#alibi in ashes
Recipe #117 - Koffee Kandy
Coffee is a God tier flavor and I don’t know why I don’t buy it more often.
This was another fun and easy recipe where I just took the prompt from ASH and then saw what concoction I could come up with. The in-game description for the shake is that it has “koffee kandy pieces.” The issue with that is that most coffee flavored candies IRL are hard and wouldn’t blend well. To stay true to the game, I crushed some mocha KitKats and sprinkled them on top of the whipped cream. Close enough!
I think Oreos are the best milkshake ingredient, so I was excited when I saw that there was a java chip flavor. I guess Oreos and KitKats are the MVPs of wacky flavors, huh? When I was little we used to go to this family restaurant and get “Awful Awfuls” (awful good, awful big) which were huge Oreo shakes. This was like the slightly grown up version of that. Nice little mix of nostalgia and something new.
Recipe:
(I made this one up)
-2 cups coffee ice cream
-1/3 cup milk
-4 java chip Oreos, crushed
-1 mocha KitKat, crushed
-1 peep for garnish
-whipped cream
Recipe 117 - Koffee Kandy Milkshake
“Koffee Kandy” is the seventh recipe I’ve made based on the ice cream/milkshake flavors at Scoop in Alibi in Ashes. If you’d like to see the other six you can find them here,here, here,here,hereandhere.
I had to take a break between last recipe and this one because my tummy can only handle so much sugar. I have so many dessert recipes left at this point! I was inspired to do the coffee flavored milkshake when I saw that coffee-flavored peeps were a thing. Perfect for the Easter season :)
This was basically a frappuccino, which my brain puts into a separate category from milkshakes even though they’re the exact same thing. I went for double the coffee by using coffee oreos and coffee ice cream and I think it was a big success. Surprisingly light and low in the guilt department. I’d 100% make this again.
Recipe #112 - Peanut Butter Chunk Milkshake
This recipe isn’t sponsored by Reese’s, I swear! The in-game description for this milkshake is: “Vanilla ice cream with chocolate covered peanut butter chunks.” When I think chocolate covered peanut butter, I think Reese’s.
My first attempt at this recipe was too watery so I had to redo it. I used almond milk in recipe 1, but half and half in recipe 2. I also swapped the mini Reese’s out for chocolate fudge syrup and Reese’s syrup. The Reese’s candies did not blend well, either because my blender sucks or because I didn’t chop them up enough. I think already liquefied ingredients was the way to go with this one.
In case it’s not already obvious, the fudge syrup drizzle on the glass was added on before I poured in the milkshake. You just take a spoon, dip it in the syrup, and then let it drip down the sides of the glass. It was totally worth doing because it added a bit of chocolatey goodness to each sip.
Recipe:
I actually just made this one up. I did get inspired by this recipe though (if you want an alcoholic version, check it out): https://sweetpeaskitchen.com/boozy-reeses-peanut-butter-milkshake/
-2 cups vanilla ice cream
-2/3 cups half and half
-3 tbsp creamy peanut butter
-2 tbsp Reese’s syrup (ice cream topping)
-2 tbsp hot fudge
For Topping:
-4 mini Reese’s (crushed)
-Reese’s Pieces (as many as you want)
-Whipped cream
-2 tsp hot fudge to decorate glass
Recipe 112 - Peanut Butter Chunk Milkshake
“Peanut Butter Chunk” is the sixth recipe I’ve made based on the ice cream/milkshake flavors at Scoop in Alibi in Ashes. If you’d like to see the other five you can find them here,here, here,here, and here.
I was very excited for an excuse to load up on candy for this recipe because it’s Halloween month! Reese’s have always been my favorite candies because I’m obsessed with peanut butter. As I near my 30s (oh God) they’re definitely a little too sweet for me, but they’re great as an “every-now-and-then” treat.
I actually made this recipe twice because the first time the flavor and consistency were not quite right. Take 2 was a huge success because I learned from my mistakes. Once you balance the ingredients correctly, this is a very fun and easy shake to blend up. I had a lot of fun decorating the glass and whipped cream. Highly recommended if you have a major sweet tooth!
a dark aesthetic for every game: alibi in ashes
What’s y’all’s high scores for Number Punch in ASH? Mine is 40 seconds.
ANOTHER BIG ETSY SHOP UPDATE!
I’m happy to announce the addition of another bundle of ND Notes Posters to My Etsy Shop! Digital posters for The Haunted Carousel,Secret of the Old Clock, and Alibi in Ashes have now been added to my listings!
[click images for better quality]
I once again want to thank everyone for taking the time to like and reblogmy posts promoting this shop! Anything and everything is greatly appreciated.
