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Otherworldly Patron: The Djinn

Here is a thing I made for my current campaign. DM liked it so much that he is planning an NPC based on it.

Otherworldly Patron: The Djinn

Your patron is a powerful being from the Elemental Plane of Air. Perhaps you came across their lamp and freed them or a Wish gone awry but now you have bound yourself to the ancient djinn. Your pact with this being allows you to taste the servitude and the barest touch of the phenomenal cosmic power that the djinn embodies. Magic that can bend reality and shape fate being their specialty.

In invoking this pact with a djinn you gain a djinn vessel that can be used as your arcane focus. This magic item can take the shape of a lamp, orb, a jewel, a small item, or pact weapon . You can use your bonus action to summon your vessel to your empty hand. Your vessel reappears on your person if it is more than 5 feet away from you for one round or more. If the vessel is ever destroyed you can perform a ritual over the course of 1 hour, which can be done during a short rest. After the ritual, the vessel returns to your possession.

Djinn Features

Warlock Level

Feature

  • 1st Level    A Whole New World
  • 6th Level    Made You Look
  • 10th Level  Brand of Magic That Never Fails
  • 14th Level  Phenomenal Cosmic Powers

Expanded spell list

The Djinn patron lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Djinn Expanded Spells

SPELL LEVEL

  1. Thunderwave, Zephyr Strike
  2. Alter Self, Phantasmal Force
  3. Blink, Call Lightning
  4. Banishment, Otiluke’s Resilient Sphere
  5. Conjure Elemental, Seeming

A Whole New World

Starting at 1st level, you learn the Minor Illusion and Lightning Lure cantrip and they do not count towards your cantrips known. You speak Primordial.

Additionally, Elementals have difficulty harming you. If an elemental targets you directly with an attack or a harmful spell, that creature must make a Wisdom saving throw against your spell save DC (an elemental needn’t make the save when it includes you in an area effect, such as the explosion of fireball). On a failed save, the creature must choose a new target or forfeit targeting someone instead of you, potentially wasting the attack or spell. On a successful save, the creature is immune to this effect for 24 hours. An elemental is also immune to this effect for 24 hours if you target it with an attack or a harmful spell.

Made You Look

Starting at the 6th level, when a creature makes an attack roll against you, you can use your reaction to gain resistance to damage, and have advantage on Strength, Dexterity, and Constitution saving throws until the beginning of your next turn. As you take on an intangible form that shifts between physical and gaseous.  Afterwhich, you can fly up to ten feet away without provoking opportunity attacks.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Brand of Magic That Never Fails

Starting at 10th level, you are under the permanent effect of Feather Fall unless you choose otherwise. You also gain resistance to lightning damage and when you cast a spell that deals thunder or lightning damage, you can add your Charisma modifier to one thunder or lightning damage roll of that spell against one of its targets.

Phenomenal Cosmic Powers

Starting at the 14th level, you gain the ability to cast Wish at a lesser capacity once per day.  

Wish is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the very foundations of reality in accord with your desires. For you, the only use of this spell is to duplicate any other spell of 6th level or lower. You don’t need to meet any requirements in that spell, including costly components. The spell simply takes effect.

Alternatively, you may use this ability to gain one additional Mystic Arcanum usage for the day for the level you currently have access to.

Eldritch Invocations

Never Again See the Light of Day

Prerequisite: 5th Level Djinn Patron, Pact of the Blade feature

Once per turn when you hit a creature with a melee attack,  you can attempt to banish the creature into your djinn vessel. The target will make a Charisma Saving Throw, on a failure they are trapped within the vessel until the end of your next turn. After which they will reappear within 5 feet of your current location. They cannot interact with anything within the vessel and are aware of what happens outside. Alternatively, if a creature  is willing, no attack roll is necessary to bring a creature into the vessel. If you attempt to throw the prison away before they are freed, the creature will automatically appear in a safe space within 5 feet.

You can use the banishing feature up to your charisma modifier (a minimum of 1) per long rest

Itty Bitty Living Space

Prerequisite: Djinn Patron, Pact of the Tome feature

Your patron has created an extradimensional space within the djinn vessel and allowed you access. At will, you can access items within as though it is a bag of holding. Additionally, you may enter this space. While inside you can create and summon items and the space takes whatever form you like. Summoned items cannot exist outside of the vessel but you can store and retrieve items at will.

