#level design

LIVE

Our pitch trailer went through so in my free time I’ve been working out my modular kit muscles.

After watching a great GDC video by Joel Burgess, I threw together an interior kit to help flesh out our levels.

More soon!

 Desert Chapel

Desert Chapel


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 Environment Art

Environment Art


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 Masashi Tokyo Street

Masashi Tokyo Street


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Where did Auroran end up this time? A hidden chamber underground?!-Just a little progress shot of a

Where did Auroran end up this time? A hidden chamber underground?!
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Just a little progress shot of a new area in the demo.


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Deconstruction of 1st Enviromental Puzzle of Brothers (Star Breeze)

Got Idea: making a game with patterns “to Freud” everywhere in environment and props, and with each level more and more, not according to the plot. To make the players feel confused: Is something going wrong with the game or them….

Идея: сделать хард. игру, а там в архитектуре и пропсах везде ненавязчивые паттерны “по Фрейду” и с каждым уровнем все больше, и с сюжетом никак не связано. Игрок бы ходил и не понимал: это уже с головой что-то или с игрой….

GAMEDEV LIFE: building levels from HUNDREDS of assets…GAMEDEV LIFE: building levels from HUNDREDS of assets…

GAMEDEV LIFE: building levels from HUNDREDS of assets…


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auroran-rpg: Where did Auroran end up this time? A hidden chamber underground?!-Just a little progre

auroran-rpg:

Where did Auroran end up this time? A hidden chamber underground?!
-

Just a little progress shot of a new area in the demo.


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