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Hey Folks!Here with another shorter update, this time on menus and things!We’ve been making some hea

Hey Folks!

Here with another shorter update, this time on menus and things!

We’ve been making some headway on our own menus for the game and have recently finished the  Main Menu and party selection. We’ve also made some good lee way on the Status Screen, Save scene and more.

Here’s the selection for other people in the party both active and reserve.

And here’s some current progress on the Status Menu!

That’s all i’ll be showing for now!

Until next time!


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Hey folks here’s an update on progress on animations and skills in the battle scene for Ressurflection! 

It’s slowly getting there with a lot of them in place just needing timing and action sequence tweaks. Sounds are gonna be done last, as some of those sounds are repeated.

We are aiming for a Summer release of the demo, so stay tuned!

Time to go back to my hole and draw away!

Until next time!

Hi Folks,

April-ling your way here to give ya another update!

We’re making a lot of steady progress on all the assets we need for both future things and present (demo), mainly concerning the battle system mechanics and its animated little fellas.

Over the past few days I’ve been animating and finally replacing a lot of placeholder assets, such as in the opening games tutorial and finally fully finishing it and getting to all those ‘edumacational’ bits.

I’ve attached a snippet of the tutorial in action to give you a little peak into what its like and what to expect.

For now i’ll let this short little update and its visual video aid do all the talking!

Thanks for your continued patience and support, until next time!

#ressurflection    #rpg maker mv    #rpg maker    #cartoon    #fantasy    #charlottezxz    #gamedev    #indie game    #battle system    
Hi folks, here with another accumulative update! Now where to begin..?As of recently or the past mon

Hi folks, here with another accumulative update! 

Now where to begin..?

As of recently or the past month and before kinda, I’ve had a good friend of mine 8bit or Bart as I otherwise call him join us on the project for Ressurflection! He’s a smort little bean and who excels in a lot of the logical groundwork such as the math, formulas and coding tweaks of things that need doing as well as a pretty good writer! Plus he makes for a very soft cushion to land on and beat up ;)

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Most of the work or works that have been going on behind the scenes can be summed up as a lot of animations, animations and more animations plus a lot of battle, battle and more battle work! There’s been countless edits and improvements to the game as a whole that I believe screenshots will do it better to showcase.

Progress is really coming along, with most of the groundwork there, there are just some very important battle bugs that need squashing such as targeting allies/enemies and the menu commands/list not populating/refreshing properly as two of the more notable.

Skills are also being worked on for the characters both visual, action sequencing and the sound part of it, it’s really all coming together as one neat little package!

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Give it a month or two and we’ll have the demo ready hopefully!

Hehehehehe!

Until next time!


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Hi folks, just a quick update on the project so far to keep you all in the loop!Just before Christma

Hi folks, just a quick update on the project so far to keep you all in the loop!

Just before Christmas i released a small, work in progress build of the demo for a few people to play on the Ressurflection Discord. It went over really well, with the testers finding bugs, grammar mistakes and some diabolical overlooked    errors (such as a missing asset or wrong picture call) and improving the game experience overall. 

I’d firstly like to really thank everyone who played and tested that build and who relayed their feedback to me whether directly in DM or the discord in public, it has all been taken into consideration and on board this gammak train. 

As a result of it, i have been spending my time improving the overall game and replacing all the missing assets there were either placeholdered or absent in that current build. I aim to have it complete in the coming months, although i can’t place an exact ETA on it, as some of the assets in the build will apply to the game overall and not just specific scenario for the demo.

The demo as a whole, is the Prologue/Start of the game which can be completed in around 20-30minutes of time, however quite a few people spent longer than that looking into all the various little tid bits of dialogue and things to interact with.

In the meanwhile i also set up an Itchio page for the project which can be found here with an update to date synopsis, screenshots and images.

https://charlottezxz.itch.io/ressurflection

Thank you very much for your patience, i hope to have something fun and enjoyable for you all to play in the coming months.

Many thanks,

Charlotte


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Hi guys, here’s my belated Happy new years!To start it off here is a piece of concept art/character

Hi guys, here’s my belated Happy new years!

