#the fate of empyrenea

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empyreneabits:

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Untether yourself, and slowly fall into this melancholic world. 

The continent of Empyrenea is broken into regions, each patrolled by the Twelve Zodiacs, primordial abominations enslaved by Ophiuchus. There are Seven Realms –Kingdoms, as the people who live under Ophiuchus call it– that have legitimate power. Five have been mysteriously felled.

Ophiuchus is the continental peacekeeper and overseer. He is the man you serve. 

He holds you dear to his heart, yet you know nearly nothing about him —and you, Jaan, are an amnesiac servant trusted with the task of an emissary. You are to go to the other domains and supplement a report of their internal affairs to him. 

This is a story of in-depth world-building that draws inspiration from real life religions, culture, events, and politics. 

This is a highly atmospheric and narrative-based novel of magical realism. Expect a slow-burn plot.

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  • This game is character-locked: the biological sex, name, appearance, and core personality of Jaan is decided; however, you still have a degree of autonomy and can shape the outcome of the story with the choices you make for Jaan
  • For each decision you make, the game carves out a unique path for you to journey on according to the different pieces of information you receive from the fragments of the story’s lore – this leads to an interesting replayability aspect
  • Forge relationships – help the royals of the Kingdoms figure out and snatch back the past from their people’s collective amnesia, and be by their side navigating the political landscape of their nation
  • Indulge in some father-son bonding time with Ophiuchus

NOTES:

Ophiuchus & Jaan’s moodboard + character description

Outline of the Empyrenea continent

DEMO TBA

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