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You know Risk-Tego, the game where every time you have a battle encounter in Risk you settle it with a full game of Stratego?

Get ready for Operation Risk-tego Pandemic Kerbal-team Among Lasers and Feelings.

So you play Risk-tego as normal, but if a soldier gets wounded during battle you can help them by playing the game Operation. Additionally, during your conquer the world campaign, a deadly virus may ravage the world at which point the players must set aside their differences to play a game of Pandemic. Then, once you conquer the world in Risk, it’s time to colonize other planets. To do this you start by having players run through Kerbal space program to see who can develop space ready rockets. Then, they take their rockets and fly to another planet by playing Space Team, settling character interactions and space diplomacy with a game of Lasers and Feelings. Should something go awry in transit, they then must play a game of Among Us. Once you get to the next planet you start all over again with Risk-Tego.

Bonus: If someone on your conquered planet decides to open a business you can play a game of Monopoly.

The pyromancer of the party, master of all magicks known to burn, creator of the dreaded Forbidden Sun - The Gaslighter

The paladin of steel, impenetrable glacier, who would die for his comrades - The Gatekeeper

The hand-to-hand fighter, who can kill you in 700 different ways with just her bare hands - The Girlboss

A sentient weapon that, when first obtained, is on the verge of breaking.

Need a random monster? Have a player roll 3d100 and flip to that page in the Monster Manual!

Clown lich. Their phylactery is their makeup egg.

Okay, so awhile back one of my DMs gave us the Moose Charm. The Moose Charm can only be used ONCE and in combat. You roll a D20 if you get a 1 a single moose comes to aid your party but if you get a 20 a tsunami of moose hit whatever you’re attacking dealing up to 10,000 damage. The only side effect is now there’s random moose all over the place for the rest of the campaign.

Everything, and I really do mean everything, is incapacitated or outright killed in one hit. Yes, even the bosses.

Use fighting game numpad notation: Before doing any attack, you must input a fighting game command. For example, instead of just using a flurry of blows, you have to step forward to do it, or instead of using a projectile, you have to step one down, one right, and one up in order to make it a QCF like Ryu’s Hadouken.

Just like how some players have themed dice for there characters, the dm should have themed dice for every npc. All of them, even the un-named mooks.

A Warforged that looks to be colored five distinct colors (head and torso, each leg and each arm) that is a magic swordsman. They like to yell out thier attack names and do overly dramatic posing and fight sequences and speaches about fighting evil-doers. But, if too much damage is done to the head torso section, it is revealed that there are five Tiny creatures, dressed up like Power Rangers.

Imagine a vendor selling GRAB BAGS OF HOLDING

These are Bags of Holding for sale at a relatively cheap price. The catch? They’re used - plucked from the bodies of fallen adventurers. They contain random amounts of money or jewels, but are mostly stuff with 15 items of random things from the players handbook.

Characters cannot preview the contents of the bags. Items from the bags cannot be resold at that vendor for more money. And above all ALL SALES ARE FINAL.

Have the final boss be a lich who dies mid campaign before the players even meet him because his pet cat Mr. Mittens pushed his phylactery off the table.

Your party consists of three undead female bards and three living female bards on a quest together to take down the BBEG. Each of them reveals that she is secretly the BBEG’s disgruntled ex-wife.

Play a character who’s constantly making pop culture references, but as time goes on the references slowly keep going further and further back in time and more obscure. They start out referencing recent mainstream movies and/or memes, and eventually wind up referencing early cinema (obscure stuff too, things that none of the other characters or players will get, not stuff that’s still well known like Casablanca), and maybe even older works if the session or campaign goes on for a long time. The character keeps saying these references as if they are all the same level of relevance and relatability.

For an additional twist, reset back to modern references at the start of every session, and never address this.

crystal of haiku

increases intelligence

but limits your speech

Just run a series of short campaigns that are blatant copy/pastes of B movie plots, but with the word “magic” inserted in front of the nouns.

The first adventure is Magic Snakes on a Magic Plane.

(for sci-fi games, replace “magic” with “space”)

Product placement.

“You find the NesQuik™®©™™®®®®®®©™ of Hope.”

A dm who cusses you out like Gordon Ramsay for bad decisions

Get a DM friend, and each of you run 2 entirely different campaigns. When it’s time for the final battle, reveal that the parties will have to battle each other.

Dice that take requests, specifically by whomsoever yells a number the loudest/closest to the dice landing

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