#delgeth

LIVE

“Déélgééd” © Traci Shepard, accessed at Arcane Beasts and Critters here

[Of the various Pathfinder interpretations of folkloric and mythological monsters, the “delgeth” is among the most In Name Only adaptations. A flaming elk that starts forest fires where it runs is a cool concept. But it sure as hell isn’t the original déélgééd/delgeth/teelget, which is one of the Ayane from Navajo legend. So this is another “If I Ran the Zoo” monster.]

Teelget
CR 13 CE Magical Beast

This creature is enormous, with its belly over the height of a human standing up. It is shaped vaguely like a deer, except that it has no head—rather, the front half of its body splits open into a gargantuan maw. It has a pair of antlers growing where its neck should start, and a row of beady black eyes over its mouth. Its hooves are cloven and sharp.

The teelget is a monstrous deer like carnivore with supernaturally keen vision despite its headless nature. Its eyes are small but very precise, and they have been known to spot prey from miles away and chase them down. A teelget favors flat environments where its eyesight can come in handy, and is almost impossible to sneak up on. Their monstrous appearance belies their intelligence—a teelget is clever and insightful, and use this intellect primarily as an engine for sadism.

Weak opponents flee in terror from the charge of a teelget, and stronger ones may wish they had. A teelget can lower its horns and charge for devastating damage, raking through multiple enemies at once. If it can’t line up multiple foes, or if a single enemy seems to be particularly troublesome, it remains in melee, bringing its shark-like teeth and powerful hooves to bear along with its horns. Although they are forked like antlers, the appendages of a teelget are true horns—they are not lost or covered in skin at any point, but are deadly weapons throughout the year.

Teelget                CR 13
XP 25,600

CE Gargantuan magical beast
Init
+7;Sensesdarkvision 120 ft., Perception +32, telescopic vision
Aura
frightful presence (90 ft., Will DC 21)
Defense
AC
28, touch 10, flat-footed 24 (-4 size, +3 Dex, +1 dodge, +18 natural)
hp
172 (15d10+90); ferocity
Fort
+15,Ref+12,Will+13
DR
15/magic;Resistcold 10, fire 10; SR24
Offense
Speed
60 ft.
Melee
gore +24 (2d8+13), bite +24 (2d6+13), 2 hooves +22 (1d8+6)
Space
20 ft.; Reach15 ft.
Special Attacks
bounding charge,powerful charge (gore, 4d8+21)
Statistics
Str
37,Dex17,Con23,Int12,Wis22,Cha18
Base Atk
+15;CMB+32;CMD46 (48, 50 vs. trip)
Feats
Combat Reflexes, Dodge, Improved Initiative, Iron Will, Mobility, Multiattack, Power Attack, Stand Still
Skills
Acrobatics +21 (+33 when jumping), Perception +24, Sense Motive +21; Racial Modifiers +4 Perception
Languages
Common, Sylvan
Ecology
Environment
warm plains and deserts
Organization
solitary or pair
Treasure
standard
Special Abilities
Bounding Charge (Ex)
As a full round action, a teelget can move up to twice its speed, and make a single gore attack against every foe it passes. When it does so, it gains the bonuses and penalties for making a charge. Its movement provokes attacks of opportunity as normal, and it may only attack each opponent once. It must end its movement adjacent to the last opponent it strikes.
Telescopic Vision (Su)
A teelget suffers a -1 penalty on Perception checks related to vision for every 100 feet of distance.

loading