#tropesvswomen

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“In both Sleeping Dogs and the Grand Theft Auto franchise, buying and using prostituted women for sex rewards the player with powerups, stat boosts and/or health regeneration…These games systematize sexuality in ways that dehumanize women, essentially turning them into vending machines dispensing sex, along with other goods and services. Their worth as characters is measured entirely in terms of what they can give to the player. Since these women are just objects, there’s no need or reason for players to have any emotional engagement with them. Meaningful relationships or interactions are not even possible. Their programming simply does not allow for it. When men are depicted using female [non-playable characters] as tools or commodities, their actions are portrayed as part of what makes them powerful, which is by extension part of what makes the player then feel powerful. So these interactive algorithms transmit cultural messages of near constant affirmation of male heterosexual dominance, while simultaneously reinforcing the widespread regressive belief that women’s primary role is to satisfy the desires of men.” - Anita Sarkeesian explores how women are used as background decoration in video games, via Feminist Frequency 

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