground, eyes stinging with a mixture of blood and sweat and the glare of pure, magical sunlight. The clawed gashes on her ribcage burn with every weak, hard-won breath, and a metallic taste coats the back of her tongue.

But she is not done yet. She has one last lightning bolt left in her, and Strahd and his dusk elf lackey are so beautifully, perfectly aligned. Ezmerelda can’t keep her lips from curling up into a smirk as she raises an arm and mutters her incantation, feeling that familiar tickle of static rising all around her.

She holds on, builds it up as much as she can, teeth grinding together, ears buzzing - until she can hold on no longer, and the energy flies from her, the flash near-blinding, the roar of accompanying thunder ringing in her ears.

She sees it hit home, the first traces of foggy vapour swirling around Strahd’s convulsing form, and a beautiful satisfaction fills her. 

Then, she lets herself go.

An instant or an eternity later someone is shaking her into jarring and painful wakefulness, jostling her head against the rough floor. Her mouth is filled with the bitter aftertaste of a potion, and she grimaces as she feels the familiar residue on her lips and chin.

“Fine, fine, old man, relax, I’m up,” she manages, slurring the words, struggling to blink her eyes open and into focus. “I’m awake. Stop it.”

But it’s not him.

It is Ireena, wide-eyed gaze somehow growing wider still at her words. The reason for this becomes abundantly and agonisingly clear as she points to somewhere behind Ezmerelda… to where Rudolph van Richten lies, very pale and very still, a greater and more profound calm upon him than she has ever witnessed.

“No.”

She didn’t even see him fall.

“Why didn’t you help him?” Ezmerelda knocks the empty potion bottle away, and it clatters loudly against the stone, finally finding rest near a streak of dark ashes. “What are you waiting for, what–”

“I tried. It was… it’s too late,” Ireena whispers, “I’m sorry." 

Ezmerelda feels shame flood her immediately at the misaimed anger. "No. No, I’m sorry. It’s not your fault. I’m sorry. I just– wait.” Awareness of just where they are and what they were in the middle of doing suddenly overwhelms her, and she feels panic crawl up her spine. “Is it over? Did you stake that bastard once and for all?”

Ireena nods, mouth curling in visible distaste. “I did, just like you said to. Your last hit - it was enough to force him to turn into mist, and then, when… when he reformed in the coffin, I did it.”

The relief Ezmerelda feels at that is so bitter it burns. “I missed it, then,” she murmurs, and feels ridiculous immediately afterwards. Ireena shakes her head, and helps her sit up.

She allows herself a few precious moments of rest against the cold, damp wall of the crypt, eyes painfully locked on van Richten’s still, still form. As soon as she feels half-capable of moving, she all but drags herself to his side. Feeling for a pulse, a breath, anything at all to help her disbelieve what is plainly before her eyes.

She finds no such thing. He’s dead, and it feels like a stake through her own heart. After all her efforts, after getting into Barovia just to get the damned foolish old man off his self-destructive warpath and out, only to lose him now, to fail right at the end…

A pale shimmer falls over the scene before her, like a curtain right before her eyes. Ezmerelda blinks and shakes her head, but can’t make it go away. She reaches up, and–

Erasmus all but swoops down to be face to face with her.

It takes her a moment to properly grasp what she is seeing. Erasmus. Somehow still there, his ghostly form hovering over his father’s body. Gesturing at her wildly, pointing down at something, and, finally, using his ectoplasmic paint to draw… a circle within a circle, hanging in mid-air.

She follows his wordless instructions to the best of her current ability and, with some painfully suppressed reluctance, looks down at van Richten. And there on his finger is a ring that was certainly not there before.

Erasmus seems insistent and quite unusually agitated, so Ezmerelda takes the ring, trying not to register the coldness of the hand it was on, and puts it on numbly, feeling utterly beyond thought.

Suddenly, cutting through the fog that seems to have descended upon her mind, bubbling up like an idea from her own consciousness, a thought - a voice. A familiar voice.

‘Ezmerelda? Ah. I see. Well, that could have gone decidedly better.’

She feels tears welling up in her eyes, an unstoppable burning in her chest. She wants to laugh until she can’t breathe, or sob her lungs raw. 

Instead, she sits back against the cool stone wall. As the adrenaline wears off, she becomes more aware of the extent of her injuries: the sting where foul claws raked across her midsection and upwards; the burns of magical fire on her palms. She fishes out the last potion from her pocket, and downs it in one greedy gulp. The relief is near-instant.

Her faculties at least somewhat returned to her, she opts for a laugh as she recognises the ring for what it is. Ireena looks at her with some concern, but Ezmerelda waves it away.

“A ring of mind shielding. Protect the mind, and store the soul, should the worst happen. Of course you of all people would come so prepared.”

Ezmerelda twists the ring on her finger, marvels at the detailed engraving.

“Should I… we could… there’s ways. To get you back. I mean…" 

She trails off, and there is a brief pause before the voice in her mind pipes up again. 'No. No, I think, at long last, it is time for me to stop. And rest.' 

Even though her entire being wishes to rail against this, to insist on the need for Rudolph van Richten to exist, and protest the injustice (just when she’d gotten him back!), Ezmerelda manages, barely, a soft, "I understand." 

'There is still some work to do before that, though, no? Loose ends for us to take care of before, well…' 

That, she feels far more comfortable with. It almost comes as a relief. "Yes, of course. First order of business, we will sit down, and we will work out a plan. And we will stick to that plan." 

There is a soft chuckle in her mind. 

"What’s so funny? You loveplans." 

She imagines, in better, happier days, the old man - only slightly less old - shaking his head at her with a long-suffering smile. 

'Thank you for humoring me, is all I’ll say. Now, go handle things here properly and finish up, while I think of a list of priorities for us. Miss Kolyana is waiting for you.' 



-



1.2. A brief reflection on personal experience



Ezmerelda is pulled into a room, hand clamped over her mouth. The door slams shut, and she almost stumbles as she is suddenly released.

"What in all the realms are you doing here?” The colourful half-elf carnival master hisses at her in a voice decidedly unlike the one he was just using in the downstairs taproom. Now that they are close, she can see the magical disguise of the Great Rictavio is utterly impeccable, but the eyes… the eyes are unmistakable. 

They are also flooded with the closest thing to panic Ezmerelda has ever seen in them.

“I’m here to help you. You don’t stand a chance on your own.”

“How did you find me?”

Ezmerelda shrugs noncommittally, and doesn’t look behind him. “I have my ways.”

He shakes his head. “That isn’t good enough. If his agents - and there are many, I assure you! - catch even a whiff–”

She finally glances at the ghostly form of Erasmus, just barely visible over Rictavio’s shoulder, unable to be perceived by the one man he wishes he could reach out to and reassure. He meets her eyes and holds his finger up to his lips.

“I recognised your horse,” she says, at long last. 

“Dear Drusilla? Oh…” Rictavio seems to almost deflate at that, though his nervous pacing doesn’t slow. 

Erasmus’ visage shows what has to be gratitude, or relief, or both. Then he closes his eyes, seemingly tired, and the shimmering remnants of him disappear from view. 

