#rpg maker

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living-playground:I’m alive, I swear!  I’m just poking at like 3 different parts at the same time living-playground:I’m alive, I swear!  I’m just poking at like 3 different parts at the same time living-playground:I’m alive, I swear!  I’m just poking at like 3 different parts at the same time

living-playground:

I’m alive, I swear!  I’m just poking at like 3 different parts at the same time and I feel like I’m getting everywhere and nowhere, oops.


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project-wakeupandsmelltheposies:

Hello! We’re currently looking for an artist for Aurora! I mean, I usually do the art myself, but I believe it would go along much smoother if I mainly focussed in writing and programming. Looking for an artist is in all honesty very hard, but if your interested please message me!

Hey guys. This is project Aurora, and they already have a demo out! You can take a peek and then see if you want to tag along and be a part of the team!

cross-project: Scrapped map+updates~ An old map of the mausoleum from last month which I still havencross-project: Scrapped map+updates~ An old map of the mausoleum from last month which I still haven

cross-project:

Scrapped map+updates~ An old map of the mausoleum from last month which I still haven’t redrawn. Also finished character portraits for two more characters. Two down, seven more to go. Besides Noel, the others won’t have too many expressions as their role in the demo is rather small. I’ll probably spend the next week or two on the remaining character portraits and CGs. ((I also decided that “gameover screen” I drew a few weeks ago would be more fitting as the titlescreen))


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entropygame:

Some bunny sprites.

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Also! I’ve been wanting to release a demo soon. However, I cannot figure out how to code one section of it. A demo may not happen in time, sorry.

Or if you’re lazy like me and want a clicky clack: -Boink-

But it’s of Vexi’s (the Dev of Pretenders) projects and future projects. Seems like a relatively new blog so not much up there atm, but it looks cool! Take a peek.

pocketmirror-project:

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That’s right! We’ve finally reached 70% in our scale of overall completion!  :゚。+━ヾ((○*´∀`*))ノ゙━+。゚: 

As usual we have changed our blog’s theme to match our progress so be sure to take a look! Thank you all so much for your continuous support, we couldn’t have done it without you guys!  (*’v`丱)☆+゜

cross-project: Pardon the bad picture. I don’t have internet connection at the moment so this was th

cross-project:

Pardon the bad picture. I don’t have internet connection at the moment so this was the best I could do. I still feel a bit ill but at least I finally managed to draw over half of the maps for the demo (granted, I’ll probably scrap/redraw them). Anddd, I used placeholder dialogue.


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Finally, we have a title Logo!

Finally, we have a title Logo!


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 Todays update is a little preview of one of the maps. I’m doing my best to make the maps from

Todays update is a little preview of one of the maps. I’m doing my best to make the maps from scratch, without using any tilesets and make it look like a painting. It’s a lot of work, but it should pay off.


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Concept Art for the the first characters you’ll meet in the game.

(From left to right) Arryn, the main character, Leo, who lives together with Arryn and Allen, a boy they save.

I know it’s been a really long time and you might have thought this blog was dead, but it isn’t! I was just focusing on other projects.

But now I have the motivation again to make a game! I’ve been working on it for a while now and wanted to reveal it when I have actually something to show.

Without further ado, let me present you

The Voices Within

It will be a fantasy rpg game made with the rpg maker vx ace and it’s a story of angels, demons and humans and each of the races relationship with mana - the energy that gives life to everything. So far, the outline has been planned, characters made and I’ve started to work on the graphics. I’m planning on making it a medium-length game (under 10 hours), so that I can use this chance to try some things I wanted to add into my future games.

It will feature original graphics, 2 different endings and a battlesystem inspired by rock-paper-scissors.
For more information, follow the link to the rpg maker forum:

https://forums.rpgmakerweb.com/index.php?threads/the-voices-within.144733/#post-1250333

It’s a story of angels, demons and humans and each of the races relationship with mana - the energy that gives life to everything. So far, the outline has been planned, characters made and I’ve started to work on the graphics. I’m planning on making it a medium-length game (under 10 hours), so that I can use this chance to try some things I wanted to add into my future games.

The last version had a game-breaking bug, so I fixed it and uploaded a new version.

This is the link: https://www.mediafire.com/file/flpekxug0z7nbd2/Reap_what_you_sow%28BetaV2%29.exe/file

I’ve finally finished everything and all that’s left is bug hunting. Obviously I can’t do that alone, so I’d like to ask everyone who plays the game for some feedback

For more information and the link to the full (beta) game, click here:
https://forums.rpgmakerweb.com/index.php?threads/rse-reap-what-you-sow-beta-version.108345/

I’m sorry everyone who has waited for the beta-release, but unfortunately, I was only able to finish the dialogues. I haven’t had the time to draw the rest of the CGs, so I will move the release to a week later.
(I also forgot that I had to test everything before releasing the beta ^^°)

New Update!

I have now finished all storylines for the bachelors/bachelorettes! I still have to draw their CGs, but that should (hopefully) be also finished soon.

There are three other individual storylines I’d like to add, but I’m not sure if I can manage them all. One of them is kinda important to the love-interests so I really want to finish at least that one.

(Also, not an update, but something I realized: The main storyline would basically be the individual storyline if the main character was a love-interest)

One of the few ingame CGs! Well, just the WIP, of course. But hey, finally an update with a picture,

One of the few ingame CGs! Well, just the WIP, of course. But hey, finally an update with a picture, right?


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Quick update, since I never really do (sorry for that ^^° I’m just too lazy making screenshots every time I update)

2 of 10 individual storylines are finished, the third is almost done. I know it doesn’t sound like a lot, but if I’ve calculated correctly, I should be done with them before the end of october AND still have some time for polishing. Depending on what else I come up with or if I decide to toss out ideas, that is.

Things that will make it into the game:
- An image at the end of the romance option’s storyline

Things that are still up to debate (whether it’s a time issue or a programming one):
- CGs for certain memories in the main storyline
- A gallery for the end CGs

Things that will most likely not be in the game anymore:
- Collecting memories of the villagers. I realized that many of those memories are already discussed or mentioned in the dialogue, so there shouldn’t be any need for extra CGs.

So yeah, I hope I’ll be able to post a proper update soon ^^°

I know it’s been quite a while, but I’m still working on the game^^ I guess I’m just too shy to show in-development stuff ^^°

At any rate, I’ve made huge progress!
I’ve finished the main story line!

That said, I don’t want to upload a demo with the complete story line, so updates will still be very few. I might upload some character portraits in the future, just to keep you guys updated.

I’ve also changed a few things:
- I tossed out the day and night system. As it turns out, it was pretty much useless and only gave me more trouble than it was worth. Also means no in-game time.
- I’ve come up with the idea of you being able to collect memories of the villagers. (And your own). I’m still not sure if I should make special CGs for that or just make a description.

The things I’ll focus on now are the story-lines for each character. Mainly the love-interests. I hope it won’t cause me too many problems^^°

Finally a new demo!

These are the new additions:
-More character portraits
-A tutorial battle and the first area with shadowbeasts
-The start of the main storyline! (Not just the introduction of the characters)
-A taste of the general interactions between characters
-A day and night system
-Polished the graphics a little

What will come in the future:
-More balanced battles
-A crafting system
-The continuation of the main storyline
-The ability to increase (and decrease) affection
-Dialogue that changes with the affection and “heart events”

So far things are going pretty smoothly. If I’m able to keep this pace, I’ll be able to release the full game around Halloween.

Here’s the new demo:

https://www.mediafire.com/file/0en66nh50kp6d66/Reap_what_you_sow_(Demo_July).exe/file

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