For a little challenge on Polycount’s forums, Animtober.
But due to real life work and lack of time to polish it, it’s only coming… huh in November. :) Nah, I ain’t late… ok just a bit. A tiny bit.
I used the Earthshaker Maya rig kindly given out by Andy Helenek. Except I modified it a bit so it now has real eyes (like the previous Bristleback animation) and shoulder controllers.
Everything here is Maya and AE, no SFM involved at all. ;)