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Somsnosa says this world is her shriveled land, and she, its vessel.big ol’ piece of hylics 2 fanartSomsnosa says this world is her shriveled land, and she, its vessel.big ol’ piece of hylics 2 fanartSomsnosa says this world is her shriveled land, and she, its vessel.big ol’ piece of hylics 2 fanartSomsnosa says this world is her shriveled land, and she, its vessel.big ol’ piece of hylics 2 fanart

Somsnosa says this world is her shriveled land, and she, its vessel.

big ol’ piece of hylics 2 fanart, tried a lot more detail in the rendering, mainly inspired by Are You Listening by Tillie Walden and the works of littlestpersimmon. spreading my bug cowgirl soms propaganda

check out my art instagram @_retropunk!


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Okay, first off, hello to our massive influx of new followers! We look forward to writing for you all, and want to give a huge thanks to the folks over at @weirdmarioenemies​ for being so gosh-darned cool :) Now I have something to actually motivate me to write more reviews, so without further ado, here’s part 2 of our Hylics creature review!

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Creature

For our first new creature, we have, well… Creature! Creature here is an optional boss that you can encounter in one of the overworlds. It seems to be made almost entirely of the most basal of all clay shapes: balls and snakes (there is no way you could possibly take that out of context so don’t even try it)! I do love the layout of this thing, even if it’s very simple. I feel like the appeal of a giant mass of writhing tentacles is relatively universal, but I also like that the only feature Lindroth elected to give it other than tentacles is a little cluster of pale eyeballs on top and to the front(?) of its body. You’d kind of expect it to have some kind of big, gaping maw full of teeth, and maybe it does! Like a lot of the other denizens of Hylics, there’s not much to them other than whatever we can discern from their sprites, and I think that’s fun! When killed, Creature drops a Chitin Jerkin, which is described as “Sensible everyday-wear for the modern machine” as well as a Parasite Crystal which just does some stat buffing stuff we don’t need to talk about, I just really like the names.

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Ghost

Ooh, they’re peekin atcha! Peekin out through their wacky flesh spirals! The way the clay winds around the action figure part really gives off the impression that it’s some kind of creature wrapped around a human, like a flech meshflesh mesh flesh mech! Especially since there are tendrils coming off the extremities that look like they would function as essentially extensions of the body within. Speaking of those extensions, I love that instead of just one projection coming off of each foot, there’s two! So instead of walking like a regular person, it walks using its four sub-legs. Also it’s got a cool funny hat that I kind of wish came down over the eyes so that it looked like the clay part was the head, but at the same time the eyes peering through the clay bits is really eerie.

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Dread Meat

Oh no, somebody left this boy out in the sun! They’ve gone all melty! Dread Meat is very similar to Ghost in its structure, however, its limbs do not have projections, and there is no trace of humanity to it beyond the hands and feet just barely emerging from what I can only imagine to be rolls of oozing meat. It feels like a zombie of some kind, although there is nothing else in the game that looks like it could be the un-undead version of this corpulent corpse. The thing I like most about its design is probably the fact that the head is a big loop with a grisled knot off to the right, presumably to hide the action figure head. It gives it some nice asymmetry.

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Sub Shrub & Tomb Shrub

Oh my god. Adorable. These little green guys with huge lumpy wedges for heads and no discernible facial features should not be anywhere near as cute as they are. Also, I guess the name implies that these guys are plants? Anyway, Sub Shrubs can be encountered separate from Tomb Shrub, but they’re relatively weak on their own. But during the Tomb Shrub fight, it summons Sub Shrubs to help it out. Teamwork makes the dream work! I just love these little fellas! They look so squishy and silly! Also when he first encountered one, Vinny said the Sub Shrub looks like an “aborted pizza” and I can’t stop thinking about it.

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Fathead

I was just thinking when I was writing Dread Meat’s review how fatty tissue isn’t something you see a lot in monster design, and here we’ve got this funky fella, whose head appears to be nothing but a massive glob of fatty tissue! I know there’s not much more to it than that, but it’s a nice concept for a creature and I like it a lot.

