#aspect

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In physics and engineering, exergy is a term which refers to the total amount of usable work that can be gotten out of a stable system after the loss from entropy has been accounted for.

That dry summary of a physics term can only mean a few things: we’re back with another aspect for the vanguard class that plays fast and loose with terms related to entropy!

The vanguard is all about manipulating entropy to be able to absorb the energy of attacks and dish them back out again. This manipulation of entropic energy also lends itself to manipulating other forces as well, specifically entropy’s complementary partner: work.

Essentially, this aspect focuses on the vanguard using their power to maximize the impact of their strikes, directing the energy to every stress point in their target to in turn maximize the destructive results. Ironic that an application of work would be used to improve chaotic breakage, isn’t it? (Or it would be if we didn’t remember that the destruction of the vanguard’s enemies is the desired result)

Technicalities aside, these vanguards are the heavy hitters among a class already full of bruisers, able to overwhelm foes and set up devastating attacks.

Radiating raw power, these warriors can be quite terrifying on the battlefield. What’s more, they are adept at knocking foes over with their strikes.

Using as much energy as possible within a span of time is the staple of these vanguards, so it only makes sense that they can gain a little entropy by attacking repeatedly.

The most impressive power of these vanguards is their catalyst, allowing them to expend energy to afflict all nearby foes with a sort of catalytic curse, an energy field that causes the next attack to transfer energy to all the foe’s stress points, dealing extra damage. If the ability was triggered by their own energy, however, the potential damage becomes considerably more.

Those vanguards that have this aspect as their primary are adept at getting the most out of their weapons, triggering the benefits of their weapon normally reserved for a critical blow when they land strikes that are close, but not quite critical in nature.

This aspect is much more focused on direct damage than even other aspects, dealing it in a unique way by setting up foes for additional extra damage, though not necessarily with the vanguard as the source, letting allies get in on the action. Like most vanguards, you’re going to want to build for getting stuck into melee combat quickly, or midrange if you take entropic shot. Naturally extreme long ranges are not good for this aspect due to the nature of their catalyst.

Given their nature as heavy hitters, some might assume that vanguards with the exergy aspect might be brutes or otherwise prefer the simplicity of solving problems by hitting them very hard. However, there is plenty of precedent for them to wax philosophical or have other interests. Their focus on exergy might give them a strong work ethic, as they are intimately familiar with the loss of opportunity and efficiency caused by entropic forces. They may have trouble relaxing or cutting loose, however, or they might play just as hard as they work, if not harder.

 

The Battle Tunnels of Nyact are a maze of subterranean caverns that have been converted into an arena of sorts, individual competitors being dropped in random sectors to explore and hunt down their fellow gladiators, with a multitude of hidden cameras to watch the whole thing. The show is infamous for being especially grueling to newcomers who are disoriented by the unfamiliar, winding tunnels, but those who rise to the top become crowd favorites, like the current champion, a kayal swordsman whose mono-edge blade seems capable of cutting through anything, especially once he’s taken a few hits himself.

Eager to explore parallels between her power and that of other natural forces, the vanguard Kiera has accepted a position as bodyguard on a xenogeological expedition studying the volcanic lakes of a frontier world. However, while there, she hears a voice in her head calling for release. The source of the voice is a dreaming xaxmellia kaiju, eager to be awakened to rain down acidic havoc once more.

Last night the foundation of the Micrad local office building collapsed spontaneously, despite the building being brand new. Some believe that faulty construction is to blame, but the destruction was so sudden that sabotage is another possibility. Upon further investigation, it seems that something accelerated all the weaknesses in the design in a single moment with shocking efficiency.

astrawrlogy:

