#dungeon tiles

LIVE

As the old rune-covered door creeks open by your hand, the corridor ahead is as quiet as death.

The end of the corridor is nowhere to be seen, but you see each individual brick, even those on the ceiling and floor, are either etched with a colourful rune written in dead languages, forgotten characters and sigils, or contains a carefully placed colourful mechanical button, that could do anything is pressed even slightly.

DM Note: If a button is pressed, a random magical effect may occur (consult the Wild Magic Surge Table if needed). If a character makes physical with one of those colourful runes, the brick fires out with great force from the wall, threatening to injure the person directly in front of it, and if enough bricks are “accidentally” triggered, the whole corridor may collapse in on itself!

You open the door and a gout of flame rushes at your face. A wave of heat strikes you at the same time and light fills the hall. The room beyond the door is ablaze!

An inferno engulfs the place, clinging to bare rock and burning without fuel. You see dozens of tiny burning towers of un-melting metal, stone huts made of obsidian black, and even smaller, hushed voices, coming from inside the room, speaking a language like crackling and hissing fires.

DM Note: If a Character knows Primordial or Ignan, they may hear the tiny peoples in this room speak of how “The Giants have returned!”

You gaze into the room as hundreds of blackened and charred skulls gaze coldly back at you. 

They’re set in niches in the walls in a checkerboard pattern, each skull bearing a half-melted candle on its head and wax dripping from the eyes and nose. 

The grinning bones stare vacantly into the room, the skulls of human beings and demons alike, all of them waiting for company.

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