#real time tactics

LIVE
Been too long since I put any MacOS stuff on here and I’m not sure if/when we’ll get to these on RetBeen too long since I put any MacOS stuff on here and I’m not sure if/when we’ll get to these on RetBeen too long since I put any MacOS stuff on here and I’m not sure if/when we’ll get to these on RetBeen too long since I put any MacOS stuff on here and I’m not sure if/when we’ll get to these on RetBeen too long since I put any MacOS stuff on here and I’m not sure if/when we’ll get to these on RetBeen too long since I put any MacOS stuff on here and I’m not sure if/when we’ll get to these on RetBeen too long since I put any MacOS stuff on here and I’m not sure if/when we’ll get to these on RetBeen too long since I put any MacOS stuff on here and I’m not sure if/when we’ll get to these on RetBeen too long since I put any MacOS stuff on here and I’m not sure if/when we’ll get to these on Ret

Been too long since I put any MacOS stuff on here and I’m not sure if/when we’ll get to these on Retronauts, so have some manual pics for Bungie’s other (other) successful series - MYTH. A fantasy military campaign, Myth: The Fallen Lords and its successors helped solidify the modern real-time tactics genre, which differs from real-time strategy by dispensing with resource-gathering and building in order to zoom in solely on the gritty details of squad-level combat, with a focus on unit formations and moment-to-moment tactical decisions. They were also notable for containing a relatively realistic physics engine, letting players use terrain and weather to their advantage.

Myth II in particular developed a long-lasting and vibrant community, with a multiplayer tournament scene and numerous mods ranging from custom maps to whole new campaigns. I helped ref a tourney once in grad school, good times.


Post link
loading