Mercury in Aries: jokes at others’ expense, tries to be funnier than the people around them, likes to tease (or goad), loves wacky dares, very physical and demonstrative, does funny things more than says them, immature, likes stunts.
Mercury in Taurus: quirky, charming, classic, lots of idioms, euphemisms, and innuendos, subtle implications, smooth, flirtatious, sophisticated, rhetorical, doesn’t exactly “joke” but they’re entertaining anyway, can be dry or ironic.
Mercury in Gemini: turns everything into a joke, can be inappropriate, very quick-witted, clever, ironic, rhetorical, demonstrative, loves to use facial expressions, silly, playful, loves pranks and games, punny, mischievous.
Mercury in Cancer: sometimes indirect and subtle but seldom sarcastic or dry, old-fashioned, loves to make puns, wholesome humor, cute, silly, can be demonstrative, may exaggerate, mostly simple & fun, often immature.
Mercury in Leo: very dramatic, jokes at literally everybody’s expense (including their own), makes playfully arrogant/vain statements, demonstrative, loves to exaggerate, very perceptive of reactions & caters to their “audience.”
Mercury in Virgo: tells jokes people don’t get, good at puns, can be self-depreciating, dry humor, witty, often ironic, jokes are complaints & complaints are jokes, sophisticated, can’t play along, good at telling amusing stories.
Mercury Libra: might disguise unkind jokes under charm/niceness, master of “relatable” jokes, makes a lot of references, often dramatic, indirect, avoids sarcasm, usually tries to make sure their jokes aren’t at anybody’s expense.
Mercury in Scorpio: dark humor (sometimes offensively so), inside jokes galore, ironic, sarcastic, indirect, vague, often takes their jokes too far, tells jokes for their own enjoyment, likes to get reactions, mildly mean, rhetorical.
Mercury in Sagittarius: exaggerates a lot (& tends to be sarcastic as a result), often offensive, uses a lot of accents, tells hilarious stories, very blunt & direct, can be mean, can’t tell a joke with a straight face, inappropriate.
Mercury in Capricorn: tends to be condescending, very dry humor, hilarious things spoken in a totally deadpan manner, extremely sarcastic in a bland but entertaining way, “intellectual” jokes, lots of shrugs and eye-rolls, mature.
Mercury in Aquarius: usually pretty offensive, witty, loves pushing the envelope of comedy, tests people, very sarcastic, the kind of person to stretch their joke on for as long as possible & keep adding to it, enjoys reactions.
Mercury in Pisces: self-depreciating, amazing at impressions & mimicking, very creative & good at situational humor, endlessly ironic, makes sure you know they’re joking & probably apologizes for a lot of their jokes, vague.


Your Jupiter sign generally describes what you consider to be funny, so if you have Jupiter in Aries, for example, you will likely laugh the most at people who have an Aries sense of humor.


Mercury or Jupiter in aspect to the sun: sense of humor will be more dramatic, self-centered, creative, unique, and exhibitionistic.
Mercury or Jupiter in aspect to the moon: sense of humor will be more innocent, wholesome, considerate, softer, and more modest.
Jupiter in aspect to Mercury: sense of humor will be wittier, exaggerated, more inappropriate, playful, mischievous, quirky, and youthful.
Mercury or Jupiter in aspect to Venus: sense of humor will be more graceful, sophisticated, refined, classic, inoffensive, polite, and charming.
Mercury or Jupiter in aspect to Mars: sense of humor will be more aggressive, impactful, immature, quick, mean, demonstrative, and boyish.
Mercury or Jupiter in aspect to Saturn: sense of humor will be more dry, mature, sarcastic, careful, calm, reserved, and uncertain.
Mercury or Jupiter in aspect to Uranus: sense of humor will be more eccentric, offensive, unique, shocking, strange, random, and interesting.
Mercury or Jupiter in aspect to Neptune: sense of humor will be more imaginative, sensitive, nonsensical, unique, adaptable, and confusing.
Mercury or Jupiter in aspect to Pluto: sense of humor will be more intense, morbid, taboo, interesting, controversial, twisted, and reserved.


The subject/object of your humor is often related to the theme of the houses which have some form of contact to Gemini/Mercury or Sagittarius/Jupiter energies. For example, if you have Gemini on the sixth house cusp, you will likely be humorous, mischievous, and playful in work environments with your coworkers and employees. Read about house meanings {here}.

screwave:

ok now that thats out of the way…………….. sorry for posting no art LOL school is horrible w/ college applications and just my mental state crashed earlier this month and it sucked. been spending a lot of time w my s/o so thats been helping a bit. hope yall r doing well

heres some of my portfolio art btw

BloopyAnother commission for: https://www.furaffinity.net/user/zorau/(Their character as this specie

Bloopy
Another commission for: https://www.furaffinity.net/user/zorau/
(Their character as this species: https://www.furaffinity.net/view/36124731/)


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