“Damned stubborn, foolish girl…” Rictavio moves deftly around the small room, securing the shutters on its single window, locking the door from the inside, gaze darting around wildly. Then he reaches up and removes his hat, and Rudolph van Richten, looking more old and more worn than Ezmerelda was perhaps ever prepared to see, stands in his place.

“I had a plan, you know,” he sighs, tossing the hat onto the bed. “One that I can now no doubt forget about entirely.”

“There’s no time for your endless preparation and planning. Any waiting game we try to play is a losing one. There’s a young woman who desperately needs our help, a legendary weapon to be found, and there’s a monster to hunt, feeding on an entire land. I’ve been to the castle, scouted out–" 

"You’ve done what?" 

Ezmerelda doesn’t look at him and chooses to pace a small circle around the room herself. "The castle. Ravenloft. Getting in was a breeze - getting out was the hard part.” She suppresses a brief shudder at the memory of her invisibility spell running out and Strahd’s eyes boring directly into hers, as if he’d known she was there all along. “But, well, I managed. And more importantly, I found a way into his crypt.”

Van Richten sits down on the bed, rubbing circles into his forehead.

“Ezmerelda, you can’t be here.” His voice sounds pained, almost. “You know you are not safe near me. My curse–" 

"Sincerely, fuck your curse,” Ezmerelda spits. “After all these years, it can wait a few days before striking. Can’t be worse than what will happen to both of us and anyone involved if we can’t manage to work together on this. We have to. I tried, by myself, but…" 

She tries not to dwell on the terribly brief confrontation, the bite of the cold, cold grasp that seemed to steal the very life out of her, and her rather desperate escape.

"Ezmerelda,” van Richten starts again, then pauses, and just looks at her - a long, heavy look. “Why?”

“There are still people who care about your well-being,” she replies simply and softly, “no matter what you may believe." 

Then she straightens her shoulders and allows the steel back into her voice. "So listen to me. We are going to stake that devil in his lair, and we are going to get out of this cursed land. Together.”

For once, he doesn’t argue.

Their lord and master may be gone, but there are plenty of foul things still crawling around Castle Ravenloft - and occasionally crawling out of it as well.

How lucky for the Village of Barovia, then, to have a monster hunter visiting.

“…so I think that should do it for that particular area of the barracks,” Ezmerelda flicks a stray bit of zombie gunk off of her bracer, then casts an apologetic look at Ireena. “But who knows what else he has buried under there.”

Ireena Kolyana, the girl haunted, hunted, and tormented by the vampire, deciding she’s had enough of running, turning on him and wielding a sword of pure sunlight against him. Poetic justice, if Ezmerelda fancied herself a poet.

Ireena Kolyana, looking exhausted in a very different way, now caught up in burgomaster duties, barely finding time in her overstuffed schedule to hear about the results of Ezmerelda’s latest expedition to the castle.

“You know,” Ezmerelda begins, eyeing the stacks of papers and growing chaos on the desk between them, “if you ever get really tired of this, and miss life on the road…” she nods towards the window, and the wagon just outside it. “I have room for one more. And could always use a deft hand with a sword." 

Ireena smiles, but the sadness underpinning it is palpable. "I can’t, not now at least. There is too much to take care of here. And without Ismark…” a shadow falls briefly over her face, then she visibly forces it back. “Some day, maybe. I would honestly love to." 

Ezmerelda nods, then moves to stand up, and holds out a hand expectantly. "Come on, you have time for a walk. A minute to escort me out and say goodbye, at least.”

Ireena chuckles quietly and shakes her head, but pushes away from the desk and takes the proffered arm. 

The sunlight is bright, tempered only by a wisp of white cloud here and there. Ezmerelda feels a light pull on her arm as Ireena stops on the threshold of the house for just a fraction of a moment. The hesitation is brief, barely noticeable, but the pause as if needing to catch her breath and the subsequent dawning joy - pure, almost radiant by itself - as the sunlight hits her skin–

Ezmerelda realises she’s staring, blinks, and makes herself look away.

Their stroll is indeed brief, and as soon as they turn the corner and reach the parked wagon, Ireena sighs and stands half-ready to hurry back to her office and her duties.

“Hey,” Ezmerelda puts what she hopes is a reassuring hand on her shoulder. “I know you can handle all of this. Never doubt that." 

This wins her a sincere smile. "Thank you.”

Knowing there’s no more point in delaying, Ezmerelda pulls away, moves to arrange her things around the wagon and prepare to leave. 

“The offer stands,” she says as she climbs into the driver’s seat. “Keep it in mind.”

“Maybe next time,” Ireena replies with another sad smile. But then she pauses for a moment, almost as if thinking something over. Then she darts in quickly, and kisses Ezmerelda’s cheek.

“Don’t stay away too long,” she says, quietly, then draws away again. Ezmerelda nods her agreement, and takes up the reins of her conjured horses.

Ireena waves her goodbye, and stands, looking on, bathed in sunlight. 

And then the road turns, and she disappears from Ezmerelda’s view.

'Well.’

“Shut up.” Ezmerelda can feel her face burning. “Absolutely no need to read into things." 

'You know I mean no offense. I only want the best for you.' 

"I am perfectly fine,” Ezmerelda grumbles. “Besides, this is the last thing she needs right now." 

'You don’t know that. Ask her sometime, perhaps, to tell you herself. Too many people have assumed too much about that young lady, I think. Myself included.' 

"Oh, what do youknow…”

There is a distinct sensation of stinging grief, never quite healed, as the voice comes again. 'You seem to forget I was young once. In love once. More… than once. And though it never ended well, like few things in my life did, the only thing I have ever regretted was not acting sooner. And regret is…' 

“… the enemy of progress. I know.” Ezmerelda sighs, the old man’s oft-repeated saying rattling around in her mind as she snaps the reins and takes them down the road westward. “Maybe next time.”



-



1.3. Materials and methods, an overview



Her balance is off still, but the past few weeks have brought incredible improvement. She flicks her rapier upwards, then lunges - back, forth, back, forth, fully and properly bearing weight on her right side in the training yard for the first time in months. The new prosthetic is truly a work of art and a masterful display of craftsmanship. Ezmerelda feels almost giddy at the sensation of ducking and weaving under the wooden limbs of the training dummy, feinting deftly, ignoring the burn in her arm and shoulder. The maneuvers are not yet close to her peak speed and fluidity and elegance, not after the long, arduous recovery she is only now reaching the end of. But it is all so very, very promising.

It also brings to mind - because how could it not, when for the better part of the past half-year she has had more time to think, and remember, and reflect than in her entire life? - van Richten’s drills. He was always far more of a theoretician than practitioner of swordfighting, but he was certainly no slouch with a blade. The precision and perfection of form he insisted on instilling in her initially seemed to clash with her more free, improvisational, off-the-cuff approach, but ended up blending with it to great effect in ways that occasionally surprised them both.

She goes through attack patterns he’s drilled into her and realises she misses him, the cantankerous old man and all his frustrating ways, and suddenly finds herself fervently wishing she wasn’t doing this alone. She spares a moment to imagine the amount of fussing over her he would likely have insisted on, with his overprotective bedside manner that she used to chafe and scoff at whenever one of their hunts went badly for her. She thinks of all the lovely, fleeting drawings Erasmus would have made for her.

