#drugs are like that

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Screenshot from “Cartoon All-Stars to the Rescue”

[April Fools! “Cartoon All-Stars to the Rescue” is a histrionic anti-drug PSA from the early 90s, in which a bevy of cartoon characters try to rescue a teenager from the horrors of drug use. Like Reefer Madness, only with Bugs Bunny and the Muppet Babies. What’s especially funny about the show is that the most stoned-seeming characters are part of this intervention: Winnie the Pooh, Garfield, Alf, Michelangelo (of all the Ninja Turtles!) and Slimer all make appearances.

Rather than use established villains (wouldn’t it have been great to see Cobra Commander dealing crack?), “Cartoon All-Stars” introduces a new character, Smoke, voiced by George C. Scott. Think Hexxus, only with smaller goals and much less horny. This seemed like a good choice for a div, which are fiends of corruption and destruction, and at least theoretically tied to genies. “Druj” is a term for divs in general, meaning “liar”, and Uta specifically is the div of poisoning through food and drink.]

Div, Druj Uta
CR 4 NE Outsider (extraplanar)

This creature resembles a smoky humanoid from the waist up, tapering away into a trail of vapor from the waist down. Its eyes are yellow and heavy lidded, and the top of its head twists like smoke from a campfire. It is well-dressed, its body seemingly incorporating formal attire.

The druj uta, sometimes just called a smoke div, is a creature that represents the corrupting influence of drug addiction. They are expert pushers and cajolers, getting people to try drugs and facilitating their addictions through both words and magical influence. Once their mark is addicted, the druj uta encourages them to lie, cheat and steal in order to feed their habit, delighting as they descend farther into evil. People who try to intervene are viewed as potential new converts, and a druj uta’s first instinct is to try to talk them into taking drugs as well. Druj utas enjoy corrupting children most of all; the only small blessing is that their div compulsions prevent them from doing physical harm to a child. Gaslighting and mental manipulation are fair game, however, as is attacking anyone who tries to come to the child’s rescue.

Druj utas are physically very weak, barely capable of manipulating physical objects. They are gaseous creatures, and can drift through cracks and crevices, making them difficult to damage with physical weapons. Their touch is infused with negative energy, and they can create a wide variety of magical effects that sap strength and spread poison. Most druj utas are cowards, and would much rather flee than fight to the death.

Druj Uta                 CR 4
XP 1,200

NE Medium outsider (div, evil, extraplanar)
Init
+4;Sensesdarkvision 60 ft., Perception +7, see in darkness
Aura
addiction (60 ft.)
Defense
AC
15, touch 15, flat-footed 10 (+4 Dex, +1 dodge)
hp
42 (5d10+15)
Fort
+4,Ref+8,Will+4
DR
5/good and magic; Immunefire, poison; Resistacid 10, electricity 10; SR15
Defensive Abilities
amorphous,protection from good
Offense
Speed
fly 30 ft. (perfect)
Melee
touch +9 (2d8+3 negative energy)
Spell-like Abilities
CL 5th, concentration +8
Constant—protection from good (self only, DC 14)
At will—charm person (DC 14), chill touch (DC 14)
3/day—ghoul touch (DC 15), ray of enfeeblement (DC 14), spectral hand
1/day—create drug, poison (DC 17), suggestion(DC 16), vampiric touch
Statistics
Str
1,Dex18,Con16,Int13,Wis10,Cha17
Base Atk
+5;CMB+0;CMD15
Feats
Dodge, Hover, Persuasive, Weapon Finesse (B)
Skills
Bluff +10, Diplomacy +12, Fly +15, Intimidate +12, Knowledge (local) +5, Perception +7, Sleight of Hand +10, Stealth +10
Languages
Abyssal, Celestial, Common, Infernal, telepathy 100 ft.
SQ
smoke form
Ecology
Environment
any land or urban (Abaddon)
Organization
solitary, pair or dealership (3-6)
Treasure
standard
Special Abilities
Aura of Addiction (Su)
All save DCs to resist or overcome drug addiction made within 60 feet of a druj uta suffer a -2 penalty.
Smoke Form (Ex)
A druj uta is a gaseous creature. It can fly with perfect maneuverability and squeeze through cracks as narrow as 1 inch with no reduction of speed. It also gains the amorphous defensive ability. However, it is treated as a Tiny creature for the purposes of wind effects. A druj uta can manipulate physical objects, but has a Strength score of 1.
Touch (Su)
At will, a druj uta can make a touch attack that deals 2d8 points of negative energy damage, plus the creature’s Charisma modifier. This does not heal the undead, only harm the living, as if it were channeling negative energy.

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