#achaanwaapush
“Chinese Zodiac - Year of the Rabbit” © Damon Hellandbrand, accessed at his ArtStation here
[Be vewwy vewwy quiet… The achaanwaapush, or Cannibal Rabbit, appears in a Cree story. And I’m always down for more low level monstrous humanoids. I gave it an axe in reference to the Bunny Man of Fairfax County. If and when I do a block of Gamma World monsters, this stat block would be a good launching point for a hoop.]
Achaanwaapush
CR 2 CE Monstrous Humanoid
This creature is a humanoid rabbit, with clawed hands and a leering expression. It clutches an axe.
An achaanwaapush, or “cannibal rabbit”, is a ferocious humanoid with leporine features. They have keen hearing and excellent jumping ability, but use it to pounce on prey instead of flee from predators. Most achaanwaapush carry an axe, spear or other melee weapon, but they use their claws and teeth in combat as well. An achaanwaapush is motivated by a desire for creature comforts, and will often bully people into giving them food or a place to sleep, and then butchering them for their trouble. They are foolish, however, and easily deceived into letting down their guard or chasing a fantasy.
Achaanwaapush dwellings are typically below ground, dug out into a series of tunnels where multiple families reside. These families constantly bicker and fight with each other, rarely lethally, as well as interbreeding. Children are barely raised, seen more as a nuisance than anything, and those that can’t stay out of the way and learn to be vicious may be killed by their peers.
An achaanwaapush is tall for a Medium creature, usually standing around seven feet tall.
Achaanwaapush CR 2
XP 600
CE Medium monstrous humanoid
Init+2;Sensesdarkvision 60 ft., low-light vision, Perception +4
Defense
AC14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp19 (3d10+3)
Fort+2,Ref+5,Will+2
Offense
Speed40 ft.
Meleebattleaxe +4 (1d8+1/x3), claw +2 (1d4), bite +2 (1d4) or 2 claws +4 (1d4+1), bite +4 (1d4+1)
Statistics
Str13,Dex14,Con13,Int8,Wis9,Cha11
Base Atk +3;CMB+4;CMD16
FeatsMultiattack, Skill Focus (Intimidate)
SkillsAcrobatics +3 (+11 when jumping), Intimidate +8, Perception +4 (+12 hearing), Stealth +7, Survival +4; Racial Modifiers +4 Acrobatics when jumping, +8 Perception with hearing
LanguagesCommon
SQhop
Ecology
Environmenttemperate and cold plains and hills
Organizationsolitary, pair, gang (3-6) or warren (7-12)
Treasurestandard (battleaxe, other treasure)
Special Abilities
Hop (Ex) As a swift action, an achaanwaapush can move up to half its speed without provoking an attack of opportunity. It may use this ability three times per day.