#fortezza

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LA BARRIERA - acrilico 80x80 - in attesa del grande freddo. #artcurator #bastioni #ildeserto #fortez

LA BARRIERA - acrilico 80x80 - in attesa del grande freddo.
#artcurator #bastioni #ildeserto #fortezza #cittafortificata #artcollector #bestartart #paesaggio #artemercato #cittafantastica #artbasel #artsy
(presso Atelier Carlo Ravaioli Cervia)
https://www.instagram.com/p/CWqfyWMsgla/?utm_medium=tumblr


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This is the last of my Crete photos for a month or so, next up will be a series of shots from the UK

This is the last of my Crete photos for a month or so, next up will be a series of shots from the UK.

This is from the road on the approach to Rethymno and the fortezza. The sun setting over the Mediterranean as you approach the town is one of the most beautiful sights ever.


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Yuji Takahashi: And this shoot'em up, what was its name?
Ryōji Akagawa: Fortessa! It was less a game than a technical demo which demonstrated that the CPU of the Super Famicom could read and display computer graphics stored in the CD-ROM in real time.
Yuji Takahashi: Indeed. So we were ready from the summer of 1991.
[…]
Teruhisa Tokunaka: We held a meeting with the higher ups and Kutaragi showed us a demo of a shmup which ran at the SFC format.
Ryōji Akagawa: I assume this was Fortessa. The game itself didn’t have much interest but it showed what we would be able to do in the future, since the graphics that were displayed were streamed directly from the CD-ROM.
[…]
Shigeo Maruyama: Epic Sony had already invested a lot of money in projects such as the shmup Fortessa.

Source:Shōgen: “Kakumei” wa kōshite hajimatta / 証言。『革命』はこうして始まった


Now, one title that has not been mentioned that I will mention here that was going to be exclusive for the SNES CD and be a potential pack in was a space shooter called Forteza. It was FMV backgrounds with an overlaid sprite based graphics. Think along the lines of ‘Silpheed’ for the Sega CD but with FMV real looking space graphics for the background. A video tape still exists of this game as well as a playable version. I am trying to get the tape from my former boss who has it, buried somewhere, but we’ll find it and post it eventually.

Source:http://assemblergames.com/l/threads/snes-cd-rom-faq.5156/page-8#post-181877


There were two internal titles that were developed, but only about half way before canned. Forteza was a rail-based space shooter with CG pre rendered FMV backgrounds. Forteza was not released on any platform.

Source:https://assemblergames.com/threads/nintendo-snes-playstation-finally-uncovered-read-the-first-post-before-posting.57166/page-8#post-819397


VHS tape was just 5-10 minutes of gameplay of Forteza (no sound if I recall). Nothing else, it wasn’t a promo tape or anything for the unit.

Source:https://assemblergames.com/threads/nintendo-snes-playstation-finally-uncovered-read-the-first-post-before-posting.57166/page-9#post-819482


According to the book Game Gyōkai no Katasumi de 1991 - 1994 / ゲーム業界の片隅で1991-1994, it was (co?)developed by Sysem Sacom.

Source:https://twitter.com/gdri/status/1011029341113896960

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