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Monoops

Monoops’s gimmick seems to be its single eye… wait.

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…Huh. I guess contrary to what the name would imply, Mono-ops has two eyes. That’s pretty neat actually! You don’t see many monsters with eyeballs as their design gimmick that have only two eyes. Usually, it’s either one or a whole bunch. It even has a move called Steady Stare that does damage as well as paralyzes its target, solidifying it as having an eyeball-centered design. I also really like the battle sprite’s color scheme.

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Deadly Statue

Occupying a very similar role to the Ambulant Skulls, which you can read about in our last review of Hylics, Deadly Statues are only found in one area of the game. Similar to Ambulant Skulls, they kill you when you touch them, making them a purely overworld enemy. They are also much faster than Ambulant Skulls, matching the speed of the player exactly. Who'da thunk a big ‘ol statue’d be faster’n a skull made half’a legs?? Not me, that’s for darn tootin’! Anyway, I quite like its design. If I were an eccentric millionaire, this is exactly the kind of shit I would want sitting in the main foyer, flanked on either side by two huge, sweeping staircases of course.

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Clawman

Clawman is the second-to-last boss in the game, they are equipped with two big yellow pincers and a ridiculously enormous head. I feel like the name and inclusion of pincers really makes you want to read it as a crab when really, the claws are the only vaguely crab-like feature they possess. You could argue that those spines on top are reminiscent to those of a king crab, but they’re flexible and curl inward towards each other like claws! That’s such a cute little touch!

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Moon Soldier

Moon Soldiers barely qualify as enemies, since they literally can’t harm you, crumpling into a heap of bloody bones the moment you touch them. However, I think they’re really cool looking so we’re gonna take a look at ‘em anyway, god dammit. They guard the palace on the moon in which the final boss resides. It’s interesting how their heads are shaped much like that of our protagonist Wayne, (maybe they’re even the same species?) and the pale blueish color of the head against the cream of the clothes is really nice to look at. I kind of wonder if those are helmets they’re wearing, since the skull-like face markings almost look artificial, but there seems to be a very thin line between organic and synthetic in Hylics. 

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Gibby & Statues

Gibby is the main antagonist, and therefore the antithesis to our protagonist Wayne, who is a waning crescent instead of a waxing gibbous like Gibby, and instead of having a rad mohawk has no hair at all, which is basically the antithesis of having a rad mohawk. Gibby is, like, the king of the moon or something? I dunno, the plot in this game is kind of impossible to follow. If you’ve made it to the final boss, you’ve probably given up on trying to understand anything and are just here to see whatever batshit nonsense thing happens next. If you thought Clawman’s head was ridiculously huge, get a load of this guy! It looks like he can barely support its weight! How is it simultaneously swollen and gaunt? I dunno, but it’s kind of legitimately unsettling to be honest. It looks like his skin is pulled super taut over his face, almost like a desiccated corpse. 

He also has two statues that aid him in battle. The Vital Statue to his right heals him, and the Eerie Statue to his left can afflict the protagonists with the nausea status effect. Can I just say how cool it is that there are four separate enemies in this game that have “statue” in their name, and they all look completely different? It’s really neat to see a single idea represented in so many different ways, ranging from somewhat recognizable to completely abstract. Most importantly, I think they’d all look lovely in the foyer of my imaginary mansion.

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Conclusion

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Hylics is a hell of an experience. It definitely has its flaws, such as clunky controls and practically nonexistent plot, but it’s at least worth watching someone play. The visuals are truly stunning, and you can really tell how much love went into making it. A huge portion of what you see in-game was painstakingly crafted from clay, rendered as a sprite, and worked into the game to become characters, enemies, and even the settings you walk around in. Please follow Mason Lindroth on Twitter,TumblrorInstagram, where he is currently posting updates on the progress of Hylics 2, which looks absolutely gorgeous judging by what he’s shown us so far, and I’m so excited to play it when it’s done. Please also consider donating to his gofundme page to support him in his development of Hylics 2.

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