#abigail fortune
Team Fortune wishes everyone a nice Halloween!
We’ve been making progress with script writing, character designing, and puzzle planning. That being said, I’ve been taking things more easily as of late, as stress and various other things have been catching up to me.
However, I have been planning to start a bit of a series on this blog, as a world-building exercise and for fun. I will make a proper announcement about it when things become more fleshed out (and once I make up my mind about making it all happen).
As usual, check out the official TwitterandDiscord for news and bants. Thank you yet again for sticking along!
-Fusoloid
Hello, everyone! I wanted to make a quick update about the game and my current situation.
Long story short, I managed to get a job, which means I don’t have to worry about making job applications for now! I’ve been keeping up with the game’s development by implementing puzzles, making new visuals, working on the script and planning other things, like new areas.
Of course, sitting at a desk for hours at work means that I will probably not want to sit at my desk after coming home, but I’ve been doing my best with the game. After all, I want to keep going and finish the game, but I also want to maintain my enjoyment of the development process. So don’t worry, things are progressing steadily.
Here’s a little look at some of the things I’ve been working on lately:
If you want to hear more frequently about how the game is going, I suggest joining the official Discord server by clicking here. I am considerably more active over there, so I suggest joining if you’re interested in more frequent looks of what I’m working on.
I have also been considering making monthly update posts about the development progress, but I haven’t made any final decisions. If I do decide to make monthly updates a thing, I will let you all know.
For now, thank you all for sticking with AF2′s development!
-Heidi “Fusoloid” K.