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shimmer face sparkle #1 & #2 ♡

hey everyone!! so i might not share it often on here, but i’ve been loving getting into sims 4 roleplay on instagram! for my sims, i’ve been using these highlighters that are similar to my face shines, but are applied on the blush layer and are more sparkly! i ended up deciding to give it a shot myself and these two are the outcome!

since i already have “highlighters” and “face shines”, i ended up deciding to call these new items “face sparkles”! i hope to one day make more since i’m obsessed with how they came out!

EARLY ACCESS: PATREON

PUBLIC ACCESS: april 9th, 2022

the usual information;

- bgc

- all frames

- all ages

- 7 swatches

- hq compatible

- custom thumbnail

SOME IMPORTANT NOTES:

- the initial swatches are very bright, as they are full opacity. at 100% opacity, they work well on paler skintones; however, if your sim has a deeper skintone and you want a more natural look, i highlyrecommend lowering the opacity!

- the first swatch (white) has all of the hue, saturation, etc sliders enabled; you can get virtually any color with these!

-IF YOU ARE PLANNING ON USING THIS IN BLENDER FOR RENDERS: due to the composition method i used to ensure it doesn’t pixelate on skin details, it won’t appear as bright in blender. there is a way to fix this, however it takes some manipulating of the diffuse map you get from simripper and the original diffuse of the face sparkle. essentially, what you’d have to do is go into sims4studio and open the .package file; from there, navigate to the swatch you want to use and under “TEXTURE”, click diffuse, and then export. then open the sims diffuse map that was exported when you saved your sim in simripper (make sure you exported in HQ textures for this to work properly!) in your chosen photo editing software (i use photoshop) as well as the face sparkle texture you just exported. copy the texture of the face sparkle and paste it on top of the simripper diffuse map. you may need to use a shortcut to make sure it pastes in the correct position (in photoshop, this shortcut is CTRL+SHIFT+V). then save the simripper diffuse map with the exact same name it had. now when you import your DAE into blender, it will have a brighter swatch! of course, this absolutely isn’t necessary, but it always bothered me that it wasn’t as bright as it was in game!

- due to the composition method and how they interact in game, this face sparkle will not work on top of alpha skins, only overlays. if you want to fix this, feel free to take the .package file into sims4studio and change the composition method on all the swatches to 0!

that’s all for now, i hope y'all enjoy! if there are any issues, please don’t hesitate to let me know!

@maxismatchccworld@mmfinds@mmoutfitters@plumbieccfinds@xurbansimsx@neecxlecc@emilyccfinds@love4sims4

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