Her next step is careless, thoughtless, distracted, and as a result only a little off. The lunge is misaimed, unbalanced, and her knee twists unpleasantly. For the briefest flash of a moment she could swear she can feel the teeth sinking in again, and the horrible tearing.

Ezmerelda winces, fingers clenched around the rapier’s handle, knuckles white. Her teeth grit as the wave of pain subsides so very, very slowly, but doesn’t quite go away. She remembers, belatedly, that she has an audience.

“Ah, almost there,” she calls back to the artisan eagerly awaiting her feedback, voice forcefully kept steady, without turning to face them, and taps her rapier on the metal plating running up from the heel. “We’ll need to make another slight adjustment to the ankle joint, I think. But this is definitely and by far the best one yet. Let me get some more practice first, and we can go over the details in the afternoon.”

Ezmerelda doesn’t wait to see if her words are acknowledged. She hefts the rapier back up.

Before she reaches the first crossroads west of Vallaki, she turns the wagon south and into the woods.

“I have some unfinished business of my own to settle first,” Ezmerelda states very matter-of-factly, preempting any interrogation from the ring’s general direction.

The wagon trail to the top of the hill is easier to navigate than ever, and the camp is abuzz with activity, as it usually is. But this time the feel of it all is a bit different.

Ezmerelda knows it well; the air of a caravan packing up to leave.

Arabelle sees her weaving through the horses, strolling towards the large central tent, and darts towards her immediately, then freezes not three feet away. Ezmerelda can tell plain as the new Barovian day that she is torn between looking dignified and throwing herself at her in a hug.

So she crouches down and opens her arms first, and is almost knocked over when Arabelle rushes in. 

“I want to show you something I’ve been practicing,” Arabelle whispers conspiratorially, “but you’ll need to lend me a dagger.”

Ezmerelda’s eyebrows shoot up in surprise, but she obliges the girl after only a moment’s contemplation, still crouched down and one arm around her narrow shoulders.

The dagger is one of the smaller ones she usually keeps concealed, but even so it seems far too large in Arabelle’s hands. Nevertheless, in a few surprisingly dextrous motions with only a couple of moments of hesitation, she seems to make it disappear - then produces it again as if out of thin air.

“Huh. Impressive. Did your uncle teach you that little trick?”

Arabelle nods, but her pride is palpable. “Papa was so mad! He says that both him and you are a bad influence and I am far too young to be handling blades.”

“There’s no such thing,” Ezmerelda scoffs, but motions for her dagger back and tucks it away safely. “Where is your father? I wanted to speak with him.”

“Luvash is busy,” another voice cuts in cooly, and Arrigal steps out of the fading, scarce shadows, somehow slipping under her notice even with the bright streams of sunlight all around. “But you can speak with me.”

Ezmerelda stands up slowly, and can see him sizing her up.

“Run along now, Arabelle,” Arrigal says in a much warmer tone of voice, but without taking his eyes off Ezmerelda for even a moment.

Arabelle gives her one last look as she turns to leave, and Ezmerelda tries to give her a reassuring smile - but then she realises Arabelle doesn’t seem concerned or reluctant or… anything at all. She seems supremely calm, and not seven years old at all.

Arrigal steps forward and, even as uncannily quiet as he always is, it startles her back into the moment. Then, he reaches out a hand.

Ezmerelda meets his gaze, steps forward, and takes it. The handshake is firm, and she smirks. “Looks like you backed the losing side, cousin.”

The term of address rolls off her tongue with some bite of irony in it. Arrigal inclines his head in acknowledgement. “You can’t say it wasn’t a fairly sure bet. A matter of survival, of course. We do what we must to keep our people safe. But,” and he draws a bit closer, as if letting her in on a secret. “I’m glad he didn’t send me after you.”

Ezmerelda nods, and decides she isn’t in the mood for a debate. “You know, so am I. I would have hated having to kill you. Instead, here you are, in an excellent position for a little introspection, changing your ways… much better this way, isn’t it?”

He shakes his head with a grin, and finally lets go of her hand. “You are a menace. But we follow the traditions, and you have a place here. Where are you going?”

“Borca,” she says, and pointedly doesn’t elaborate further.

Arrigal laughs. “Off to more of your grim business right away! Well, one has to admire your tenacity. You can stay, of course, and leave with us tomorrow. We will share the road at least part of the way.”

So Ezmerelda stays, and exchanges news of recent caravan routes and planned Mist-traversal with Luvash. The fire roars to life as the sun sets. Tales are told, and she contributes some of her own.

“Regale us, cousin,” Arrigal says, grinning wolf-sharp, arms open wide as if to encompass the entire camp, “with the story of the fall of the devil Strahd." 

Arabelle is a delight, as always. The truce with Arrigal, if it can be called that, is uneasy, but holds. The ring is quiet.

Arabelle insists on riding with her in the morning ("You did fish her out of that lake… brought her back to us,” Luvash grumbles. “I suppose there’s no harm… I’ll have none of that monster-hunting nonsense, though!”). Her delight at the summoned magical horses is palpable, even as she tries to hide it. Ezmerelda gives her the reins until they need to enter the Mists, and is only slightly surprised to see her managing well, with just a few pointers here and there.

The whole way, Arabelle demands stories of her and van Richten’s exploits very matter-of-factly - interrogates, almost, at times. Her eyes are large, intent, focused, as Ezmerelda obliges, for hours. 

“I knew you would win,” Arabelle says at one point, breaking a rare longer stretch of silence between them. “Uncle didn’t want to listen to me, but I knew.”

Ezmerelda looks at her, matches her seriousness. “I hope he will learn to listen, one day soon.”



-



1.4. Common pitfalls



Ezmerelda inches back to consciousness more than wakes, and hisses as she almost reflexively tries and fails to sit up. She recognises her own bed in the former guest room above the herbalist shop, but the details of how she got there are fuzzy at best, completely absent at worst. She is, however, very aware of a merciless pounding in her head and that she has most certainly just pulled some fresh stitches.

A swirl of colourful ectoplasm greets her when she next opens her eyes, Erasmus’ fleeting but always lovely and cheerful greetings hovering above her.

Well. Ezmerelda forces a pained smile at him, knowing that if he is here, his father cannot be far, and–

Ah. Familiar footsteps on the stairs, and the distinct creak of the second one from the top, as Rudolph van Richten enters the room with uncanny timing. 

He doesn’t seem to be surprised to see her awake as he gives her a quick look-over, even as concern and frustration clearly war on his face.

“I thought we had reached an agreement,” he begins at last, very deliberately calmly.

Ezmerelda doesn’t reply.

“I thought,” he continues with that same calm tone, “that we had made a plan. That was my distinct impression of our last conversation.”

Ezmerelda clenches her teeth, then grinds out, “I couldn’t just stand by and let that beast–”

“Youcouldhave voiced your disagreements with the plan and brought your concerns to me, instead of running off on your own in the middle of the night,” van Richten is clearly struggling to keep his voice level. “You almost died.”

