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 Eye tracking in the HTC Vive ProShort video from Cubic Motion presents a debug-view of eye-tracking

Eye tracking in the HTC Vive Pro

Short video from Cubic Motion presents a debug-view of eye-tracking from within a VR headset. Why is eye-tracking important? There are several useful possibilities - graphics are optimized through the lenses based on where you look, you can make selections in menus, and your avatar can present your gaze to other players:

First attempt at a simple tracker from a Pupil Labs camera inside the HTC Vive Pro. Watch this space for further density, coverage, and precision over the coming weeks. Model was trained on a desktop CPU in a few minutes. No GPU in either training or runtime. No neural networks in fact. 

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