#author musings

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So I sometimes browse around 4chan to get ideas for my writing as well as chatting with fans in the Cheesecake/IR Edit threads. Today, while browsing the WEG game thread, I found out there was a bit of a controversy brewing with the game Milfy City, and fans not liking the sex dialogue for one of the characters. I didn’t really look into it, so I don’t know much, but it made me think about the responsibilities of a writing staff.

I did some paid writing work for an erotic game during the summer. Nothing much, just the dialogue for one of the sex scenes. It was a rewarding but hard experience in writing because the characters/verse isn’t mine. Writing my own characters is easy because I know how they’ll act since I made them. Trying to follow someone else’s writing is more difficult since I want to be an authentic writer, and keep the dialogue/mannerisms in-verse.

Right now I’m working on a commission, and aside from just names/appearances/setting, I’ve basically got free reign to craft the story. But one thing a writer always needs to be cognoscente about is their genre and the audience that comes with it. If I write an incest story, especially an incest harem story, the audience wants the MC to get all the glory. This is even more important in a game where the player is an active participant and the MC is their avatar. Word choice matters, tone matters, time and place, and so on, all combining to create the intended feeling.

One of the best things I’ve learned while writing has been picking up on how other people fail, and why their writing did not pop or got completely lambasted. The old expression of learning from mistakes fails to mention that sometimes the mistake does not have to be yours but someone else’s.

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