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Old Entity Hastorr————————————————1 Tuner + 1 or more non-Tuner monstersIf this card is sent from th

Old Entity Hastorr
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1 Tuner + 1 or more non-Tuner monsters
If this card is sent from the Monster Zone to the Graveyard: You can target 1 face-up monster your opponent controls; equip this card from your Graveyard to that monster. That monster cannot attack, also its effects are negated. If this card leaves the field while equipped to an opponent’s monster by this effect: Take control of the monster this card was equipped to.

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Can Be Found In: 2015 Mega-Tins (CT12-EN005)

The Entity archetype consists on three groups of monsters based on creatures and deities featured in the works of H.P. Lovecraft. All their members reside the Extra Deck as each belong to Xyz, Synchro, and Fusion categories yet supporting each other on their summon and performance. Although this gamestyle might seem severely affected by the introduction of the Extra Monster Zone, given an Entity Deck is mainly our Extra Deck and a few other options we can easily manage their summons and aim towards their various benefits and highly disruptive effects.

“Old Entity Hastorr” is one of the smallest members the archetype can offer, yet capable of powerful results with its effect alone. When sent to the Graveyard from a Monster Zone, “Hastorr” will become equipment of an opponent’s monster. While equipped the target monster will be unable to attack or use effects, but if “Hastorr” leaves the field in that form will change ownership of the affected monster. While its effect to disrupt and potentially steal a monster might have some intricate conditions, when playing with the rest of Entities as well some other options we can mix together makes “Hastorr” a cheap Synchro Monster with some incredible outcomes.

Excluding the Fusion Monsters, Entities have no complicated conditions for their summon, making “Hastorr” easily available for any Deck no matter how much is involved in this archetype. With a Level 4 “Hastorr” requires the bare minimum for its Synchro Summon, with special treatment from “Alien Ammonite” and “Junk Synchron” as they revive the right material to work along with. Overall “Hastorr” is one of the cheapest monsters the average Synchro Deck can go towards with, specially if we are aiming to use it as material for the other Entities. However, given that “Hastorr” must leave the field to activate their abilities, don’t hesitate on using revival options as the Duel progresses to keep disrupting the opponent’s monster no matter the situation.

“Hastorr” is a particular monster as must leave the field either as a monster or as equipment to become a threat, but won’t have any difficulties to start causing havoc. As pointed out Entities mainly use each other as materials to obtain stronger results, therefore “Hastorr” will immediately leave the field as we summon members like “Elder Entity N'tss” to then become equipment of an opponent monster. This is not limited to aiming towards other Entities, as we can use “Hastorr” for other non-Xyz summons. While is not recommended to use “Hastorr” as Xyz material since won’t trigger its effect once detached, the archetype can use it to bring out “Outer Entity Nyarla” to follow with “Outer Entity Azathot” and its mass card removal as our winning condition. But while the premise of “Hastorr” is to become material of others don’t hesitate on forcing its effect under other scenarios, ranging from working with destructive effects like “Offering to the Snake Deity” as its cost, to chaining cards like “Call of the Haunted” when the opponent tries to use any destructive effects. Let’s not forget that “Hastorr” will change the control of its target once leaves the field, so we can try to use effects like “Double Cyclone” or “Scrap Dragon” so leaves the field and immediately obtain the opponent’s monster instead of waiting to happen.

While its effects might be slow and even rarely affect the opponent in some scenarios, the fact that “Old Entity Hastorr” is a very cheap Synchro Summon makes it more dependable than might look. Even if we don’t completely focus on the entire Entity strategy, “Hastorr” can act on its own as assist us on other summons and effects to then nullify the attacks and effects of an opponent monster. While its arrival and many uses have no problems from early to late game, the ability to steal a monster can become very unusual to the point we should never expect it. But as pointed out, its low Level and no restrictions whatsoever makes “Hastorr” a quite reliable Synchro Monster even if we just want to delay the opponent’s plans as we use this Entity for our many goals.

Personal Rating: B+

+When sent to the Graveyard from a Monster Zone will be equipped to an opponent’s monster and negate its attacks and effects
+If leaves the field while equipped the target monster will go to our control
+Very cheap Synchro Summon
+Several options to work as material and arround other effects while triggering its own

-Its effects are either slow or not as effective when compared to other similar options
-The stealing effect might rarely happen unless with the proper tools


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