#and davey’s arc through the game is accepting that

LIVE

land-of-blitheness-and-catharsis:

land-of-blitheness-and-catharsis:

feel like it’s genuinely very unusual, the way the stanley parable is about the necessity of leaving people behind. people in real pain who really do need you! people who won’t move on.

there’s no real moment of closure, it’s always either stanley or the narrator hanging on, and you need to just leave. they need to just leave each other.

in this genre of self-aware games you’ve got undertale saying you can go now, everything’s good! everyone’s happy, leave them be. and you’ve got inscryption saying you can go now, everything’s gone, we did what we needed to do. and you’ve got ddlc going you’ve done what you could, you can go now, everyone’s accepted that this can’t go on. and you’ve got the stanley parable saying every part of this game is right where you left it and wants you back and probably will forever. you can go now

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