#an invitation to wellington mansion

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bottlecaprabbitgames:

Welcome to An Invitation to Wellington Mansion! This project is intended to be a short but very much interactive fiction to help me learn Twine while also getting to use some of my favorite themes/genres!

An Invitation to Wellington Mansion takes place at, as the title indicates, Wellington Mansion, owned by one Drake Wellington, a man closing in on billionaire status with a proposition for a select group of individuals: survive a four-day stay in his mansion while performing a variety of tasks on each of the days, and $100,000 will go to each who makes it to the finishing mark.

You are one of eight participants who accepted the invitation and later accepted into the challenge. Your reasons for wanting or needing the money are your own, but you still have to survive the others also vying for the finishing line… which will grow steadily harder as the tasks set for you have their risks increased as each day passes, and Drake Wellington offers a new challenge: survive and earn your $100,000, but also earn an equal share of any… eliminated participants’ anticipated earnings as well.

What’s your plan to survive and win your $100,000? Will you sabotage or even doom your fellows? Will you try to work with them, and maybe get closer to some in a more complicated way? Maybe an even better question… will you even survive to see your earnings?

Demo: (Pending! Will be released once Day One is finished :) )

Things to expect and an introduction to other characters under the cut!:

Featured:

- Ability to pick your pronouns, sexuality, and gender to your liking

- Ability to customize your character’s appearance

- Choices that will definitely matter, as nothing remains secret for long at Wellington Mansion, and everyone will have some input on any decisions you make that come to light.

- AIWM is meant to be inspired by House on Haunted Hill and puzzle-solving mystery games. As such, you will be able to explore each area you’re thrown into, and expected to solve puzzles. I will likely have a hint system placed in at some point, but it will not be readily available.

- Autosaving system! The thing we all longed for in COG games is available within Twine, and all my Twine games will feature autosaving. As such, AIWM will autosave at key moments, especially ones where you may meet a terrible fate… or another member of the group will.

- Four romantic choices (to start with). Given the game is expected to be quite short, it will feel a bit railroaded as you need to pick your interest within the first night, mostly likely.

- A relationship system with everyone, even if you do not choose to romance anyone. Your actions, attitude, and other things will influence how others perceive you… and what actions they may take with or against you.

- NSFW scenes. They are entirely optional and not needed to secure a romance; there will always be an option to sleep together or to do something still romantically-inclined but not so, hrm, passionate. Is that a good word for it? Hmm.

- Some potentially triggering content. There will be a trigger warning on the first page into the game and likely a spot somewhere on the UI bar to the left.

- TBA!


Romance Options and Other Characters:

Drake Wellington, Owner of Wellington Mansion

The owner of Wellington Mansion and the one holding the challenge. He is aloof, polite, and tends to only make his presence known at the beginning and end of each day.


Ms. Fia Delphina, Drake’s PA

Ms. Fia has been working for Drake Wellington for nearly 20 years, and has never disappointed him. She’s highly intelligent, observant, and there is very few things she won’t do for Mr. Wellington.


Fiona Campbell, Business Woman (Romance Option)

Fiona is a widower who used the finances left to her by her late husband to help her budding “toy” business flourish. In the last six months, however, things have had a bit of a downturn as she’s faced multiple spots of bad luck, and now needs the money from Wellington to help get her business back on track.

Age: Early-to-mid 40s, does not look it at all

Race: Succubus

Gender: Woman

Appearance: Champagne-colored hair that curls around her shoulders. Red-violet, heavy-lidded eyes. Lightly tanned skin that has a smattering of small moles and freckles. 5′9/175 cm with a curvaceous build and an F-cup chest.


Blue Antilles, Graffiti Artist and Activist (Romance Option)

“Blue” spent most of their early life learning to paint, which quickly became graffiti-painting as they reached their teen years, and yearned for changes in their desolate world. As they reached adulthood, they entered into aggressive activism and take the fight directly to large corporations with little fear.

Age: Mid-20s

Race: Partially Fae, but it’s such a small connection that it only gives them some of their “key” appearance markers, but Blue has learned to use their lesser abilities to a big advantage.

Gender: He/him lesbian or They/Them gay man, depends on MC’s gender

Appearance: Dark blue hair that curls to just past their ears. Shaved in the back. Hazel-green, round eyes. Bronze-colored skin with warm undertones, with some acne scars on their cheeks. 5′10/179 cm with a lean, lanky build and a B-cup chest for lady Blue.


Adelaide/Aidan Margot, Anarchist (Romance Option)

Ade is an asshole, point-blank and simple. They’ve seen plenty in their time on Earth, and if anything, it’s instilled a severe yearning to watch the entire world burn. They rarely find interest in the modern world anymore, but Drake Wellington has managed to pique their interest…

Age: ???

Race: Vampire

Gender: Demiwoman/Demiman, base is Adelaide.

Appearance: Mahogany-colored hair that Adelaide keeps in a braid down to her waist while Aidan keeps it loose and to his chin. Grey-green eyes, almond shaped. Fair-skinned with heavy amounts of freckles, along with a birthmark of an upside down heart covering most of their chin and its underside. Athletic build with a C-cup chest for Adelaide.


Felix Mosley, Genuinely A Good Person (Romance Option)

Felix is a man with a heart of gold, trying to get the entire group to work together and keep the peace… even if it may backfire on him more than help. He’s come to Wellington Mansion to try to win money to cover his younger sister’s cost of living while she tries to get an experimental treatment.

Age: Early 30s

Race: Human

Gender: Man

Appearance: Light brown hair in tight curls against his scalp, with sunbleaching to lighten his hair color more. Downturned hazel-blue eyes with evident crows’ feet. Darkly tanned olive skin. 6′2/188cm, large, muscular build. Has a scar that cuts through his left eyebrow to his hairline.


Harvey Lancaster, 9-to-5-er

Harvey’s come to the Mansion to try to win enough money to get him a nice trailer, a decent car, and help him survive while he looks for a better job. He is the very definition of someone entering a dangerous contest to try for a better life.


Hannah Bailey, Model

Hannah is at the Mansion to earn enough money to pay for her college entirely and allow her to get out of small-time modeling and move up in the world. She has very little interest in the other contests, and tends to antagonise everyone else.


Rizzy Poulos, Gamblin’ Man

Rizzy is no stranger to taking risks. He’s been a long-time gambler for nearly ten years, and it’s only recently that his luck has soured. He’s come to the Mansion to get a bailout from his pending debts. He’s rather charismatic and charming, with a big of a rotund belly he often balances his arms on.


And they’re all waiting for you to arrive at the Mansion. Don’t dawdle for too long… who knows what Mr. Wellington will have cooked up in the time you wasted?

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