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I missed International Mario Day (March 10th) by a few days but here’s my take on the Gusty Garden Galaxy Theme from Super Mario Galaxy.

A Medley pitting Classic and Modern Era Mario themes against one another. Which Era/Theme reigns supreme? 

Since our update in November, great progress has been made on Hyper Bounce Blast, the experimental sSince our update in November, great progress has been made on Hyper Bounce Blast, the experimental sSince our update in November, great progress has been made on Hyper Bounce Blast, the experimental sSince our update in November, great progress has been made on Hyper Bounce Blast, the experimental s

Since our update in November, great progress has been made on Hyper Bounce Blast, the experimental shoot ‘em up under development by Flump Studios with help from our writer. Although it missed last year’s Insomnia56 games festival, the project appeared this past March at Insomnia57, where player feedback was extremely positive. And, today, Hyper Bounce Blast’s debut trailerandpress release–the former of which, fair warning, contains horror scenes–were circulated by its publisher. Featured above is the full artwork created for the project’s cover by our collective’s artist, who took inspiration from 1980s arcade cabinets. After roughly eight months’ development, the game is nearly complete: if all goes well, Hyper Bounce Blast will launch on May 27. Our followers can expect a giveaway in the run-up to its release.

For the uninitiated, Hyper Bounce Blast is an arcade-influenced mashup of platforming and twin-stick shooting mechanics–in a sense, MariomeetsGeometry Wars. Piloting a sphere, the player bounces across blue platforms while shooting down hostile red ships. A delicate balance emerges: bouncing higher and longer increases the points earned from red enemies, but a steady aim is required to claim those points. Challenging boss battles punctuate the action. This brief description, however, is only the beginning. Flump Studios and the others involved in Hyper Bounce Blast have contributed many, many hours of thought and care to the project. The result should be a game accessible to newcomers but deep enough for veterans. As Flump Studios wraps up production, we at Still Eating Oranges wish the team luck.

Still Eating Oranges


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