“Fine, I am voicing my disagreements. We know it’s a wereboar. Just go at it with our silvered weapons, set up an ambush where we found its lair… why wait? Why give it more chances to hurt people?”

“To be absolutely certain we have all the information. That we have looked at it from every angle, that we have not overlooked a crucial detail. Minimise its chances to hurt us.

“But by then it might have mauled half the village to death, or worse!”

Van Richten’s gaze on her is sharp. “And if we get ourselves pointlessly killed, are the villagers any safer for our hasty, brash, ill-thought sacrifice?”

“Hasty, brash, and ill-thought. Fine, if that’s how it is, how you think of me,” Ezmerelda throws her hands up, and wishes she could march off, slamming a door shut behind her for good measure, as childish as the thought makes her feel.

Van Richten sighs deeply, and pulls up a chair to sit next to her bed. Ezmerelda recognises it as one from downstairs, and feels a small stab of guilt at the thought of him setting up a vigil at her bedside.

“We can’t go rushing in on half-checked information,” van Richten begins, after a brief silence, looking down at his hands. “We can’t, because… because I have done that, in the past. And people - good, brave, dedicated people who chose to stand against evil, people who trusted me - died as a result.”

“I have been wrong,” he continues, still not looking up. “I have followed faulty sources without the due diligence of thorough enough vetting. I have overlooked things, and I have lost many. I will not and cannot allow that to happen again. We have to be careful, patient, and vigilant, always.”

“I’m not advocating for blindly rushing in,” Ezmerelda protests, “I’m merely–”

“I won’t have you on my soul as well. I have far too many already.”

“And I won’t have any more innocents on mine! We had all the relevant information two days ago. Four people could have been alive today if we had acted on time. We were right.”

“And what about when you aren’t, Ezmerelda? What about when you aren’t?”

Ezmerelda looks him right in the eyes, steely. “Then I will make sure I am the one who pays the price for my own mistakes.”

“Oh,” van Richten smiles sadly, “If only that were possible.”

The letter arrives just as she is preparing, to her great relief, to leave Port-à-Lucine for good. It is hand-delivered by an ostentatiously dressed man in a stylised fox mask, entirely - and Ezmerelda feels her lips curl in annoyance - unassuming and usual for the land of outrageous pretense that is Dementlieu. The way he seems to disappear in the moment it takes for her to glance down at what he has thrust into her hands is also something Ezmerelda finds hard to marvel at anymore.

Overjoyed to be able to return to the relative privacy and safety of her wagon, she tosses away her old harlequin mask in the sincere hopes of never having to put the damn thing on again. Then she throws herself on the bed and focuses on tearing into the sealed envelope, absorbing its mysterious contents.

After she reaches the end of the letter’s brief text, she stays very still for a long while.

'Not a name I thought I would see again, if I am to be honest,’ van Richten’s voice comes slowly, sounding very wary.

Ezmerelda breathes out a frustrated sigh, an unidentifiable jumble of feelings warring in her chest and burning up her throat. She tries to reply several times, then stops, and closes her eyes. Collects herself, at least somewhat, and decides to focus on the practical. “How do we even know this isn’t a forgery, or some sort of trap?”

'We don’t. But it is a loose end I, for one, am not prepared to simply overlook.’

“She’s tried before, but I never… I don’t have time for this right now, I–,” she throws the letter and the shredded envelope onto the chest at her bedside, and runs an annoyed hand through her hair, again, and again, and again. Thinking, or at least trying to. 

'We have time. You and I both know it’s not time that is the problem.’

They are nearing the end of their planned journey, finishing up their business with Alanik Ray and Arthur Sedgwick’s latest investigations and bidding farewell to Dementlieu. And then it was supposed to be on to Mordent, to call in at the Mordentshire shop briefly, and afterwards to Darkon - to Rivalis, and the villages surrounding the old Richten estate. Some ghouls to fight off, wraiths to purge, ghosts to lay to rest, to help the villagers out, before… well. They’ll come to that when they do.

Ezmerelda can’t deny the detour would only be a brief one.

“A 'loose end’,” she huffs. “Really.”

'I am just trying to help you. Don’t waste years of your life like I have, either bitter or wondering or fleeing. Confront your - our - past, at least this part. Lay it to rest, if you can.’

The past does not lie behind us. It is part of what we are, and part of what we always will be,” Ezmerelda recites, then sighs again. “Old Vistani saying.”

A moment of silence. 'Make sure it is a good part, then.’

-

Ezmerelda’s memory of her mother feels… not fuzzy, but perhaps a bit tweaked and twisted over the years, more by feelings overtaking it than by any fault of recall. The images of what she remembers and what now stands before her don’t match, but have a strange, dissonant overlap, leaving visible in the centre a woman Ezmerelda could almost, almost imagine seeing in the mirror. One she hoped to never see again after that night of wordless parting, many years ago. 

Years of imprisonment seem to have been surprisingly kind to Madame Irena Radanavich. She has wormed her way into some kind of favour with someone powerful here, no doubt, as has always been her utterly unscrupulous way. The cell is clearly a formality, more of an office than anything, a parlour for receiving agents and lackeys, as well as bosses. There is even a chair - a worn, old wooden frame with faded red upholstery - placed a little ways away from the bars, facing them. Ezmerelda also gets a distinct impression that the guard standing in the corner is not there for any visitor’s safety or protection.

The woman in the cell seems to light up the moment she sets eyes on Ezmerelda strolling into the cell space with a pretense of casualness.

“My, how you’ve grown! My, and yet– oh, darling,” concern seems to flood her face and voice, and - there, a subtle, wry twist - Ezmerelda thinks she catches a false, even mocking undertone to it. A flash, and it’s gone, and perhaps she merely imagined it, or even wanted it to be there, an ache for some semblance of simplicity to box this woman in. “There’s both more and less of you than last time I saw you." 

"Really?” Ezmerelda scoffs, and almost wants to laugh. “All those tales I’ve heard of your vicious, clever, insidious scheming, and that’s the best you can come up with?” She crosses her arms, and clicks her metal heel against the floor loudly. “Not an angle you can use against me, I’m afraid. Try again." 

"You wound me!” A dramatic hand placed over her chest. “Treating your own mother like that, who has never had anything but your best interests at heart. Who you’ve never even come to visit.”

Ezmerelda slips the opened letter through the bars, letting it land on the hewn stone on the other side. Then she moves to sit down on the solitary chair.

“I’m only here because I got your letter.”

“Oh! Good. My dearest Ezmerelda, I was–”

“I am here to tell you I want you to leave me alone,” Ezmerelda continues, acting as if she hasn’t heard a word. “For good. Forget I exist, preferably. I want nothing to do with you, and I never will. And the only thing I might want to do with your plotting and scheming is foiling it, so it is in your best interest to leave me out of it all. And van Richten…" 

The saccharine smile dips down, almost into a scowl. "And here I’d heard you’d finally seen sense and parted ways with that old fool." 

"You hear much, I see,” Ezmerelda replies, cooly.

“I have my ways. My sources. People loyal to me, who have yet to abandon me.”

Ezmerelda feels the swipe like an airy almost-cut of a dagger that just barely misses. “Well, here’s something new for you, then. Something your little web-weaving spiders seem to have missed. You’ll be happy to hear he’s dead." 