At this time, I am still only able to provide digital copies while I’m unemployed, but once again, please check out the shop listings for additional information regarding digital downloads!
Please spread the word! Again, even a reblog or referral to a friend provides tremendous support to my shop at this time. I appreciate you all so much!
Happy sleuthing!
Interview with HER CEO Stuart Moulder
I found this over at GameZebo (published on Oct 14, 2011):
“CEO Spotlight: Her Interactive’s Stuart Moulder on the present and future of Nancy Drew.”
Stuart Moulder joined Her Interactive as CEO back in May, bringing with him more than 20 years of experience in the games industry working with Sierra Online, Microsoft, and Gazillion Entertainment. Stuart recently sat down with Gamezebo to chat about Her Interactive’s current and future projects, including the upcoming Nancy Drew: Alibi in Ashes, as well as Nancy Drew Dossier andNancy Drew Mobile Mysteries.
What’s new at Her Interactive, aside from the fact that the CEO is a “he?“
We’re just about to deliver our 25th game in the Nancy Drewseries:Alibi in Ashes. Nancy Drew returns to River Heights, which is pretty exciting. But I think fans will be really excited to hear that they get to finally meet Nancy’s longtime beau Ned!
And yes, the new CEO is a “he.” However, Megan Gaiser, Her Interactive’s longtime CEO, is still here, and we are working together to lead Her Interactive. With the two of us working together, Megan has more time to focus on the creative direction of Her Interactive which will help us build even more exciting games in the future.
I’m excited to join a company with such a long and distinguished history. On a more personal level, I have a 10-year-old daughter that I’m working hard to raise the right way – as a gamer, of course! So I have a stake in helping make games that she and girls like her will love.
What are the company’s current and future project line looking like?
I mentioned Alibi in Ashes, which is available on Oct. 18. Naturally we are already hard at work on Nancy’s next adventure. I won’t give anything away except to say that Nancy’s stay at home (in Alibi in Ashes) is brief – the next game definitely does NOT take place in River Heights!
For each game we take a look at ways we can improve while retaining the core fun that has made Nancy Drew such a success. So while it is a bit earlier to reveal more, I can tell you that we are definitely working hard on some exciting new features for our upcoming games.
Going back to Alibi in Ashes for a moment, given that players finally get to meet Nancy’s boyfriend Ned, will the relationship between them start to become a larger focus in the series?
I don’t want to give too much away, but I can say that players will certainly have no doubts about Ned’s devotion to Nancy after playing Alibi in Ashes. Having revealed that much, I do want to assure players that the focus of our games is the mystery and that will always be the case. And while the relationships between Nancy and her friends will continue to be a crucial element in these stories, we are not about to turn our games into soap operas!
Alibi in Ashes is the first time that players get to control three other characters (Ned, Bess, and George), as well as Nancy herself. Will we see more of this “ensemble” gameplay in future games, or is this unique to this particular title?
We approach each game as a new creative challenge. For Alibi in Ashes, we believed the combination of returning to River Heights and being able to explore and solve the mystery as different characters was a unique and appropriate twist for this mystery. In the future, we may take this ensemble approach again, but it is not necessarily the right creative angle for every mystery.
Are there any plans to continue the Nancy Drew Dossier series of casual adventures for PC?
We don’t currently have plans to do more in theDossier line, but you never know. We learned a lot from doing the Dossier line, but one issue that we ran into was that fans of our core line of Nancy Drew mysteries didn’t feel that the Dossier line met their expectations. We’ve established a style of gameplay in the twenty-plus games in the series and it’s hard to change that for the hard-core fan. So if we were to try our hand again at a Dossier game or something like it, we will need to figure out how to ensure that any new game meets the expectations of our current fans.
What are Her Interactive’s plans for more Nancy Drew Mobile Mysteries interactive fiction apps for iPhone and iPad, like Shadow Ranch?
We are excited at the potential of this form of story-telling but don’t have anything to announce at this time.
Are there any plans to move beyond Nancy Drew?
We are always looking at the market and our customers and opportunities to deliver games that would complement our Nancy Drew line. That said, we don’t have anything to announce at this time.
What are your thoughts about the about retail environment?
OurNancy Drew line has managed to defy the overall downward trend in retail for quite a while. However, the environment is quite challenging and we are seeing less and less shelf space devoted to PC games at our key retailers. I believe this trend only further hurts the retail business for all games as well as our own.
That said, many of our customers continue to prefer physical copies of our games, and we continue to build and ship the majority of our games in this format. And we plan on distributing most of these games through the retail channel.
As we work with the challenging retail environment, we have also been working hard to be sure our digital editions are widely available, including directly from our own site, HerInteractive.com.