Attacks and spells can’t cross through the entrance into or out of the extradimensional space, but you can see out of it as if through a 3-foot-by-5- foot window. The vessel’s complete destruction expels you and items deals 4d6 force damage to you. If expelled, you fall prone in an unoccupied space outside its last location.

Here’s Your Cracker

Prerequisite: 5th level, Djinn Patron

You can cast Create Food and Water (can create wine instead of water) without expending a spell slot. You regain the ability to do so when you finish a long rest.

Friend Like Me

Prerequisite: 7th Level, Djinn Patron, Pact of the Chain feature

You can replace your familiar with a Flying Carpet familiar.

Flying Carpet

Medium construct, unaligned

  • Armor Class 12
  • Hit Points 33 (6d10+3)
  • Speed 10 ft., fly 40 ft.

STR        DEX       CON         INT        WIS     CHA

17 (+3)    14 (+2)   12 (+1)    6 (-2)    11 (+0)    8 (-1)

  Damage Immunities Poison, Psychic

  • Condition Immunities Blinded, Charmed, Deafened, Paralyzed, Petrified, Poisoned
  • Senses Blindsight 60 Ft. (Blind Beyond This Radius), Passive Perception 10
  • Languages Understands the languages of its creator but can’t speak
  • Challenge 1 (200 XP)
  • Antimagic Susceptibility. The carpet is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the carpet must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
  • Damage Transfer. While it is grappling a creature, the carpet takes only half the damage dealt to it, and the creature grappled by the carpet takes the other half.
  • False Appearance. While the carpet remains motionless, it is indistinguishable from a normal carpet..
  • Fly. The carpet is 4x6 foot and has carrying capacity of 400 lbs. For the purposes of mounting, it is considered a large creature. The carpet can carry up to twice this weight but it flies at half speed if it carries more than its normal capacity.

Actions

  • Smother. Melee Weapon Attack: +5 to hit, reach 5 ft., medium or smaller creature. Hit: (2d6+3) bludgeoning damage. On Hit: The creature is grappled escape DC 13 Until this grapple ends, the target is restrained, blinded, and at risk of suffocating, and the carpet can’t smother another target. In addition, at the start of each of the target’s turns, the target takes 10 (2d6 + 3) bludgeoning dmg

https://homebrewery.naturalcrit.com/share/HyQxsFDyEE (old version, not updated)

Someone suggested a new Sorcerer subclass and something came to me. All the time Tieflings become Wa

Someone suggested a new Sorcerer subclass and something came to me. All the time Tieflings become Warlocks because of their +2 to Charisma and The Fiend Patron. What if instead of having to sell their souls for power, their power just comes from within? So, with that in mind I came up with this. 

I didn’t want to limit it to only Tieflings, but it seems like the most obvious race to choose with this. Have fun.

If you enjoy my work and would like access to exclusive content — My Patreon!
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Came up with this one today and ran with it. Enjoy. If you enjoy my work and would like access to ex

Came up with this one today and ran with it. Enjoy.

If you enjoy my work and would like access to exclusive content — My Patreon!
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5theditionhomebrewing: I’ve tried on several occasions to make something that would give the feeling5theditionhomebrewing: I’ve tried on several occasions to make something that would give the feeling

5theditionhomebrewing:

I’ve tried on several occasions to make something that would give the feeling of playing as Broly. After seeing the new movie I wanted to give it another go. My last attempt was overly complicated, I wanted to try a much more stripped down version this time around. I looked to the sun soul monk for inspiration on some of the features and I like where this is at so far.  


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dungeonmastercole: Token of FavorWondrous Item, Major, Uncommon (Requires Attunement by a Bard)A Tok

dungeonmastercole:

Token of Favor

Wondrous Item, Major, Uncommon (Requires Attunement by a Bard)

A Token of Favor given to you by an adoring fan. It could be anything, a flower, a letter, perhaps even a lock of hair. Regardless of what the Token is, remembering that your fan is waiting for you to return inspires you to perform even more beautifully than before.

While attuned to this item, you may use your action to inspire your comrades with your performance. Choose a number of allies equal to your Charisma Modifier that can hear or see you. You may give each of the chosen allies a Bardic Inspiration. You can use this ability once per day.

In addition, while attuned to this item, you gain advantage on Acrobatics (Dexterity)andAthletics (Strength) rolls made to help NPC’s that might be potential fans (Your DM will let you know if this ability is relevant when the check is made).