"And right away you come back to me! Time to end your silly games, eh, Ezme? Good, good. A start–" 

"You have no right to call me that,” Ezmerelda cuts her off, rapidly losing her will to restrain herself.

“Come now, dear. That’s no way to talk to your mother, your own flesh and blood. It’s about time we set all this nonsense aside, don’t you think? Your family–" 

"You’re no family of mine." 

"Please,” she scoffs loudly. “You sound like an angry child. And… oh, really, what kind of name is ’d'Avenir’ even?”

“My name,” Ezmerelda replies, perfectly matter-of-fact, and refuses to even entertain further discussion of the matter.

“I wonder how you’ll do,” Madame Radanavich smiles, but this time the threatening edge is obvious, pretense briefly abandoned, “all alone. Playing your little games of pretend with your make-believe name. You’ll come crawling back to me yet." 

Ezmerelda finds herself thinking of Erasmus, and almost believes she can see him, out of the corner of her eye. Tries not to think of what this confrontation might be bringing back for him. Thinks of the Martikovs welcoming her with open arms and offering shelter even in the darkest and dourest and most dangerous of days; thinks of Ireena with the sunsword and an entire wealth of feeling tangled in a tired, relieved smile somehow brighter than the blazing sunlight itself. Of nights around the fire in the camp outside Vallaki, and little Arabelle pulling on her coat, extorting promises of lessons in both swordfighting and divining. Of Arthur Sedgwick and his honest, caring eyes, and his patient instruction in properly using a flintlock, as his husband gleefully offers detailed scientific explanations of the weapon’s workings from the side. She twists the ring on her finger.

"I’m not alone,” Ezmerelda says simply, and feels resolute steel pouring back. She stops to consider her next words more carefully.

“I watched your actions and your curse destroy a good man’s life. But I want you to know that you wanted to take from him, and in the end you took from me, the daughter you profess to care about so much. And now you crow at me about flesh and blood and expect me to, what? Beg you to let me come back? Back to what? A mouldy cell and as short a leash as the current master feels like giving you?”

“Bold words for one given to following an old wretch around like a sad pup, even as he keeps trying to kick you away,” Radanavich sneers, then shifts back to sad pity in the blink of an eye. “Oh, yes, my dear, it’s so very tragic… I’ve heard it all. Look at you - you’re wasted on him.”

“Oh?” Ezmerelda raises an eyebrow cooly, clamps down on the sting to her pride and the deliberate scrape against old wounds, and almost wanting to scream youare the reason he feared that daring to care about someone would be a death sentence for them. “And what would you prefer to be using me for?”

“How dare you! After all I’ve done for our family, while you throw your lot in with the man who killed your brother and imprisoned your mother!”

Ezmerelda feels suddenly tired, more than anything. “You know he did no such thing. And I’ve done very well for myself, despite you." 

"Have you, now? What price have you paid for your… profession? What has it cost you already?" 

"Nothing I wouldn’t be ready to pay ten times over if it meant ensuring the safety of an innocent, or beating back those such as you. You still don’t understand,” Ezmerelda just smiles sadly, allowing only the slightest undercurrent of danger. “I’m neither lost, nor settling for anything, nor desperately grasping at a chance, nor tragically misguided. This is what I want. This– this cause, this fight, this is exactly what I was meant to do. And I am very, very good at it.”

“Oh, Ezmerelda, if excitement and adventure and glory is what you are after, I know of much that you could do! So many causes that your… talents… would be an excellent match for. You do have a certain reputation, and I know several highly influential actors who’d know exactly where to put your skills to use, no matter how they were acquired. You could do so well for yourself! Rise right to the top of the ranks in the blink of an eye, become truly great.”

Ezmerelda shakes her head, and sighs, and moves to get up from the sad, solitary seat. 

“Ezmerelda–”

She quickly turns towards the bars and leans in, baring her teeth and grinning widely. “I killed the devil Strahd,” Ezmerelda smirks at the look of shock she gets in response. “I think your petty schemes are a little below me, don’t you?" 

She turns to leave, not waiting for a response. The guard leans back in his corner as she moves away from the bars, waving him off.

"Oh, do feel free to let your masters know,” she tosses over her shoulder nonchalantly as she makes her way out. “Though I have to say I haven’t really looked into whose lapdog you are nowadays." 

Ezmerelda hears a frustrated growl behind her as the sickeningly sweet, pleasant mask falls for good. As the door slams shut behind her, she doesn’t look back.

She lets the noise of the city drown out her thoughts as she slowly makes her way back to her wagon, more than ready to be on her way elsewhere. Until, after a while, a familiar voice comes swimming up through her mind.

'How do you feel?' 

"I don’t know,” Ezmerelda murmurs, after a long silence. “Ask me tomorrow.”



-



1.5. Notes on useful classification and categorisation



As she finishes rattling off the information she’s gathered on a series of apparent annis hag encounters that van Richten asked her for, he looks– well, 'impressed’ is the only word Ezmerelda can think of to describe it.

In the ensuing moment of quiet, he takes off his spectacles, fidgets with them briefly, polishes off a smudge with his handkerchief. Then, he looks her right in the eye. “You, girl, are a veritable sponge.”

Ezmerelda flashes him a smug smile, then remembers the other matter she wanted to bring to his attention. She clears her throat, and begins, with uncharacteristic hesitance. “I’ve also been looking into some… other things. Another way I can contribute, I think." 

The only reply is a raised eyebrow, so Ezmerelda steels herself and decides to go forward with her planned demonstration. She quells the nervous fluttering in her stomach, and instead focuses on the points of her own fingers as they trace well-practiced patterns in the air. With a final flick and a quick mutter of the incantation she’s quietly recited so, so many nights in her room when she was supposed to be asleep, the very air around her right hand shimmers with heat. A few tense moments later, a small mote of flame appears in her palm.

Ezmerelda bites back an exclamation of joy at the success, tries to keep her expression fairly neutral, and looks to van Richten expectantly.

His eyebrows are, very amusingly, trying to climb into his hairline. "Where in the world did you learn to do that?”

She lets the little flame dance between her hands, casually skip from one to the other, flickering giddily, and feels an odd sense of relief wash over her.

“I saw it in one of your books. Almost by accident, and it… it just made a lot of sense to me, even just skimming over it. So I thought, why not? If I could get a handle on a few of the spells, I could complement your arsenal quite well. Bring more to the fight.”

Van Richten nods, but there is a wary undertone to his words. “As long as you aren’t making any ill-advised deals and pacts - which, I’ll remind you–”

“– are all of them. I know. Don’t worry. I’m only interested in things I can glean by myself.”

“Well, I’m not much of an arcane practitioner, though I am quite familiar with a lot of theory. I’m afraid I won’t be able to provide any elaborate training or instruction–”

“That’s fine,” Ezmerelda rushes to say. “I can continue like this. The research, the books - it’s…" 

She trails off, not quite knowing how and what to explain. Arcane magic is fascinating, surprisingly enjoyable, and strikes a deeply satisfying balance between being hard-won and feeling like it comes naturally to her. 

