#level design
Our pitch trailer went through so in my free time I’ve been working out my modular kit muscles.
After watching a great GDC video by Joel Burgess, I threw together an interior kit to help flesh out our levels.
More soon!
Sun, 16 Apr 2017 19:36:33
Sat, 15 Apr 2017 16:12:30
Sat, 15 Apr 2017 09:24:39
Thu, 13 Apr 2017 19:36:36
Tue, 18 Apr 2017 09:24:13
Sat, 10 Jul 2021 13:40:16
Fri, 08 Jan 2021 15:46:18
Fri, 24 May 2013 04:33:11
Got Idea: making a game with patterns “to Freud” everywhere in environment and props, and with each level more and more, not according to the plot. To make the players feel confused: Is something going wrong with the game or them….
Идея: сделать хард. игру, а там в архитектуре и пропсах везде ненавязчивые паттерны “по Фрейду” и с каждым уровнем все больше, и с сюжетом никак не связано. Игрок бы ходил и не понимал: это уже с головой что-то или с игрой….
Sun, 18 Sep 2016 22:26:21
Sat, 10 Jul 2021 12:41:56