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creativerogues:

Oars of Speed

Wonderous Item, Rare

Carved of lightweight yet durable wood, this pair of oars can be fitted on a rowboat or used to paddle a canoe or other small watercraft.

They increase the vessel’s sailing speed by 30 feet.

This bonus does not improve with the addition of more oars of speed. Boats requiring more than two oars can benefit from oars of speed, but all the vessel’s oars must be oars of speed to gain the speed bonus.


Everfull Sails

Wonderous Item, Rare

Sails crafted of a sky-blue canvas with strange silver flecking, these magical sails are always filled with a strong wind when fully unfurled. 

The wind created behind the sails is sufficient to drive the ship forward at its full normal speed, and the sails ignore any other winds that might be blowing contrary to that generated by the sails themselves.

The winds stop when the sails are furled or otherwise pulled down.

A ship requires one set of everfull sails per mast, or the magic does not function (although the sails work as normal sails).


Living Figurehead (Dragon)

Wonderous Item, Very Rare

This large dragon’s head and neck are carved from cedar or spruce and painted as a chromatic or metallic dragon, with gaping mouth and fierce eyes.

When the command word is spoken, the figurehead animates. This living figurehead gains a breath weapon appropriate to an adult dragon of its kind. It also confers on its ship resistance to a type of damage according to the kind of dragon.

Dragon                 Damage Type

Black                     Acid

Blue                       Lightning

Brass                     Fire

Bronze                   Lightning

Copper                   Acid

Gold                       Fire

Green                     Poison

Red                        Fire

Silver                     Cold

White                     Cold

If a living figurehead is broken or destroyed in its carving form, it is forever ruined. If destroyed while animated, it simply reverts to a wooden carving that can be used again at a later time.

An animated living figurehead is a construct of the same size as the ship, but it has the Intelligence, Wisdom, and Charisma scores given by its entry in the Monster Manual.

The living figurehead obeys and serves the ship’s master (the designated captain). Unless stated otherwise, it can speak Common and communicate telepathically with the captain, provided they are within 100 feet of the ships bow.

basalt-dnd: I decided to do a little challenge on my Discord where I asked people for 10 words and tbasalt-dnd: I decided to do a little challenge on my Discord where I asked people for 10 words and t

basalt-dnd:

I decided to do a little challenge on my Discord where I asked people for 10 words and then made a monster based on those words in 30 minutes or less. Here are the results. They’re messy and a bit all-over-the-place, but they’re neat and the challenge was fun!

Frozenform’s words, and how they were used: Order (lawful), Grey (not in its statblock, but it is grey in color), Draconic (dragon), Bloodline (related to elementals), Ice (sort-of made of ice), Wind (breath weapon), Storm (breath weapon), Yellow (its bones glow yellow), Bone (its bones are visible and glow), Dice (it’s basically an elemental dragon sphinx so it plays games)

Fairy Key’s words, and how they were used: Slimy (slippery ground from toadstools), Toadstool (it grows them), Reborn (it regenerates), Fey (it is a fey, and a pet to the fey), Seasons (can cast druidcraft, is a fey), Kraken (tentacle ability), Riddle (deactivating it by answering a riddle), Collar (it’s a pet to the fey), Key (it is physically a key), Canyon (the earthshake ability)


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dnd-homebrew5e:

My players finally made it to the Feywild quest. I’m so excited. Can someone help me out with some good Fey creatures to use? If anything I can obviously come up with my own stuff.

I should definitely note they’re level 17. Lol.

paperanddice:

A 5th Edition Dungeons and Dragons monster stat block for the ice toad. The plain text is available below the read more.
A 13th Age monster stat block for the ice toad. The plain text can be found below the read more.

Around the same size as a horse, ice toads are more intelligent than the standard beast, capable of reasoning and communication with humanoids. They cannot speak most humanoid languages, as their bodies do not have the necessary structures for such vocalization, but speak their own language that some humanoids are able to emulate well enough for regular communication. Lacking dexterous hands, they do not create buildings or similar items as humanoids.