It also feels… hers.

"It’s very engaging material,” she finishes after a little while. She moves to close her fist and extinguish the tiny fire, but something stops her at the very last moment.

“Indeed,” van Richten replies simply, and gets up from his seat. “Well, I do need to go tend to the shop, but rest assured we will discuss the tactical applications of this later today." 

Just as he is out the study door and about to start down the stairs, he pauses, and turns back to look at her, a bright and sincere smile on his face. "Very well done, Ezmerelda.”

The flame flickers, ready to fly from her fingers, bursting with potential.

“Thank you,” she murmurs long after he is gone.

It is deep nighttime when Ezmerelda shakes off the last tendrils of the Mists and sets eyes on the cliffs of Mordentshire. The wagon’s wheels clatter over rain-slick cobblestones as she navigates the still-familiar streets of the seemingly unchanging harbour town. The cold sea wind makes her tighten her coat around herself, to very little avail. 

She can’t say she’s missed the weather.

By the time she spies the sign neatly painted with the words Herbalist - Dr. Rudolph van Richten, she feels soaked through and entirely miserable, and spends only a moment giving the place a quick look-over.

The shop is in fine shape - if she didn’t know better, Ezmerelda could easily believe its owner closed it up for the night and left just yesterday. The wolfsbane and garlic in the planters underneath each window are flourishing. She makes a mental note to make her first order of business in the morning calling in on the neighbors and discussing further arrangements with Mrs. Polk, in whose capable hands van Richten has been leaving things for years.

In the meantime, she fervently hopes for dry clothes and a workable fireplace.

A quick rummage between two bushy wolfsbane plants - the second and third one on the right - produces a spare key, and Ezmerelda remembers with mild amusement her shock at this mundane weakness in van Richten’s usually impeccable and overthought defenses, years ago.

“Keys,” he’d looked at her over the rim of his spectacles, “are hardly a problem for things that truly want to harm me.”

The little bell chimes as she opens the door. Catching a glimpse of herself in the very precisely placed full-length mirror just opposite the entrance, she wastes no time before going upstairs. The second stair from the top creaks its old, familiar reassurance.

Ezmerelda enters the room that used to be hers, in between harrowing hunting trips and trying adventures, during her years training with van Richten. It doesn’t seem to have changed much - nor does it seem to be in use as anything but spare storage space.

She does her best not to think about how empty and quiet the house is, or how she’s never truly been alone in it. Instead, she hangs up her coat, rolls up her shirt sleeves, unpacks some of her things, and, by the time she gets a proper fire going, realises sleep is the very last thing she feels like doing. Her eyes alight on the small desk in the corner, and she instead decides to do something she hasn’t in a while.

She sits down to write. 

First, Ezmerelda takes off the ring and sets it aside, muttering a quick good night, Doctor under her breath. Then she takes out some of her collection, observations accumulated over the years - jotted down on everything from thick parchment to old wrapping paper. Combining it with the wealth of van Richten’s remaining material and into something eventually coherent will no doubt be a challenge, but a challenge is not something Ezmerelda d'Avenir has ever shied away from.

It is just haphazard, quick notes on anything of consequence that comes to mind at first, carried by an odd nervous energy. A more systematic approach will have to come at some later point.

While knowledge is a key weapon in any hunter’s arsenal, honing one’s body as well as mind is absolutely necessary, she writes, tapping her foot on the wooden floor in a way that often drove van Richten to distraction. Many of the creatures of the night become, in their cursed states, inhumanly strong, and in such instances one must be particularly careful of engaging them in close quarters, for even the greatest strongman would be at a disadvantage.

However, not all of these encounters need be solved by violence. Many ghosts 

She pauses, pen slowly dripping ink onto the half-filled page before her, and sees Erasmus out of the corner of her eye. She turns her head to face him, and for once in their long and unusual life-and-afterlife-spanning acquaintance, she finds she can’t quite read him.

Many ghosts are held in their in-between existence due to unfinished business. Tethered to some regret or incomplete task from their mortal lives, they seek resolution and closure. Many hauntings can thus be resolved by investigation, and what I must term a primarily sympathetic approach. Of course, one must also always be wary and on the lookout for deliberately misguiding spectres who seek to play upon one’s pity.

The first signs of dawn creep into the room by the time she has moved on from ghosts to wraiths to trying to sort out her notes about creatures that lurk underwater - old notes that have been, to her chagrin, very appropriately and unsalvageably waterlogged.

Ezmerelda manages to light another candle just before her current one sputters out, and rubs at her tired eyes. Then she pauses, gazing idly at the ink stains on her fingers.

She reaches over for a new page, setting her current work aside. There is something else she wants and needs to write, something other than dry facts or hopefully helpful guidelines. The first few sentences come in fits and starts, but soon enough she finds them flowing out of her pen almost of their own accord.

What I would like to make clear is that this is not an inherently bad place. The lands themselves can be beautiful - wondrous, even. Worth living in, and worth fighting for. And the people who live in them do not deserve to live in fear. I, and many others, could simply leave for some better, tamer prospects, yes - but then what? Nothing is gained if we merely surrender an entire world, a collection of lands so fantastically varied and so full of promise, to a cruel, merciless, hungry night. It can’t all be abandoned as collateral damage in a great punishment intended for a horrible few. I can’t, and won’t, allow this to happen.

Maybe the foes are overwhelming, and the fight endless. But a life saved is a life saved. A victory is a victory. One innocent snatched away from a grim fate, one tendril of darkness beaten back - that is enough. But only if we persist at it, day after day after day. And evil may be impossible to ever completely destroy, but it is far weaker and less widespread than it could and doubtlessly wants to be, in at least some small part thanks to our continued efforts.

A dour prospect? Perhaps, for some. Ezmerelda smirks to herself, and gazes down at her veritable manifesto, and thinks back to that cell in Il Aluk. 

What better life is there to lead? None, for her.

I, for one, don’t intend to give up anytime soon. I hope that in you, dear reader, I can find one of like mind. And perhaps one day we shall find ourselves standing together.

She lights another candle, and continues.



-



1.6. Conclusions and remarks on future work



She clenches her hands as she steps into the sitting room that morning, decisions made after a long, sleepless night of contemplation. As if fate is conspiring against her, the first thing she sees is Erasmus, hovering over his father’s shoulder. He turns to face her as soon as he notices her, a bright smile he saves just for her on his pale, ghostly face. She knows what a struggle it is for him to manifest this way, how much it takes out of him. The thought of his precious few minutes today being this… 

It takes immense effort to speak up, interrupting van Richten’s apparent focus on the post strewn about the table in front of him.

“I think… I think it’s time for me to go.”

“Go? Where?” He blinks, looking up from his papers.

Ezmerelda swallows, but hesitates only for a moment. “I don’t know,” she answers, chin tilted up, almost proud. “But I know we can’t go on like this. I don’t want to go on like this.”

They butt heads and scrape against each other constantly. Chafe and grate and, and, and. She can’t remember the last time they agreed on even the most cursory thing. It has reached a level where she fears his presence will become intolerable, and anything binding the two of them together become irreparably soured and tainted.

She refuses to allow this to happen.

