#las vegas
LAS VEGAS GIRLS TRIP * JACQUELINE TRAVELS
LAS VEGAS GIRLS TRIP * JACQUELINE TRAVELS
WATCH HERE
Hi! We went on a quick girls trip to Las Vegas right before Christmas. There are plenty of airplane views, but even better, Bellagio Fountain views from our hotel room in the Cosmopolitan. Thanks for watching, I hope you enjoy a little peek into our family Vegas vacation!
FLIGHT ATTENDANT LIFE, WHAT I WOULD CHANGE:…
Lost the shirt right off my back! Las Vegas
Now that’s a gamble!!
Jackpot
Short skirts and a bra. Hey it’s Vegas!
Hold the elevator door please!!!
Jackpot!!!
Las Vegas, 2015. Matthias Heiderich
Las Vegas, Matthias Heiderich
Bread’s Game Journal 03/01/22: What Garners An Emotional Response In Horizon Forbidden West, Stays In Vegas.
*Mid Game Spoilers for Horizon Forbidden West*
Horizon Zero Dawn is a game I had a complicated path to enjoyment in. Mostly just in that, for whatever reason, it took me like four separate tries to get into the game, with each start and stop increasingly more random in ways that never really made sense. Happily, I haven’t had that problem with Horizon Forbidden West. Something about this game has clicked fairly quickly, and I’m finding a ton to appreciate every time I play it.
I wanted to write, tonight, about one part of the game in particular, the ruins of Las Vegas, and the surprising emotional payoff it brought with it. Horizon is good at mining meaning and pathos out of things that, we as the players, understand mean little or nothing. Most locations in the game world aren’t even ever referred to by their actual past names, even if it’s clear to the player what those names are, but interestingly, Vegas is spelled out to the player from the start.
The basic plot of the section is simple, Aloy needs the Poseidon Program, which has entrenched itself in some kind of dome underneath the ruins of Las Vegas, and there’s a team of salvagers already there when you arrive, this is of course, where things get interesting. The salvagers aren’t rough and tumble types looking for riches, they’re looking for “Embers”. It isn’t immediately clear what an ember is, but the first real thing you learn is that the leader of this group has a deep emotional attachment to them, and you fully buy into his need to get them out of the watery grave they find themselves in.
In the kind of ironic twist these types of stories love, it turns out “Embers” are little more than cheap holograms used to advertise casinos. Importantly though, that doesn’t change anything. There’s no reveal that crushes the salvagers spirt, he’s fascinated by these things in an incredibly genuine way. He speaks of seeing a hologram of a buxom woman directing him towards a buffet as a child, and describes it as high art that changed his life without even a drip of ironic humor. The best part is that the voice over performance is so well done, and so well directed, that you really do believe everything he says.
And it’s not just the salvagers either, throughout the quest you find brief but enlightening data points filling in a little bit of the backstory of this zone in fantastic ways. The story makes it clear that, long before the world died, Vegas was abandoned. Unable to sustain itself in the middle of a climate change ravaged desert, everyone left, which devastated one man who truly loved the city. Without getting too much into the details of the story, the important thing is, that when Vegas was truly lost, that man made the decision to simply leave Vegas “On”, so to speak.
Even knowing that it was all hacky lights and tricks, he believed in Las Vegas. In simply leaving all the machinery on in standby mode, he hoped that someday it would mean something to someone else again. He was right, of course, as I said before, Morlund, the salvager thinks of Las Vegas a paradise of wonder on this earth, and he’s keeping the dream of this long ago mogul alive.
All of this is really a long way of saying: Horizon Forbidden west specializes in finding pathos and genuine emotion in areas that could otherwise be filled with cheap jokes and other played out tropes. It can spend an entire main story quest set in the now underwater ruins of Las Vegas hammering home how important this shackle of ruins is to two people in this world, and it never feels out of place. Those two characters have such a genuine love, that you might find yourself like me in the big payoff at the end. Tearing up a bit because someone, somewhere, just made the choice to leave the lights on, and influenced more than they could have possibly known.