Most ice toads live in solitude, though they will communicate and coordinate with their neighbours for safety and company. They hunt voraciously, catching and eating creatures nearly their size whole, but if their prey can identify itself as sapient in some way the toad will generally break off the attack. They are typically fascinated with gemstones, diamonds in particular, and can be bribed or hired as guides, guards, or even mercenaries. Those who live closer to humanoid groups will usually have a small cache of treasure they’ve gathered over their life, which may be exchanged for exotic foods or simply admired.

In combat, most ice toads have very simple strategies. Charge their enemy, use their magic to freeze the creature if they think it is affected by the cold, and try to swallow an enemy smaller than them. They’re actually unable to regurgitate a particularly troublesome meal however, and quite a few toads have died after biting off more than they could chew.

Originally from the 3.5 Frostburn book. This post came out a week ago on my Patreon. If you want to get access to all my monster conversions early, as well as a spot on the Paper and Dice Discord server, consider backing me there!

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occidentalavian: A stat block I made for the voidfish, from The Adventure Zone: Balance!

occidentalavian:

A stat block I made for the voidfish, from The Adventure Zone: Balance!


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crazy-monster-design: Suika Idom  from Tekkouki Mikazuki, 2000. Designed by Yasushi Nirasawa.  (LOOK

crazy-monster-design:

Suika Idom 

from Tekkouki Mikazuki, 2000. Designed by Yasushi Nirasawa. 

(LOOK AT THE OTHER CRAZY MONSTERS: crazy-monster-design.tumblr.com)

I feel the need to boast that one time I hosted a tabletop game session where I turned these into homebrewed monsters I dubbed “Monstermelons.”


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the-griffons-saddlebag:⚔️ ! Harbinger’s Flail Weapon (flail), rare ___ This whip-like chain flail’

the-griffons-saddlebag:

⚔️ !
Harbinger’s Flail
Weapon (flail), rare
___

This whip-like chain flail’s head is a sonorous bell from the Temple of Twin Fates, a holy site known for its grim foretellings. This weapon has the reach property and deals an extra 1d4 thunder damage to any target it hits. When it hits a target, the bell releases a deep sound that’s audible out to 100 feet.
___

✨ Patrons get huge perks! Access this and hundreds of other item cards, art files, and compendium entries when you support The Griffon’s Saddlebag on Patreon for only $1 to $7 a month!


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The Athach all the way from first and 3rd edition D&D. Video on this giant will be up on my chanThe Athach all the way from first and 3rd edition D&D. Video on this giant will be up on my chanThe Athach all the way from first and 3rd edition D&D. Video on this giant will be up on my chan

The Athach all the way from first and 3rd edition D&D. Video on this giant will be up on my channel soon.

Channel: https://www.youtube.com/channel/UCPcFsxfrenLv_Nx0oxSmBhA

*Art isn’t mine it’s from the dnd manuals.


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Another D&D Remake for 5th edition. Coming all the way from D&D Basic is the Bodendruker alsAnother D&D Remake for 5th edition. Coming all the way from D&D Basic is the Bodendruker als

Another D&D Remake for 5th edition. Coming all the way from D&D Basic is the Bodendruker also known as the Leveller. A monstrous elephant like monstrosity that tramples everything in it’s path. Check out the video on my channel for lore on this unique creature. 

Channel: https://www.youtube.com/channel/UCPcFsxfrenLv_Nx0oxSmBhA


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The highest ranking modrons of the hierarch modrons. Second in their society only to Primus itself. The highest ranking modrons of the hierarch modrons. Second in their society only to Primus itself.

The highest ranking modrons of the hierarch modrons. Second in their society only to Primus itself. Check out my channel for videos on the modorns, their society and soon, on Primus itself.

Channel: https://www.youtube.com/channel/UCPcFsxfrenLv_Nx0oxSmBhA


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My video out later today is on the Rust Dragon from the 3.5 draconomicon. Which I’ve brought over toMy video out later today is on the Rust Dragon from the 3.5 draconomicon. Which I’ve brought over toMy video out later today is on the Rust Dragon from the 3.5 draconomicon. Which I’ve brought over toMy video out later today is on the Rust Dragon from the 3.5 draconomicon. Which I’ve brought over toMy video out later today is on the Rust Dragon from the 3.5 draconomicon. Which I’ve brought over to

My video out later today is on the Rust Dragon from the 3.5 draconomicon. Which I’ve brought over to 5e with these stats. Check out my channel for more videos.

My channel Youtube: https://www.youtube.com/channel/UCPcFsxfrenLv_Nx0oxSmBhA


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