Erasmus has drawn a coin. Two sides. He indulges in a small, semi-teasing pantomime, pointing at the two of them as his shimmering, ectoplasmic drawings hover briefly before vanishing like so much smoke, and Ezmerelda shakes her head sadly.

“I don’t want to come to resent you, that is all. I don’t think I could bear it if I did.”

“If you think it for the best, by all means,” van Richten says simply, and leaves it at that. He never turns to fully look at her. There is an undercurrent to his voice Ezmerelda can’t quite place - something deeply tired, and far more complicated than plain sadness.

It rains heavily that morning as she sets off, as if the world itself wants her to rethink this. The muddy road squelches almost threateningly under her horse’s hooves as she leads him forward.

Van Richten doesn’t come out to see her off.

“I’ll miss you,” she breathes to herself, and half-hopes it somehow reaches both of the companions she is leaving behind. But she has only the rain and her horse’s steady trot on the trail for company. 

It is quiet.

Finally, the familiar mists of Darkon, and the countryside of Rivalis, lie before them. The inevitable, at a familiar estate fallen into quite a state of disrepair. 

'No, leave it be,’ van Richten said, at her hesitantly presented idea of including returning Richten House to at least some of its former glory on their list of unfinished business and loose ends.

Still, this is where he wanted to come. At the end.

Ezmerelda never saw it in its prime. She was a mere child then, kept well away from her family’s machinations. Until she was (inevitably, irrevocably) drawn in, her fate forever entangled with that of the van Richten family. But even now, in all its disrepair, rich traces of what the gardens, the orchard, and the house itself used to be permeate the atmosphere, like ghosts themselves.

She walks across the hills of the grounds, all the way around the mansion to the family cemetery. She slows as she moves up to the two most recent graves, so easy to find, and thinks, briefly, of the body van Richten insisted on being burned before they left Barovia, just in case. 

Just in case, she agreed, knowing all he knew about what foul magic and foul intentions could do to physical remains in the wrong hands, and built him a pyre.

The headstones before her are simple but elegant, as is the tidily engraved lettering on them.

Ingrid van Richten

Erasmus van Richten

'Well, here we are.’ For a disembodied voice softly projecting into her mind, almost as through a mild haze or over some great distance, it is one of the heaviest things Ezmerelda has ever heard.

'A few words, if I may,’ van Richten’s request comes, gentle, and she nods, finding herself oddly wordless.

'I am so proud of you,’ he begins, and the ferocity of it almost startles her. 'I hope you know this, always. If I have ever made you doubt this, as I pushed you away - I am sorry. I regret many things in my life, as one does, no matter what I like to say - but most of all I regret that I didn’t tell you this sooner. 

You are the best of my life. But more than that, you have grown far beyond me, into a finer person than most could dream of being. And I am sorry I wasn’t there for you, that you had to do so much of it on your own. But know that when I see you… I couldn’t be happier, or more in awe.' 

There is a very brief pause, and then the voice softens again.

'I love you as my own, and am deeply honoured you would consider me, and that I get to consider you, family.' 

Ezmerelda swallows once, twice, struggles, then finally lets her tears fall freely. 

'Look at you. You don’t need me anymore. And I can only hope your legend will far surpass anything I have ever done - there is so much ahead of you! Your light stands so very bright against the darkness. But I am glad, so very glad - selfishly, perhaps - that we were there together, at the end.' 

“So am I,” she manages a whisper. “Love you too, old man." 

'Now I suppose it is time for me to go.' 

Erasmus looks at her, bittersweet pouring from him in waves, and he gives a small nod. His form flickers, and then disappears, and Ezmerelda knows she will never see him again.

She knows how the ring works, too. The soul within it can choose to depart whenever it wants to. She knows she doesn’t need to do anything - that she couldn’t, even if she wanted to. It brings with it a strange sort of peace. 

Ezmerelda inclines her head. "I hope you see them soon.” Tell Erasmus I’ll miss him, she wishes she could say. 

She spins the now-inert ring around on her finger, a habit she will need to break. She wants to tear it off, and throw it as far away from herself as she can. She wants to never take it off as long as she lives. 

A soft rain starts up, and Ezmerelda feels oddly grateful for the feel of it on her face, even as she knows there is no one here but her.

It is quiet.



With gratitude to the notes and tutelage of the esteemed Dr. Rudolph van Richten, whose guidance and wealth of knowledge have proved invaluable on countless occasions, and whose friendship changed the course of my life more than once.

Hey how about we completely disregard the fact I fell off the face of the Earth for about 6 months -

Hey how about we completely disregard the fact I fell off the face of the Earth for about 6 months - in fact how about we pretend the last 6 months never happened, and we all just distract ourselves by watching me post long rambles about my recent DnD character and look at art drawn by the lovely lilithblack_comics? Okay? Okay, sounds great.

Anyway, as mentioned in this post, this is my character from our recently finished Curse of Strahd campaign, Ramiel the As-Of-Yet-Untitled (seeing as how she got taken by the Mists just before ever officially taking her oaths and becoming a knight, which is of course a thing that troubles her in various ways and on various levels, especially when it ends up seemingly offering more freedom and choices, hmmm). She is a Protector Aasimar, hence the general glowing and healing and the once-a-day radiant wing manifestation and whatnot. Originally from fabulous Aundair in Eberron, with her planetouched origins tying her to the Irian plane, and the Refuge layer specifically. Having ties to what I only half-jokingly call the Spa Plane means she will take a bath in any given body of water if given the opportunity.

She is an Oath of Devotion Paladin, formally trained by the Silver Flame. Very much focused on oathkeeping, honour, and protection (and healing, if that fails, but Sanctuary spell is best spell), and only then meting out justice - though she can be provoked into blazing self-righteous anger. Especially by, for instance, Count Strahd von Zarovich. In fact, increasingly losing or misjudging her, ahem, “protec vs attac” balance has been a running theme for her during the entire misadventure, and might be turning into an ongoing struggle. We sadly lost our important prophesised ally, the famed vampire hunter and scholar Dr. Rudolph van Richten, near the very end of the final boss fight against Strahd, becausesomeone blew her last spell slots on smiting the evil vampire instead of keeping some on hand for healing and/or a quick rez if all else failed. The guilt is immense. It is also certainly not lessened by the fact that a little while before that someonehad to go and make a very solemn knightly promise, in a shared quiet, personal, vulnerable moment with a certain Ezmerelda d’Avenir, that both her and her old mentor she came to find and essentially save were going to make it out of the cursed land alive. Well.

Ramiel is an extreme frontliner who somehow gets wrecked in 99% of fights she gets in, even ones she wins, but keeps getting up and is very used to patching herself up. Almost entirely fuelled by Determination. Stubborn and rather painfully earnest and obvious most of the time, pretty awkward sometimes (her noble knightly oath she strives to uphold includes not lying, but honestly I think she couldn’t even if she tried). Aggressively Here To Help (to an annoying degree, possibly) with a slight tendency towards holier-than-thou. Absolutely incapable of doing things in half-measures.

