#indie games
Congratulations to all the devs who completed their projects and demos last month! Click the titles for links to downloads.
A Sunset Dream
Release date: 5/26/2020
Developer(s):@yaku-rpg
Genre: RPG, Fantasy, Adventure, Psychological
Warnings: Mentions of violence, suicide
BIN: The Rise of Binman
Release date: 5/11/2020
Developer(s):@oildrinkersupreme
Genre: Surreal, RPG
Diary of a Certain A: Chapter I
Release date: 5/10/2020
Developer(s):@doaca
Genre: Adventure
Warnings: Death, suicide, school shootings, bullying, swearing, family problems/abuse
HEDERA
Release date: 5/21/2020
Developer(s):@aiaz-marx
Genre: Survival Horror, Adventure, Puzzle
Shadow in The Lens: Recleaned Edition
Release date: 5/22/2020
Developer(s):@spacesave-game
Genre: Adventure, Visual Novel
Silus
Release date: 4/1/2020
Developer(s):@jetstorm4
Genre: RPG
TIREDSPACE
Release date: 4/14/2020
Developer(s):@starbagey
Genre: Exploration
Warnings: Swearing, mentions of suicide, screen flashes/shaking
What did Veronica Dream of?
Release date: 5/17/2020
Developer(s):@shystibiumghost
Genre: Horror, Puzzle
Warnings: Blood, gore, body horror, sudden sounds/images
Your game isn’t here? We must have missed it so shoot us a message!
Congratulations to all the devs who completed their projects and demos last month! Click the titles for links to downloads.
Claroscuro (DEMO)
Release date: 2/17/2020
Developer(s):@project-claroscuro
Genre: Fantasy, Horror, Exploration
Escape From H1-MA Station
Release date: 2/16/2020
Developer(s):@nuttatulipa
Genre: Sci-fi, Visual Novel
For the Soul (DEMO)
Release date: 2/12/2020
Developer(s):@starbitstudio
Genre: RPG
Mare
Release date: 3/11/2020
Developer(s):@zmakesgames
Genre: Horror, Adventure, RPG
Mnemophobia (DEMO)
Release date: 3/19/2020
Developer(s):@asahishinohara
Genre: Fangame (Hetalia), Mystery
Nobody’s Home
Release date: 3/26/2020
Developer(s):@cheesesteak-horror
Genre: Survival Horror, Exploration
Prepare For Adventure
Release date: 2/22/2020
Developer(s):@dibujosdefrikitty
Genre: Adventure
Slimes
Release date: 3/29/2020
Developer(s):@scitydreamer
Genre: RPG
Under the Night
Release date: 3/22/2020
Developer(s):@vacarria
Genre: Horror, Fantasy, Exploration
Your game isn’t here? We must have missed it so shoot us a message!
Thank you for participating the 3rd popularity vote!
Here are the results!
Trick & Treat Remake and Art Book is now released on Steamanditch.io,
Website:https://www.rabbitongames.com/
And we made a Rabbiton Discord server, feel free to join!
Total votes: 66 (EN) + 22 (CN)
Now the votes are updated to the 4th, feel free to check them anytime and vote for your favourite characters:
EN:https://www.rabbitongames.com/survey/the-4th-popularity-vote/
中文:https://www.rabbitongames.com/survey/the-4th-popularity-vote-cn/
We’ll collect the results next year (or when a new game is released XD).
Firstly the Total Ranking!
All characters with all votes added together.
The 3rd result ← the 2nd result
Character
Votes (+Votes) =Total in multiple games
Total
1 ←2 Charlotte: 21 + 29 = 50
2 ←1 Amelia 45
3 ←20 Rosie: 2+17 =19
4 ←3 Richard: 11 +2 +2 = 15
5 ←18 Barkeep:1 +13 =14
6 ←4 Renee: 10 +3 = 13
6 ←19 Ryan: 9 +4 =13
8 ←5 Mirabell: 6 +5 =11
9 ←13 Luca: 12
10 ←8 Airi: 10
10 ←6 Vanessa: 8 +2 =10
12 ←17 Lillian: 6 +3 =9
12 ←7 John: 9
14 ←12 Xaviera: 3 +3 =6
15 (new!) Eagleton: 5
15 ←10 Evangelin: 5
15 ←8 Stephanie: 5
18 ←13 Andrea: 2 + 2 =4
18 (new!) Jo: 1 +3=4
20 ←13 Cathy Polly 3
20 (new!) Melissa:2 +1 =3
20 (new!) Penelope: 3
23 ←10 Marilyn: 2
23 (new!) Kayden: 2
23 (new!) Tori: 2
(new!)
