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honeywellsims4news:THE SIMS 4 OBJECT EDITOR Here’s a quick compilation of what we know with source

honeywellsims4news:

THE SIMS 4 OBJECT EDITOR

Here’s a quick compilation of what we know with sources.  There’s nothing new here, it’s just for reference.

“Worked with Tools Team and UI Director to redesign interfaces for existing tools and design interfaces for new tools utilizing Photoshop, Illustrator and Silverlight. Tools are used primarily for game designers and producers to design lots, specify interactions and track user progress.

Object Editor Previous Interface
Object Editor Redesigned Interface
Object Editor Annotated for Implementation"  –Patrick Kelly

“Collaborating and providing daily input for improving the Sims 4 MTX pipeline (Object Editor and the new Catalog processes)"  —Bryan Louie

"One of the really big changes with Sims 4 and something that was an early directive for the game was to put powerful tools in designer’s hands so that they could focus on adding content and increasing the depth of the content in the game without needing an engineer to implement or iterate on new functionality and new interactions every time we wanted something. The tool they use - internally it’s called Object Editor - allows them to select from thousands of variables to piece together all of the available assets and churn out content.” –Graham Nardone

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Honeywell’s Sims 4 News|Behind The Scenes


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