She is a dexterous, elegant rapier duelist, when I manage to roll above a single digit number on a d20 (I was the party’s designated Cursed Low Roller the whole Strahd campaign, alas). She takes pride and joy in it, and in hard-earned skill in general. Originally in her youth she trained to be a blacksmith - but making strength my dump stat means she is very good at things like fine detailing and filigree, not so much at any bigger work. It’s fine, though, silversmithing is a great thing to be capable of in Barovia. It also comes in handy when you want to make a nice gift real quick and impress a cool dashing swashbucklery monster hunter girl who shoots magical lightning bolts. Ilu Ez, someone over at Wizards plucked you out of my own brain while I was sleeping or something.

When paladins hit that sweet, sweet level 5 and get the Find Steed spell they all inevitably become horse girls. It is the law. In any case, that’s Honour up there in the upper left corner, who is the best horse. I am so so so sorry for repeatedly summoning you into a hell prison demiplane buddy ilu.

Near the end of the campaign we got our hands on the Sunsword, which very quickly became another one of my absolute favourite things. Ilu sentient lightsaber, you’re a true pal.

I feel like pondering duty vs choice and being marked by birth to be a tool/weapon in some grand scale struggle of good vs evil, potentially at great personal expense and even to an extent of losing out on actual personhood, is a fairly traditional aasimar character theme, and it kind of ended up gradually materialising for me here even though I didn’t really plan for it initially or necessarily introduce it purposefully. But it’s interesting when you are really uniquely well-suited to fighting against, say, the undead, and you end up trapped as a sort of plaything/brief diversion of an evil vampire overlord in his prison realm, who happens to embody everything you stand against and perhaps even hate. And then you die and get brought back to life several times, among other horrifying things, and you grow into your (increasingly considerable) power outside of any formal structure or organisation and you have to determine the meaning of your oaths all by yourself and figure out what it even means to be a knight and cling to that as best as you can in this crucible, and along the way you make fast friends and develop meaningful interpersonal relationships under very trying circumstances, and you also fall in love, and it ends up being reciprocated.

And then you don’t go back home after the tyrant is defeated and the misty prison walls lifted, but go off to be monster hunting girlfriends roaming the Domains of Dread with Ezmerelda d’Avenir. Because you are so very well suited to the task and there is just so, so much evil to be fought back against here - an important, worthwhile, good fight, no matter the seemingly overwhelming scale and odds - you were clearly Meant To Come Here and were perhaps quite literally Born For This. And besides, you feel you owe it to both her and her fallen mentor (whose death you feel responsible for, natch) to help finish some of his unfinished business and lay him to rest. But really, how much of that is just excuses and justifications drummed up to deal with the guilt of, at least for now, not going back to duties at home, another sort of abandonment, and letting your original companions go deal with whatever chaos is going on there by themselves? Who knows? Certainly not me, and I play this disaster.


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oathkeeper-of-tarth:

Ah, yes, time to try out the latest D&D edition!

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Mm, yes, looking good. I’ll go for some awesome new class combo, be innovative and creative, play something I’ve never played before! Let’s see he-

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oh no

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oh no

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OH NO

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This post is five years old at this point and I’d like to say I’m back on my bullshit, but I never really got off my bullshit in the first place? In any case, current prime distraction from the vagaries of life is playing a protector aasimar oath of devotion paladin in a Curse of Strahd campaign (of all the mean, dreary things).

Anyway I’m just here to indulge my fantasies and smite evil, right wrongs, pet my noble celestial steed, glow in the dark while manifesting radiant wings, strive with great determination to bring goodness and healing to a grim, tortured place, and make heart eyes at Ezmerelda. And I’m all out of spell slots for smite.

Hey all! Local geeky folks have partnered with several well-known TTRPG publishers and indie creator

Hey all! Local geeky folks have partnered with several well-known TTRPG publishers and indie creators to bring you two very interesting bundles, and I encourage you to take a look.

All proceeds go to the SolidarnaHR foundation to help areas worst affected by the December 2020 earthquakes.


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hyrude: itch.io is offering a 743-game bundle including night in the woods, oxenfree, and overland,

hyrude:

itch.io is offering a 743-game bundle including night in the woods, oxenfree, and overland, for as little as $5! just skimming the list, i also see tons of lgbt+ and poc-centric games available. 100% of contributions go to NAACP legal defense and educational fund and community bail fund. if there’s a game you were already thinking of buying, spend that money here instead and get an extra 742 as a gift! 


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First tabletop commission of the year, this amazing dragonborn.I had a few hiccups with the armor de

First tabletop commission of the year, this amazing dragonborn.

I had a few hiccups with the armor design, but once I remember the intension of the armor, everything went really smooth.


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This was one of my favorite from last year.I’ve never designed a Treant before, and I learn to love

This was one of my favorite from last year.
I’ve never designed a Treant before, and I learn to love this fellas.
More D&D commissions.


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 Behold! Our adventuring party in the Strange Aeons pathfinder module. I painted this over the past

Behold! Our adventuring party in the Strange Aeons pathfinder module. I painted this over the past few months as a Christmas Gift for my tabletop friends! The back row is Vaetus, Amrita, and Laetus. The front is Ciaran and Cirro (my character)! 

I started this back in October and finished just in time. :) I’m quite proud of this one- it’s definitely the biggest piece I’ve done this year! It feels nice to wrap it up just as the year does, as well.


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Another of the d&d characters from the same group as the others. I do take commissions for water

Another of the d&d characters from the same group as the others. I do take commissions for watercolour portraits! Just send me a message.


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#bobafett putting in work in #starwars #outerrim #tabletop #gaminghttps://www.instagram.com/p/BzwB

#bobafett putting in work in #starwars #outerrim #tabletop #gaming
https://www.instagram.com/p/BzwBnA9HeQK/?igshid=cmgwlx9jtabi


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Lil Clank! On BBY game night.. #clank #renegade #tabletop #boardgame #deckbuilderhttps://www.insta

Lil Clank! On BBY game night.. #clank #renegade #tabletop #boardgame #deckbuilder
https://www.instagram.com/p/BzFwH8nHZk2/?igshid=hvcxf6lskffg


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My first time playing #alhambra and got the #victory! #imred #tabletop #tabletopgaming #gaming #game

My first time playing #alhambra and got the #victory! #imred #tabletop #tabletopgaming #gaming #games
https://www.instagram.com/p/Bw2pHdthwOY/?utm_source=ig_tumblr_share&igshid=1dy5egl5h8qqi


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We built up a nice lead in #spiritisland and then finish them #invaders off!! #tabletopgaming #table

We built up a nice lead in #spiritisland and then finish them #invaders off!! #tabletopgaming #tabletop #boardgame
https://www.instagram.com/p/Bw2o–Lhgbh/?utm_source=ig_tumblr_share&igshid=z5vrqnuox0u4


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Starting a new dragon age tabletop game to celebrate da4’s coming.

My party are currently exploring a manor, where strangely elves are the nobles and humans the servants. Possibly due to the Dread Wolf or Evanuris influence, especially cause apparently the the Dread Wolf offed the noble.

There is a dumbwaiter and my players are like the Dread Wolf is in there waiting to kill us isn’t he. They drew this…(one of them doesn’t know who the Dread Wolf is or what he looks like)

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