#raigor stonehoof

LIVE

For a little challenge on Polycount’s forums, Animtober.

But due to real life work and lack of time to polish it, it’s only coming… huh in November. :) Nah, I ain’t late… ok just a bit. A tiny bit.

I used the Earthshaker Maya rig kindly given out by Andy Helenek. Except I modified it a bit so it now has real eyes (like the previous Bristleback animation) and shoulder controllers.

Everything here is Maya and AE, no SFM involved at all. ;)

#3d animation    #animation    #autodesk maya    #dota 2    #animtober    #polycount    #earthshaker    #raigor stonehoof    
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