26 BC: 1
26 Chihaya: 1
26 Fenella:1
26 Irina: 1
26 Jane: 1
26 Katarina 1
26 Silvestre: 1
Trick & Treat
1) Amelia 37 + 8 = 45
2) Charlotte: 12 +9 =21
3) Richard: 7 + 4 =11
4) John: 8 +1=9
5) Marilyn: 2+0=2
The Witches’ Tea Party
1) Charlotte: 24 +5 =29
2) Renee: 9 +1 =10
3) Vanessa: 5+3 =8
4) Mirabell: 5 +1 =6
5) Evangelin: 3 +2 =5
5) Stephanie: 5 +0 =5
7) Xaviera: 2 +1 =3
7) Other: 0+3 =3
7) Cathy Polly 1 +2 =3
10) Andrea: 1 +1 =2
11) Irina: 0+1 =1
Airi’s Adventure
1) Luca: 7 +5 =12
2) Airi: 8 +2 =10
3) Ryan: 6 +3 =9
4) Lillian: 4 +2 =6
5) Mirabell: 3 +2=5
5) Other NPCs: 5+0=5
7) Renee: 2 +1 =3
7) Xaviera: 2 +1 =3
9) Andrea: 2+0 =2
9) Melissa:2+0=2
9) Richard: 1 +1 =2
9) Rosie: 2 +0=2
13) Barkeep:1 +0=1
13) BC: 1+0=1
13) Jo: 1+0=1
13) Katarina 0+1=1
Rosie’s Road of Love
1) Rosie: 15 +2=17
2) Barkeep: 9 +4 =13
3) Eagleton: 2 +3 =5
3) Other NPCs: 5+0=5
5) Ryan: 3 +1 =4
6) Jo: 2 +1 =3
6) Lillian: 2 +1=3
6) Penelope: 3+0=3
9) Kayden: 2+0=2
9) Vanessa: 2+0=2
9) Richard and TAT group: 0+2 =2
9) Tori: 0+2=2
13) Chihaya: 1+0 =1
13) Fenella:1+0=1
13) Silvestre: 1+0=1
13) Jane: 0+1=1
13) Melissa: 0+1=1
LOCATIONS
1) Mysterious Forest/Ryan’s house: 9 +3 =12
2) City Estella: 4 +4 =8
2) Rainkyo Village: 4 +4 =8
4) Coral Village/Xaviera’s house: 5 +1 =6
4) White City: 6+0=6
4) Windport: 5 +1 =6
7) Athedour City: 3 +1 =4
7) Northean Harbor: 3 +1 =4
9) The SS Treasure: 2 +1 =3
10) Pirate Island: 2+0=2
10) Ruins: 0+2 =2
12) Deserted Mountain/Montop Village: 1+0 =1
Congratulations to Charlotte! She finally won the first place!
It’s such a surprise that Rosie got the 3rd place!
I have to draw something for the girls.
Every vote mean a lot to me, and these events did inspired me a lot in presenting characters and telling stories. I hope you enjoyed the adventures with these characters, and hope I can bring you more enjoyable contents in the future^^
Thank you again!
See you next time!
Trick & Treat Remake is now available on itch.io
with 40% off release sale!
https://rabbitongames.itch.io/trick-and-treat-remake
Besides the visual update, the non-Steam ver. also has in-game achievements and a screenshot function.
Unfortunately, TATR’s Steam release date is still unknown. Grab it on itch and play it early if you’d like to!
Follow on Twitter (https://twitter.com/RabbitonGames) for news and regular updates!
Wish list on Steam: https://store.steampowered.com/app/1628440/Trick__Treat_Remake/
I hope this remake version can bring you some Halloween mood, and maybe a little nostalgia feelings.
The art book is still being made, which will be available very soon.
Thank you very much for the support.
Hope you have fun!
For now idk what to say about the Steam problem…The reviewer thinks Remake is “identical” with the free ver. so they won’t allow the release… (While when the first screenshots were posted on T&T news they considered it was “a diffrent game” and took the news down).
Since they wouldn’t let us post there, and considered a Remake was a diffrent title, we hesitated a long time before paid the submission fee and spent time building Store page and everthing. And we did our best to polish the game, giving it more contents as a new game.
Sure there wasn’t any problem when they reviewing the Store page, so we never dreamt such problem could happen.
It was such a shock, and very frustrating.
I’ve already explained the issue, and hopefully we can get a good result.
not complaining, just think I need to explain it ><
See you!/
The Other: Rosie’s Road of Love
is going to be released…very soon!
