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paperanddice:

A 5th Edition Dungeons and Dragons monster stat block for the ice toad. The plain text is available below the read more.
A 13th Age monster stat block for the ice toad. The plain text can be found below the read more.

Around the same size as a horse, ice toads are more intelligent than the standard beast, capable of reasoning and communication with humanoids. They cannot speak most humanoid languages, as their bodies do not have the necessary structures for such vocalization, but speak their own language that some humanoids are able to emulate well enough for regular communication. Lacking dexterous hands, they do not create buildings or similar items as humanoids.

Most ice toads live in solitude, though they will communicate and coordinate with their neighbours for safety and company. They hunt voraciously, catching and eating creatures nearly their size whole, but if their prey can identify itself as sapient in some way the toad will generally break off the attack. They are typically fascinated with gemstones, diamonds in particular, and can be bribed or hired as guides, guards, or even mercenaries. Those who live closer to humanoid groups will usually have a small cache of treasure they’ve gathered over their life, which may be exchanged for exotic foods or simply admired.

In combat, most ice toads have very simple strategies. Charge their enemy, use their magic to freeze the creature if they think it is affected by the cold, and try to swallow an enemy smaller than them. They’re actually unable to regurgitate a particularly troublesome meal however, and quite a few toads have died after biting off more than they could chew.

Originally from the 3.5 Frostburn book. This post came out a week ago on my Patreon. If you want to get access to all my monster conversions early, as well as a spot on the Paper and Dice Discord server, consider backing me there!

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thirdtofifth: TwigjackTiny fey, chaotic evilArmor Class 15 (natural armor)Hit Points 45 (10d4 + 20)S

thirdtofifth:

Twigjack
Tiny fey, chaotic evil
Armor Class 15 (natural armor)
Hit Points 45 (10d4 + 20)
Speed30 ft.
Str8,Dex16,Con15,Int11,Wis14,Cha13
SkillsStealth +7
Damage Vulnerabilitiesfire
Sensesdarkvision 60 ft. passive Perception 12
LanguagesCommon, Sylvan
Challenge3 (700 XP)
Bramble Jump. Once on each of its turns, while standing in an area of undergrowth, the twigjack can use 10 feet of its movement to magically teleport to an unoccupied space within 120 feet that it can see that also contains undergrowth.
Sneak Attack (1/Turn). The twigjack deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the twigjack that isn’t incapacitated and the twigjack doesn’t have disadvantage on the attack roll.
Actions
Multiattack.The twigjack makes two claw attacks.
Claw.Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:5 (1d4+3) slashing damage.
Splinterspray (Recharge 6). The twigjack emits a spray of splinters in a 20 foot cone. Each creature in the area must make a DC 12 Dexterity saving throw, taking 14 (4d6) piercing damage on a failed save, or half as much damage on a successful one.

Twigjacks torment travelers through the oldest forests with the deepest roots, attacking settlements and any attempt at taming the wilderness. Yet even treants cannot stand the small creatures, who are nimble and adept at getting in the nooks and crannies of the great treants. Sometimes these tiny creatures attempt to impress a dryad, usually without much luck. They resent being seen as plants, and are occasionally pressed into service by goblins for their skill in forceful surprise attacks. 

Originally from the Pathfinder Bestiary 2.


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the-5e-classist:

the-5e-classist:

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Another great idea from my wife. It started as just a class that gains higher max hp as they take damage and then we though the opposite with dealing damage raise it as well.

We used to play a lot of overwatch and we kind of used Sigma and Zarya as an idea for these abilities. Also I’ve been wanting a Con caster and a half caster that felt like the half sorcerer that we don’t have.

MyKo-Fi

I felt like this class needed some more spells. Since Paladins and Rangers get exclusive spells I made some for the Aegis.

the-5e-classist:

It’s really difficult to think of interesting rogue concepts. I wanted to think of something that would work well with Spelljammer but wasn’t just an Arcane Trickster knock off so that they could fly the ship. A courier felt the most appropriate but isn’t itself tied down to Spelljammer.

the-griffons-saddlebag:! Godsteel Barrier
Armor (shield), legendary (requires attunement) ___ This

the-griffons-saddlebag:

!
Godsteel Barrier
Armor (shield), legendary (requires attunement)
___

This golden tower shield emits an almost impenetrable aura of protection from it. While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC. In addition, if you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you can choose to use your Strength modifier for it, instead of Dexterity. If you succeed on the saving throw using your Strength modifier in this way, you take no damage from the effect, as you interpose your shield between yourself and the source of the effect.

While holding the shield, you can use a bonus action to gain 25 temporary hit points and extend the shield’s aura to protect your nearby allies. Choose up to four other creatures that you can see within 60 feet of you. The extended aura lasts for 10 minutes or until your concentration ends (as if concentrating on a spell); it ends early if the effect is targeted by a "dispel magic" spell of 5th level or higher, or if you’re no longer holding the shield. For the duration, each of those creatures gains a +3 bonus to AC. A creature loses this bonus if it’s ever more than 60 feet away from you. In addition, you can use a bonus action on each of your turns to change which creatures within the aura’s range gain this bonus to AC. If you have any temporary hit points granted by this or another item with “godsteel” in the name, your concentration on this effect can’t be broken as a result of taking damage. Once this property of the shield has been used, it can’t be used again until the next dawn.
___

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arseniccattails:

Reworked Spells Part One

stay tuned for the next batch, which is basically this but with bludgeoning/slashing/piercing, and the third batch, which is this but psychic radiant and necrotic. ye.

homebrewbydek:

A screenshot of the Oath of the Umbral Watch paladin subclass by Dany. This page features a picture of the Ashen One from Dark Souls in the top left corner, and a description of the class - the full text of which can be found in the link in the main post.ALT
A screenshot of the Oath of the Umbral Watch paladin subclass by Dany. This page features a picture of the Ashen One from Dark Souls in the top left corner, and a description of the class - the full text of which can be found in the link in the main post.ALT

The Oath of the Umbral Watch was one of the first things I designed, and the earliest work that shows up in my compendium. The Tenets of the Umbral Watch were inspired by @wearepaladin, and part of what encouraged me to first pick up doing my own homebrew stuff. My boyfriend has played this class up to level 6 in an Eberron game that I ran for some friends, so full balancing has yet to be completed on it.

Art on this comes from Dark Souls by FromSoftware on the first page, and by my boyfriend @sketchfeathers on the second page, of his paladin for aforementioned game, Yvaine.

I have done my best to make the pictures accessible with alt text descriptions, but I am very new to that, so any constructive criticism would be welcome, as I would prefer to make this as accessibility friendly as I can. A link to this full subclass can be found herefor those who require the use of text to speech, or simply wish to see more.

Stay fresh, cheesebags.

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