#need a new roguelike

LIVE

tratserenoyreve:

tratserenoyreve:

i think people should go back and play decade old rpg’s and reset their expectations. remember from whence we came. hell, revisit 20+ year old turn-based rpg’s where the greatest interaction you could have with a lil sprite chicken was having a text box that popped up and said “cluck”.

this isn’t even about “be thankful about what game studios can do today”, it’s about how titles are being expected to cram in more and more Stuff to even be looked at. it’s about development still being pushed on a two to five year cycle but they’re expected to make double the content of the last game only for people to then be upset that the game that promised them 1000 hours of Stuff is full of repeat quests.

it’s me seeing people demand mechanics that make up whole games of their own to be added on top, everything has gotta have roguelike randomized dungeon generation, expansive crafting systems, an entire farming sim, and also the base game needs to have movie-budget cutscenes and 4k resolution rtx lighting and a map that takes a full three hours to run across (which you won’t even do because a teleport system has been added to every landmark).

triple A studios crunching their employees to dust to rush out buggy unfinished massive messes that eat up your hard drive. indie developers having swathes of early players demand they add this, and this, and that because it was so cool in other game and c'mon they paid 15$ they “deserve” a bigger game.

sure we still have hits come out that are sweet and straightforward examples of just a well-done fun game, but the trend of expecting every rpg that comes out to be More and Bigger is wrecking the genre.

loading