#destroy samurai

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Samurai Destroyer————————————————1 Tuner + 1+ non-Tuner monstersIf this card battles an opponent&rsq

Samurai Destroyer
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1 Tuner + 1+ non-Tuner monsters
If this card battles an opponent’s monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent’s monster has its effects negated during the Battle Phase only. If this face-up card in its owner’s control leaves the field because of an opponent’s card effect: You can target 1 Machine monster in your GY; Special Summon it.

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Can Be Found In: Circuit Break (CIBR-EN081)

In-battle effects are rarely seen due their restricted use, making players prefer options that they could use in other Phases. But despite being limited to the Battle Phase this is still a very defining moment of any Duel, as is where many monsters will defeat each other as well the main method to deal damage to players. So although overshadowed by alternatives able to be used in response of opponent’s action or simply during Main Phase, battle effects not only are as powerful but also have narrowed counters to be afraid of.

“Samurai Destroyer” is all about battle, taking as many advantages as possible with any attacks. When “Samurai Destroyer” battles a monster the opponent will be forbidden to answer with any cards and effects until the Damage Step ends, while the monster is fighting against will lose all its effects for the rest of the Battle Phase. While clearly “Samurai Destroyer” has a big lead in many battles is still vulnerable to effects, but won’t be a problem as if leaves by an opponent’s effect in return will revive a Machine from our Graveyard in return. With a strong effect virtually assuring the best outcome from its attacks and a backup effect to protect it from an obvious weakness, “Samurai Destroyer” easily becomes a tough monster to take down as soon is out on the field.

With no special limitations on its Synchro Summon, “Samurai Destroyer” is easily accesible for any Deck that can provide the proper materials. From Synchro focused builds like Synchron to others that can easily Tuners on their strategy like Zombies, “Samurai Destroyer” has no difficulties to be out when needed the most. Among the many Decks “Samurai Destroyer” can fit in, the Crystron archetype offers the advantage of Synchro Summoning during the opponent’s turn and answer their actions with any of its abilities. But probably the most noticeable summoning method comes from “Samurai Destroyer” itself, as instead of reviving other Machines in the Graveyard it can target itself to come back to the field as soon is defeated.

With strong battle coverage and a revival effect that can summon itself after defeat, “Samurai Destroyer” will become a very tough monster to take down by common means. No matter what player declared an attack with or against “Samurai Destroyer”, the outcome cannot be manipulated by any of the opponent’s cards and effects. That includes the monster that is battling “Samurai Destroyer”, shutting down either potential stat boosts like “Number S39: Utopia the Lightning”, and/or coverage during battle from monsters like “Marshmallon” or “F.A. Motorhome Transport” among several others. As pointed out, while “Samurai Destroyer” could revive other powerful machines like “Machina Fortress” depending of the build itself, in most cases will use it on itself to keep the pressure even in the worst situations. The exception to that feature is if “Samurai Destroyer” is bounced back to our Extra Deck or banished, which will still trigger its revival effect and might revive either a new Machine or a previous copy of itself resting in our Graveyard. If anything “Samurai Destroyer” most common weakness is fighting monsters with higher base stats, but unless the opponent tries to restrict us before battle we can use one of many countermeasures to turn the battle in our favor.

Often compared to monsters like “Armades, Keeper of Boundaries”, “Samurai Destroyer” higher Level gives it more advantages to become a constant threat inside and outside battles. Easily accesible for most Decks out there, “Samurai Destroyer” will assure any battles are in our favor by denying almost every card or effect the opponent could throw at us. Additionaly, the revival effect of “Samurai Destroyer” will allow it to be always out on the field, as unless is used for an opponent’s summon (Like a Kaiju or by cards like “Mind Control”) or sent out our Graveyard int he process it will be almost always out on the field with the rest of our monsters. With no big flaws on its abilities and solid support on its arrival, “Samurai Destroyer” becomes a staple pick for any player looking for a sturdy offensive.

Personal Rating: A

+ Shuts down opponent’s cards and effect during battles as well the monster’s effects is fighting against
+ If leaves the field by an opponent’s effect will revive a Machine from our Graveyard
+Easy to summon
+Can revive itself by its own effect

-Stronger monsters will be its main counter unless with coverage
-There are some options that can bypass all its abilities


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