To start it off here is a piece of concept art/character art i have done of all the circus bois from the ‘Roulette Runner’s circus in Ressurflection!

They are all quite the merry, bright, colourful cast of bunchful characters!

I intend to go back and add some missing details such as feathers for Blackjack’s wings and a few more things, but here it is for now!


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Fluttering in to say Happy holidays everyone, hope you have a swell day!Here’s to another good year!

Fluttering in to say Happy holidays everyone, hope you have a swell day!

Here’s to another good year!

Thanks again!


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Hi Folks,

Sorry for the quiet, I’ve been hard at work in various things for the game!

Here’s a revamped title screen!

I overhauled a chunk of the assets, made some better, it is much visually less cluttered and there’s a better colour contrast. The font is far more readable and the sfx has been changed to a kalimba sound.

Also from a structural stand point, i had some testers have lag during it - that no longer happens now.

I will make a deeper more explained post on other goings on a little later down the line.

For now, take care!

#ressurflection    #rpg maker    #rpg maker mv    #cartoon    #fantasy    #charlottezxz    #horror    #title screen    #game dev    #game development    
Hi Folks, time for another update!As it has been Spooktober i have been chipping at my little side p

Hi Folks, time for another update!

As it has been Spooktober i have been chipping at my little side project again “Stitched Up” i’ve put above a little gif of a map i’ve been working on for it. I’ll be working on this for a while longer, as i started late in October (though i have still been working at Ressurflection stuff!) probably through to November and see where that takes me.

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As for Ressurflection, I’ve been chipping at a myriad of things such as going over some of my rough sketches for the MM, i even recorded a few things of me rough sketching those things! And all those sprites you can see on the left and below, lotsa bee sprites and rox bois and more!

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Here’s also some rough animations and things I’ve started doing for the other side project!

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That’s all for now folks, take care!


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Hi Folks,

Time for a little update!

I’ve started animating some battlers again, here is a WIP one of a very unimpressed Queen Bee enemy along with some placeholder guards (until animated).

There’s also a WIP woodland battle tune composed by Geoff!

You can check out the rest of his tunes at his soundcloud here; https://soundcloud.com/geoff-moore-music

Overall testing and trying new things, they are all coming through very nicely!

I post all my updates and new things into the discord too, drop down and say hi by joining the link here if you’re interested; https://discord.gg/DKGUpYX

I’m thinking of starting to stream making the battlers for the game, i’ll be sure to post when i do!

Until next time!

#ressurflection    #rpg maker    #rpg maker mv    #cartoon    #fantasy    #charlottezxz    #animation    #battler    #game dev    #game development    

@Anon asking how to parallax map on RPG Maker MV

Have you tried adding an Exclamation Point to your map’s name? If an Exclamation Point is missing, the map won’t work. (From what I’m finding on MV, MV already has functionality built in, meaning you don’t need a Parallax Locking script! To get the Parallax Lock to work though, you need the “!” in your map’s title.)

Examples:

  • Won’t Work: wood.png
  • Will Work & Correct Form: !wood.png

If you’re still having trouble, let me know! And if you want to know the process of how to Parallax Map and making Tilesets for MV, let me know too and I can make a tutorial/answer the ask.

Thanks!

draxicor:

What would the rpgmaker peeps prefer for a giveaway/prize:

RPGM VX AceorRPGM MV?

Lemme know pls

FINALLY published ver 1.4!! It doesnt have Chapter 1, but it has so much more!! If you are interested! then here is the dev log for update 1.4!! (Maybe you will find some secrets!)

WARNING!! game contains gore, blood and sensitive subjects! go to page to find more info!!

Link to the update and the game is here

Ended the stream now.  Thank you for the people who joined the stream!! ^^

Ended the stream now.  Thank you for the people who joined the stream!! ^^


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 I will be holding a stream on Sunday at 06:00PM (CET) There will be drawing request’s, voice

I will be holding a stream on Sunday at 06:00PM (CET) There will be drawing request’s, voice chat, and a little peek on the work me and crystal has worked on c:
We will be using this discord server to talk about the game. So here it is:

https://discord.gg/dFk7usEgtD


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