‼️✨
Art by Shencao
https://store.steampowered.com/app/1509790/The_Other_Rosies_Road_of_Love/
Top o’ the blog post to you. My name is Cassie Murphy. I’m an illustrator based in Seattle, and the lead artist for Trundl.buddy and the Ghostly Wifi-lactery. I draw every glowing, drippy, spindly, nubby, blocky, undulating, craggy, Non-Newtonian Thing in this game.
Though this is my first game studio experience, this isn’t my first video game. That distinction goes to a one-button game called Dinglefling, wherein you must release a family of dingleberries from a cat’s sit-upon to land on items in a room. It was a vague realization that I wanted to do 2D game art. When I moved to Seattle, I met some folks that dug my art style, and the amorphous dream that spurred me to move here began to take shape at Spite House.
SWITCHING GEARS
During life in Virginia, my art developed a one-note style and subject matter: Cute. Fat. Cats. My cat paintings got me featured on Animal Planet’s “CATS 101”,Amy Poehler’s Smart Girls, HBO’s Game of Thrones Compendium, the Critics’ Choice Awards, E! Online, BuzzFeed, Nerdist, Tor.com, Threadless, TeeFury, Geek and Sundry and Cat Fancy, to name a lot. I painted hundreds of client cat commissions and slung prints at conventions across the Eastern seaboard.
After 8 years of pun-based feline success it began to feel like work (in a bad way) and I gave up the ghost. Er, the cats. To draw ghosts instead.
TRUNDSETTER
(The puns die with me.)
Working on a team like this is a creative’s fever dream. Our SoDo warehouse workspace buzzes with the urgent energy of invention and/or the trillest (only) trap in the building.
It is also the most challenged I’ve ever felt in my professional life. I’ve never needed to work on a team to create cartoons before, let alone whilst meticulously ensuring the art fits not only the lore we’re weaving, but also within the technical bounds of Spine and Unity. The re-work process is a hard reality of team-based art-making; something I’m mitigating through simpler sketches and real-time concepting. Learning, when done right, is never comfortable.
Being the lead artist affords me a surprising measure of creative control over the project as a whole. It feels like pressure, but also gives the satisfying illusion of power in this monster of a process. My favorite thing to do is slip things into my art that inspire a change in the story or gameplay: faces in the canyon walls, ghost expressions conveying their motivations, lava lamp-like innards of massive Wi-Fi towers. Sometimes a design goes over like a lead balloon (R.I.P. wispy skeleton-robot concept). Other times I design a character or environment that elicits rare, sweet guffaws from the lovable gruffians I work with.
THE CANYON
We’re in the final stretch of developing the canyon, which sets the template for future biomes, so I’m hoping we worked out all the kinks. The main kink = my making the dimensions and format of each asset work correctly in-game (see Ray’s post). It’s a continual learning process between the dev and myself to make the pieces of our cartoon world fit together. For example, the canyon walls shouldn’t follow one-point perspective as I would like to draw it, but rather need a flat bottom so as not to float off the ground. Unity takes care of the perspective. Or breaks it. Unity takes care of and breaks a lot (visually), I’m learning.
I love a challenge. Needless to say – and saying it anyway – I’m pouring my heart into this game, and I can’t wait to show you more. Stay tuned.
Cheers,
Cassie
Hey there! I’m Soren Laulainen, composer and sound designer for TRUNDL.buddy and the Ghostly Wi-filactery. After spending a little over a decade scoring films and webisodes, this is my first foray into interactive music – which, to me, continues to be a relatively nascent and unexplored territory.
TRUNDL.buddy is a deliberately small project with high ambitions, designed small so that the inevitable scope creep doesn’t capsize us. An exercise in creative opportunities borne from constraints. A game which certainly won’t fully realize every creative goal I would love to accomplish – immersion! synesthesia! synchronicity! – but might break new ground all the same.
Finding the “musical soul” of the game is an exciting process. Our character begins life as mindless, expressionless robot, but those eyes are brimming with idiotic bliss: the impulse to just drive imbues him with a sort of dogged enthusiasm in spite of his empty mind. And what better way to capture both a lack and extreme intensity of emotion than with Vocaloids?
Vocaloids are synthetic pop singers who have become very popular in Japan. You write lyrics and melodies and the Vocaloid software synthesizes vocals automatically. I’ll be using them for the main theme in TRUNDL.buddy, which we return to a few times throughout the game. My goal is to have them convey parts of the narrative and adapt to various choices the player makes throughout the game. Here’s one of my first music sketches with them.
Soren Laulainen
Music Composer and Sound Designer
sorenlaulainen.com