#computer generated

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If my followers haven’t noticed yet, I am a bit of a hermit, and scarcely post, because there’s alwaIf my followers haven’t noticed yet, I am a bit of a hermit, and scarcely post, because there’s alwaIf my followers haven’t noticed yet, I am a bit of a hermit, and scarcely post, because there’s alwa

If my followers haven’t noticed yet, I am a bit of a hermit, and scarcely post, because there’s always something I want to fix, or something that’s never quite ready for presentation, so it never gets shown. I have so many cg projects that never see the light of day. I’m trying to break the habit, so even though there’s things I’d like to fix on him…

This is Jerry! And the UV map for his body. I realize a character like this lends itself to many different parts and textures for better resolution, but I really wanted to keep it simple. Though I royally fucked up giving that black part of his chest so much room on the map, ugh.

This is rigged to a super limited skeleton, meant for an open simulation, so his fingers don’t move. This is my first time attempting to actually render something in blender, as most of my rendering knowledge is in maya, though I really like how blender handles light, even in its built-in renderer. That said, he’s a bit blown out here. Eh. He’s got 3 materials on him, one with a tight specular, one with no specular, and a shadeless (glow) one. But I couldn’t figure out how to make glowing bits. :( There’s a lot I like about blender, but its fucked up material system sucks ass.

Baked occlusion, a few textures, some painted highlights… managed to get that emblem on his back smack over a seam by using photoshop’s 3D tools and projecting an image. No normal maps or specular maps, the engine he’s meant to be running around in doesn’t have the best support for them.

Jerry’s a wayward robot that had been repurposed for wardship (babysitting hoho) thus his silly unicorn stickers. Now he just mines. I’ll get a better pic of his demolition breaker soon.


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