#other creator
Around the same size as a horse, ice toads are more intelligent than the standard beast, capable of reasoning and communication with humanoids. They cannot speak most humanoid languages, as their bodies do not have the necessary structures for such vocalization, but speak their own language that some humanoids are able to emulate well enough for regular communication. Lacking dexterous hands, they do not create buildings or similar items as humanoids.
Most ice toads live in solitude, though they will communicate and coordinate with their neighbours for safety and company. They hunt voraciously, catching and eating creatures nearly their size whole, but if their prey can identify itself as sapient in some way the toad will generally break off the attack. They are typically fascinated with gemstones, diamonds in particular, and can be bribed or hired as guides, guards, or even mercenaries. Those who live closer to humanoid groups will usually have a small cache of treasure they’ve gathered over their life, which may be exchanged for exotic foods or simply admired.
In combat, most ice toads have very simple strategies. Charge their enemy, use their magic to freeze the creature if they think it is affected by the cold, and try to swallow an enemy smaller than them. They’re actually unable to regurgitate a particularly troublesome meal however, and quite a few toads have died after biting off more than they could chew.
Originally from the 3.5 Frostburn book. This post came out a week ago on my Patreon. If you want to get access to all my monster conversions early, as well as a spot on the Paper and Dice Discord server, consider backing me there!
Another great idea from my wife. It started as just a class that gains higher max hp as they take damage and then we though the opposite with dealing damage raise it as well.
We used to play a lot of overwatch and we kind of used Sigma and Zarya as an idea for these abilities. Also I’ve been wanting a Con caster and a half caster that felt like the half sorcerer that we don’t have.
MyKo-Fi
I felt like this class needed some more spells. Since Paladins and Rangers get exclusive spells I made some for the Aegis.
It’s really difficult to think of interesting rogue concepts. I wanted to think of something that would work well with Spelljammer but wasn’t just an Arcane Trickster knock off so that they could fly the ship. A courier felt the most appropriate but isn’t itself tied down to Spelljammer.
Reworked Spells Part One
stay tuned for the next batch, which is basically this but with bludgeoning/slashing/piercing, and the third batch, which is this but psychic radiant and necrotic. ye.
The Oath of the Umbral Watch was one of the first things I designed, and the earliest work that shows up in my compendium. The Tenets of the Umbral Watch were inspired by @wearepaladin, and part of what encouraged me to first pick up doing my own homebrew stuff. My boyfriend has played this class up to level 6 in an Eberron game that I ran for some friends, so full balancing has yet to be completed on it.
Art on this comes from Dark Souls by FromSoftware on the first page, and by my boyfriend @sketchfeathers on the second page, of his paladin for aforementioned game, Yvaine.
I have done my best to make the pictures accessible with alt text descriptions, but I am very new to that, so any constructive criticism would be welcome, as I would prefer to make this as accessibility friendly as I can. A link to this full subclass can be found herefor those who require the use of text to speech, or simply wish to see more.
Stay fresh, cheesebags.